Zero Suit Samus: Difference between revisions

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==''Super Smash Bros. Brawl''==
==''Super Smash Bros. Brawl''==
Zero Suit Samus is notably more agile but weaker than other characters. When she is obtained her speed makes dodging and landing hits easy, but at the price of lowered offensive capabilities. Her recovery is excellent, but not the best, as those spots are occupied by flying characters.  
Zero Suit Samus is notably more agile but weaker than other characters. When she is obtained, her speed makes dodging and landing hits easy, but at the price of lowered offensive capabilities. Her recovery is excellent, but not the best, as those spots are occupied by flying characters.  


Zero Suit Samus can be chosen at the start of a match on any mode by holding down the shield button (variable depending on the controller choice, Z on a default Nunchuck/Wii Remote set) and choosing "Start" (+ on the Nunchuck/Wii Remote set). Additionally, during a match of any sort (excluding the Subspace Emissary) Samus and Zero Suit Samus can switch freely between each other by repeatedly Up-taunting then Down-taunting rapidly. This is known as a Smash Taunt. <ref>[http://www.smashbros.com/en_us/characters/zerosuit_samus.html Smash Dojo]</ref>
Zero Suit Samus can be chosen at the start of a match on any mode by holding down the shield button (variable depending on the controller choice, Z on a default Nunchuck/Wii Remote set) and choosing "Start" (+ on the Nunchuck/Wii Remote set). Additionally, during a match of any sort (excluding the Subspace Emissary) Samus and Zero Suit Samus can switch freely between each other by repeatedly Up-taunting then Down-taunting rapidly. This is known as a Smash Taunt. <ref>[http://www.smashbros.com/en_us/characters/zerosuit_samus.html Smash Dojo]</ref>