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Metroid Prime 2: Echoes Text Dump

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METROID PRIME 2: ECHOES TEXT DUMP
DUMPED BY EMBYR_75
FOR METROID WIKI
WWW.METROIDWIKI.ORG

Galactic Federation troopers investigating Space Pirate activity are missing.
Contact with the troopers was lost 8 days ago.
Locate troopers and render assistance if necessary.
Uploading last known coordinates of troopers.
Dasha System

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Dark Samus
Amorbis
Chykka - Larva
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Quadraxis
Emperor Ing
Emperor Ing
Emperor Ing
Bomb Guardian
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Grapple Guardian
Spider Guardian
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Alpha Blogg
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All weapons fully recharged!
Power Bomb ammunition acquired!
Armor systems online. Symbiotic possession attempt failed.
Weapon systems have been infected with the Rezbit Virus. Should recover momentarily.
[IMAGE] + [IMAGE] + [IMAGE] to reboot system.
PLAYER %d
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PLAYER 1 WINS
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KILLS
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Dark Beam Ammo depleted!
Light Beam Ammo depleted!
Light and Dark Beam Ammo depleted!
Main Power Restored. 
System Check Initiated.
Chozo Battle Suit ver. SA1-4468-VM6-P
Following systems are missing and offline.
Space Jump thrusters.
Grapple Beam launcher.
Morph Ball Boost unit.
Power Bomb generator.
Missile Launcher.
Morph Ball Bomb module.
All remaining systems online and active.
Main Power Restored. 
System Check Initiated.
Chozo Battle Suit ver. SA1-4468-VM6-P
Main computer: Online
Targeting System: Active
Arm Cannon: Active
Armor: Engaged
Morph Ball: Engaged
HUD Suite: Online
Visors: Responding
Missile Launcher: Engaged
Ammunition Modules: Deployed
DATA NETWORK
ENEMY
LOCKED ON
 Agon Keys
 Torvus Keys
 Sanctuary Keys
[IMAGE]
[IMAGE]
Select Teleport Destination
Scans: 
Items: 

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Soundtrack
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Hunters
Luminoth
Pirate Fear
Torvus Bog
Sanctuary
Darkness
Dark Echoes
BGM

Inventory

Creatures
Aether
Dark Aether
Offworld
Sentient
Aquatic
Flying
Ground
Guardians
Sub
Guardians
Pirates
Ing
Predators
Tunnel Prowlers
Mechanoids
Darklings
Darkling Flyers
Darkling Mechanoids
Darkling Ground
Darkling Offworld
Darkling Aquatic
Pirate Trooper
Pirate Aerotrooper
Pirate Grenadier
Splinter
Dark Splinter
Growler Class Turret
Zoomer
Tallon Metroid
Kralee
Humility Class Turret
Luminoth Turret
Sandigger
Pillbug
Vigilance Class Turret
Warrior Ing
Inglet
Hunter Ing
Pirate Commando
Darkling Tentacle
Sporb
Blogg
Bloggling
Grenchler
Phlogus
Dark Phlogus
Dark Samus
Chykka
Amorbis
Emperor Ing
Quadraxis
Dark Samus 1
Dark Samus 2
Dark Samus 3
Emperor Ing Body
Emperor Ing Eye
Emperor Ing Chrysalis
Mutated Emperor Ing
Emperor Ing Head
Chykka Larva
Chykka
Chykka 3
Dark Chykka
Quadraxis
Damaged Quadraxis
Shielded Head Module
Stunned Head Module
Final Head Module
Amorbis 1
Amorbis 2
Small Sub Guardians
Large Sub Guardians
Dark Alpha Splinter
Bomb Guardian
Power Bomb Guardian
Boost Guardian
Grapple Guardian
Jump Guardian
Spider Guardian
Surface Prowlers
Tunnel Prowlers
Kenobite
Triclops
Worker Splinter
Brizgee
Krocuss
Lightbringer
Small
Large
Stationary
Caretaker Class Drone
Watchdrone
Quad MB
Quad CM
Ingsmasher
Harmony Class Drone
Mechlops
Octopede
Rezbit
Shriekbat
Shredder
Shrieker
Lumite
Darkling Swarm
Chyklings
Dark Pirate Commando
Dark Pirate Aerotrooper
Dark Pirate Trooper
Dark Trooper
Dark Shriekbat
Dark Tallon Metroid
Dark Blogg
Dark Grenchler
Dark Sporb
Dark Splinter
Dark Triclops
Preed
Small Flyers
Large Flyers
Infant Shriekbats
Hydlings
Sandbats
Green Kralee
War Wasp
Infant Tallon Metroid
Lightflyer
Dark Preed
Diligence Class Drone
Nightbarb
Airthorns
Seedburster
Alpha Blogg
Alpha Splinter
Serenity Class Drone
Large Aquatic
Small Aquatic
Corrupted Sentreye
Dark Quad MB
Dark Quad CM
Dark Ingsmasher
Dark Shredder
Mekenobite
Metroids
Dark Missile Trooper
Dark Diligence Drone
Alpha Sandigger
Dark War Wasp
Airthorns
Ingstorm
Dark Samus 4
Ing Larva Swarm

Lore

Research
Mechanisms
Luminoth Technology
Biology
GF Security
Vehicles
Aether Studies
Aether
Dark Aether
Phazon
Sandgrass
Blueroot Tree
Ing Webtrap
Webling
U-Mos
Bladepod
Ing Storage
Flying Ing Cache
Torvus Bearerpod
Agon Bearerpod
Ingworm Cache
Ingsphere Cache
Plantforms
Darklings
GF Gate Mk VI
GF Gate Mk VII
GF Lock Mk V
GF Defense Shield
Kinetic Orb Cannon
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Samus's Gunship
GFS Tyr
Pirate Skiff
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Dark Temple Keys
Bloatsac
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Keys Dark Agon
Keys Dark Torvus
Keys Hive
Keys Temple Grounds
Dark Agon Temple Key 1
Dark Agon Temple Key 2
Dark Agon Temple Key 3
Dark Torvus Temple Key 1
Dark Torvus Temple Key 2
Dark Torvus Temple Key 3
Ing Hive Temple Key 1
Ing Hive Temple Key 2
Ing Hive Temple Key 3
Sky Temple Key 1
Sky Temple Key 2
Sky Temple Key 3
Sky Temple Key 4
Sky Temple Key 5
Sky Temple Key 6
Sky Temple Key 7
Sky Temple Key 8
Sky Temple Key 9
Suit Expansions
Charge Combo
Ingclaw
Dormant Ingclaw
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Energy Transfer Module
Cocoons
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War Wasp Hive
Metroid Cocoon
Dark Aether
Aether
Dark Portal
Light Portal
Energy Controller
Wall Jump Surface

Logbook

Space Pirate Logs
Cycle 4
Cycle 5
Cycle 6
Cycle 7
Log 44681
Log 48853
Log 50086
Log 54421
Log 62217
Log 63622
Log 67135
Log 69898
Log 70136
Log 71599

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Luminoth Lore
History
Conflict
Technology
First Phase
Second Phase
Final Phase
Golden Age
Dark Age
Keybearer Lore
Cadre 1
Cadre 2
Dark Aether
Our War Begins
Recovering Energy
The New Terror
New Weapons
The Sky Temple
The Final Crusade
Shattered Hope
Agon Falls
Torvus Falls
Sanctuary Falls
Twilight
Our Heritage
Paradise
Saving Aether
Light of Aether
The Stellar Object
Cataclysm
Age of Anxiety
The World Warped
The Ing Attack
Origins
A-Kul's Testament
J-Stl's Testament
B-Stl's Testament
S-Dly's Testament
G-Sch's Testament
S-Jrs's Testament
C-Rch's Testament
D-Isl's Testament
M-Dhe's Testament
J-Fme's Testament
A-Kul's Clues
Cadre 1 Clues
Cadre 2 Clues
J-Stl's Key
B-Stl's Key
S-Dly's Key
G-Sch's Key
S-Jrs's Key
C-Rch's Key
D-Isl's Key
M-Dhe's Key
J-Fme's Key

Options

Trooper Logs
Force One
Force Two
Trooper Squad 1
Trooper Squad 2
Specialists
CAPT A. Exeter
CDR K. Starling
LCDR T. Huxley
1LT W. Smythe
GSGT C. Benet
SGT E. Monz
LCPL R. Vonda
LCPL J. Brode
SPC D. Senge
SPC B. Reevs
SPC F. Triplette
SPC M. Angseth
PFC P. Wills
PFC O. Grippe
PFC X .Dominguez
PFC G. Haley
PFC S. Milligan
PFC E. Denys
PFC U. McKalla
PFC L. Brouda
PFC M. Veroni
PFC I. Crany

Data Network

Morphology: Lightbringer
Light-generating forager.
Creature generates Safe Zone while living. Immune to most forms of attack.
Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire; only a burst of matter-antimatter can destroy them.

This portal is active.
Walk into portal to transport to Dark Aether. Extreme caution recommended once transit is complete.
Dark Portals allow living beings to travel to Dark Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used.

Mechanism: Mk VII Defense Gate
Durable Federation barrier.
Gate is composed of Denzium. Invulnerable to most weapons, though high-yield explosives are effective.
The Mk VII Defense Gate is composed of Denzium. Invulnerable to most weapons, though high-yield explosives are effective. Often used in conjunction with a remote scan access control panel.


 
This Dark Temple Key is one of three needed to open the Dark Temple of Agon.

Samus's Notes:
You must collect all three keys to gain access to Agon's Dark Temple.


 
The Power Bomb is the strongest Morph Ball weapon.

Press [IMAGE] when in Morph Ball mode to drop a Power Bomb. 

Samus's Notes:
Power Bombs do not have unlimited Ammo. Use them wisely.

The Power Bomb can destroy many materials, including Denzium.

Each Power Bomb Expansion you find will increase the number of Power Bombs you can carry by 1.

Luminoth Lore translated.
(The Final Crusade)
Data transferred to your Logbook for further review.
While our forces on Dark Aether fought desperate battles against superior numbers, our best minds completed their work. The Energy Transfer Module, a device designed to recover our lost planetary energy, was ready at last. A force of our greatest warriors was assembled, each equipped with the best armor and weaponry available. We sent this brave cadre of fighters to invade the Sky Temple and seize the missing energy lying within.

Mechanism: Dark Quad CM
Darkling-possessed combat drone.
Ing possession strengthens target. Command Module relies on ranged attacks. Beam shield can be breached by opposite-polarity systems.
The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde. A dominant darkling assumes control of the Command Module, forcing the lesser Ing in the Main Body to do its bidding.

Morphology: Dark Pirate Trooper
Darkling-possessed Space Pirate.
Enhanced strength and stamina gained from addition of symbiote. Dislikes bright light.
Pirate troopers, already trained to follow orders without question, were perfect candidates for Ing possession. Darklings moved to take every trooper they could, expanding the army of the Horde considerably. Space Pirate technology struck a chord with the Ing, who now hunt actively for gadgetry of any kind - especially weapon systems.

Morphology: Chyklings
Dark energy-charged Chykka offspring.
Offspring swarm does not have parent's defenses. Evade if possible, engage if necessary.
Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.

Mechanism: Damaged Quadraxis
Dedicated sentry building unit.
Main body rendered immobile. Sonic tactical data bursts detected. Destroy transmitter to disrupt operations.
Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.

Luminoth Datapac translated.
(A-Kul's Testament)
Data transferred to your Logbook for further review.
Soon I shall pass to final rest. My key is in place. Through my spiritual link to the others, I know where their bodies lie. I shall leave this knowledge, that their last location in the dark world can be known. May this knowledge lead our warriors to the Sky Temple Keys.

The time draws near. Hear the words of A-Kul, she they call Champion of Aether. Know that my warriors fought and died with uncommon valor. Do not look unkindly upon their failure, for they died to save us all.


 
The Energy Tanks increase the power level available to your Suit's defense screens.

Samus's Notes:
Each Energy Tank increases your Suit's energy by 100 units. The more energy your Suit has, the longer you can stay alive.

You can fully recharge your Energy Tanks at Save Stations. Your gunship has this capability as well.

Morphology: Dark Samus
Reborn, enhanced, and vengeful.
Enhanced beam system and Boost attacks added to arsenal. Stealth field generator present in armor.
Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.


 
The Screw Attack allows you to transform into a mobile ball of deadly energy. 

After executing a Space Jump, press [IMAGE] repeatedly to initiate and perform the Screw Attack. 

Use [IMAGE] to steer while in Screw Attack mode.


Samus's Notes:
The Screw Attack has a limit of consecutive jumps. 

Striking enemies with the Screw Attack will damage them.

Performing a Screw Attack while facing and touching a wall will execute a Wall Jump. Use the Wall Jump to travel great vertical distances.

Morphology: War Wasp
Cunning aerial hunter.
Airborne insect equipped with a venomous stinger capable of shearing steel. Target can fire blasts of energy at foes.
The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.

Mechanism: ''Caretaker'' Class Drone
Rogue maintenance drone.
Drone designed to protect a magnetic rail chamber. Chamber's rails are a Boost Jump apart; perhaps the Luminoth were experimenting with Boost technology.
The Caretaker drone was designed to protect and maintain an experimental energy chamber. It uses electrically charged limbs to perform its duties. The drone requires sensor updates to fight; a vulnerable detection unit will extend periodically to search for targets. Destroying this unit would weaken its combat ability.

Morphology: Chykka Larva
Infant insectoid Guardian.
Vulnerable area detected; target has a soft underbelly. Adjusting lock-on point to take advantage of this.
Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.

Morphology: Lumite
Photosynthetic flying insectoid.
Relatively harmless in shadows, powerful and invisible in the light. 
The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.


 
The Scan Visor is used to collect data. Some devices will activate when scanned.

Press [IMAGE] to select the Scan Visor. Move the Visor over illuminated targets, then press and hold [IMAGE] to scan them. 

Use [IMAGE] to select another available Visor or press [IMAGE] to turn the Visor off.

Samus's Notes:
Mission-critical scan targets will be red in color. 

Scanning enemies with this Visor can reveal their vulnerabilities.

You will be unable to fire any weapons while the Scan Visor is active.

Scanned data vital to the success of the mission is downloaded and stored in the Logbook section of the Pause Screen. 

Space Pirate encrypted data decoded.
(Shadow War)
Data transferred to your Logbook for further review.
Log 06.989.8

The local war has escalated in intensity. The shadowlings from Dark Aether have launched an offensive. The assault seems focused on a central network of buildings atop a mountain; a base, perhaps. Strangely, this attack coincides with a rise in planetary instability. Perhaps these shadow creatures are using a new weapon system.

The shadowlings must believe us to be foes, for they have hit our base numerous times as well. We are holding, but attrition is taking its toll on our troops and resources. Reinforcements are en route. We can only wait and defend what is ours.

Luminoth Datapac translated.
(J-Stl's Testament)
Data transferred to your Logbook for further review.
My journey comes to an end. The thrice-cursed Ing prepared an ambush of singular cunning in the mining station. They caught me in it like a neophyte fresh from the training halls. I have sent five score of their number to whatever foul pit they call afterlife, but in vain. My life is extinguished.

Morphology: Power Bomb Guardian
Power Bomb dropping darkling.
Target can generate and fire high-yield explosives at will. Only massive kinetic damage will damage this enemy.
This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.

Inventory

Morphology: Dark Blogg
Darkling-possessed aquatic predator.
Symbiote unable to harness creature's sonic blast. Relies on close-combat attacks in battle. Target weak spot in mouth to do damage.
Dark Blogg somehow lose their sonic blast ability; something about their minds makes them difficult for darklings to fully control. They rely solely on their deadly maws for attack; in most cases they are more than adequate. Target the weak spot inside its mouth to defeat the Dark Blogg with ease.

Morphology: Emperor Ing Eye
Unstable Ing biomass.
Central eye is protected by a potent barrier shield. Shield does not provide complete coverage, however.
The Emperor Ing has exposed its main eye, from which it can fire powerful energy beams. It is protected by a barrier shield, although not completely. The eye can be locked onto, but only direct shots will get past the shield.

Mechanism: "Growler" Class Turret
Automated defense system.
Lightly armored gun used for point defense. Fast targets can evade its tracking system.
The GM-42 "Growler" Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored, and fast-moving targets can evade its tracking system. Several copies of the system exist, including the Space Pirate "Humility" Class automated turret.

Morphology: Bloatsac
Gas-generating plantform.
Target creates beneficial gasses. Poisonous sap keeps it from being eaten by most creatures.
The humble Bloatsac contributes to its ecology by producing large amounts of benevolent gasses. It thrives in damp environments, though it can survive in most climates and terrains. The Bloatsac secretes a venomous sap over its body. Very few creatures can ingest the sap and survive, making it a useful defense mechanism for the plant.


 
The Grapple Beam allows you to swing back and forth from special points in the environment. 

Grapple Points appear in your Visor as a [IMAGE] icon. 

Press and hold [IMAGE] to fire the Grapple Beam. 

Hold [IMAGE] down to stay connected; let go to release.

Samus's Notes:
The Grapple Beam can be used to cross large gaps.

Use [IMAGE] while grappling to swing in different directions.

Galactic Federation Marine Corps
Personal Log Entry, PFC S. Milligan
Data transferred to your Logbook for further review.
Brouda lost the bet, so he switched watch duty with me. I figure this section is nice and safe and boring, which suits me just fine. Let those other pugs guard the hot zone, I...hold on... hey!  Halt!  ...No!  Hel-- (transmission ends)

Galactic Federation Marine Corps
Personal Log Entry, PFC L. Brouda
Data transferred to your Logbook for further review.
We'll be making our stand here. The engineer tells me there's no way we'll get the ship's engines online, and atmospheric interference is scrambling our distress beacon. If anyone reads this, know that we did our duty and fought well. 

Morphology: Hunter Ing
Elite warriors of the Ing Horde.
Phasing shapeshifter. Deadly in close combat. Dislikes bright light.
The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.

Mechanism: Quadraxis
Rogue high-security drone.
Heavily armed and armored mechanoid. Lightly armored foot joints are vulnerable to Bomb and Boost attacks.
The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.

Luminoth Lore translated.
(Paradise)
Data transferred to your Logbook for further review.
Aether was a fertile, aged world with bountiful fields and oceans. The native creatures were gentle compared to other worlds we had encountered. We settled in a mountain region at first, in cliffside dwellings. In time, we established settlements in the green forest of Torvus and the fertile plains of Agon. A Great Temple was built between our three domains, a place of peace and a monument to our accomplishments. It was a time of harmony for our people.

Hear the words of A-Kul, that you may find a key lost to our cause.
Fearless M-Dhe.
The one who shall move the pillar of holy ground will see your soulless body.
Fearless M-Dhe.
The one who shall move the pillar of holy ground will see your soulless body.

Morphology: Grenchler
Water-based reptilian predator.
Well armored and deadly at any range. Its back shell is vulnerable to explosive blasts, however.
The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.


 
Sonic Boom is the AnnihilatorCharge Combo.
It projects a wave of sonic force.
Samus's Notes:
Sonic Boom costs 5 Missiles, 30 Light Ammo and 30 Dark Ammo to fire.
The Sonic Boom is most effective against multiple targets in an area.

Morphology: Pirate Aerotrooper
Airborne assault trooper.
Fast-moving and extremely well-armed. Jet packs can be overloaded with thermal damage.
Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotrooper can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor; an injured Aerotrooper will make a suicide strike before allowing himself to be captured.

Galactic Federation Marine Corps
Personal Log Entry, PFC I. Crany
Data transferred to your Logbook for further review.
Last night at chow, Angseth starts talking about some bounty hunter and how she blew up a planet full of Space Pirates. I told her I didn't believe in fairy tales like that, and she took it personal. I just find it hard to believe that one person took out an entire Space Pirate base, that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa Claus, she can.

Morphology: Infant Tallon Metroid
Genetically engineered energy parasite.
Ramming attack will do minor damage. Exposure to Phazon will mutate them into a deadly version.
The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.


 
The Varia Suit is an advanced Chozo exoskeleton modified for use by Samus Aran. 

Samus's Notes:
The Varia Suit provides life-support functions and is well shielded from attack. 
  
The modular nature of the Varia Suit allows for the addition of weapons, Visors, and other gear as needed.

The Varia Suit's shielding loses energy with each hit; collect energy when possible to keep the shielding charged.


 
The Key of S-Jrs is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Luminoth Datapac translated.
(D-Isl's Testament)
Data transferred to your Logbook for further review.
It is inside me. I feel it spreading, clawing at my will, tearing at my thoughts. It moves me against my will, to this cavern. Here it will end. I do not wish this, do not want my body to become a weapon for the Ing within me. It hates. It demands obedience. I will fight to the end. I shall self-terminate before I will be a pawn of a filthy Ing.

Space Pirate encrypted data decoded.
(The Hunter)
Data transferred to your Logbook for further review.
Log 06.362.2

Samus Aran, the accursed Hunter, has arrived.

The sudden arrival of the Hunter is strange enough, but her actions are stranger still. She does not seek our destruction, but our Phazon. With each raid, she steals Phazon ore, only killing those who attempt to deny her. What she needs it for, we do not know - though Science Team suspects she requires it to power her new armorsuit. Dark in color, it is equipped with strange new weapons. The troops now call her the "Dark Hunter." It is a fitting title.

Morphology: Boost Guardian
Boost-powered Warrior Ing.
Boost Ball ability grants great speed to enemy. Target can only be damaged in solid form. Find a way to keep it solid.
This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.

Xenotech: Dark Lift Crystal
Energized by light-based weapons.
Luminoth lift platform will raise when Crystal is energized by light-based weaponry.
Luminoth lift platform will raise when Crystal is energized by light-based weaponry. Used by the Luminoth forces during their war. Most still function, despite periodic abuse from the Ing.


 
The Morph Ball changes your Suit into a compact, mobile sphere. 

Press [IMAGE] to enter Morph Ball mode.

Press [IMAGE] again to leave Morph Ball mode.

Samus's Notes:
Like the Varia Suit, the Morph Ball is modular. There are several modifications that can be added to improve performance.

System: Grapple Point
Unit is a viable attach point for the Grapple Beam. 
To use the Grapple Beam, use [IMAGE] when the [IMAGE] icon appears.
To use the Grapple Beam, use [IMAGE] when the [IMAGE] icon appears. You can fire your weapons while attached to a grapple point.


 
The Energy Transfer Module allows you to siphon power from Energy Controllers.

Samus's Notes:
The Energy Transfer Module has a power core fueled by light energy. The presence of this energy protects the user from Ing possession.

Once you have siphoned all power from an Energy Controller on Dark Aether, you must return it to an Energy Controller on Aether.

Morphology: Preed
Toxic gas-filled cybernetic bioform.
Engage target at range if possible. Destruction of outer body will release a highly toxic cloud.
The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.

