Editing Sunburst

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{{Weapon-infobox
{{Weapon-infobox
|image=[[File:Sunburst.png|200px]]
|image=[[File:Sunburst.png|300px]]
|caption=The Sunburst
|caption=The Sunburst
|games=[[Metroid Prime 2: Echoes]]
|games=[[Metroid Prime 2: Echoes]]
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The '''Sunburst''' is the [[Charge Combo]] for the [[Light Beam]] that appears in ''[[Metroid Prime 2: Echoes]]''. It fires a slow moving sphere of light. If it passes by an enemy, a {{Wp|Solar prominence|prominence}} will extend from the orb, igniting it. Like the Light Beam, [[Ing]] and [[Darkling|Darklings]] are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode.
The '''Sunburst''' is the [[Charge Combo]] for the [[Light Beam]] that appears in ''[[Metroid Prime 2: Echoes]]''. It fires a slow moving sphere of light. If it passes by an enemy, a {{Wp|Solar prominence|prominence}} will extend from the orb, igniting it. Like the Light Beam, [[Ing]] and [[Darkling|Darklings]] are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode.


The Sunburst can only be acquired after completing a [[Transdimensional Flux|transdimensional]] [[Spinner]] puzzle in the [[Grand Windchamber]] of [[Temple Grounds]] that spans over both [[Aether|Light]] and [[Dark Aether]]. When a set of Spinners on Dark Aether are used to manipulate corresponding rotating seals into alignment, and the [[Seeker Missile]] is used to destroy the five seals, the center of the chamber on Light Aether where the Sunburst rests becomes accessible.
The Sunburst can only be acquired after completing a transdimentional [[Spinner]] puzzle in the [[Windchamber]] of [[Temple Grounds]] that spans over both [[Aether|Light]] and [[Dark Aether]]. When a set of Spinners on Dark Aether are used to manipulate corresponding rotating seals into alignment, and the [[Seeker Missile]] is used to destroy the five seals, the center of the chamber on Light Aether where the Sunburst rests becomes accessible.


==Inventory Data==
==In Game Data==
"Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."<ref>{{cite|Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire.|Samus's Notes|Metroid Prime 2: Echoes}}</ref>
"Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."<ref>{{cite|Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire.|Samus's Notes|Metroid Prime 2: Echoes}}</ref>


==Gallery==
==Gallery==
<gallery>
<gallery>
file:Grand Windchamber mp2 Screenshot 01.png|The Grand Windchamber
file:Windchamber_Dark_Aether.png|Destroying the seals on Dark Aether.
file:Windchamber_Dark_Aether.png|The seals on Dark Aether
file:Windchamber_1.png|Samus using a [[Kinetic Orb Cannon]] to approach the [[Sunburst]].
file:Samus Firing Sunburst.png|Samus firing the Sunburst
file:Samus Firing Sunburst.png|Samus firing the Sunburst
</gallery>
</gallery>
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{{clear}}
{{clear}}
{{ref}}
{{ref}}
{{Foreignname-header}}
{{beams}}
{{Foreignname|Japanese|{{hover|サンバースト|Sanbāsuto}}|Sunburst}}
{{Luminoth Equipment}}
{{Foreignname|Spanish|Combo Alfa|Alpha Combo}}
{{Foreignname|French|Explosion de Lumière|Light Burst}}
{{Foreignname|German|Sunburst|-}}
{{Foreignname|Italian|Sole Ardente|Burning Sun|close}}
 
{{beam-nav|3}}
{{Luminoth Tech-nav|2}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Arm Cannon]]
[[Category:Arm Cannon]]
[[Category:Charge Combos]]
[[Category:Charge Combos]]
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