Mechanism: "Vigilance" Class Turret
Manned defense system.
Heavy weapon; fires powerful energy blasts. Use rapid movement and cover to avoid damage.
The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries; a tour as a Vigilance gunner is considered a mark of distinction.


 
This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive.

Samus's Notes:
You must collect all three keys to gain access to the Ing Hive's Dark Temple.

Hear the words of A-Kul, that you may find a key lost to our cause.
Gallant B-Stl.
She lies deep in a fortress of dry land.
Gallant B-Stl.
She lies deep in a fortress of dry land.

Space Pirate encrypted data decoded.
(Phazon Operations)
Data transferred to your Logbook for further review.
Log 04.468.1

Science teams detected the presence of Phazon in the Dasha system four cycles ago. High Command authorized the deployment of our team shortly thereafter. Our orders are to establish a base on planet Aether and evaluate local Phazon resources. Because this world lies on the periphery of Galactic Federation territory, we are following stealth protocols at the highest level. A cadre of elite Commandos has been dispatched to provide security for our force as well. This operation is now under way.

Morphology: Alpha Blogg
Immense Blogg pack leader.
Enormous water dweller will fire sonic disruption blasts at foes. It has all strengths and weaknesses of its brethren.
The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it.


 
The Key of B-Stl is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Morphology: Ing Larva Swarm
Large pack of hunting infants.
Swarm is largely harmless. Infants will avoid bright light when possible.
Ing larvae travel in swarms for protection. They are weak, with no real defenses or attacks. The few that make it to adulthood are quite cunning and vicious.

Morphology: Krocuss
Toxin-eating forager.
Heavily armored; attack when it exposes its gills to damage it. 
The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills; few weapons can penetrate the creature's shell. 


 
The Super Missile is the Power Charge Combo.


Samus's Notes:
Each Super Missile shot costs 5 Missiles.

Mechanism: "Humility" Class Turret
Space Pirate defense system.
Beam-weapon variant of captured Federation turret. Evade its fire with quick movement.
The Space Pirates copied captured Federation "Growler" turrets, but found the cannon unit inadequate. They replaced the Growler's weapon with a powerful galvanic accelerator cannon. The "Humility" turret packs a strong punch, but retains the Growler system's weaknesses. Fast targets can evade the crude targeting system, and the armor can't take much punishment.

Morphology: Torvus Hanging Pod
Field cache for Luminoth military.
Designed to hold crucial munitions and supplies for Luminoth warriors. Some may still contain useful items left over from the war.
The Luminoth placed these Pods throughout the Bog for use by their soldiers during the war. Though many have been raided since then, some may still contain useful items left over from the war.

Morphology: Pirate Commando
Elite Space Pirate shocktrooper.
Well-armed and armored, dangerous at any range. Limited-use shield repels most attacks. 
Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods. 

Morphology: Pirate Grenadier
Space Pirate specializing in grenade combat.
Powerful grenade launcher makes this enemy dangerous at range. Minimal close combat ability.
The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units; while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapon somewhat ineffective.

Luminoth Lore translated.
(Our Heritage)
Data transferred to your Logbook for further review.
Our search for a home took us through the cosmos. For many a great cycle we roamed, yet a place to call our own eluded us. In time, we began to despair, feeling the search was in vain. We considered remaining among the stars until a scout returned with news of a world unlike any other. When we beheld Aether for the first time, so great was her beauty that we forsook the stars forever to live upon her surface. From that day forth, the Luminoth were of Aether, our blessed paradise.

Hear the words of A-Kul, that you may find a key lost to our cause.
Judicious C-Rch.
In a small corridor within the depths of a high fortress, he lies silently.
Judicious C-Rch.
In a small corridor within the depths of a high fortress, he lies silently.

Luminoth Lore translated.
(Agon Falls)
Data transferred to your Logbook for further review.
A massive Ing attack came to the land of Agon. Soon, the Temple of Agon was surrounded by the Horde, with no hope of salvation. Our gallant warriors there were slain, and Agon fell to the enemy. Our blood chilled when we learned that the energy within that temple was drained. The Ing had found the Energy Transfer Module, and were using it as a weapon against us.

Morphology: Ing Flying Cache
Flying bearer unit of the Ing Horde.
Creature ingests objects of value to the Hive. Only its death will release the object within.
The Flying Cache was bred and trained to be a living storage unit. It employs a limited stealth field that renders it unseen to most enemies. The fact that the creature must be killed to obtain the object it stores is of little consequence to the Ing.

Creatures
Aether
Dark Aether
Offworld
Sentient
Aquatic
Flying
Ground
Guardians
Sub
Guardians
Pirates
Ing
Predators
Tunnel Prowlers
Mechanoids
Darklings
Darkling Flyers
Darkling Mechanoids
Darkling Ground
Darkling Offworld
Darkling Aquatic
Pirate Trooper
Pirate Aerotrooper
Pirate Grenadier
Splinter
Dark Splinter
Growler Class Turret
Zoomer
Tallon Metroid
Kralee
Humility Class Turret
Luminoth Turret
Sandigger
Pillbug
Vigilance Class Turret
Warrior Ing
Inglet
Hunter Ing
Pirate Commando
Darkling Tentacle
Sporb
Blogg
Bloggling
Grenchler
Phlogus
Dark Phlogus
Dark Samus
Chykka
Amorbis
Emperor Ing
Quadraxis
Dark Samus 1
Dark Samus 2
Dark Samus 3
Emperor Ing Body
Emperor Ing Eye
Emperor Ing Chrysalis
Mutated Emperor Ing
Emperor Ing Head
Chykka Larva
Chykka
Chykka 3
Dark Chykka
Quadraxis
Damaged Quadraxis
Shielded Head Module
Stunned Head Module
Final Head Module
Amorbis 1
Amorbis 2
Small Sub Guardians
Large Sub Guardians
Dark Alpha Splinter
Bomb Guardian
Power Bomb Guardian
Boost Guardian
Grapple Guardian
Jump Guardian
Spider Guardian
Surface Prowlers
Tunnel Prowlers
Kenobite
Triclops
Worker Splinter
Brizgee
Krocuss
Lightbringer
Small
Large
Stationary
Caretaker Class Drone
Watchdrone
Quad MB
Quad CM
Ingsmasher
Harmony Class Drone
Mechlops
Octopede
Rezbit
Shriekbat
Shredder
Shrieker
Lumite
Darkling Swarm
Chyklings
Dark Pirate Commando
Dark Pirate Aerotrooper
Dark Pirate Trooper
Dark Trooper
Dark Shriekbat
Dark Tallon Metroid
Dark Blogg
Dark Grenchler
Dark Sporb
Dark Splinter
Dark Triclops
Preed
Small Flyers
Large Flyers
Infant Shriekbats
Hydlings
Sandbats
Green Kralee
War Wasp
Infant Tallon Metroid
Lightflyer
Dark Preed
Diligence Class Drone
Nightbarb
Airthorns
Seedburster
Alpha Blogg
Alpha Splinter
Serenity Class Drone
Large Aquatic
Small Aquatic
Corrupted Sentreye
Dark Quad MB
Dark Quad CM
Dark Ingsmasher
Dark Shredder
Mekenobite
Metroids
Dark Missile Trooper
Dark Diligence Drone
Alpha Sandigger
Dark War Wasp
Airthorns
Ingstorm
Dark Samus 4
Ing Larva Swarm

Hear the words of A-Kul, that you may find a key lost to our cause.
Gentle G-Sch.
With a Bearerpod he sleeps in a flooded temple.
Gentle G-Sch.
With a Bearerpod he sleeps in a flooded temple.


 
The Power Bomb Expansion units increase the amount of Power Bombs you can carry.

Samus's Notes:
Each Power Bomb Expansion increases the amount of Power Bombs you can carry by 1 unit. 

You can fully reload your Power Bombs at Ammo Stations. Your gunship has this capability as well.

Morphology: Chykka
Flying insectoid Guardian.
This light creature can be stunned, especially by dark energy. While stunned, look for weak spots to target.
The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack; target them to damage the enemy.

Mechanism: ''Serenity'' Class Drone
Independent maintenance unit.
Roving mechanoid assigned to cleaning duties. Unit is unarmed and unarmored.
The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.

Luminoth Lore translated.
(The Ing Attack)
Data transferred to your Logbook for further review.
The day came when space was torn asunder, revealing dimensional rifts to a dark place. Horrible dark swarms streaked forth from these rifts, engulfing nearby creatures and transforming them into what we would come to call darklings. The dark creatures became our enemies, and peace came to an end on Aether.


 
The Space Jump Boots increase your leaping capability through the use of boot-mounted thrusters. 

Press [IMAGE] to jump, then press [IMAGE] again during the jump to use the Space Jump Boots.

Samus's Notes:
Timing is important when using the Space Jump Boots. 

Experiment to discover ways to increase the height and length of your jumps.


 
The Gravity Boost eliminates the effects of liquid on movement.

Samus's Notes:
While underwater, press and hold [IMAGE] after performing a Space Jump to activate the Gravity Boost.

While using the Gravity Boost, you will slowly rise and move through a liquid environment.

Xenotech: Luminoth Light Crystal
Generates protective field of light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy. They were created by the Luminoth during their war with the Ing, and many still remain in use. Dark creatures despise the crystals; some are injured or killed by the field they create.

Morphology: Brizgee
Venomous insectoid.
Poisoned stinger concealed in back-mounted shell. Finish it off quickly once the stinger is exposed.
The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators; those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.

Morphology: Nightbarb
Flying airborne hunters native to Dark Aether.
Targets are small but travel in large numbers for safety. Avoid contact.
Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.

Morphology: Mekenobite
Wall-walking mechanoid.
Mechanoid uses magnetism to propel projectiles at enemies. Vulnerable to simultaneous explosive blasts.
The Luminoth created the Mekenobite to help patrol the corridors and shafts of the Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.

Morphology: Warrior Ing
The soldiers of the Ing Horde.
Shapeshifting wallcrawler. Dangerous combatant in melee and at range. Dislikes bright light.
Warrior Ing are challenging foes. They can render themselves into amorphous puddles and move over most terrain, including walls. Warrior Ing can turn their bodies into deadly projectiles sheathed in dark energy. The tips of their legs are razor sharp, making them formidable in melee. Finally, Warrior Ing are capable of channeling transdimensional energy and firing it at their enemies. Their only real weakness is bright, pure light, which they hate and fear.

Luminoth Lore translated.
(New Weapons)
Data transferred to your Logbook for further review.
Our studies of the Ing revealed the source of their attacks as dark energy. We built weapons to use this energy, thinking it could overload enemy targets and eliminate them. We soon learned our error, as the Dark Beam was not of great effect on the Ing. We then began to develop a weapon that used light energy. This weapon would dispatch the Ing with terrible efficiency.

Mechanism: Dark Ingsmasher
Darkling-possessed assault drone.
Mechanoid target enhanced by Ing possession. Target has darkling weakness to light energy as well.
Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top-priority targets for the Horde. The drones retain all of their attacks - shock-wave fists and missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams.


 
The Boost Ball can be used to increase the Morph Ball's speed for short periods.

Press and hold [IMAGE] to charge, then release [IMAGE] to trigger a quick boost of speed.
 
Samus's Notes:
When charging, the longer you hold [IMAGE], the longer (and faster) the Boost Charge will be.

Throughout the environment you will encounter U-shaped channels known as half-pipes. Using the Boost Ball in these areas will let you reach higher places. 

Build a charge as you descend in the half-pipe, then trigger the Boost as you ascend the other side. This will give you the speed and momentum you need to reach new heights.

You can damage some enemies by ''boosting'' into them.

Morphology: Dark Tallon Metroid
Darkling-possessed energy parasite.
Symbiote makes target stronger in battle. Vulnerable to concussive blasts. Dislikes bright light.
The Ing are fascinated by Metroids and their connection to Phazon. It is not a shared fascination, as Metroids will attack Ing on sight. Recognizing their strength, Ing darklings have possessed a number of Metroids, turning them into powerful soldiers of the Horde.


 
The Spider Ball allows you to move the Morph Ball along magnetic rails.

Press and hold [IMAGE] to activate the Spider Ball ability.

 
Samus's Notes:
Follow the magnetic rails to explore new areas.

The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail.

You can use the Boost ability to rapidly propel the Spider Ball away from magnetic rails.

Morphology: Splinter Cocoon
Protective structure for sleeping Splinters.
Destroying this structure will eliminate the Splinter inside, but will also alert other Splinters nearby.
Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside; when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.

System: Wall Jump Surface
Area designed to work with Screw Attack.
Perform Screw Attacks while facing and touching this wall to do a Wall Jump.
This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching wall to do a Wall Jump. 

Morphology: Dark War Wasp
Darkling-possessed aerial hunter.
Sturdy insect gains strength from Ing possession. It retains the ability to fire blasts of energy.
Vicious and swift, the War Wasp is a prime target for young Ing eager to join the war effort. They appreciate the flying speed and numerous attacks the insect possesses. If they prove their mettle in the War Wasp, these Ing often graduate to the control of larger, deadlier creatures.

Lore

Mechanism: "Harmony" Class Drone
Rogue maintenance unit.
Roving mechanoid with energy-based attacks. Avoid direct contact.
The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world.


 
This Dark Temple Key is one of three needed to open the Dark Temple of Agon.

Samus's Notes:
You must collect all three keys to gain access to Agon's Dark Temple.

Morphology: Bomb Guardian
Bomb-dropping darkling.
Enemy is utilizing your Morph Ball Bomb unit. Although its armor is strong, its tail is exposed when moving. Its mouth can be hit when glowing.
This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.


 
The Light Suit is a fusion of Luminoth and Chozo battlesuit technology.

Samus's Notes:
The suit is fully resistant to the effects of Dark Aether. 

The suit is also invulnerable to the effects of dark water. You can move through it without being impeded.

The Light Suit is able to access the Luminoth energy transport system. You can ride these beams of energy between regions on Aether.

Luminoth Lore translated.
(Cataclysm)
Data transferred to your Logbook for further review.
The starborne terror burnt through the heavens and struck Aether with an untold might. We all expected the world to shatter...but Aether held. There was great devastation, however. The green plains of Agon were scorched forever, and the forest of Torvus was engulfed and wracked by the sea. The skies burned for days, casting darkness over the land.

Morphology: Ingstorm
Cluster of corrosive darklings.
Contact with target swarm not recommended. Capable of corroding steel.
The Ingstorm is a collective swarm of tiny Ing. When banded together, they can emit destructive energy that, over time, can break down the most durable of alloys.

Luminoth Lore translated.
(Our War Begins)
Data transferred to your Logbook for further review.
We developed Crystals that brought the Light of Aether to the dark world. Using these Crystals allowed our warriors to explore the enemy lands, to bring war to the Ing. Sadly, the Crystals were not enough. We needed stronger weapons, better armor. We withdrew from Dark Aether while our greatest minds devised new engines of war.


 
The Charge Beam allows you to increase the damage and effectiveness of the Arm Cannon.

Press and hold [IMAGE] to charge the Arm Cannon, then release [IMAGE] to fire.

Samus's Notes:
The Charge Beam has a limited ''tractor beam'' capacity. Use it to pull small objects to you.

There are Charge Combo enhancements scattered through the environment. They use the Charge Beam and the Missile Launcher in tandem to fire more effective blasts.

The Charge Beam increases the performance of each Arm Cannon mode.

Luminoth Datapac translated.
(S-Dly's Testament)
Data transferred to your Logbook for further review.
They came to the lagoon in the night, delivering true deathblows before I could detect them. As my life faded, I sent a call to the cadre to warn of this surprise attack. May they find my key, and dispatch the Ing who killed me. Only then will my final rest be peaceful.

Space Pirate encrypted data decoded.
(Two Hunters)
Data transferred to your Logbook for further review.
Log 07.159.9

Another Hunter, wearing the traditional colors of Samus Aran, made planetfall today. Horrific as it may sound, there are two of them now. We are bracing for a new assault.

This dire turn of events may bear some good will. One of our scouts in Dark Aether saw a curious encounter. The Dark Hunter attacked the one clad as Samus near a Phazon site. Perhaps they are not allies...but foes. Perhaps we can forge an alliance with the Dark Hunter - an exchange, Phazon for the head of our common enemy.

Device: Spinner
Boost-powered control system.
Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.
Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.

Xenotech: Dark Sentinel Crystal
Monitor system designed for use on Dark Aether.
Used by Luminoth soldiers to monitor critical areas throughout Dark Aether. Few remain; those that do broadcast data to U-Mos of Aether.
The original Sentinel Crystals were durable, but they had their limits. The toxic nature of Dark Aether, coupled with constant attack from the Ing, destroyed many of them. The Luminoth responded with the Dark Sentinel Crystal. Sheathed in dark energy, it is more resistant to the atmosphere of the Ing homeworld - and the attacks of its denizens.


 
The Combat Visor is your default Visor. It provides you with a Heads-Up Display (HUD) containing radar, mini-map, lock-on reticules, threat assessment, energy gauge, and Missile count.

Press [IMAGE] to select the Combat Visor.

Samus's Notes:
Icons for the Arm Cannons you possess are shown in the lower-right corner of the Combat Visor.

Icons for the Visors you possess are shown in the lower-left corner of the Combat Visor.

Morphology: Metroid Cocoon
Storage chamber for young Tallon Metroids.
Biomass to support Tallon Metroid infants. Lacks armor or shielding.
The Space Pirates transport young Tallon Metroids in an organic ''cocoon'' designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.


 
The Key of J-Fme is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Xenotech: Nullified Crystal
Protective field of light energy deactivated.
Light Crystals, when covered with dark energy, cease to function for a brief time. Light energy can clear the Crystal of the dark energy.
Light Crystals, when covered with dark energy, cease to function for a brief time. Light energy can clear the Crystal of the dark energy. Some dark creatures will fire dark energy at Light Crystals to hinder or damage their opponents.

Morphology: Dark Grenchler
Darkling-possessed amphibious predator.
Symbiosis brings additional power to creature, but it retains its key weakness. Target the back shell to reveal a weak spot.
Darklings are drawn to possess vicious predators, making the Grenchler a prime candidate. Despite the added toughness gained from possession, the Dark Grenchler retains its one weakness. Remove the back shell with explosive blasts to expose its pain center, then attack the pain center to quickly dispatch the creature.

Xenotech: Super Beacon
Beacon's energy draws Ings into destructive field.
When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.
When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.

Morphology: Ing Webtrap
Semi-sentient living snares.
Creature is virtually indestructible, and can only be undone by killing the Ing that commands it.
These creatures respond to commands from the Ing, forming over areas as ordered. They are virtually indestructible, and can only be undone by killing the Ing that commands them.


 
The Seeker Launcher allows you to fire upon multiple targets simultaneously with the Missile Launcher.

Press and hold [IMAGE] to charge the Seeker Launcher. Press [IMAGE] to return to Beam mode.

Samus's Notes:
Using freelook, move the targeting reticule around your area. You will lock on to each enemy you pass over, to a maximum of five targets.

You can also lock onto single targets multiple times with the Seeker.

Seeker Missiles fired with a lock-on will home in on their targets.

Luminoth Datapac translated.
(S-Jrs's Testament)
Data transferred to your Logbook for further review.
A-Kul tried to send me back to Aether, that I might get reinforcements. Both cadres have been attacked, devastated. The Ing followed me. They came, wearing the skin of beasts. I gave them a good fight, yet, I have failed. May I redeem my honor in the next life. Here, at the fortress entrance, I breathe my last.

Morphology: Dark Chykka
Dark energy-charged flying guardian.
Target is charged with dark energy. Most of its body is immune to damage, save for the lower eggsac. Avoid attacks by target's offspring swarms.
The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.

Mechanism: Quad CM
Rogue combat drone.
Command Module relies on ranged attacks. Beam shield can be breached by opposite-polarity systems.
A Quad is formed of two components; the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Command Module relies on ranged beam weapon attacks. It can generate a powerful beam shield to protect itself. Opposite-polarity beams can penetrate this shield, however.

Space Pirate encrypted data decoded.
(Rift Portal)
Data transferred to your Logbook for further review.
Log 05.442.1

The Rift Portal has been opened. The artifact weapon, dubbed the "Dark Beam" by Science Team, provides the energy needed to open the portal, although for a limited time. We've sent expeditions through the portal, and they have returned with incredible news.

The portal leads to a parallel version of Aether. This "Dark Aether" has suffered a global calamity, turning it into a toxic wasteland. It is the homeworld of the shadowy creatures who have been raiding our base for the last cycle. Most importantly, it is the prime location of Phazon in this sector. Extraction plans are being prepared. We will not be denied!

Luminoth Datapac translated.
(J-Fme's Testament)
Data transferred to your Logbook for further review.
Final entry, Warrior J-Fme.

Their army swells. Beasts and rogue machines join the ranks of the Horde, all eager to bring death to the Luminoth. The Ing sent these new additions to the industrial site to do battle with me, while they watched from safety. Cowardly mongrels! My only regret in death is that I did not live to see the day of their defeat. May it come soon!


 
The Key of D-Isl is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Morphology: Green Kralee
Omnivorous hunter-gatherer.
Simpleminded creature patrols turf in search of nourishment. Low threat index. Avoid physical contact.
The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.

Mechanism: Stunned Head Module
Battle logic disrupted. Unit is vulnerable.
Shield offline. Unit is generating drones for defense while trying to restore sonic tactical link with main body.
Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.


 
The Dark Beam fires blasts of shadow energy. Shots from the Dark Beam can hinder enemies and objects as well.

Press [IMAGE] to select the Dark Beam as your active weapon.
  
Samus's Notes:
When out of Dark Ammo, you can charge the Dark Beam to fire a normal shot.

Fire the Dark Beam to deactivate Crystals.

Dark Beam blasts have limited effect on Ing and dark creatures.

It takes several hits with the Dark Beam to hinder enemies and enshroud objects with dark matter. 

Charge the Dark Beam to fire an Entangler blast. Enemies struck by this blast will be enveloped in shadow tendrils for a few moments, unable to move or fire.

The Entangler costs 5 Dark Ammo to fire.

Luminoth Lore translated.
(Light of Aether)
Data transferred to your Logbook for further review.
The main Energy Controller was built in the Great Temple; three sub-controllers were built in the temples of Torvus, Agon, and Sanctuary. They collected the energy of Aether, then radiated it over the world to all who needed it. In time we came to call this precious energy the "Light of Aether." It brought an age of peace and prosperity to the Luminoth.

Morphology: Shrieker
Flying plant predator.
Bursts from earth and takes flight. Fires sonic blasts. Generates stealth field that disrupts most Visors.
A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.

Morphology: Inglet
Worker drone of the Ing Horde.
Wall-crawling, morphing bioform. Strongly dislikes bright light.
Inglets perform the menial labor of the Horde, but can be pressed into a combat role if there is need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with all Ings, they dislike bright light, and will avoid it if possible.

Mechanism: Luminoth Turret
Automated heavy defense system.
Heavy beam weapon system of Luminoth design. Evade its fire with quick movement.
As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets.

Morphology: Luminoth (U-Mos)
Indigenous sentient species of planet Aether.
Subject is U-Mos, a Sentinel of the Luminoth, guardian of his species and this sacred temple.
Subject is U-Mos, a Sentinel of the Luminoth. Scans indicate numerous beneficial abilities, including heightened reflexes, durability, psionics, and flight. Ability to generate and manipulate energy on par with that of the Chozo. Dating scans suggest an age of 2.15 centicycles. Only known active member of the species; remaining Luminoth locked in protective stasis until crisis is resolved. 

Morphology: Pirate Trooper
Starfaring brigand.
Aggressive, well-armed bioform trained for combat and conquest. Sworn enemy of Samus Aran.
The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance; even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.

Morphology: Bloggling
Youthful, aggressive Blogg.
Violent infant creature. Will use a ram attack if provoked.
Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders. 

Morphology: Dark Trooper
Deceased GF soldier.
Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass. 
Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.

Morphology: Sporb
Lurking carnivorous plant.
Fires poisoned needles in battle. Can grip small objects in its jaws. 
The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.

Morphology: Pillbug
Cave-dwelling herbivore.
Vulnerable to concussion blasts; use them to stun and damage this enemy.
Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast; doing so reveals its vulnerable belly.

Morphology: Worker Splinter
Drone of the Splinter Hive.
Low-threat target. Generates webbing for use in its duties. 
The Worker Splinter is bred for service, not combat. It spends its time collecting foodstuffs and raw material for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it often works with. They can generate a sturdy, pliable webbing, useful in travel throughout the Hive.

Mechanism: ''Diligence'' Class Drone
Rogue maintenance unit.
Roving mechanoid with energy-based attacks. Vulnerable to dark energy.
The Diligence drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony-class units. A Diligence uses focused energy beams to perform its duty. Their energy construct nature makes them invulnerable to most attacks, though dark energy can disrupt them. 

Luminoth Lore translated.
(Sanctuary Falls)
Data transferred to your Logbook for further review.
Our battered forces gathered in the Sanctuary Fortress to prepare for the inevitable siege there. They didn't wait long. Wave after wave of Ing assaulted the greatest of our fortresses, with one goal in mind: to seize the energy there. The Ing turned the machines of Sanctuary against our warriors, and soon all was lost. The energy of Sanctuary was taken by the Ing. Only one Energy Controller remained on Aether.


 
The Dark Visor can detect interdimensional objects that are normally unseen.

Press [IMAGE] to select the Dark Visor.


Samus's Notes:
The Dark Visor will highlight most creatures as a targeting aid.

Morphology: Dark Amorbis
Dark energy-charged Guardians.
Targets gain armor, beam weapon, and regenerative powers when fused to Dark Sphere. Weak spot within mouth detected; concussive force will deliver heavy damage to it. 
The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.

Space Pirate encrypted data decoded.
(Great Discoveries)
Data transferred to your Logbook for further review.
Log 05.008.6

A spatial anomaly has been found within our base. We believe this rift in space-time leads to a parallel dimension of some type, but have been unable to interact with it thus far. A strange artifact was found near the anomaly as well. It may be a weapon or generator of some kind; perhaps it is the key to accessing the anomaly. High Command is eager for reports on the relic. A new weapon for our arsenal is always welcome.

Morphology: Shriekbat
Territorial flying rodents. 
Rapid-flying, explosive enemies. Target and eliminate enemy at range if possible.
Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.


 
This Dark Temple Key is one of three needed to open the Dark Temple of Torvus.

Samus's Notes:
You must collect all three keys to gain access to Torvus's Dark Temple.

Galactic Federation Marine Corps
Personal Log Entry, LCPL J. Brode
Data transferred to your Logbook for further review.
Man, I hope that is the only breeding ground for these things. If there's more, we're in big trouble. We had a hard enough time taking that one out of commission; I almost ran out of ammo. I never run out of ammo!

Mechanism: Mk II Bridge
Portable bridge system.
This bridge is durable, but often locks in place, leading the Marines to call for a new design.
This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.

Morphology: Grapple Guardian
Grapple Beam powered darkling.
Well-armored target utilizes Grapple Beam to ensnare enemies. Weak spots detected: back shell and eye. Uses special attack when angered.
This darkling Grenchler has absorbed the power of the Grapple Beam. It will fire the beam to snare potential meals and pull them into its waiting jaws. The beam is powerful, and can attach to most surfaces, including your armor. Its eye region is sensitive; damage in the area can induce a state of anger in the target. A weak spot under the back shell is a prime target as well. When angered, it will use a special attack.

Vehicle: "Shrike" Class Assault Skiff
Light attack craft and troop transport.
Vehicle is unarmed, but heavily armored. Eliminate troops if possible before they disperse.
Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now a part of most Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.

Morphology: Phlogus
Aquatic carnivorous plant.
Incredibly resilient. Target its vulnerable nerve center when it opens its mouth to attack; direct hits will stun target.
The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack; damage this to stun the Phlogus for a time.

Morphology: Mutated Emperor Ing
Altered ruler of the Ing Horde.
Further Phazon mutation of the Emperor Ing has occurred. The creature seems to only take damage when its heart is Light or Dark. Find a way to change the heart to one of these colors.
Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to the barriers will cause them to drop, exposing the creature's weak spots. Target the weak spots to immobilize and damage the enemy.

Mechanoid: Watchdrone
Rogue sentry mechanoid.
Indestructible, but irritated by bright light. Target can be herded out of place by exposing it to light.
Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.


 
The Light Beam can shoot through multiple enemies. Hits from the Light Beam may set enemies on fire. 

Press [IMAGE] to select the Light Beam as your active weapon.

Samus's Notes:
When out of Light Ammo, you can charge the Light Beam to fire a normal shot.

Use the Light Beam to energize Crystals.

The Light Beam is quite effective against dark creatures.

A Light Beam shot will damage foes as long as they are in contact with it.

Charge the Light Beam to fire a Lightblast of white-hot energy. Enemies struck by this blast will burn for a few moments.

The Lightblast costs 5 Light Ammo to fire.

Luminoth Lore translated.
(The New Terror)
Data transferred to your Logbook for further review.
In time, the Ing began to possess Luminoth as well as creatures. Friends and family members became the enemy, spilling Luminoth blood across the land. Desperate, we devised shielding to prevent Ing possession. It was effective, but not perfect. Should the shielding fail, all Luminoth were prepared to self-terminate rather than become a weapon for the Ing.

Morphology: Emperor Ing Chrysalis
Regenerating Ing ruler.
Target's regen-shell is magnetically charged. Eleven weak points have been detected; target them with concussive blasts to shatter the regen-shell.
The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak points on the magnetically charged shell; Spider Ball travel is possible on the shell surface. Damage the weak spots with explosives to crack the shell and expose the enemy within.

Starship: Hunter-Class Gunship
Vessel registered to Samus Aran. 
Your ship has been damaged. Auto-repair function initiated. You can return to your ship to recharge energy, reload weapons, and save progress in the game.
Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.

This portal is active.
Walk into the portal to initiate return transit to Aether. 
Light Portals allow living beings to travel to Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used.

Research
Mechanisms
Luminoth Technology
Biology
GF Security
Vehicles
Aether Studies
Aether
Dark Aether
Phazon
Sandgrass
Blueroot Tree
Ing Webtrap
Webling
U-Mos
Bladepod
Ing Storage
Flying Ing Cache
Torvus Bearerpod
Agon Bearerpod
Ingworm Cache
Ingsphere Cache
Plantforms
Darklings
GF Gate Mk VI
GF Gate Mk VII
GF Lock Mk V
GF Defense Shield
Kinetic Orb Cannon
GF Bridge
Samus's Gunship
GFS Tyr
Pirate Skiff
Visors
Weapon Systems
Armor
Morph Ball Systems
Movement Systems
Beam Weapons
Scan Visor
Combat Visor
Dark Visor
Echo Visor
Morph Ball
Boost Ball
Spider Ball
Morph Ball Bomb
Power Bomb
Dark Bomb
Light Bomb
Annihilator Bomb
Space Jump Boots
Screw Attack
Gravity Boost
Grapple Beam
Varia Suit
Dark Suit
Light Suit
Power Beam
Dark Beam
Light Beam
Annihilator Beam
Missile Launcher
Seeker Missile Launcher
Super Missile
Sonic Boom
Darkburst
Sunburst
Charge Beam
Missile Systems
Charge Combos
Morph Balls
Bomb Systems
Miscellaneous
Dark Temple Keys
Bloatsac
Luminoth Technology
Light Beacons
Light Crystals
Lift Crystals
Utility Crystals
Light Crystal
Energized Crystal
Nullified Crystal
Super Crystal
Light Beacon
Energized Beacon
Nullified Beacon
Super Beacon
Inactive Beacon
Dark Lift Crystal
Light Lift Crystal
Liftvine Crystal
Torvus Hanging Pod
Sentinel Crystal
Dark Sentinel Crystal
Systems
Bomb Slot
Spinner
Grapple Point
Spider Ball Track
Energy Tank
Beam Ammo Expansion
Missile Expansion
Dark Agon Keys
Dark Torvus Keys
Ing Hive Keys
Sky Temple Keys
Keys Dark Agon
Keys Dark Torvus
Keys Hive
Keys Temple Grounds
Dark Agon Temple Key 1
Dark Agon Temple Key 2
Dark Agon Temple Key 3
Dark Torvus Temple Key 1
Dark Torvus Temple Key 2
Dark Torvus Temple Key 3
Ing Hive Temple Key 1
Ing Hive Temple Key 2
Ing Hive Temple Key 3
Sky Temple Key 1
Sky Temple Key 2
Sky Temple Key 3
Sky Temple Key 4
Sky Temple Key 5
Sky Temple Key 6
Sky Temple Key 7
Sky Temple Key 8
Sky Temple Key 9
Suit Expansions
Charge Combo
Ingclaw
Dormant Ingclaw
Power Bomb Expansion
Energy Transfer Module
Cocoons
Splinter Cocoon
War Wasp Hive
Metroid Cocoon
Dark Aether
Aether
Dark Portal
Light Portal
Energy Controller
Wall Jump Surface

Mechanism: Quad MB
Rogue combat drone.
Main Body specializes in close combat. Lower venting system can be damaged by concussive attacks. Boost attack can disrupt its vortex spin.
A Quad is formed of two components; the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulnerable to concussive attacks.

Galactic Federation Marine Corps
Personal Log Entry, SPC F. Triplette
Data transferred to your Logbook for further review.
The sarge says those "Splinters" remind him of some killer bug he saw on another planet once. All I know is the things are fast and take a lot to drop. Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even Brode, and he's the stingiest grunt I know.

Object analysis complete.
This is a regional Energy Controller.
Unit regulates planetary energy in this sector, and is linked to a global energy network.
Energy Controllers were built by the Luminoth to regulate Aether's planetary energy. Several wonders are powered by the Energy Controllers, including a weather control grid and a teleportation system. When Dark Aether was born, it too had Energy Controllers, all linked to that world's planetary energy.

Morphology: Dark Samus
Phazon-powered entity.
Powerful distance attacks. Phazon energy shield repels all weapons; wait until it is down to attack. Avoid close contact with target.
Scans indicate the presence of Phazon and your genetic material within this entity. She wears a version of the Varia Suit, altered and augmented by the Phazon within her. Primary weapons include the Missile Launcher and a scattershot variant of the Power Beam. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.

Luminoth Lore translated.
(The World Warped)
Data transferred to your Logbook for further review.
Amidst this turmoil, we discovered many disturbing anomalies. Spatial disturbances appeared across the land. Objects went into a state of dimensional flux, their atoms divided between Aether and...somewhere else. There was little time to ponder these strange happenings, for we had to deal with the devastation of our lands. 

Morphology: Torvus Bearerpod
Living storage units of the Luminoth.
Durable plantform grows around useful items. Produces deadly cloud when destroyed.
The Torvus Bearerpod grows around useful items. The hard outer shell can be shattered by weapon fire. The Luminoth use the hardy plants to store supplies for operations in the Torvus Bog. They are resistant to the harsh chemicals and diseases that run rampant in the swamp, and emit a deadly cloud when destroyed. This has discouraged their consumption by local animals.

Galactic Federation Marine Corps
Personal Log Entry, SPC M. Angseth
Data transferred to your Logbook for further review.
This is ridiculous. I can outshoot half the men here, and I'm stuck on monitor duty. I didn't join up to stare at a holoscreen! This wouldn't happen to Samus Aran... She'd be out there taking care of business, not pushing buttons and sending reports. 

Mechanism: Rezbit
Rogue patrol drone.
Variable beam cannon and digital virus delivery system makes target very dangerous. Barrier shield and phasing power help protect it from damage.
The Rezbit, though small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier shield blocks incoming attacks. It can also shift into an energy state to evade enemies; while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable.


 
The Beam Ammo Expansion units increase the amount of Beam ammunition you can carry.

Samus's Notes:
Each Beam Ammo Expansion increases the amount of Beam ammunition you can carry by 50 units. 

You can reload your Beam Weapons at Ammo Stations. Your gunship has this capability as well.

Galactic Federation Marine Corps
Personal Log Entry: PFC E. Denys
Data transferred to your Logbook for further review.
I'm the only one left. Managed to get out of the hive, but when I got to the ship, everyone was gone...dead. I'm heading for that alien building we saw earlier. Maybe someone can help me there... Wait, something's moving down there. Hello...?  

Luminoth Datapac translated.
(G-Sch's Testament)
Data transferred to your Logbook for further review.
What craven savages are the Ing! Trapped in the catacombs with no chance of rescue, I fought them to the last. I watched them feed upon their dead. I heard them pressing the lesser of their number into the front ranks, that my blasts would take them. At least their leader stood against me in battle. He was a foe worthy of a Luminoth warrior.


 
The Darkburst is the Dark Charge Combo. This potent blast opens a rift to a dark dimension, pulling enemies to oblivion.
Samus's Notes:
Firing a Darkburst will cost you 5 Missiles and 30 Dark Ammo.

The Darkburst is a slow-moving blast. It is of limited effect against agile and rapid-moving enemies.


 
The Key of M-Dhe is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Morphology: Blogg
Incredibly durable aquatic predator.
Powerful, fast-moving water dweller. Outer hide is impervious; heavy weapon hits will only aggravate it. Its mouth, however, is vulnerable to damage.
The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths; the rest of their bodies are covered with a thick, damage-resistant hide.

Morphology: Alpha Sandigger
Large tunneling bioform.
Extremely well-armored. Target exposed eyes to damage this creature.
This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.

Morphology: Ingsphere Cache
Living storage units of the Ing Horde.
The Ingsphere keeps useful items in a dimensional pocket. The pocket can be breached by destroying the Ingsphere.
The Ingsphere keeps useful items in a dimensional pocket. Normally, the Ingsphere will only release the item to its Ing masters. The pocket can be breached by destroying the Ingsphere, however. This sometimes destroys the item, but can be worth the risk. 

Luminoth Lore translated.
(Age of Anxiety)
Data transferred to your Logbook for further review.
In time, the roar of a wounded planet subsided. The air, though fouled, was breathable. Light made its way through the dark veil over our world. Slowly, we ventured out from the shelters of our homes to see what remained of our paradise. What little comfort we gained by surviving was soon shattered, for when we looked outward, all we saw was devastation. Half of the planet's energy had vanished from the Energy Controllers. Aether became violently unstable as a result. Of the stellar object which struck our home, there was no sign.

Morphology: Emperor Ing Body
Ruler of the Ing Horde.
Target is drawing energy from the unstable Energy Controller. Eliminating target's connection to the energy may be an effective strategy. 
Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently, this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller. 

Mechanism: Octopede
Rogue delivery drone.
Lightly armored. Disrupted units can explode in self-defense.
The Octopedes were created to deliver data to Luminoth citizens. They now follow their routes in the service of other rogue mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage.

Mechanism: Corrupted Sentreye
Darkling-possessed armed monitor system.
Used by the Ing to protect key areas. Can be stunned by most weapons; charged light energy will destroy target.
The Sentreyes were designed by the Luminoth to protect their camps on Dark Aether. The Ing learned how to possess them and turn them on their former masters. Many still remain throughout Dark Aether, now serving the Ing as they served the Luminoth before them. Most weapon types will stun the Sentreyes. Only charged light energy will destroy them.

Device: Bomb Slot
Powered system control unit.
Insert the Morph Ball into the slot, then detonate a Bomb. 


This will transfer energy from the slot to the device connected to it.
Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it.

Morphology: Dark Missile Trooper
Deceased GF soldier armed with Missile Launcher.
Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass. 
Bioscans indicate terminated lifesigns in this missile trooper, and the presence of an unknown biomass with parasitic tendencies. Though the missile trooper's armor has been compromised, the bulk of it remains intact. Missile weapon system remains online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.

Logbook

Morphology: Hydlings
Aquatic miniature herd animal.
Targets travel in large swarms. Contact with targets can cause minor damage.
Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.

Mechanism: Shielded Head Module
Command Module of the Guardian unit.
Highly mobile and well-armed. Impervious force shield protects it from harm. Receiving tactical data via high-sonic transmissions.
The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body; sever this link to impair the Head Module's combat ability.

Luminoth Lore translated.
(Recovering Energy)
Data transferred to your Logbook for further review.
We were not prepared to fight a long war. The forces of the enemy outnumbered ours vastly. We sought a way to end the war quickly, without extended combat. We decided to build a device to recover our lost planetary energy from Dark Aether. Without this energy, the dark world would cease to be, and our world would be restored to stability.

Morphology: Ingclaw
Toxin-spewing immobile darkling.
Target surrounded by impenetrable shell. Produces deadly vapor.
The Ingclaw secretes an incredibly durable shell over itself shortly after birth. From that moment on, it remains rooted in place. The creature feeds on the flotsam floating in the atmosphere of Dark Aether, and produces waste in the form of a toxic dark vapor.

Morphology: Agon Bearerpod
Living storage units of the Luminoth.
Hardy desert plantform used to store useful items. Tough epidermis can be destroyed with weapons.
The Agon Bearerpod is a hardy desert plantform used by the Luminoth to store useful items and supplies. Its tough epidermis can be destroyed with weapons. It gathers trace amounts of moisture from the air and stores it in a number of chambers throughout its body. It can hold and process this moisture for weeks if necessary.

Luminoth Lore translated.
(The Stellar Object)
Data transferred to your Logbook for further review.
By the time we detected the stellar object as it streaked toward our world, it was too late to stop it. We fired numerous weapons at it in a vain attempt to alter its trajectory. Nothing worked. Our efforts placed a great strain on the Energy Controllers, and weakened Aether. All we could do as the object drew closer was take shelter and wait. We gathered stores of food and water, reinforced the shielding on our dwellings, and spent the last hours in peace.


 
The Power Beam is the default Arm Cannon. It has the best rate of fire.

Press [IMAGE] to select the Power Beam as your active weapon.

Samus's Notes:
The Power Beam can be used to open Blue Doors.

If you see your shots ricochet, cease fire. The Power Beam is not working against that target.

You can use the Power Beam to quickly clear an area of weak foes.


 
The Morph Ball Bomb is the default weapon for the Morph Ball.

Press [IMAGE] when in Morph Ball mode to drop a Morph Ball Bomb. 


Samus's Notes:
The Morph Ball Bomb can be used to break cracked walls and activate certain devices.

If the Morph Ball is near a Morph Ball Bomb when it explodes, it will be popped a short distance into the air. This is called a Bomb Jump. 

When a Morph Ball Bomb explodes, it must be close to the enemy to hit.

The Morph Ball Bomb can destroy items made of Talloric Alloy.

Space Pirate Logs
Cycle 4
Cycle 5
Cycle 6
Cycle 7
Log 44681
Log 48853
Log 50086
Log 54421
Log 62217
Log 63622
Log 67135
Log 69898
Log 70136
Log 71599

Options
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Element: Phazon
Volatile ore with biomutagenic properties.
Origin point of Phazon unknown. First detection of element on planet Tallon IV. Used by Space Pirates to produce vast levels of energy.
Origin point of Phazon unknown. First detection of element on planet Tallon IV. Used by Space Pirates to produce vast levels of energy. Bioforms exposed to Phazon without proper shielding will eventually undergo radical mutation. 

Morphology: Dormant Ingclaw
Hibernating impervious darkling.
Target encased in impervious shell. Currently in hibernetic stasis.
Ingclaws occasionally enter a strange torpor, brought on by constant exposure to the atmosphere of Dark Aether. While in this dream state, the creature does not feed or expel its deadly vapor. Fortunately, its indestructible shell protects it from predators.

Luminoth Datapac translated.
(C-Rch's Testament)
Data transferred to your Logbook for further review.
Let this be the final testament of warrior C-Rch. I have no more shells for my weapons. For the enemy, I have naught but the blade and fist. Let them come. They wait in the works, hissing and slithering like beasts. Let them. When my war cry comes, there will be a dread, final reckoning. Come forth, hated enemy. Let there be an end!

Morphology: Darkling Tentacle
Dimension-warping Ing tendril.
Darkling will open warps and attempt to grapple enemy targets. Dislikes bright light.
Some darklings can open dimensional portals at will. They use this ability to hunt for unwary prey, reaching out to snatch them with their tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are resilient; pure light energy can disrupt them. Nothing can destroy them.


 
The Key of C-Rch is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Xenotech: Nullified Beacon
Protective field of light energy deactivated.
Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy.
Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents.

Space Pirate encrypted data decoded.
(Phazon Raids)
Data transferred to your Logbook for further review.
Log 06.221.7

Phazon extraction raids are under way on Dark Aether. The toxicity of the atmosphere has taken a toll on our workforce, as have the hostile natives of that world. Science Team is preparing survival gear to protect our work teams, and we have increased our security presence in extraction areas. Fortunately, High Command is sending more troops and supplies. Our troops and resources are spread dangerously thin, and this mission cannot fail.


 
This Dark Temple Key is one of three needed to open the Dark Temple of Torvus.

Samus's Notes:
You must collect all three keys to gain access to Torvus's Dark Temple.

Planet: Aether
Obscure world in the Dasha system.
Planet is unstable due to transdimensional flux. Warfare has devastated a good portion of the world's population. Finally, extreme climate shifts have left most of Aether uninhabitable.
Planet is unstable due to transdimensional flux. Warfare has devastated a good portion of the world's population. Finally, extreme climate shifts have left most of Aether uninhabitable.

Space Pirate encrypted data decoded.
(Local Conflict)
Data transferred to your Logbook for further review.
Log 04.885.3

Intelligence reports on the indigenous population of Aether are in error. This planet is not at peace, nor are the inhabitants docile. Evidence of a class 4 conflict is present here, though hostilities are at a minimal level now. Our territory has suffered several raids by a strange type of shadowy creature. These raids have caused considerable damage, and we have requested more combat troops in response.

System: Spider Ball Track
Magnetic rail system track.
In Morph Ball mode, press and hold [IMAGE] when close to this type of surface. Use [IMAGE] to move the Ball along the track. Release [IMAGE] to disengage from the surface. 


CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track.
In Morph Ball mode, press and hold [IMAGE] when close to this type of surface. Use [IMAGE] to move the Ball along the track. 
Release [IMAGE] to disengage from the surface.
 
Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the track. 

Detonating a Morph Ball Bomb will briefly disengage the Ball from the track.

Mechanism: Ingsmasher
Rogue assault drone.
Mechanoid capable of generating earth-shattering shock waves. Energy shield can be breached with opposite-polarity beam systems.
Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.

Morphology: Tallon Metroid
Energy-craving parasite.
Taken from planet Tallon IV. Target leeches bioenergy from its victims. 

Stunned by concussive blasts, vulnerable to dark energy.
Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb.


 
The Key of J-Stl is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.


 
The Annihilator Beam fires streams of light and dark energy. This Beam can seek single or multiple enemy targets.

Press [IMAGE] to select the Annihilator Beam as your active weapon.
  
Samus's Notes:
When out of Light and Dark Ammo, you can charge the Annihilator Beam to fire a normal shot.

The Annihilator Beam has a high-powered sonic aspect when fired, which can be used to manipulate sonic-powered devices.

Annihilator Beam shots are very effective against both light and dark enemies.

Charge the Annihilator Beam to fire a Disruptor blast. 

The Disruptor costs 5 Dark Ammo and 5 Light Ammo to fire.

Morphology: Kralee
Dimensional-warping bioform.
Able to phase out of local timespace. Target creature before it warps to damage it.
The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.


 
This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive.

Samus's Notes:
You must collect all three keys to gain access to the Ing Hive's Dark Temple.

Morphology: Splinter
Predatory insectoid hunter.
Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. 
When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.


 
The Dark Suit protects against the toxic atmosphere of Dark Aether.

Samus's Notes:
This modification increases your defensive shielding.

While the Dark Suit can resist the caustic effects of Dark Aether's environment, dark energy attacks will still cause damage.

Galactic Federation Marine Corps
Personal Log Entry, GSGT C. Benet
Data transferred to your Logbook for further review.
There's something wrong with the lock systems in this section. They've failed twice, locking us out until someone came along to let us in. If it happens again while we're playing ''bait'' for those things...well, at least we'll go out fighting, instead of hiding in the control area.

Mechanism: Lightflyer
Light-generating flyer.
Target mechanoid is quite durable. It can fire bursts of energy in combat. 
The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target. 

Morphology: Shredder
Exploding flying plant.
Durable plantform seeks enemy targets and flies toward them, exploding on contact.
The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.


 
The Missile Expansion units increase the amount of Missiles you can carry.

Samus's Notes:
Each Missile Expansion increases the number of Missiles you can carry by 5 units. 
You can reload your Missile Launcher at Ammo Stations. Your gunship has this capability as well.

Luminoth Lore translated.
(Torvus Falls)
Data transferred to your Logbook for further review.
The Ing turned their focus on the Torvus Bog next, sending a vast force to lay siege to the temple there. Thousands upon thousands of Ing were destroyed by our warriors, yet they kept coming until there was no Luminoth alive to offer resistance in Torvus. On that day, the energy of Torvus was taken to Dark Aether, and our hopes for survival grew dim.

Morphology: Dark Samus
Supercharged with Phazon energy.
Target's Phazon energy weaponry and defense systems are at full power. Phazon exposure has rendered Dark Samus invisible to your Dark Visor.
Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body; too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields; doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level. 

Luminoth Lore
History
Conflict
Technology
First Phase
Second Phase
Final Phase
Golden Age
Dark Age
Keybearer Lore
Cadre 1
Cadre 2
Dark Aether
Our War Begins
Recovering Energy
The New Terror
New Weapons
The Sky Temple
The Final Crusade
Shattered Hope
Agon Falls
Torvus Falls
Sanctuary Falls
Twilight
Our Heritage
Paradise
Saving Aether
Light of Aether
The Stellar Object
Cataclysm
Age of Anxiety
The World Warped
The Ing Attack
Origins
A-Kul's Testament
J-Stl's Testament
B-Stl's Testament
S-Dly's Testament
G-Sch's Testament
S-Jrs's Testament
C-Rch's Testament
D-Isl's Testament
M-Dhe's Testament
J-Fme's Testament
A-Kul's Clues
Cadre 1 Clues
Cadre 2 Clues
J-Stl's Key
B-Stl's Key
S-Dly's Key
G-Sch's Key
S-Jrs's Key
C-Rch's Key
D-Isl's Key
M-Dhe's Key
J-Fme's Key

Luminoth Lore translated.
(Origins)
Data transferred to your Logbook for further review.
It is told that the Luminoth were not born of Aether, but of the stars. In the early days, we roamed the greatness of the void, bathing in the glorious light of a thousand stars. We met a vast number of enlightened minds...the N'kren, the Ylla, and the Chozo among them. Each of them, we found, had claimed a homeworld and formed a deep bond with it. In time, we decided to do the same.

Mechanism: Dark "Diligence" Drone
Darkling-possessed maintenance unit.
Unit gains strength from Ing symbiote. A high-powered burst of light energy can damage it.
Some Diligence drones have been taken by the Ing for possession duties. Their small size and durability makes them excellent scouts, able to go where most others cannot. A Dark Diligence still relies on focused energy beams for defense. Their energy construct nature makes them invulnerable to most attacks. A high-powered burst of light energy can disrupt a Dark Diligence unit.

Morphology: Jump Guardian
Space Jump powered Warrior Ing.
Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields.
This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely; concentrate weapon fire on it when the shield is down.

Mechanism: Final Head Module
Tactical ability reduced. Unit now vulnerable.
Link to main body severed. Two weak points detected; target them with concussive blasts to damage the unit.
Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull; Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.

Galactic Federation Marine Corps
Personal Log Entry: CAPT A. Exeter
Data transferred to your Logbook for further review.
I'm beginning to think it was a real bad idea going down there. Reevs is right, that hive is just one of many. It's stupid to stir a hornet's nest, especially if you plan on sleeping under it.


 
This Dark Temple Key is one of three needed to open the Dark Temple of Agon.

Samus's Notes:
You must collect all three keys to gain access to Agon's Dark Temple.


 
The Missile Launcher adds ballistic weapon capability to the Arm Cannon.

Press [IMAGE] to fire the Missile Launcher. Press [IMAGE] to return to Beam mode.

Samus's Notes:
Missiles fired with a lock-on will seek their targets.

Missiles can destroy objects made of Brinstone.

There are Charge Combo enhancements scattered throughout the environment. They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.

Each Missile Expansion you find will increase the number of Missiles you can carry by 5.

Starship: G.F.S. Tyr
Anhur-class patrol ship.
Used to transport Galactic Federation Marines. Vessel has sustained heavy combat damage. 
The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.

Hear the words of A-Kul, that you may find a key lost to our cause.
Mighty J-Fme.
In the last, what did you see? Was it one of our gates closing, sealing the scorched land from our holy ground?
Mighty J-Fme.
In the last, what did you see? Was it one of our gates closing, sealing the scorched land from our holy ground?

Morphology: Bladepod
Living storage units of the Ing Horde.
These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection.
These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection, as they have no way of fending off enemies. Damage from all weapons will harm them, but light-based weapons are superior.

Morphology: Webling
Darkling capable of generating and energizing tensile biomaterial. 
Creature is immobile and immune to most weapons. The Light Beam will be able to disrupt and destroy target.
Weblings spin a network of energized snare lines, then sit in the middle and wait for prey to get caught in it, much like a spider. A webling is incredibly durable, though it has the darkling weakness to light.

Luminoth Lore translated.
(The Sky Temple)
Data transferred to your Logbook for further review.
We learned that the ruler of the Ing dwelled in a place dubbed the ''Sky Temple'' by our forces. This place held the planetary energy of Dark Aether as well. It was heavily guarded, and entry was barred by a great gate requiring ten keys to unlock. These keys were hidden throughout Dark Aether by the Ing. A mission was planned, one that would find the hidden keys and recover our missing energy from the Sky Temple.

Morphology: Dark Pirate Commando
Darkling-possessed elite Space Pirate.
Increased combat ability due to symbiotic presence. Able to phase out of local timespace.
The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.

Galactic Federation Marine Corps
Personal Log Entry, PFC M. Veroni
Data transferred to your Logbook for further review.
I think Haley's losing it. He talks to himself all the time, and he won't sleep. He almost shot me on watch the other night. I think he thought I was one of those things. I talked to the doc about taking him off the line, and he told me we need all the help we can get. That's true, but if he goes berserk and kills a bunch of us, that won't be very helpful.

Hear the words of A-Kul, that you may find a key lost to our cause.
Loyal S-Jrs.
He no longer breathes, looking down at the great bridge of a holy fortress.
Loyal S-Jrs.
He no longer breathes, looking down at the great bridge of a holy fortress.

Morphology: Emperor Ing Head
Ruler of the Ing Horde.
Target will form numerous tentacles to defend itself. Eliminate them to weaken its defenses.
Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and a weapon. Destroy the tentacles it generates to weaken the creature and its defenses.

Morphology: Sandgrass
Indigenous strain of grass adapted to desert climate.
Plant requires no moisture to survive, relying exclusively on solar energy for sustenance. 
Sandgrass scans indicate that the plant requires no moisture to survive. It relies exclusively on solar energy for sustenance, making it well adapted for life in a desert environment. Evidence of extensive mutation present, suggesting radical bio-adjustments within the last centicycle. Mutation source is not natural; plant strain was genetically engineered, possibly by the Luminoth.

Morphology: War Wasp Hive
Organic domicile for insect predators.
Destroying this structure will eliminate War Wasps inside. Explosive weapons can damage it.
War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.

Luminoth Lore translated.
(Dark Aether)
Data transferred to your Logbook for further review.
In time, we created machines to open rifts to our enemy's world. Volunteer scouts went through the rifts and found a twisted world, harsh and poisonous...a Dark Aether. They discovered that this world held the missing half of our planet's energy. They also saw the true face of the enemy, a race we came to call ''Ing,'' meaning terror. Our scouts could not survive long on the surface of Dark Aether, so venomous was its air. Still, we vowed to return. We prepared for war.

Xenotech: Luminoth Light Beacon
Generates protective field when energized.
Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time.
Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time. The Beacons were created when the Luminoth ran short of Light Crystals during the war. While simpler to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for the Luminoth warriors.


 
The Echo Visor uses sound to detect unseen objects and enemies. 

Press [IMAGE] to select the Echo Visor.


Samus's Notes:
The Echo Visor can reveal invisible items, areas, and enemies.
Use the Echo Visor to interact with sonic-based security systems.

This Visor was designed to work with a sonic-based Luminoth weapon system.

Morphology: Dark Alpha Splinter
Alpha male of a darkling war pack.
Gigantic predator with symbiote-enhanced strength, speed, and armor.
Splinter alpha males are the first to be targeted for darkling possession. Dark Alpha Splinters grow in strength and durability, making them an even greater threat than normal. 

Trooper Logs
Force One
Force Two
Trooper Squad 1
Trooper Squad 2
Specialists
CAPT A. Exeter
CDR K. Starling
LCDR T. Huxley
1LT W. Smythe
GSGT C. Benet
SGT E. Monz
LCPL R. Vonda
LCPL J. Brode
SPC D. Senge
SPC B. Reevs
SPC F. Triplette
SPC M. Angseth
PFC P. Wills
PFC O. Grippe
PFC X .Dominguez
PFC G. Haley
PFC S. Milligan
PFC E. Denys
PFC U. McKalla
PFC L. Brouda
PFC M. Veroni
PFC I. Crany

Hear the words of A-Kul, that you may find a key lost to our cause.
Steadfast D-Isl.
Who shall disturb you among the trees of holy ground?
Steadfast D-Isl.
Who shall disturb you among the trees of holy ground?

Xenotech: Energized Beacon
Generates enhanced field of light energy.
Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field.
Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.

Morphology: Liftvine Crystal
Energized by light-based weapons.
Darkling plantform will grow in height when Crystal is energized by light-based weaponry.
Darkling plantform will grow in height when Crystal is energized by light-based weaponry. The Luminoth used these to navigate during their campaigns on Dark Aether. The Ing ignore the simple plant, as it is not a source of nourishment or a weapon.


 
The Charge Combos allow you to fire the Missile Launcher and Arm Cannon together. 

The combined attacks are stronger than normal blasts.

The Arm Cannon must be charged to use a Charge Combo.

When your Arm Cannon is charged, press [IMAGE] to fire the Charge Combo.

Samus's Notes:
Charge Combos fire one blast at a time. Each shot uses a number of Missiles.

Some Beams use Ammo. When you use their Charge Combo, you will lose both Ammo and Missiles.

Space Pirate encrypted data decoded.
(Federation Attack)
Data transferred to your Logbook for further review.
Log 07.013.6

Another disaster. The transport bringing our reinforcements and supplies has been shot down. It was engaged in orbit by a Federation vessel, which has landed near the alien temple. It's only a matter of time before the Marines attack. Survivors from our ship have made their way to our base. Here we shall make our stand.

Another enemy. First the shadowlings, then the Dark Hunter, and now the Galactic Federation Marine Corps. Perhaps fate will smile upon us, before the world itself opens its maw and swallows us.

Data Network

Hear the words of A-Kul, that you may find a key lost to our cause.
Noble J-Stl.
Lost his soul before a fortress in the scorched land.
Noble J-Stl.
Lost his soul before a fortress in the scorched land.

Xenotech: Luminoth Sentinel Crystal
Used to monitor key sites.
Used by Luminoth soldiers to observe tactical areas during the war. Most are still broadcasting to U-Mos.
During the war, the Luminoth used the Sentinel Crystals to monitor key areas and installations. They are incredibly durable, resisting all but the most powerful of Ing attacks. U-Mos still uses the remaining Sentinel Crystals to keep a watch for Ing activity.

Xenotech: Light Lift Crystal
Energized by dark-based weapons.
Luminoth lift platform will lower when Crystal is energized by dark weaponry.
Luminoth lift platform will lower when Crystal is energized by dark weaponry. Used by the Luminoth forces during their war. Most still function, despite periodic abuse from the Ing.

Morphology: Sandbats
Small airborne predator pack.
Contact with targets can cause minor damage. Targets travel in flying swarms. 
Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.

Morphology: Alpha Splinter
Alpha male of a war pack.
Gigantic predator. Very swift and strong, it uses ramming attacks to defeat its foes. 
Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings. 

Morphology: Dark Samus
Unstable Phazon energy form.
Target can generate shield immune to all forms of attack except Phazon energy. 

Draw in expelled Phazon for use as a weapon.
Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.

Hear the words of A-Kul, that you may find a key lost to our cause.
Brave S-Dly.
Beside the marsh of a raining land she laid her body forever.
Brave S-Dly.
Beside the marsh of a raining land she laid her body forever.

Luminoth Datapac translated.
(B-Stl's Testament)
Data transferred to your Logbook for further review.
I can go no further. Here in this reactor, I go to join my fallen mate, J-Stl, in final rest. Though I die with honor, a shame falls on my house until the key I seek reaches its destination. May my brothers find my burden, that the way to the Sky Temple will be opened at last. 

Morphology: Dark Preed
Darkling-possessed gas-filled cyborg.
Darkling enhances target's durability. Destruction of outer body will release a highly toxic cloud.
The aggressive Preeds are often possessed by darklings for aerial hunting missions. The presence of the dark creature makes the small cyborg more durable. The toxic gas carried by a Preed is enhanced by exposure to dark energy, making it considerably more dangerous.

Space Pirate encrypted data decoded.
(Security Breach)
Data transferred to your Logbook for further review.
Log 06.713.5

The Dark Hunter teleports into the base at will. Our security has proven next to useless against her. Her latest raid was disastrous. Not only did we lose more Phazon to her, but she also crippled the stealth field generator with her strange new weapons. We are exposed. 

Until the replacement generator arrives, we will be vulnerable to scans and detection. Our presence here is still minimal; should the Federation find us, we will be unable to defend our position. Fortunately, Aether is on the fringe of Federation space. With luck, we will have a stealth field back in effect before being detected.


 
The Key of G-Sch is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Luminoth Datapac translated.
(M-Dhe's Testament)
Data transferred to your Logbook for further review.
That last hit breached my armor. The poison spreads. Though I have found the key, it is too late for me. Soon my light will fail. They know I am here. They will come to this site to plunder the key. My last stand shall be at the edge of the temple grounds. I only hope I have the strength to fight when they arrive.

Morphology: Blueroot Tree
Highly poisonous plantform.
Durable tree with venomous leaves, found on several worlds in desert climate zones.
The Blueroot tree is common on worlds with desert regions. While an elegant, attractive plant, the tree's leaves are highly toxic. Few species can ingest the leaves and live; many of them (such as the Space Pirates) consider the deadly Blueroot leaf a delicacy.

Morphology: Seedburster
Exploding swarm of plantforms.
Roaming pack of small, volatile plants. Expel seeds with great force when agitated.
Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seeds often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.

Xenotech: Energized Crystal
Generates enhanced field of light energy.
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field.
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.

Mechanism: Mk VI Gate
Armored defense system.
This gate is used with armored security locks. The locks must be neutralized for the gate to operate. The gate is durable, resistant to all but the most potent explosives.
This gate is used with armored security locks, which must be neutralized to operate the gate. Gate is resistant to all but the most potent explosives.

Mechanism: Dark Quad MB
Darkling-possessed combat drone.
Ing possession strengthens target. Main Body specializes in close combat.  Boost attack can disrupt its vortex spin.
The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde.

Morphology: Spider Guardian
Spider Ball powered darkling.
Target uses Spider Ball power to cling to walls. It seems to have a connection to the energy system in the area. Overexposure to energy may disrupt it.
This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruptions to the system.

Xenotech: Super Crystal
Crystal's energy draws Ings into destructive field.
When charged with light and dark energy at once, the Crystal becomes a beacon to Ing. They are compelled to approach it, despite the deadly field of energy it emits.
When charged with light and dark energy at once, the Crystal becomes a beacon to Ing. They are compelled to approach it, despite the deadly field of energy it emits.

Mechanism: Mechlops
Rogue mechanoid Triclops.
Luminoth-designed mechanoid gatherer with powerful jaws. Removes intruders forcibly.
The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters. 

Luminoth Lore translated.
(Saving Aether)
Data transferred to your Logbook for further review.
Aether's planetary energy supply reached a critical stage. If left unchecked, the energy would expire, bringing an end to the world. Our greatest minds devised a way to preserve and regulate the remaining planetary energy - the Energy Controllers. 

Xenotech: Kinetic Orb Cannon
Fires small, spherical objects at high speeds. 
Scan interface panel to bring the Cannon online, then enter the hologram to fire.
The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times.

Planet: Dark Aether
Transdimensional duplicate of Planet Aether.
Can't determine origin of Aether's ''dark twin.'' Contains high levels of Phazon ore.

Native bioforms attack on sight.
Can't determine origin of Aether's ''dark twin.'' Contains high levels of Phazon ore. Native bioforms attack on sight.

Luminoth Lore translated.
(Twilight)
Data transferred to your Logbook for further review.
What few remained gathered in the Great Temple. There, all but U-Mos, the last Sentinel of Aether, entered into life-preserving stasis. There they would remain, to be released once the Ing were destroyed...or to sleep forever. His people safe, U-Mos prepared for the last, terrible assault. In the silence of the Great Temple, he prayed for salvation, for deliverance from the terror of the Ing.

Morphology: Sandigger
Desert-based tunneling bioform.
Extremely well-armored. Target exposed eyes to damage this creature.
Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire; only its exposed eyes can be damaged.

Galactic Federation Marine Corps
Personal Log Entry, PFC G. Haley
Data transferred to your Logbook for further review.
I hear.
Them.
Everywhere. They're coming. 
Can't sleep. Ever.
They'll eat me. 
Eat.

Morphology: Ingworm Cache
Living storage units of the Ing Horde.
The Ingworms wrap their bodies around useful items to protect them. They are defenseless.
The Ingworms wrap their bodies around useful items to protect them. They are defenseless. They are not terribly durable and have no form of attack, hence their assignment as storage bearers by the Horde.

Luminoth Lore translated.
(Shattered Hope)
Data transferred to your Logbook for further review.
None of the warriors sent to the Sky Temple returned. Our forces searched Dark Aether for them, in vain. Of the Energy Transfer Module, there was no sign. Though saddened, we set out to prepare another mission, to build another module, to try once more to save our dying world.

Galactic Federation Marine Corps
Personal Log Entry, SPC B. Reevs
Data transferred to your Logbook for further review.
I don't like this plan. This hive is a small portion of a larger network. There may be dozens of hive systems like this across the planet, and they may all be linked. Destroying this one may buy us time, but it may also provoke the other hives into attacking.


 
The Sunburst is the Light Charge Combo. It can damage targets in a wide area as it flies to its target.
Samus's Notes:
Each Sunburst shot requires 5 Missiles and 30 Light Ammo.

Sunburst is a slow-moving blast. It is limited against speedy and agile targets.

The Sunburst can set enemy targets and objects on fire.

Morphology: Dark Splinter
Darkling-possessed insectoid predator.
The alien symbiote within the Splinter augments its strength and durability. Threat level raised.
Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.


 
This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive.

Samus's Notes:
You must collect all three keys to gain access to the Ing Hive's Dark Temple.

Morphology: Dark Shredder
Darkling-possessed flying plantform.
Durable plantform gains strength from Ing possession. Immune to dark water.
The hardy Shredder is a favorite possession target for Ing that dwell near dark water. Dark Shredders can lurk in the venomous liquid indefinitely, patiently waiting for prey. When agitated, it will emerge and begin to fly toward its foe. They are very resilient, but can be eliminated with concentrated weapons fire.


 
This Dark Temple Key is one of three needed to open the Dark Temple of Torvus.

Samus's Notes:
You must collect all three keys to gain access to Torvus's Dark Temple.




 
The Key of S-Dly is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Morphology: Amorbis
Gigantic tunneling Guardians.
Avoid target as it enters and leaves the earth; look for disturbances in the ground. Target cannot survive for long if its outer shell is cracked.
The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.

This portal is active.
Walk into portal to transport to Dark Aether. Extreme caution recommended once transit is complete.
Dark Portals allow living beings to travel to Dark Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used.

SPC M. Angseth COMMS
LCPL J. Brode TROOPER
PFC P. Wills TECH

Datecycle 07.014.2 (Cosmos)
Final report, GFMC Task Force Herakles. 
Exeter, A.C. commanding.
While on patrol in the Dasha system, we engaged an unknown Space Pirate frigate.
The enemy frigate was crippled, and it crashed on the planet Aether.
We followed the Pirates, but our ship was damaged by a storm as we entered Aether's atmosphere.
Heavy magnetic activity during the storm disabled our comm systems.
Upon landing, we split into two units; one to set up an Ops base, the other to repair the ship.
Each unit was doing fine, no problems...
...until they appeared.


Mechanism: Mk VII Defense Gate
Durable Federation barrier.
Gate is composed of Denzium. Invulnerable to most weapons, though high-yield explosives are effective.
The Mk VII Defense Gate is composed of Denzium. Invulnerable to most weapons, though high-yield explosives are effective. Often used in conjunction with a remote scan access control panel.

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 


 
This Dark Temple Key is one of three needed to open the Dark Temple of Agon.

Samus's Notes:
You must collect all three keys to gain access to Agon's Dark Temple.

Use the Morph Ball to get through small areas. 

Seeker Launcher acquired! 
Press and hold [IMAGE] to charge the Seeker. Move the targeting reticule over targets to lock on.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Chozo Battle Suit 
Ver. SA1-4468-VM6-P
Alert! Gear stolen by unknown creatures.

System alert!
Suit systems unable to block local biohazard.


 
The Power Bomb is the strongest Morph Ball weapon.

Press [IMAGE] when in Morph Ball mode to drop a Power Bomb. 

Samus's Notes:
Power Bombs do not have unlimited Ammo. Use them wisely.

The Power Bomb can destroy many materials, including Denzium.

Each Power Bomb Expansion you find will increase the number of Power Bombs you can carry by 1.

Morphology: Dark Pirate Trooper
Darkling-possessed Space Pirate.
Enhanced strength and stamina gained from addition of symbiote. Dislikes bright light.
Pirate troopers, already trained to follow orders without question, were perfect candidates for Ing possession. Darklings moved to take every trooper they could, expanding the army of the Horde considerably. Space Pirate technology struck a chord with the Ing, who now hunt actively for gadgetry of any kind - especially weapon systems.

Temple Transport B

Dark Beam Ammunition-30
Resupplies Dark Beam with 30 rounds of Ammo.
 

Luminoth Datapac translated.
(A-Kul's Testament)
Data transferred to your Logbook for further review.
Soon I shall pass to final rest. My key is in place. Through my spiritual link to the others, I know where their bodies lie. I shall leave this knowledge, that their last location in the dark world can be known. May this knowledge lead our warriors to the Sky Temple Keys.

The time draws near. Hear the words of A-Kul, she they call Champion of Aether. Know that my warriors fought and died with uncommon valor. Do not look unkindly upon their failure, for they died to save us all.

Morphology: Destroyed Splinter Cocoon
Compromised hibernation structure.
This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.
This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.

Ultra Energy Unit
Replenishes 100 units of energy.
 

Accursed Lake


 
The Energy Tanks increase the power level available to your Suit's defense screens.

Samus's Notes:
Each Energy Tank increases your Suit's energy by 100 units. The more energy your Suit has, the longer you can stay alive.

You can fully recharge your Energy Tanks at Save Stations. Your gunship has this capability as well.

Missile Launcher

Game was not saved. 
Energy and Ammo fully replenished.

Grand Windchamber


 
The Screw Attack allows you to transform into a mobile ball of deadly energy. 

After executing a Space Jump, press [IMAGE] repeatedly to initiate and perform the Screw Attack. 

Use [IMAGE] to steer while in Screw Attack mode.


Samus's Notes:
The Screw Attack has a limit of consecutive jumps. 

Striking enemies with the Screw Attack will damage them.

Performing a Screw Attack while facing and touching a wall will execute a Wall Jump. Use the Wall Jump to travel great vertical distances.

Hall of Eyes

Morphology: War Wasp
Cunning aerial hunter.
Airborne insect equipped with a venomous stinger capable of shearing steel. Target can fire blasts of energy at foes.
The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.

The key of S-Dly has been placed, its lock forever open. 
The blessings of all Luminoth are upon you.
 

Hive Chamber A

Light Beam Ammunition-10
Resupplies Light Beam with 10 rounds of Ammo.
 

While locked on, use [IMAGE] to Strafe around enemies.

Reliquary Access

Gateway Access

6 Sky Temple Keys have been returned.
You must find 3 more.

Beam Ammo Expansion
Increases the amount of Light and Dark Ammo you can carry.
 

Object scan complete.
This is a Heavy Transport Crate.
Unit cannot be destroyed. Currently connected to industrial winch system for movement.
 

Collapsed Tunnel

Morphology: Lumite
Photosynthetic flying insectoid.
Relatively harmless in shadows, powerful and invisible in the light. 
The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.


 
The Scan Visor is used to collect data. Some devices will activate when scanned.

Press [IMAGE] to select the Scan Visor. Move the Visor over illuminated targets, then press and hold [IMAGE] to scan them. 

Use [IMAGE] to select another available Visor or press [IMAGE] to turn the Visor off.

Samus's Notes:
Mission-critical scan targets will be red in color. 

Scanning enemies with this Visor can reveal their vulnerabilities.

You will be unable to fire any weapons while the Scan Visor is active.

Scanned data vital to the success of the mission is downloaded and stored in the Logbook section of the Pause Screen. 

1 Sky Temple Key has been returned.
You must find 8 more.

Missile Ammunition-5
Resupplies Missile Launcher with 5 rounds of Ammo.
 


 
The Annihilator Bomb is a potent explosive, combining the Power Bomb with the energies of the Light and Dark Beams.

When in Morph Ball mode, press [IMAGE] to select the Annihilator Beam, then press [IMAGE] to drop an Annihilator Bomb.  

Samus's Notes:
When an Annihilator Bomb detonates, it emits a cloud of Light and Dark energy particles. These deadly particles will seek all enemies within a radius.

The Annihilator Bomb is not effective against Denzium.

Save Station
Step into these stations to save your game and fully restore your energy.
 

Mechanism: "Growler" Class Turret
Automated defense system.
Lightly armored gun used for point defense. Fast targets can evade its tracking system.
The GM-42 "Growler" Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored, and fast-moving targets can evade its tracking system. Several copies of the system exist, including the Space Pirate "Humility" Class automated turret.

The key of B-Stl has been placed, its lock forever open. 
Death to the Ing, and to the dark world they dwell upon!
 


 
The Grapple Beam allows you to swing back and forth from special points in the environment. 

Grapple Points appear in your Visor as a [IMAGE] icon. 

Press and hold [IMAGE] to fire the Grapple Beam. 

Hold [IMAGE] down to stay connected; let go to release.

Samus's Notes:
The Grapple Beam can be used to cross large gaps.

Use [IMAGE] while grappling to swing in different directions.

Galactic Federation Marine Corps
Personal Log Entry, PFC S. Milligan
Data transferred to your Logbook for further review.
Brouda lost the bet, so he switched watch duty with me. I figure this section is nice and safe and boring, which suits me just fine. Let those other pugs guard the hot zone, I...hold on... hey!  Halt!  ...No!  Hel-- (transmission ends)

Bioscan complete.
This is a mutant strain of Venom Weed.
Poisonous plant retracts into the ground if threatened. Adapted to life on Dark Aether.
 

Object scan complete.
Device is part of a ventilation system, converted to dispense pesticide. System is still active. 
Pesticide supply at 13% and dropping.
 

Temple Transport A

Security gate report.
All gates remain intact.
Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.
 

Galactic Federation Marine Corps
Personal Log Entry, PFC L. Brouda
Data transferred to your Logbook for further review.
We'll be making our stand here. The engineer tells me there's no way we'll get the ship's engines online, and atmospheric interference is scrambling our distress beacon. If anyone reads this, know that we did our duty and fought well. 

Morphology: Hunter Ing
Elite warriors of the Ing Horde.
Phasing shapeshifter. Deadly in close combat. Dislikes bright light.
The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.

Structural analysis complete.
This is a statue of Q-Cis, the second Sentinel of Aether. Q-Cis was the first Sentinel born on Aether, and protected the planet for 3 centicycles.
 

Game has been saved.
Energy fully replenished.

Missile Launcher: OFFLINE

Trooper Security Station

Sky Temple Gateway

The key of J-Stl has been placed, its lock forever open. 
Let Aether live forever among the stars.
 

Energy Tank
Permanently increases your maximum energy capacity by 100 units.
 

All remaining systems:
Online and Active.

Missile Launcher acquired!
Press [IMAGE] to fire. Press [IMAGE] to switch back to Beams. Missiles can destroy some Blast Shields on doors.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Hive Storage

Hear the words of A-Kul, that you may find a key lost to our cause.
Fearless M-Dhe.
The one who shall move the pillar of holy ground will see your soulless body.
Fearless M-Dhe.
The one who shall move the pillar of holy ground will see your soulless body.


 
The Light Bomb combines the power of the Light Beam with that of the Power Bomb.

When in Morph Ball mode, press [IMAGE] to select the Light Beam, then press [IMAGE] to drop a Light Bomb. 

Samus's Notes:
Light Bombs do not detonate on release. They explode when an enemy enters their detection radius, or when another Light Bomb goes off.

Light Bomb explosions are white-hot, and can set enemies on fire.

The brilliance of Light Bomb explosions can blind and stun dark creatures.

The Light Bomb is not effective against Denzium.


 
Sonic Boom is the AnnihilatorCharge Combo.
It projects a wave of sonic force.
Samus's Notes:
Sonic Boom costs 5 Missiles, 30 Light Ammo and 30 Dark Ammo to fire.
The Sonic Boom is most effective against multiple targets in an area.

Morphology: Pirate Aerotrooper
Airborne assault trooper.
Fast-moving and extremely well-armed. Jet packs can be overloaded with thermal damage.
Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotrooper can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor; an injured Aerotrooper will make a suicide strike before allowing himself to be captured.

Storage Cavern B

Dark Beam Ammunition-5
Resupplies Dark Beam with 5 rounds of Ammo.
 

Galactic Federation Marine Corps
Personal Log Entry, PFC I. Crany
Data transferred to your Logbook for further review.
Last night at chow, Angseth starts talking about some bounty hunter and how she blew up a planet full of Space Pirates. I told her I didn't believe in fairy tales like that, and she took it personal. I just find it hard to believe that one person took out an entire Space Pirate base, that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa Claus, she can.

Object scan complete.
This Echo Gate uses a sonic security system.
Sonic detection gear needed to interface with this system. Shoot the Echo Gate with a sonic pulse to learn the combination of its sonic locks. Unlock the locks in this sequence to advance.
 


 
The Varia Suit is an advanced Chozo exoskeleton modified for use by Samus Aran. 

Samus's Notes:
The Varia Suit provides life-support functions and is well shielded from attack. 
  
The modular nature of the Varia Suit allows for the addition of weapons, Visors, and other gear as needed.

The Varia Suit's shielding loses energy with each hit; collect energy when possible to keep the shielding charged.

Scan objects and creatures to learn more about them.


 
The Key of S-Jrs is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

This panel is weakened from damage.
Use a Morph Ball Bomb on it to destroy it.
 

Luminoth Datapac translated.
(D-Isl's Testament)
Data transferred to your Logbook for further review.
It is inside me. I feel it spreading, clawing at my will, tearing at my thoughts. It moves me against my will, to this cavern. Here it will end. I do not wish this, do not want my body to become a weapon for the Ing within me. It hates. It demands obedience. I will fight to the end. I shall self-terminate before I will be a pawn of a filthy Ing.

Object scan complete.
Object contains large quantity of acidic fluid.
Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.
 

Terminated bioform scan complete.
Codex genome match: Splinter
Source of termination: blunt trauma to critical areas. Evidence suggests these bioforms were eliminated in close combat, by unarmed troopers.
 

You can use Bombs to ''jump'' the Morph Ball.


 
The Morph Ball changes your Suit into a compact, mobile sphere. 

Press [IMAGE] to enter Morph Ball mode.

Press [IMAGE] again to leave Morph Ball mode.

Samus's Notes:
Like the Varia Suit, the Morph Ball is modular. There are several modifications that can be added to improve performance.

System: Grapple Point
Unit is a viable attach point for the Grapple Beam. 
To use the Grapple Beam, use [IMAGE] when the [IMAGE] icon appears.
To use the Grapple Beam, use [IMAGE] when the [IMAGE] icon appears. You can fire your weapons while attached to a grapple point.

Terminated bioform scan complete.
Codex genome match: Standard Human
Scans detect extremely high levels of an unknown toxin in target's body. Numerous micropunctures in armor and body; trace elements of toxin around these areas.
 

Scannable objects illuminate when viewed in the Scan Visor.

Elevator platform active.

Structural analysis complete.
Unknown alloy, mixed with quadsteel and bendezium.
Object appears to be used to stop Kinetic Orbs in flight. Numerous impact points suggest frequent use over a period of several decacycles.
 

Landing Site

Sunburst


 
The Energy Transfer Module allows you to siphon power from Energy Controllers.

Samus's Notes:
The Energy Transfer Module has a power core fueled by light energy. The presence of this energy protects the user from Ing possession.

Once you have siphoned all power from an Energy Controller on Dark Aether, you must return it to an Energy Controller on Aether.

Path of Honor

Press and hold [IMAGE] to scan a target.


 
This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive.

Samus's Notes:
You must collect all three keys to gain access to the Ing Hive's Dark Temple.

Medium Energy Unit
Replenishes 30 units of energy.
 

Object scan complete. 
This is a converted cargo pod gate.
This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.
 

Analysis complete.
Object appears to be a damaged piece of powered art.
Holoprojectors are offline. Combat damage appears final; repairs are unlikely.
 

Terminated bioform scan complete.
Codex genome match: Standard Human
Scans indicate this trooper died of cardiac arrest. Chemical levels in body suggest a state of extreme fear at time of death.
 

Hear the words of A-Kul, that you may find a key lost to our cause.
Gallant B-Stl.
She lies deep in a fortress of dry land.
Gallant B-Stl.
She lies deep in a fortress of dry land.

Control system online.
Industrial winch engaged.
 

8 Sky Temple Keys have been returned.
You must find 1 more.


 
The Key of B-Stl is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Starship: Hunter-Class Gunship
Damaged vessel under repairs.
Auto-repair function initiated. Repairs in progress. Completion level at 23% and rising.
 

Portal Site

Bridge system malfunction.
Bridge is locked in current position.
 


 
The Super Missile is the Power Charge Combo.


Samus's Notes:
Each Super Missile shot costs 5 Missiles.

Missile Ammunition-10
Resupplies Missile Launcher with 10 rounds of Ammo.
 

Morphology: Pirate Commando
Elite Space Pirate shocktrooper.
Well-armed and armored, dangerous at any range. Limited-use shield repels most attacks. 
Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods. 

Morphology: Pirate Grenadier
Space Pirate specializing in grenade combat.
Powerful grenade launcher makes this enemy dangerous at range. Minimal close combat ability.
The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units; while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapon somewhat ineffective.

Luminoth Lore translated.
(Our Heritage)
Data transferred to your Logbook for further review.
Our search for a home took us through the cosmos. For many a great cycle we roamed, yet a place to call our own eluded us. In time, we began to despair, feeling the search was in vain. We considered remaining among the stars until a scout returned with news of a world unlike any other. When we beheld Aether for the first time, so great was her beauty that we forsook the stars forever to live upon her surface. From that day forth, the Luminoth were of Aether, our blessed paradise.

Enter hologram in Morph Ball mode to fire Cannon.

PFC S. Milligan TROOPER
PFC E. Denys TROOPER
PFC U. McKalla TROOPER

Map Station
Step into hologram to update map data.
 

Hear the words of A-Kul, that you may find a key lost to our cause.
Judicious C-Rch.
In a small corridor within the depths of a high fortress, he lies silently.
Judicious C-Rch.
In a small corridor within the depths of a high fortress, he lies silently.

Fortress Transport Access

Object scan complete. Target identified.
Galactic Federation communications array.
Target is part of a deep-space communication system. Local interference is jamming its signal. Until conditions clear, it is effectively useless.
 

Unable to interface with door control system.
Cannot translate alien text.
To access door controls, you will need to update your translator files.
 

Windchamber Gateway

Morphology: Ing Flying Cache
Flying bearer unit of the Ing Horde.
Creature ingests objects of value to the Hive. Only its death will release the object within.
The Flying Cache was bred and trained to be a living storage unit. It employs a limited stealth field that renders it unseen to most enemies. The fact that the creature must be killed to obtain the object it stores is of little consequence to the Ing.

Hear the words of A-Kul, that you may find a key lost to our cause.
Gentle G-Sch.
With a Bearerpod he sleeps in a flooded temple.
Gentle G-Sch.
With a Bearerpod he sleeps in a flooded temple.

Bioscan complete.
Luminoth subject expired 1.5 decacycles ago.
Scan indicates that this Luminoth was very young at time of death, not quite to adulthood. That a child would be pressed into combat duty suggests how desperate the Luminoth were at the war's end.
 

Hive Chamber B

Ing Reliquary

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

4 Sky Temple Keys have been returned.
You must find 5 more.


 
The Power Bomb Expansion units increase the amount of Power Bombs you can carry.

Samus's Notes:
Each Power Bomb Expansion increases the amount of Power Bombs you can carry by 1 unit. 

You can fully reload your Power Bombs at Ammo Stations. Your gunship has this capability as well.

Power restored to gate unit.
Control circuit malfunction. Gate may operate in an erratic fashion.
 

Object scan complete. 
This is an Echo Key Beam system.
Sonic detection gear needed to interface with this system. Shoot the Echo Key Beam emitter with a sonic pulse to activate it. It will then fire a blast of focused sound at an Echo Gate lock.
 

Seeker Launcher

Bioscan complete.
Target has been dead for less than a cycle.
Target has been drained of all bioenergy by a Metroid. Target's weapon systems are full. Apparently the Metroid that killed it caught it by surprise; it didn't have time to fire a shot in defense.
 

Light Beam Ammunition-30
Resupplies Light Beam with 30 rounds of Ammo.
 

This rift portal is inactive.
The portal field can be energized with dark energy. Walk into an energized portal to transport to Dark Aether.
 


 
The Space Jump Boots increase your leaping capability through the use of boot-mounted thrusters. 

Press [IMAGE] to jump, then press [IMAGE] again during the jump to use the Space Jump Boots.

Samus's Notes:
Timing is important when using the Space Jump Boots. 

Experiment to discover ways to increase the height and length of your jumps.

Elevator system online.
Access to Agon Wastes granted. Step into the hologram to activate elevator.
 


 
The Gravity Boost eliminates the effects of liquid on movement.

Samus's Notes:
While underwater, press and hold [IMAGE] after performing a Space Jump to activate the Gravity Boost.

While using the Gravity Boost, you will slowly rise and move through a liquid environment.

Xenotech: Luminoth Light Crystal
Generates protective field of light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy. They were created by the Luminoth during their war with the Ing, and many still remain in use. Dark creatures despise the crystals; some are injured or killed by the field they create.

Bridge lock armor disengaged.
Destroy locks to lower the bridge.
 

Game has been saved. 
Energy and Ammo fully replenished.

The key of C-Rch has been placed, its lock forever open. 
Strike a blow for the fallen. Let their deaths be not in vain.
 

Morphology: Nightbarb
Flying airborne hunters native to Dark Aether.
Targets are small but travel in large numbers for safety. Avoid contact.
Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.

Morphology: Warrior Ing
The soldiers of the Ing Horde.
Shapeshifting wallcrawler. Dangerous combatant in melee and at range. Dislikes bright light.
Warrior Ing are challenging foes. They can render themselves into amorphous puddles and move over most terrain, including walls. Warrior Ing can turn their bodies into deadly projectiles sheathed in dark energy. The tips of their legs are razor sharp, making them formidable in melee. Finally, Warrior Ing are capable of channeling transdimensional energy and firing it at their enemies. Their only real weakness is bright, pure light, which they hate and fear.

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. A Super Missile blast may damage it.
 

Large Energy Unit
Replenishes 50 units of energy.
 

Beam Ammo Expansion acquired! 
Maximum Dark and Light Beam Ammo capacity increased by 50.


 
The Boost Ball can be used to increase the Morph Ball's speed for short periods.

Press and hold [IMAGE] to charge, then release [IMAGE] to trigger a quick boost of speed.
 
Samus's Notes:
When charging, the longer you hold [IMAGE], the longer (and faster) the Boost Charge will be.

Throughout the environment you will encounter U-shaped channels known as half-pipes. Using the Boost Ball in these areas will let you reach higher places. 

Build a charge as you descend in the half-pipe, then trigger the Boost as you ascend the other side. This will give you the speed and momentum you need to reach new heights.

You can damage some enemies by ''boosting'' into them.

Morphology: Dark Tallon Metroid
Darkling-possessed energy parasite.
Symbiote makes target stronger in battle. Vulnerable to concussive blasts. Dislikes bright light.
The Ing are fascinated by Metroids and their connection to Phazon. It is not a shared fascination, as Metroids will attack Ing on sight. Recognizing their strength, Ing darklings have possessed a number of Metroids, turning them into powerful soldiers of the Horde.

Missile Expansion
Increases the number of Missiles you can carry by 5.
 


 
The Spider Ball allows you to move the Morph Ball along magnetic rails.

Press and hold [IMAGE] to activate the Spider Ball ability.

 
Samus's Notes:
Follow the magnetic rails to explore new areas.

The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail.

You can use the Boost ability to rapidly propel the Spider Ball away from magnetic rails.

Morphology: Splinter Cocoon
Protective structure for sleeping Splinters.
Destroying this structure will eliminate the Splinter inside, but will also alert other Splinters nearby.
Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside; when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.

GSGT C. Benet 1ST TROOPER
SPC D. Senge ENGINEER
LCPL R. Vonda TROOPER

Morphology: Dark War Wasp
Darkling-possessed aerial hunter.
Sturdy insect gains strength from Ing possession. It retains the ability to fire blasts of energy.
Vicious and swift, the War Wasp is a prime target for young Ing eager to join the war effort. They appreciate the flying speed and numerous attacks the insect possesses. If they prove their mettle in the War Wasp, these Ing often graduate to the control of larger, deadlier creatures.


Grapple Beam Launcher: OFFLINE


 
This Dark Temple Key is one of three needed to open the Dark Temple of Agon.

Samus's Notes:
You must collect all three keys to gain access to Agon's Dark Temple.

While in Morph Ball mode, press [IMAGE] to drop Bombs.

CDR K. Starling PILOT

Game was not saved.
Energy fully replenished.

The key of D-Isl has been placed, its lock forever open. 
Glory to the Sentinels, and all who serve them!
 

Energy and Ammo fully replenished.

Object analysis complete.
Target is a System Control Ring.
Control interface for this unit is not present; analysis indicates it is on Dark Aether.
 

Bioscan complete.
Luminoth subject expired 3.3 decacycles ago.
Scans indicate that this Luminoth perished due to lack of nourishment. She remained at her post, despite the fact that she was starving to death.
 

Starship: Hunter-Class Gunship
Damaged vessel under repairs.
Auto-repair function initiated. Repairs in progress. Completion level at 86% and rising.
 


 
The Light Suit is a fusion of Luminoth and Chozo battlesuit technology.

Samus's Notes:
The suit is fully resistant to the effects of Dark Aether. 

The suit is also invulnerable to the effects of dark water. You can move through it without being impeded.

The Light Suit is able to access the Luminoth energy transport system. You can ride these beams of energy between regions on Aether.

Security panel online. Gate control system restored.
Moving gate to open position.
 

Object analysis complete.
System designed to transport Kinetic Orbs. May have been a part of a loading system for a Kinetic Orb weapon.
 



Morph Ball Boost Unit: OFFLINE

Hive Tunnel

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Morphology: Ingstorm
Cluster of corrosive darklings.
Contact with target swarm not recommended. Capable of corroding steel.
The Ingstorm is a collective swarm of tiny Ing. When banded together, they can emit destructive energy that, over time, can break down the most durable of alloys.

Morphology: Destroyed War Wasp Hive
Compromised insect dwelling.
This hive has been heavily damaged. Only remnants of the cocoon shell remain.
This hive has been heavily damaged. Only remnants of the cocoon shell remain.


 
The Charge Beam allows you to increase the damage and effectiveness of the Arm Cannon.

Press and hold [IMAGE] to charge the Arm Cannon, then release [IMAGE] to fire.

Samus's Notes:
The Charge Beam has a limited ''tractor beam'' capacity. Use it to pull small objects to you.

There are Charge Combo enhancements scattered through the environment. They use the Charge Beam and the Missile Launcher in tandem to fire more effective blasts.

The Charge Beam increases the performance of each Arm Cannon mode.

Bioscan complete.
Unknown bioform. Zero lifesigns.
Cause of death: cardiac arrest due to electrocution. Subject was ensnared in a network of live wires leading from an active power core.
 

Winch system receiving power.
Control system active.
Unit is in need of maintenance. Several systems are borderline critical.

Further operations may lead to system failure.
 

Bioscan complete.
This is a collection of mutated Ingworms.
Bioforms have been bred for massive size. It appears the Ing use these creatures to block access to areas.
 

Object scan complete.
Armor plating engaged. Lock unit cannot be damaged while armor is active.
 

Door system access denied.
Unable to bypass security codes. Seek an alternate exit.
 

Gate Security Protocol initiated.
You are cleared to proceed.
Some gates will remain locked down to prevent future incursions by hostile forces.
 

Device: Spinner
Boost-powered control system.
Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.
Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.

Scan complete. 
This is a powered door system.
Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.
 

Hive Chamber C


 
The Combat Visor is your default Visor. It provides you with a Heads-Up Display (HUD) containing radar, mini-map, lock-on reticules, threat assessment, energy gauge, and Missile count.

Press [IMAGE] to select the Combat Visor.

Samus's Notes:
Icons for the Arm Cannons you possess are shown in the lower-right corner of the Combat Visor.

Icons for the Visors you possess are shown in the lower-left corner of the Combat Visor.

Hive Save Station


 
The Key of J-Fme is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

3 Sky Temple Keys have been returned.
You must find 6 more.

Xenotech: Nullified Crystal
Protective field of light energy deactivated.
Light Crystals, when covered with dark energy, cease to function for a brief time. Light energy can clear the Crystal of the dark energy.
Light Crystals, when covered with dark energy, cease to function for a brief time. Light energy can clear the Crystal of the dark energy. Some dark creatures will fire dark energy at Light Crystals to hinder or damage their opponents.

Enemy movement analysis complete.
Attempts to block enemy access have been in vain. Enemy units have bypassed our gates and shields by burrowing through the earth nearby.
 

Use the Scan Visor to interface with devices.

Power Bomb Expansion
Increases the number of Power Bombs you can carry.
 

Xenotech: Super Beacon
Beacon's energy draws Ings into destructive field.
When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.
When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.

System analysis complete.
Portal is online, but unstable.
Security system active. Portal use is currently impossible due to safety measures in place on the system.
 


 
The Seeker Launcher allows you to fire upon multiple targets simultaneously with the Missile Launcher.

Press and hold [IMAGE] to charge the Seeker Launcher. Press [IMAGE] to return to Beam mode.

Samus's Notes:
Using freelook, move the targeting reticule around your area. You will lock on to each enemy you pass over, to a maximum of five targets.

You can also lock onto single targets multiple times with the Seeker.

Seeker Missiles fired with a lock-on will home in on their targets.

Sky Temple Grounds
Sky Temple Grounds
Sky Temple Grounds
Sky Temple
Grounds

Structural analysis complete.
Object is part of a containment system. It is secured by a series of rotating locks around it, which are in turn controlled by a group of Spinners.
 

Combat damage to wall is heavy.
Structural integrity critical.
A heavy impact may cause it to shatter.
 

Small Energy Unit
Replenishes 10 units of energy.
 

Luminoth Datapac translated.
(J-Fme's Testament)
Data transferred to your Logbook for further review.
Final entry, Warrior J-Fme.

Their army swells. Beasts and rogue machines join the ranks of the Horde, all eager to bring death to the Luminoth. The Ing sent these new additions to the industrial site to do battle with me, while they watched from safety. Cowardly mongrels! My only regret in death is that I did not live to see the day of their defeat. May it come soon!

Temple Grounds
Temple Grounds
Temple Grounds
Temple
Grounds


 
The Key of D-Isl is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Morphology: Green Kralee
Omnivorous hunter-gatherer.
Simpleminded creature patrols turf in search of nourishment. Low threat index. Avoid physical contact.
The cousin to the dimensional-shifting Kralee, the Green Kralee spends its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.

Reliquary Grounds

Object analysis complete.
Tunnel cap is composed of Talloric Alloy. Combat damage has destabilized the cap considerably.
 

Return to your ship to save your game and recharge your energy.


 
The Dark Beam fires blasts of shadow energy. Shots from the Dark Beam can hinder enemies and objects as well.

Press [IMAGE] to select the Dark Beam as your active weapon.
  
Samus's Notes:
When out of Dark Ammo, you can charge the Dark Beam to fire a normal shot.

Fire the Dark Beam to deactivate Crystals.

Dark Beam blasts have limited effect on Ing and dark creatures.

It takes several hits with the Dark Beam to hinder enemies and enshroud objects with dark matter. 

Charge the Dark Beam to fire an Entangler blast. Enemies struck by this blast will be enveloped in shadow tendrils for a few moments, unable to move or fire.

The Entangler costs 5 Dark Ammo to fire.

The key of G-Sch has been placed, its lock forever open. 
Courage shall find you, even in the depths of the dark.
 

Spinner unit offline.
Unable to restore function to this unit.
 

Object scan complete.
Object is composed of nutrient-grade biomatter, protected by thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.
 

Morphology: Inglet
Worker drone of the Ing Horde.
Wall-crawling, morphing bioform. Strongly dislikes bright light.
Inglets perform the menial labor of the Horde, but can be pressed into a combat role if there is need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with all Ings, they dislike bright light, and will avoid it if possible.

Mechanism: Luminoth Turret
Automated heavy defense system.
Heavy beam weapon system of Luminoth design. Evade its fire with quick movement.
As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets.

Morphology: Pirate Trooper
Starfaring brigand.
Aggressive, well-armed bioform trained for combat and conquest. Sworn enemy of Samus Aran.
The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance; even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.

Bioscan complete.
Unknown bioform. Zero lifesigns.
Scans indicate target was recently terminated. 


242 wounds from trooper high-energy weapons detected. 
 

While holding [IMAGE], move [IMAGE] to look around and aim.

Morphology: Dark Trooper
Deceased GF soldier.
Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass. 
Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper's armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.

Object analysis complete. 
This is a storage device.
Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.
 

Object analysis complete.
This is a Galactic Federation Ordnance Crate.
Tactical data suggests the presence of a personal weapon system within this crate. Use of heavy force required to eliminate the crate.
 

Morphology: Worker Splinter
Drone of the Splinter Hive.
Low-threat target. Generates webbing for use in its duties. 
The Worker Splinter is bred for service, not combat. It spends its time collecting foodstuffs and raw material for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it often works with. They can generate a sturdy, pliable webbing, useful in travel throughout the Hive.

Security Gate destroyed. 
Control system offline.
This control panel is now useless.
 

Beyond this door, the path to the Torvus Bog lies.
A verdant land, ravaged by a great deluge and the folly of battle. We honor the life that remains.
 

Power restored to Kinetic Orb Cannon.
Unit locked in current firing position. Autofire feature enabled. 
 


 
The Dark Visor can detect interdimensional objects that are normally unseen.

Press [IMAGE] to select the Dark Visor.


Samus's Notes:
The Dark Visor will highlight most creatures as a targeting aid.

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. Light energy may damage it.
 


 
This Dark Temple Key is one of three needed to open the Dark Temple of Torvus.

Samus's Notes:
You must collect all three keys to gain access to Torvus's Dark Temple.

Security Gate disabled. 
Control system offline.
Gate must be destroyed to advance. Recommend use of high-yield explosives.
 

Galactic Federation Marine Corps
Personal Log Entry, LCPL J. Brode
Data transferred to your Logbook for further review.
Man, I hope that is the only breeding ground for these things. If there's more, we're in big trouble. We had a hard enough time taking that one out of commission; I almost ran out of ammo. I never run out of ammo!

Object scan complete.
Statue's motivator unit has burned out. 
It will remain at its current position.
 

Doors to open position.
Access to Map Station granted.
 

Heavy Transport Crate has been detached from winch system.
Winch connector destroyed. Structural integrity at 99.6%.
 

Mechanism: Mk II Bridge
Portable bridge system.
This bridge is durable, but often locks in place, leading the Marines to call for a new design.
This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.

Comm system activated. 
Initiating automated distress signal.
Adjusting transmitter for optimum performance.
 

Object scan complete.
Unit is a sophisticated stasis chamber.
Xenotech designed to encase small objects in a stasis field. Field is durable, but can be destroyed by explosives.
It appears the stasis chamber was employed as a protection system. Detonation of an explosive device will nullify the field and release the object within.

The key of S-Jrs has been placed, its lock forever open. 
In Aether's name, we fight!
 

Vehicle: "Shrike" Class Assault Skiff
Light attack craft and troop transport.
Vehicle is unarmed, but heavily armored. Eliminate troops if possible before they disperse.
Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now a part of most Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.

Terminated bioform scan complete.
Codex genome match: Splinter
Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.
 

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Unable to interface with door control system.
Cannot translate alien text.
To access door controls, you will need to update your translator files.
 


 
The Light Beam can shoot through multiple enemies. Hits from the Light Beam may set enemies on fire. 

Press [IMAGE] to select the Light Beam as your active weapon.

Samus's Notes:
When out of Light Ammo, you can charge the Light Beam to fire a normal shot.

Use the Light Beam to energize Crystals.

The Light Beam is quite effective against dark creatures.

A Light Beam shot will damage foes as long as they are in contact with it.

Charge the Light Beam to fire a Lightblast of white-hot energy. Enemies struck by this blast will burn for a few moments.

The Lightblast costs 5 Light Ammo to fire.

Energy fully replenished.

Beyond this door, the path to the Agon Wastes lies.
Once fertile plains, now sands scorched and ruined by war. May life thrive there again one day.
 

Press [IMAGE] to turn into the Morph Ball.

Power Bomb Expansion acquired! 
Maximum Power Bomb carrying capacity increased by 1.

Let this gateway forever protect our sacred temple.
May you find enlightenment and peace.
 

Space Jump Thrusters: OFFLINE

1LT W. Smythe SQUAD LEADER

Starship: Hunter-Class Gunship
Vessel registered to Samus Aran. 
Your ship has been damaged. Auto-repair function initiated. You can return to your ship to recharge energy, reload weapons, and save progress in the game.
Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.

Security clearance approved. Door systems online.
Through vigilance and strength, we create peace.
 

This portal is active.
Walk into the portal to initiate return transit to Aether. 
Light Portals allow living beings to travel to Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used.

Ing Windchamber

Structural analysis complete.
Structure is part of a security system. Powerful beam emitters are tuned to the frequency needed to shatter the central containment chamber.
 

Scans indicate presence of a control system.
Interface method unknown. Control units not present in the visible spectrum or current timespace. 
 

5 Sky Temple Keys have been returned.
You must find 4 more.

Galactic Federation Marine Corps
Personal Log Entry, SPC F. Triplette
Data transferred to your Logbook for further review.
The sarge says those "Splinters" remind him of some killer bug he saw on another planet once. All I know is the things are fast and take a lot to drop. Pretty soon we'll have to go to bayonets. Everyone's low on ammo...even Brode, and he's the stingiest grunt I know.

Command Chamber

Object scan complete.
This is a Heavy Transport Crate.
Unit is currently locked in place. Control panel nearby; scan this to lower crate.
 

Elevator system online.
Access to Sanctuary Fortress granted. Step into the hologram to activate elevator.
 

Object scan complete.
This is a Heavy Galactic Federation Crate.
These storage units are durable. Only heavy weapons and explosives can damage them.
 

Object scan complete.
This is an armored security lock.
Lock armor disengaged. Unable to bypass lock security systems. Destroy lock to advance.
 

Luminoth Lore translated.
(The World Warped)
Data transferred to your Logbook for further review.
Amidst this turmoil, we discovered many disturbing anomalies. Spatial disturbances appeared across the land. Objects went into a state of dimensional flux, their atoms divided between Aether and...somewhere else. There was little time to ponder these strange happenings, for we had to deal with the devastation of our lands. 

The key of M-Dhe has been placed, its lock forever open. 
A future of peace and beauty awaits you.
 

Communication Area

Galactic Federation Marine Corps
Personal Log Entry, SPC M. Angseth
Data transferred to your Logbook for further review.
This is ridiculous. I can outshoot half the men here, and I'm stuck on monitor duty. I didn't join up to stare at a holoscreen! This wouldn't happen to Samus Aran... She'd be out there taking care of business, not pushing buttons and sending reports. 

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 


 
The Beam Ammo Expansion units increase the amount of Beam ammunition you can carry.

Samus's Notes:
Each Beam Ammo Expansion increases the amount of Beam ammunition you can carry by 50 units. 

You can reload your Beam Weapons at Ammo Stations. Your gunship has this capability as well.

Structural analysis complete.
This storage unit has been modified to transport radioactive material. Radscans indicate the presence of Phazon energy. Handle with caution.
 

Galactic Federation Marine Corps
Personal Log Entry: PFC E. Denys
Data transferred to your Logbook for further review.
I'm the only one left. Managed to get out of the hive, but when I got to the ship, everyone was gone...dead. I'm heading for that alien building we saw earlier. Maybe someone can help me there... Wait, something's moving down there. Hello...?  

Bioscan complete.
Galactic Federation trooper. Zero lifesigns.
Trooper's armor computer heavily damaged. Unable to recover Log entries.
 


 
The Darkburst is the Dark Charge Combo. This potent blast opens a rift to a dark dimension, pulling enemies to oblivion.
Samus's Notes:
Firing a Darkburst will cost you 5 Missiles and 30 Dark Ammo.

The Darkburst is a slow-moving blast. It is of limited effect against agile and rapid-moving enemies.

Shrine Access

Press and hold [IMAGE] to charge your Beam. Release to fire.

2 Sky Temple Keys have been returned.
You must find 7 more.


 
The Key of M-Dhe is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Phazon Pit

Luminoth Lore translated.
(Age of Anxiety)
Data transferred to your Logbook for further review.
In time, the roar of a wounded planet subsided. The air, though fouled, was breathable. Light made its way through the dark veil over our world. Slowly, we ventured out from the shelters of our homes to see what remained of our paradise. What little comfort we gained by surviving was soon shattered, for when we looked outward, all we saw was devastation. Half of the planet's energy had vanished from the Energy Controllers. Aether became violently unstable as a result. Of the stellar object which struck our home, there was no sign.

The key of J-Fme has been placed, its lock forever open. 
Aether's glory shall never die!
 




Power Bomb Generator: OFFLINE

Mechanism: Corrupted Sentreye
Darkling-possessed armed monitor system.
Used by the Ing to protect key areas. Can be stunned by most weapons; charged light energy will destroy target.
The Sentreyes were designed by the Luminoth to protect their camps on Dark Aether. The Ing learned how to possess them and turn them on their former masters. Many still remain throughout Dark Aether, now serving the Ing as they served the Luminoth before them. Most weapon types will stun the Sentreyes. Only charged light energy will destroy them.

Device: Bomb Slot
Powered system control unit.
Insert the Morph Ball into the slot, then detonate a Bomb. 


This will transfer energy from the slot to the device connected to it.
Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it.

Morphology: Dark Missile Trooper
Deceased GF soldier armed with Missile Launcher.
Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass. 
Bioscans indicate terminated lifesigns in this missile trooper, and the presence of an unknown biomass with parasitic tendencies. Though the missile trooper's armor has been compromised, the bulk of it remains intact. Missile weapon system remains online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.

LCDR T. Huxley MEDICAL OFFICER

Structural analysis complete.
This is a statue of X-Qar, the first Sentinel of Aether. It was X-Qar who discovered the world of Aether, and led her people to settle on its wondrous surface.
 

Unable to interface with door control system.
Cannot translate alien text.
To access door controls, you will need to update your translator files.
 

Unable to interface with door control system.
Cannot translate alien text.
To access door controls, you will need to update your translator files.
 

Ventilation system conversion complete.
Dispensing of pesticide has commenced.
Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.
 

Plain of Dark Worship

Object scan complete.
Biostructure has been compromised by burrowing predators. Tunnel leads to control area.
 

Object analysis complete.
Galactic Federation data terminal is inactive.
Memory core damaged. Unable to restore access. Seek individual Log entries in trooper armorsuit systems.
 

Morphology: Ingclaw
Toxin-spewing immobile darkling.
Target surrounded by impenetrable shell. Produces deadly vapor.
The Ingclaw secretes an incredibly durable shell over itself shortly after birth. From that moment on, it remains rooted in place. The creature feeds on the flotsam floating in the atmosphere of Dark Aether, and produces waste in the form of a toxic dark vapor.

Power restored to gate system.

Storage Cavern A

Structural analysis complete.
Wall section is structurally unsound.
Explosive damage may cause it to weaken.
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is powered by 5 energy pods nearby.

Destroy all 5 pods at once to remove the Blast Shield.
 

Scan complete.
System control unit is offline.
Scan nearby console to restore power to system. 
Scan nearby console to restore power to system. 

Press and hold [IMAGE] to lock onto a target.

Unable to interface with door control system.
Cannot translate alien text.
To access door controls, you will need to update your translator files.
 


 
The Power Beam is the default Arm Cannon. It has the best rate of fire.

Press [IMAGE] to select the Power Beam as your active weapon.

Samus's Notes:
The Power Beam can be used to open Blue Doors.

If you see your shots ricochet, cease fire. The Power Beam is not working against that target.

You can use the Power Beam to quickly clear an area of weak foes.

Comm system in shutdown mode.
Distress signal terminated.
Atmospheric conditions are blocking the signal.
 

Bioscan complete.
Luminoth subject expired 3.8 decacycles ago.
Target has numerous breaches in its armor; exposure to a toxic organic pathogen led to his demise.
 


 
The Morph Ball Bomb is the default weapon for the Morph Ball.

Press [IMAGE] when in Morph Ball mode to drop a Morph Ball Bomb. 


Samus's Notes:
The Morph Ball Bomb can be used to break cracked walls and activate certain devices.

If the Morph Ball is near a Morph Ball Bomb when it explodes, it will be popped a short distance into the air. This is called a Bomb Jump. 

When a Morph Ball Bomb explodes, it must be close to the enemy to hit.

The Morph Ball Bomb can destroy items made of Talloric Alloy.

Temple Assembly Site

Object scan complete.
Target is in a state of dimensional flux.
Unable to completely scan Spinner target. 50% of its component atoms are in another dimension, or on the surface of Aether.
 

Element: Phazon
Volatile ore with biomutagenic properties.
Origin point of Phazon unknown. First detection of element on planet Tallon IV. Used by Space Pirates to produce vast levels of energy.
Origin point of Phazon unknown. First detection of element on planet Tallon IV. Used by Space Pirates to produce vast levels of energy. Bioforms exposed to Phazon without proper shielding will eventually undergo radical mutation. 

Profane Path

Morphology: Dormant Ingclaw
Hibernating impervious darkling.
Target encased in impervious shell. Currently in hibernetic stasis.
Ingclaws occasionally enter a strange torpor, brought on by constant exposure to the atmosphere of Dark Aether. While in this dream state, the creature does not feed or expel its deadly vapor. Fortunately, its indestructible shell protects it from predators.

Object scan complete.
Luminoth Lore Projector is offline.
Power cannot be restored to unit.
 

Drop a Bomb and let it explode beneath you to ''jump.''

Engineering Status Log
D. Senge, reporting.
I've installed one of the ship's reserve power cells here. It's holding so far, but too much activity could knock it offline. I hope we don't come to that.
 

Energy Tank acquired! 
Maximum energy capacity increased by 100.

Morphology: Darkling Tentacle
Dimension-warping Ing tendril.
Darkling will open warps and attempt to grapple enemy targets. Dislikes bright light.
Some darklings can open dimensional portals at will. They use this ability to hunt for unwary prey, reaching out to snatch them with their tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are resilient; pure light energy can disrupt them. Nothing can destroy them.

Path of Eyes


 
The Key of C-Rch is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

The Scan Visor is useful in gathering information.

Xenotech: Nullified Beacon
Protective field of light energy deactivated.
Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy.
Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents.

Security panel online. Gate control system restored.
Moving gate to open position.
 


Object scan complete.
Statue's motivator unit is functional, but requires power to operate. The Power Beam can't energize the statue. Seek an alternate energy source.
 

Control system online.
Industrial winch engaged.
 


 
This Dark Temple Key is one of three needed to open the Dark Temple of Torvus.

Samus's Notes:
You must collect all three keys to gain access to Torvus's Dark Temple.

Teleport canceled.

Bioscan complete.
Durable plantform adapted to low-light environment.
The presence of a plant container suggests that it was placed here for decoration, possibly by local sentients.
 

Unable to scan targets.
Local interference blocking Scan Visor.
Recommend scanning objects from close range to counter the interference.
 

This rift portal is inactive.
The portal field can be energized with light energy. Walk into an energized portal to transport to Aether.
 

Transport to Sanctuary Fortress

Industrial Site


 
The Key of J-Stl is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.


 
The Annihilator Beam fires streams of light and dark energy. This Beam can seek single or multiple enemy targets.

Press [IMAGE] to select the Annihilator Beam as your active weapon.
  
Samus's Notes:
When out of Light and Dark Ammo, you can charge the Annihilator Beam to fire a normal shot.

The Annihilator Beam has a high-powered sonic aspect when fired, which can be used to manipulate sonic-powered devices.

Annihilator Beam shots are very effective against both light and dark enemies.

Charge the Annihilator Beam to fire a Disruptor blast. 

The Disruptor costs 5 Dark Ammo and 5 Light Ammo to fire.

Transport to Agon Wastes

Object scan complete.
This is a GF Combat Crane.
Portable lifting system used by troops to assemble temporary battle structures. Powerful winch system lifts and moves objects quickly.
 

Abandoned Base

Object analysis complete.
Locking unit is part of a safety system.
Release unit by energizing nearby Bomb Slot. When all four locking units are released, the transport will be clear to energize and move.
 

Object scan complete.
This is a Heavy Transport Crate.
Unit cannot be destroyed. Connection to winch system failing; cable strength is at critical.
 

Terminated bioform scan complete.
Codex genome match: Standard Human
Cause of death: excessive blunt trauma to numerous critical points. Bioscan results indicate that there were at least thirty individual attackers involved in this trooper's demise.
 

Starship: Hunter-Class Gunship
Damaged vessel under repairs.
Auto-repair function initiated. Repairs in progress. Completion level at 57% and rising.
 


 
This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive.

Samus's Notes:
You must collect all three keys to gain access to the Ing Hive's Dark Temple.

Morphology: Splinter
Predatory insectoid hunter.
Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. 
When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.

The elevator will move when you enter the hologram.


 
The Dark Suit protects against the toxic atmosphere of Dark Aether.

Samus's Notes:
This modification increases your defensive shielding.

While the Dark Suit can resist the caustic effects of Dark Aether's environment, dark energy attacks will still cause damage.

PFC L. Brouda TROOPER
PFC M. Veroni TROOPER
PFC I. Crany TROOPER

Sunburst acquired!
This powerful attack uses 5 Missiles! Using the Light Beam, press and hold [IMAGE] to charge, then press [IMAGE] to fire.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Bioscan complete.
Target has been dead for 1.5 decacycles.
Subject was an elderly Luminoth. Approximate age is 4.2 centicycles. Advanced age did not keep him from defending this site or engaging in combat, however.
 

Galactic Federation Marine Corps
Personal Log Entry, GSGT C. Benet
Data transferred to your Logbook for further review.
There's something wrong with the lock systems in this section. They've failed twice, locking us out until someone came along to let us in. If it happens again while we're playing ''bait'' for those things...well, at least we'll go out fighting, instead of hiding in the control area.

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. A Power Bomb may damage it.
 

GFMC Compound

Unable to interface with door control system.
Cannot translate alien text.
To access door controls, you will need to update your translator files.
 

War Ritual Grounds


 
The Missile Expansion units increase the amount of Missiles you can carry.

Samus's Notes:
Each Missile Expansion increases the number of Missiles you can carry by 5 units. 
You can reload your Missile Launcher at Ammo Stations. Your gunship has this capability as well.

Meeting Grounds

Morphology: Dark Samus
Supercharged with Phazon energy.
Target's Phazon energy weaponry and defense systems are at full power. Phazon exposure has rendered Dark Samus invisible to your Dark Visor.
Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body; too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields; doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level. 

Security clearance approved. Door systems online.
Through vigilance and strength, we create peace.
 

Power Bomb Ammunition
Resupplies Power Bomb with 1 round of Ammo.
 

Bioscan complete.
Target has been dead for less than a cycle.
Target has been drained of all bioenergy by a Metroid. Target's weapon systems are empty; it didn't go peacefully.
 

Dark Beam Ammunition-10
Resupplies Dark Beam with 10 rounds of Ammo.
 

7 Sky Temple Keys have been returned.
You must find 2 more.

Power restored to Kinetic Orb Cannon.
Unit locked in current firing position. Autofire feature enabled. 
 

Use [IMAGE] and tap [IMAGE] to Dash while locked on.

Beyond this door, the path to Sanctuary Cliffs lies.
Once a place of peaceful residence, now a fortress for those who make war. May it find tranquility once more.
 

Object scan complete.
Analysis indicates a viable attach point for the Grapple Beam. 
Grapple Beam module missing. Unable to attach to grapple point at this time.
 

Winch system malfunction.
Control system is not responding.
Unable to return container with winch system. 
 

Galactic Federation Marine Corps
Personal Log Entry: CAPT A. Exeter
Data transferred to your Logbook for further review.
I'm beginning to think it was a real bad idea going down there. Reevs is right, that hive is just one of many. It's stupid to stir a hornet's nest, especially if you plan on sleeping under it.


 
This Dark Temple Key is one of three needed to open the Dark Temple of Agon.

Samus's Notes:
You must collect all three keys to gain access to Agon's Dark Temple.


 
The Missile Launcher adds ballistic weapon capability to the Arm Cannon.

Press [IMAGE] to fire the Missile Launcher. Press [IMAGE] to return to Beam mode.

Samus's Notes:
Missiles fired with a lock-on will seek their targets.

Missiles can destroy objects made of Brinstone.

There are Charge Combo enhancements scattered throughout the environment. They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts.

Each Missile Expansion you find will increase the number of Missiles you can carry by 5.

Scan complete.
Unknown dimensional anomaly.
Anomaly seems to be a dimensional rift. Target destination unknown. 
 

Unable to scan target.
Local interference blocking Scan Visor.
Recommend scanning object from close range to counter the interference.
 

Starship: G.F.S. Tyr
Anhur-class patrol ship.
Used to transport Galactic Federation Marines. Vessel has sustained heavy combat damage. 
The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.

Hear the words of A-Kul, that you may find a key lost to our cause.
Mighty J-Fme.
In the last, what did you see? Was it one of our gates closing, sealing the scorched land from our holy ground?
Mighty J-Fme.
In the last, what did you see? Was it one of our gates closing, sealing the scorched land from our holy ground?

Structural analysis complete.
This is a statue of V-Mos, the third Sentinel of Aether. She died giving birth to her son U-Mos, who, in time, became the fifth Sentinel of Aether.
 

SGT E. Monz 1ST TROOPER
SPC B. Reevs SCIENCE
SPC F. Triplette GUNNER

Casualty report, sector A.
3 troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.
 


 
The Dark Bomb combines the power of the Dark Beam with that of the Power Bomb.

When in Morph Ball mode, press [IMAGE] to select the Dark Beam, then press [IMAGE] to drop a Dark Bomb. 

Samus's Notes:
Dark Bombs release a field of dark matter tendrils when they detonate. These tendrils can entangle and hinder enemies.

Dark Bombs are not effective against Denzium.

Sky Temple Key
One of nine needed to open the Sky Temple.
 

All Sky Temple Keys have been returned.
You can now enter the Sky Temple.

Transmission failed due to atmospheric interference.

Morphology: Bladepod
Living storage units of the Ing Horde.
These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection.
These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection, as they have no way of fending off enemies. Damage from all weapons will harm them, but light-based weapons are superior.

Luminoth Lore translated.
(The Sky Temple)
Data transferred to your Logbook for further review.
We learned that the ruler of the Ing dwelled in a place dubbed the ''Sky Temple'' by our forces. This place held the planetary energy of Dark Aether as well. It was heavily guarded, and entry was barred by a great gate requiring ten keys to unlock. These keys were hidden throughout Dark Aether by the Ing. A mission was planned, one that would find the hidden keys and recover our missing energy from the Sky Temple.

Communication system offline.
Analysis indicates wiring damage in three crucial areas. Local hostiles are likely source of damage. Unable to repair system.
 

Morphology: Dark Pirate Commando
Darkling-possessed elite Space Pirate.
Increased combat ability due to symbiotic presence. Able to phase out of local timespace.
The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.

Bioscan complete.
Unknown bioform. Zero lifesigns.
Evidence suggests target was caught in a power cell explosion. Cellular breakdown from radiation exposure present in 72% of target's biomass.
 

Galactic Federation Marine Corps
Personal Log Entry, PFC M. Veroni
Data transferred to your Logbook for further review.
I think Haley's losing it. He talks to himself all the time, and he won't sleep. He almost shot me on watch the other night. I think he thought I was one of those things. I talked to the doc about taking him off the line, and he told me we need all the help we can get. That's true, but if he goes berserk and kills a bunch of us, that won't be very helpful.

Hear the words of A-Kul, that you may find a key lost to our cause.
Loyal S-Jrs.
He no longer breathes, looking down at the great bridge of a holy fortress.
Loyal S-Jrs.
He no longer breathes, looking down at the great bridge of a holy fortress.

Teleport system active.
Step into hologram to initiate teleport.

Windchamber Tunnel

Scan complete.
System control unit is offline.
Unit is incapable of receiving power. Unable to restore control functions.
Unit is incapable of receiving power. Unable to restore control functions.

Morphology: War Wasp Hive
Organic domicile for insect predators.
Destroying this structure will eliminate War Wasps inside. Explosive weapons can damage it.
War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.

Xenotech: Luminoth Light Beacon
Generates protective field when energized.
Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time.
Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time. The Beacons were created when the Luminoth ran short of Light Crystals during the war. While simpler to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for the Luminoth warriors.

Transport to Torvus Bog


 
The Echo Visor uses sound to detect unseen objects and enemies. 

Press [IMAGE] to select the Echo Visor.


Samus's Notes:
The Echo Visor can reveal invisible items, areas, and enemies.
Use the Echo Visor to interact with sonic-based security systems.

This Visor was designed to work with a sonic-based Luminoth weapon system.

Hear the words of A-Kul, that you may find a key lost to our cause.
Steadfast D-Isl.
Who shall disturb you among the trees of holy ground?
Steadfast D-Isl.
Who shall disturb you among the trees of holy ground?

Xenotech: Energized Beacon
Generates enhanced field of light energy.
Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field.
Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.

Service Access


Morph Ball Bomb Module: OFFLINE

Structural analysis complete.
This is a statue of J-Gnk, the fourth Sentinel of Aether. J-Gnk was Sentinel when the Ing brought war to Aether. He died in battle while defending the Great Temple.
 

Some objects can be destroyed by Bombs.

CAPT A. Exeter COMMANDING OFFICER


 
The Charge Combos allow you to fire the Missile Launcher and Arm Cannon together. 

The combined attacks are stronger than normal blasts.

The Arm Cannon must be charged to use a Charge Combo.

When your Arm Cannon is charged, press [IMAGE] to fire the Charge Combo.

Samus's Notes:
Charge Combos fire one blast at a time. Each shot uses a number of Missiles.

Some Beams use Ammo. When you use their Charge Combo, you will lose both Ammo and Missiles.

Terminated bioform scan complete.
Codex genome match: Splinter
Targets were terminated by a variety of trooper weapons. Unknown biochemical residue present on several exoskeletons. Further research recommended.
 

Portal control system online.
Portal generation initiated. Walk into the portal to transport to Aether. 
 

Hear the words of A-Kul, that you may find a key lost to our cause.
Noble J-Stl.
Lost his soul before a fortress in the scorched land.
Noble J-Stl.
Lost his soul before a fortress in the scorched land.

Vehicle: Luminoth Supply Transport
Unit designed to ferry troops and supplies.
Unarmed unit composed of durable alloys. Left behind by the Luminoth.
This transport is one of few devices constructed on Dark Aether by the Luminoth. The fact that it is still functional, despite numerous assaults by the Ing, is a testament to the skill of the Luminoth engineers who built it. When energized for movement, it generates a Safe Zone to protect its occupants and cargo.

Morphology: Sandbats
Small airborne predator pack.
Contact with targets can cause minor damage. Targets travel in flying swarms. 
Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.

Morphology: Dark Samus
Unstable Phazon energy form.
Target can generate shield immune to all forms of attack except Phazon energy. 

Draw in expelled Phazon for use as a weapon.
Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one - blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.

Hear the words of A-Kul, that you may find a key lost to our cause.
Brave S-Dly.
Beside the marsh of a raining land she laid her body forever.
Brave S-Dly.
Beside the marsh of a raining land she laid her body forever.

Hive Transport Area

Let this gateway forever protect our sacred temple.
May you find enlightenment and peace.
 


 
The Key of G-Sch is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Base Access

Torvus Transport Access

Lake Access

Luminoth Datapac translated.
(M-Dhe's Testament)
Data transferred to your Logbook for further review.
That last hit breached my armor. The poison spreads. Though I have found the key, it is too late for me. Soon my light will fail. They know I am here. They will come to this site to plunder the key. My last stand shall be at the edge of the temple grounds. I only hope I have the strength to fight when they arrive.

Press and hold [IMAGE] to draw in pickups.

Tap [IMAGE] to jump.

Press [IMAGE] to switch to the Scan Visor.

Temple Transport C

Security breach, multiple areas. All units to full alert.
Command and Control center compromised. Repel invading hostiles at all costs. All units cleared to engage. 
 

Terminated bioform scan complete.
Codex genome match: Standard Human
Cause of death difficult to determine. Digestive fluid present within armor; subject is being broken down into simpler matter for consumption by local predators.
 

Xenotech: Energized Crystal
Generates enhanced field of light energy.
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field.
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.

Agon Transport Access

Object scan complete.
Statue houses a power grid, motivator unit, and an energy-projection array. 

All systems are offline, due to age or structural damage.
 

Bioscan complete.
Luminoth subject expired 1.12 centicycles ago.
Target Luminoth shares DNA code with other dead Luminoth in area. She is the daughter of that Luminoth. Scans indicate she died from exposure to Ingstorm particles.
 

Elevator system online.
Access to Torvus Bog granted. Step into the hologram to activate elevator.
 

Sometimes you'll need to look around to find targets.

Lock armor disengaged. 
Destroy locks to activate the gate.
Gate will remain open once activated.
 

Mechanism: Mk VI Gate
Armored defense system.
This gate is used with armored security locks. The locks must be neutralized for the gate to operate. The gate is durable, resistant to all but the most potent explosives.
This gate is used with armored security locks, which must be neutralized to operate the gate. Gate is resistant to all but the most potent explosives.

Object analysis complete.
This is a statue of a Luminoth warrior.
Age and combat have caused structural damage to the statue, but it is not in danger of falling apart anytime soon.
 

Object scan complete.
This is a Secure Galactic Federation Crate.
These crates are made of the strongest metals in the cosmos. They cannot be destroyed.
 

Sky Temple Key acquired!
This is one of nine keys needed to open the Sky Temple.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Light Beam Ammunition-5
Resupplies Light Beam with 5 rounds of Ammo.
 

Use the Beam to open doors.

Missile Expansion acquired! 
Maximum Missile-carrying capacity increased by 5.

Power restored to Kinetic Orb Cannon.
Unit locked in current firing position. Autofire feature enabled. 
 

Xenotech: Super Crystal
Crystal's energy draws Ings into destructive field.
When charged with light and dark energy at once, the Crystal becomes a beacon to Ing. They are compelled to approach it, despite the deadly field of energy it emits.
When charged with light and dark energy at once, the Crystal becomes a beacon to Ing. They are compelled to approach it, despite the deadly field of energy it emits.

Object scan complete.
This is a Space Pirate Crate.
Space Pirates, strangely, dislike theft. The only way into their crates is through the use of force.
 

Structural analysis complete.
Block contains Denzium. The local creatures have weakened it, along with time and erosion.
 

Defiled Shrine

Bioscan complete.
Target has been dead for 8 cycles.
Trace amounts of unknown chemical present in target. It has an effect similar to mummification on dead biomatter. Further analysis required to determine chemical's effect on living biomatter.
 

Xenotech: Kinetic Orb Cannon
Fires small, spherical objects at high speeds. 
Scan interface panel to bring the Cannon online, then enter the hologram to fire.
The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times.

Unable to activate Luminoth Lore Projector.
Proper Translator Module needed for access.
 

You have downloaded the map for this area.
Press [IMAGE] to access the map. When you're finished, press [IMAGE] again to resume play.

Sacred Path

PFC O. Grippe TECH
PFC X. Dominguez MEDIC
PFC G. Haley TROOPER

Sacred Bridge

Galactic Federation Marine Corps
Personal Log Entry, PFC G. Haley
Data transferred to your Logbook for further review.
I hear.
Them.
Everywhere. They're coming. 
Can't sleep. Ever.
They'll eat me. 
Eat.

Gate system malfunction. Unit is offline.
Gate will not move from current position.
 

Bioscan complete.
Luminoth subject expired 1.12 centicycles ago.
Target Luminoth shares DNA code with other dead Luminoth in area. He is the father of that Luminoth. Scans indicate they died within moments of one another, most likely from exposure to Ingstorm particles.
 

Mechanism: Mk VII Defense Gate
Durable Federation barrier.
An Interface Module is used to operate this gate. Scan the Interface Module nearby to activate the gate system. 
An Interface Module is used to operate this gate. Scan the Interface Module nearby to activate the gate system. 

Lock armor disengaged. 
Destroy locks to activate the gate.
Gate will remain open once activated.
 

Object scan complete.
This is a Galactic Federation Crate.
These storage units are known for their complex lock systems; destroy them to discover their contents.
 

Galactic Federation Marine Corps
Personal Log Entry, SPC B. Reevs
Data transferred to your Logbook for further review.
I don't like this plan. This hive is a small portion of a larger network. There may be dozens of hive systems like this across the planet, and they may all be linked. Destroying this one may buy us time, but it may also provoke the other hives into attacking.

Security panel offline. Unable to access gate controls.
Restore power to this system to operate it.
 


 
The Sunburst is the Light Charge Combo. It can damage targets in a wide area as it flies to its target.
Samus's Notes:
Each Sunburst shot requires 5 Missiles and 30 Light Ammo.

Sunburst is a slow-moving blast. It is limited against speedy and agile targets.

The Sunburst can set enemy targets and objects on fire.

Morphology: Dark Splinter
Darkling-possessed insectoid predator.
The alien symbiote within the Splinter augments its strength and durability. Threat level raised.
Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.

Object analysis complete.
Target is a System Control Ring.
Manipulate this ring to be in sync with the other rings to activate unit's control interface. Target that interface to activate attached devices.
 

Hive Access Tunnel


 
This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive.

Samus's Notes:
You must collect all three keys to gain access to the Ing Hive's Dark Temple.

Terminated bioform scan complete.
Codex genome match: Standard Human
Source of fatal wounds: Galactic Federation assault weapon. Trooper was, in all likelihood, killed by friendly fire. Whether it was an accident or not remains to be seen.
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.
 

Press [IMAGE] or [IMAGE] to return to the Combat Visor.


 
This Dark Temple Key is one of three needed to open the Dark Temple of Torvus.

Samus's Notes:
You must collect all three keys to gain access to Torvus's Dark Temple.



The key of A-Kul has been placed, its lock forever open. 
May the Light of Aether shine upon our enemies forever!
 

Terminated bioform scan complete.
Codex genome match: Splinter
Bioscan indicates creature was hit by an unusual amount of weapon fire; more than necessary to kill it. Marines are not prone to such overkill. 
 


 
The Key of S-Dly is one of nine needed to open the Sky Temple.

Samus's Notes:
You must collect all nine keys to gain access to the Sky Temple.

Phazon Grounds

Hall of Honored Dead

Dynamo Chamber

Controller Transport

Temple Transport B

Dark Beam Ammunition-30
Resupplies Dark Beam with 30 rounds of Ammo.
 

Morphology: Destroyed Splinter Cocoon
Compromised hibernation structure.
This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.
This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.

Ultra Energy Unit
Replenishes 100 units of energy.
 

I thank you for restoring energy to the Temple of Agon. 
Your valor honors the Luminoth...those who have passed, and those who remain...here, under my protection as they sleep in deep stasis.
Be on guard, for the Ing do not suffer defeat lightly. They will surely seek revenge for your actions.
With the energy lost from the desert region, they will increase their efforts in other lands.
I have detected unusual amounts of Ing activity in the Torvus sector. The enemy is on the move.
The swamplands of Torvus are treacherous, and can hinder you considerably. Bear this in mind as you move through the bog.
Seek the Temple of Torvus. More knowledge awaits you there.
May the Light of Aether serve you well!

Transport C Access

The temple in Agon's dark shadow holds what you seek.
Return the missing energy, before Agon is lost forever to the Ing.
 

Light Beam Ammunition-10
Resupplies Light Beam with 10 rounds of Ammo.
 

While locked on, use [IMAGE] to Strafe around enemies.

Sanctum Access

Missile Ammunition-5
Resupplies Missile Launcher with 5 rounds of Ammo.
 

Unknown Technology

Save Station
Step into these stations to save your game and fully restore your energy.
 

Morphology: Emperor Ing Eye
Unstable Ing biomass.
Central eye is protected by a potent barrier shield. Shield does not provide complete coverage, however.
The Emperor Ing has exposed its main eye, from which it can fire powerful energy beams. It is protected by a barrier shield, although not completely. The eye can be locked onto, but only direct shots will get past the shield.

Temple Transport A

Game has been saved.
Energy fully replenished.

Unable to interface with door control system.
Cannot translate alien text.
To access door controls, you will need to update your translator files.
 

Bioscan complete.
Target has been dead for 8.1 cycles.
Target's size and muscle mass suggests heavy combat training. It's likely that it was a warrior of some kind. The lack of gear, armor, or weapons is curious. Perhaps they were taken by others of its kind?
 

Dark Beam Ammunition-5
Resupplies Dark Beam with 5 rounds of Ammo.
 

Elevator platform active.

Light Suit acquired!
You can now ride along beams of light.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Medium Energy Unit
Replenishes 30 units of energy.
 

Sanctum

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Missile Ammunition-10
Resupplies Missile Launcher with 10 rounds of Ammo.
 

Bioscan complete.
Target has been dead for 8.1 cycles.
Despite the presence of local animals, target corpse has not been disturbed. Scans suggest the presence of a toxic biochemical within the target. This may explain the lack of carrion feeding.
 

Object analysis complete.
This is the core of the final Dark Energy Collector.
The last collection of planetary energy lies within the core. When you place it within the Energy Transfer Module for return to Aether, this world will become heavily unstable.
 

Light Beam Ammunition-30
Resupplies Light Beam with 30 rounds of Ammo.
 

Morphology: Nightbarb
Flying airborne hunters native to Dark Aether.
Targets are small but travel in large numbers for safety. Avoid contact.
Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.

Large Energy Unit
Replenishes 50 units of energy.
 

Missile Expansion
Increases the number of Missiles you can carry by 5.
 

Light Suit

System: Wall Jump Surface
Area designed to work with Screw Attack.
Perform Screw Attacks while facing and touching this wall to do a Wall Jump.
This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching wall to do a Wall Jump. 

Mechanism: "Harmony" Class Drone
Rogue maintenance unit.
Roving mechanoid with energy-based attacks. Avoid direct contact.
The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world.

Game was not saved.
Energy fully replenished.

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Structural analysis complete.
Section has taken heavy damage. Talloric Alloy within section has fractured, leaving area unstable.
 

Door system access denied.
Unable to bypass security codes. Seek an alternate exit.
 

Scan complete. 
This is a powered door system.
Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.
 

Small Energy Unit
Replenishes 10 units of energy.
 

Main Energy Controller

Sky Temple Energy Controller

Morphology: Inglet
Worker drone of the Ing Horde.
Wall-crawling, morphing bioform. Strongly dislikes bright light.
Inglets perform the menial labor of the Horde, but can be pressed into a combat role if there is need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with all Ings, they dislike bright light, and will avoid it if possible.

Morphology: Luminoth (U-Mos)
Indigenous sentient species of planet Aether.
Subject is U-Mos, a Sentinel of the Luminoth, guardian of his species and this sacred temple.
Subject is U-Mos, a Sentinel of the Luminoth. Scans indicate numerous beneficial abilities, including heightened reflexes, durability, psionics, and flight. Ability to generate and manipulate energy on par with that of the Chozo. Dating scans suggest an age of 2.15 centicycles. Only known active member of the species; remaining Luminoth locked in protective stasis until crisis is resolved. 

Object analysis complete. 
This is a storage device.
Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.
 

Object scan complete.
Statue's motivator unit has burned out. 
It will remain at its current position.
 

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Morphology: Mutated Emperor Ing
Altered ruler of the Ing Horde.
Further Phazon mutation of the Emperor Ing has occurred. The creature seems to only take damage when its heart is Light or Dark. Find a way to change the heart to one of these colors.
Further exposure to Phazon has mutated the Emperor Ing. It is now capable of shielding its vulnerable areas with energy barriers. Beams of opposite polarity can damage these barriers, however. Heavy damage to the barriers will cause them to drop, exposing the creature's weak spots. Target the weak spots to immobilize and damage the enemy.

Energy fully replenished.

Morphology: Emperor Ing Chrysalis
Regenerating Ing ruler.
Target's regen-shell is magnetically charged. Eleven weak points have been detected; target them with concussive blasts to shatter the regen-shell.
The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak points on the magnetically charged shell; Spider Ball travel is possible on the shell surface. Damage the weak spots with explosives to crack the shell and expose the enemy within.

Object analysis complete.
Surface designed to work with an advanced movement system.
Without this system, the surface is inaccessible.
 

Do not be afraid. I am U-Mos, Sentinel of the Luminoth. Please listen, and hear of our world's peril.
Long ago, a cosmic object fell to our planet, Aether, exploding with great force. A rift was torn in time and space, and a strange power flowed over the world.
Where once there was one Aether, there were now two. One of light...and one of shadow, each existing in its own dimension.
It was the end of peace on Aether, for a new race was born that day on the dark world...one filled with hate and terrible power. They are the Ing.
The Ing are creatures of shadow and darkness, knowing nothing of peace or mercy.
For decades, we stood against them...yet we now lie on the verge of defeat.
When Dark Aether was born, our planetary energy was divided. Half for our world, and half for theirs.
Should one world gain control of this energy, the other will perish.
Before you arrived, the Ing had stolen a device from us...one that collects planetary energy. With it, they have weakened our planet to the verge of collapse.
But fortune smiled upon us this day, for the Energy Transfer Module...is now bonded to you.
With it, you can help us...help us restore our world.
You're our only hope, Samus.
Should we fall, the Ing will look to the stars for new planets to ravage and conquer. Your species could be their next victims.
The Ing have taken our energy to three temples on Dark Aether. Find these temples, and transfer the energy from them to our own.
I have updated your map system with the location of another temple. There is knowledge there that can help you on your way.
I have also updated your Translator Module. You can now access devices and doors coded with Violet holograms. Many lands are now open to you.
Prepare well for your journey. The Ing now know you possess the Energy Transfer Module. They will try to recover it at all costs. 
Return to me once you have restored the energy to a temple. I will aid you as I can.
May the Light of Aether shine upon you!

Structural analysis complete.
Active power system cables. Energy flow from prime generator to auxiliary system detected.
 

Pathway to Agon
Beyond, the pathway to Agon Sector lies. 
 

Planetary condition critical! Escape at once!

Object analysis complete.
This is a regional Energy Controller.
Unit regulates planetary energy in this sector, and is linked to a global energy network.
Energy Controllers were built by the Luminoth to regulate Aether's planetary energy. Several wonders are powered by the Energy Controllers, including a weather control grid and a teleportation system. When Dark Aether was born, it too had Energy Controllers, all linked to that world's planetary energy.

Morphology: Emperor Ing Body
Ruler of the Ing Horde.
Target is drawing energy from the unstable Energy Controller. Eliminating target's connection to the energy may be an effective strategy. 
Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently, this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller. 

Unable to scan object.
Unknown energy field is scrambling the scan wave. 
Field is localized, and holding at a steady level. Further investigation advised.
 

Unable to interface with door control system.
Cannot translate alien text.
To access door controls, you will need to update your translator files.
 

Initial analysis complete.
Chamber holds a collection of several types of energy. Notable types include solar, bio, and geothermal energy. Unable to measure exact power levels with current scan equipment. 
 

[IMAGE]

Object scan complete.
Units identified as hibernetic stasis chambers.
Lifesigns of hibernating bioforms within the chambers are steady. Chambers are made of a number of exotic metals; it would be quite difficult to breach them with conventional weapons.
 

Object analysis complete.
The door is blocked.
A telekinetic barrier is present; its mental signature is similar to that of the Luminoth.
 

The temple of Dark Torvus holds more of our precious energy.
Return it to us and restore life and order to the Torvus Bog.
 

Object scan complete.
Luminoth Lore Projector is offline.
Power cannot be restored to unit.
 

Temple Sanctuary

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Object scan complete.
Statue's motivator unit is functional, but requires power to operate. The Power Beam can't energize the statue. Seek an alternate energy source.
 

Teleport canceled.

Mechanical analysis complete.
Device is part of a compromised security system. Only basic door systems remain online.
 

Mechanism: Lightflyer
Light-generating flyer.
Target mechanoid is quite durable. It can fire bursts of energy in combat. 
The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target. 

System Alert. Unknown item acquired.
Alien technology has bonded to armor systems.
Threat scan complete. No negative impact on suit performance.

Pathway to Torvus
Beyond, the pathway to Torvus Sector lies.
 

Pathway to Sanctuary
Beyond, the pathway to Sanctuary Sector lies.
 

Power Bomb Ammunition
Resupplies Power Bomb with 1 round of Ammo.
 

Luminoth Lore translated.
(Origins)
Data transferred to your Logbook for further review.
It is told that the Luminoth were not born of Aether, but of the stars. In the early days, we roamed the greatness of the void, bathing in the glorious light of a thousand stars. We met a vast number of enlightened minds...the N'kren, the Ylla, and the Chozo among them. Each of them, we found, had claimed a homeworld and formed a deep bond with it. In time, we decided to do the same.

Dark Beam Ammunition-10
Resupplies Dark Beam with 10 rounds of Ammo.
 

Use [IMAGE] and tap [IMAGE] to Dash while locked on.

The Temple of Torvus glows with energy once more. Only one temple remains without the Light of Aether.
You must travel to our fortress, high in the cliffs.
The last temple lies in the fortress. Seek knowledge there before invading the Ing Hive.
Be cautious in the fortress. This place was once guarded by machines of our creation, but now they are corrupted slaves of the Ing. They will not see you as a friend. 
Our goal draws ever closer. Let the Light of Aether be your guide.

Structural analysis complete.
Luminoth Energy Control System online and active. Power flow at full and holding steady. Broadcast power system transmitting to all regions. Light-based teleportation system online.
 

The Light of Aether shines from all three temples once more. 
And yet, Dark Aether remains. One Energy Controller still shines in the darkness, sustaining the world. 
The Sky Temple, dark shadow of this hallowed place, holds the final Energy Controller. The greatest and most powerful beast of the Ing keeps guard over what you seek. 
The nine keys to the Sky Temple have been hidden in each land of the dark world. Finding them will be perilous, but...
...I offer you this blessed suit of armor, energized by the Light of Aether itself. Its power will help you reach these final keys.
May it serve you well in the darkness!

Morphology: Emperor Ing Head
Ruler of the Ing Horde.
Target will form numerous tentacles to defend itself. Eliminate them to weaken its defenses.
Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and a weapon. Destroy the tentacles it generates to weaken the creature and its defenses.

Teleport system active.
Step into hologram to initiate teleport.

Morphology: Dark Alpha Splinter
Alpha male of a darkling war pack.
Gigantic predator with symbiote-enhanced strength, speed, and armor.
Splinter alpha males are the first to be targeted for darkling possession. Dark Alpha Splinters grow in strength and durability, making them an even greater threat than normal. 

You have weakened the enemy forces in Torvus. The Ing now fear and loathe your name.
Do not relent. Press on! Show the darklings in Sanctuary no quarter!
 

Morphology: Sandbats
Small airborne predator pack.
Contact with targets can cause minor damage. Targets travel in flying swarms. 
Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.

Morphology: Alpha Splinter
Alpha male of a war pack.
Gigantic predator. Very swift and strong, it uses ramming attacks to defeat its foes. 
Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings. 

Unable to interface with door control system.
Cannot translate alien text.
To access door controls, you will need to update your translator files.
 

Temple Transport C

Transport B Access

Light Beam Ammunition-5
Resupplies Light Beam with 5 rounds of Ammo.
 

Missile Expansion acquired! 
Maximum Missile-carrying capacity increased by 5.

Sky Temple
Sky Temple
Sky Temple
Sky
Temple

Unable to activate Luminoth Lore Projector.
Proper Translator Module needed for access.
 

Object analysis complete.
Save Station is offline.
Power overload has decomissioned this unit. Seek another Save Station.
 

Transport A Access

Morphology: Ingworm Cache
Living storage units of the Ing Horde.
The Ingworms wrap their bodies around useful items to protect them. They are defenseless.
The Ingworms wrap their bodies around useful items to protect them. They are defenseless. They are not terribly durable and have no form of attack, hence their assignment as storage bearers by the Horde.

The last stronghold of the Ing remains. Seek its nine keys to gain entry.
Once you reach the Sky Temple, let nothing stay your hand!
 

Morphology: Dark Splinter
Darkling-possessed insectoid predator.
The alien symbiote within the Splinter augments its strength and durability. Threat level raised.
Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.

Great Temple
Great Temple
Great Temple
Great
Temple

Morphology: Lightbringer
Light-generating forager.
Creature generates Safe Zone while living. Immune to most forms of attack.
Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire; only a burst of matter-antimatter can destroy them.

This portal is active.
Walk into portal to transport to Dark Aether. Extreme caution recommended once transit is complete.
Dark Portals allow living beings to travel to Dark Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used.

Structural analysis complete.
A lode of secondary Denzium runs through this wall. Structural integrity is critical due to recent drilling. 
 

System alert!
Suit systems unable to block local biohazard.

Morphology: Dark Pirate Trooper
Darkling-possessed Space Pirate.
Enhanced strength and stamina gained from addition of symbiote. Dislikes bright light.
Pirate troopers, already trained to follow orders without question, were perfect candidates for Ing possession. Darklings moved to take every trooper they could, expanding the army of the Horde considerably. Space Pirate technology struck a chord with the Ing, who now hunt actively for gadgetry of any kind - especially weapon systems.

Glowing Safe Zones protect you from Dark Aether's atmosphere.

Ing Cache 2

Transport to Sanctuary Fortress

Dark Beam Ammunition-30
Resupplies Dark Beam with 30 rounds of Ammo.
 

Ultra Energy Unit
Replenishes 100 units of energy.
 

Storage C

Dark Agon Energy Controller

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Sonic Boom

Morphology: War Wasp
Cunning aerial hunter.
Airborne insect equipped with a venomous stinger capable of shearing steel. Target can fire blasts of energy at foes.
The War Wasp rarely strays far from its hive unless it is pursuing an immediate threat. It attacks with no regard for its own survival, dive-bombing its enemy with stinger extended. Fast-working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire bursts of potent energy.

Hall of Stairs

Light Beam Ammunition-10
Resupplies Light Beam with 10 rounds of Ammo.
 

The first of our greatest champion's weapons has been found...by the Ing.
Find the Dark Beam. Avenge this blasphemy!
 

Command authorized.
Gamma power storage racks configured to desired position.
 

Beam Ammo Expansion
Increases the amount of Light and Dark Ammo you can carry.
 

Morphology: Lumite
Photosynthetic flying insectoid.
Relatively harmless in shadows, powerful and invisible in the light. 
The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.

Transdimensional activity detected.

Space Pirate encrypted data decoded.
(Shadow War)
Data transferred to your Logbook for further review.
Log 06.989.8

The local war has escalated in intensity. The shadowlings from Dark Aether have launched an offensive. The assault seems focused on a central network of buildings atop a mountain; a base, perhaps. Strangely, this attack coincides with a rise in planetary instability. Perhaps these shadow creatures are using a new weapon system.

The shadowlings must believe us to be foes, for they have hit our base numerous times as well. We are holding, but attrition is taking its toll on our troops and resources. Reinforcements are en route. We can only wait and defend what is ours.

Tactical analysis complete.
Luminoth mining facility under Space Pirate control. Exercise caution; Pirate forces are at full alert status.
 

Missile Ammunition-5
Resupplies Missile Launcher with 5 rounds of Ammo.
 

Plaza Access

Storage D

Luminoth Datapac translated.
(J-Stl's Testament)
Data transferred to your Logbook for further review.
My journey comes to an end. The thrice-cursed Ing prepared an ambush of singular cunning in the mining station. They caught me in it like a neophyte fresh from the training halls. I have sent five score of their number to whatever foul pit they call afterlife, but in vain. My life is extinguished.

Save Station
Step into these stations to save your game and fully restore your energy.
 

Object scan complete.
Security gate is locked in place.
Gate is controlled by Bomb Slot device. Energize the Bomb Slot to open the gate.
 

Mining Plaza

Structural analysis complete.
Industrial solar lens, part of a system used to open a portal to Dark Aether.
 

Biostorage Station

Command Center

Bioscan complete.
Subject has a number of severe Phazon radiation burns. Trauma from these wounds is the cause of death.
 

Sand Processing

Morphology: Hunter Ing
Elite warriors of the Ing Horde.
Phasing shapeshifter. Deadly in close combat. Dislikes bright light.
The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.

Theft Report 07.196.05
Three Metroids have been stolen. All on-duty units have been questioned. Whereabouts of Metroids unknown. Doubling security in Metroid areas until further notice.
 

Game has been saved.
Energy fully replenished.

Agon Energy Controller

Analysis complete.
Space Pirate defense shield is active.
Shield was taken from the wreckage of a Space Pirate starship. It is impervious to your weaponry.
 

Double Path

Bioscan complete.
Subject has numerous fatal wounds in the back, all from Space Pirate weaponry. Such termination is often the punishment for cowardice among the Space Pirate Commandos.
 

Delta power storage rack movement system offline.
Please activate the control system.
 

Bioscan complete.
Luminoth subject expired 1.4 centicycles ago.
Subject Luminoth was blind, possibly from birth. Damaged cybernetic augmentation is present; a sonic imaging device enabled the subject to ''see'' the world around him.
 

Discipline Report 07.198.02
Units 013 and 043 have been placed on low rations after being caught configuring the power storage racks for amusement purposes. Agility training is to occur only in sanctioned training areas.
 

Object analysis complete.
This is an access point for the energy system here. 
The Energy Transfer Module has been designed to interface with it. Once it has, all of the energy within the local system will be channeled into the Energy Transfer Module.
 

Production Report - Metroids 07.201.01
Mass breeding of Metroids under way. We will meet Command's quota within a cycle. Storage remains an issue, recommend expansion of existing facility before a critical Metroid level is reached.
 

Energy Tank
Permanently increases your maximum energy capacity by 100 units.
 

Luminoth Lore translated.
(Paradise)
Data transferred to your Logbook for further review.
Aether was a fertile, aged world with bountiful fields and oceans. The native creatures were gentle compared to other worlds we had encountered. We settled in a mountain region at first, in cliffside dwellings. In time, we established settlements in the green forest of Torvus and the fertile plains of Agon. A Great Temple was built between our three domains, a place of peace and a monument to our accomplishments. It was a time of harmony for our people.

Termination Report 07.195.02
Metroid unit 318 was put down today after a failed domestication session. Metroid unit refused commands and terminated one of its handlers before it was subdued.
 

Bioscan complete.
Subject took multiple armor breaches, exposing its body to local atmosphere. 

Resulting trauma led to multiple organ failure and death.
 

Morphology: Pirate Aerotrooper
Airborne assault trooper.
Fast-moving and extremely well-armed. Jet packs can be overloaded with thermal damage.
Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotrooper can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor; an injured Aerotrooper will make a suicide strike before allowing himself to be captured.

Dark Beam Ammunition-5
Resupplies Dark Beam with 5 rounds of Ammo.
 

Object analysis complete.
This statue conceals a Luminoth device.
Outer shell of the statue is composed of Brinstone. Explosive damage may weaken or destroy it.
 

Morphology: Infant Tallon Metroid
Genetically engineered energy parasite.
Ramming attack will do minor damage. Exposure to Phazon will mutate them into a deadly version.
The Space Pirates use infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile, efficient organic batteries...until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.

Trial Tunnel

Space Pirate encrypted data decoded.
(The Hunter)
Data transferred to your Logbook for further review.
Log 06.362.2

Samus Aran, the accursed Hunter, has arrived.

The sudden arrival of the Hunter is strange enough, but her actions are stranger still. She does not seek our destruction, but our Phazon. With each raid, she steals Phazon ore, only killing those who attempt to deny her. What she needs it for, we do not know - though Science Team suspects she requires it to power her new armorsuit. Dark in color, it is equipped with strange new weapons. The troops now call her the "Dark Hunter." It is a fitting title.

Xenotech: Dark Lift Crystal
Energized by light-based weapons.
Luminoth lift platform will raise when Crystal is energized by light-based weaponry.
Luminoth lift platform will raise when Crystal is energized by light-based weaponry. Used by the Luminoth forces during their war. Most still function, despite periodic abuse from the Ing.

Structural analysis complete.
Grating designed to resist extremely high-speed winds. Weapons fire is useless against it; seek an alternate method to access the control area.
 

Security analysis complete.
Unable to bypass Space Pirate security; portal control access denied. 

Find an alternate method of accessing portal control. 
 

Ing Cache 3

Elevator platform active.

Structural analysis complete.
Eroded rock section contains Talloric Alloy. Numerous fractures present.
 

Security system breached.
Access code enabled.
This lock is offline. 
 

Mechanism: "Vigilance" Class Turret
Manned defense system.
Heavy weapon; fires powerful energy blasts. Use rapid movement and cover to avoid damage.
The "Vigilance" Class Turret is found in many Space Pirate bases. Built to support the "Humility" Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries; a tour as a Vigilance gunner is considered a mark of distinction.

Medium Energy Unit
Replenishes 30 units of energy.
 

Doomed Entry

Mining Station Access

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. Dark energy may damage it.
 

Space Pirate encrypted data decoded.
(Phazon Operations)
Data transferred to your Logbook for further review.
Log 04.468.1

Science teams detected the presence of Phazon in the Dasha system four cycles ago. High Command authorized the deployment of our team shortly thereafter. Our orders are to establish a base on planet Aether and evaluate local Phazon resources. Because this world lies on the periphery of Galactic Federation territory, we are following stealth protocols at the highest level. A cadre of elite Commandos has been dispatched to provide security for our force as well. This operation is now under way.

Structural analysis complete.
Object is composed of Talloric Alloy. Stress fractures detected; structural integrity critical.
 

Shoot the sparkling energy nearby to energize the Safe Zone.

Mechanical analysis complete.
Industrial-grade mining drill. The Space Pirates are trying to convert it into a weapon, based on analysis.
 

Key code acknowledged.
Final lock deactivated.
You may now access the temple.
 

Trial Grounds

Portal Site

Mechanism: "Humility" Class Turret
Space Pirate defense system.
Beam-weapon variant of captured Federation turret. Evade its fire with quick movement.
The Space Pirates copied captured Federation "Growler" turrets, but found the cannon unit inadequate. They replaced the Growler's weapon with a powerful galvanic accelerator cannon. The "Humility" turret packs a strong punch, but retains the Growler system's weaknesses. Fast targets can evade the crude targeting system, and the armor can't take much punishment.

Missile Ammunition-10
Resupplies Missile Launcher with 10 rounds of Ammo.
 

Mechanical analysis complete.
Solar dynamo online. Dimensional portal system energized.
 

Space Jump Boots acquired!
Press [IMAGE] to jump. While still in the air, press [IMAGE] again to perform an extra Space Jump.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Ammo Station
Step into these stations to get a full supply of Ammo for your weapons.
 

Morphology: Pirate Grenadier
Space Pirate specializing in grenade combat.
Powerful grenade launcher makes this enemy dangerous at range. Minimal close combat ability.
The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units; while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapon somewhat ineffective.

Ventilation Area A

Enter hologram in Morph Ball mode to fire Cannon.

Map Station
Step into hologram to update map data.
 

Bioscan complete.
Subject's spine was shattered after high-velocity impact. The attack crippled the subject, leaving it vulnerable to further attacks and, ultimately, termination.
 

Elevator systems online.
Step onto the elevator to begin operation.
 

Agon Temple

Metroid Energy Report, 07.202.09
Until we recover more Phazon, we rely on Metroids for power. Command has authorized mass breeding of Metroids for this purpose.
 

Object scan complete.
This is the Alpha power storage rack position monitor.
Two nearby consoles control the movement of the Alpha power storage rack. Scan them to operate the system.
 

Morphology: Ing Flying Cache
Flying bearer unit of the Ing Horde.
Creature ingests objects of value to the Hive. Only its death will release the object within.
The Flying Cache was bred and trained to be a living storage unit. It employs a limited stealth field that renders it unseen to most enemies. The fact that the creature must be killed to obtain the object it stores is of little consequence to the Ing.

Magnetic rail system track detected.
Rail system powered and active. Spider Ball technology required to access track.
 

Central Station Access

Luminoth holoprojector online.
Automated message initiated.
 

Dark Agon Temple Access

Defeat enemies with the Dark Beam to earn Light Ammo.


Light Beam

Storage A

Light Beam Ammunition-30
Resupplies Light Beam with 30 rounds of Ammo.
 

Object scan complete.
Unit generates portal to Dark Aether.
When powered, the dimensional portal can create a vortex to an alternate plane of existence. 
 

This rift portal is inactive.
The portal field can be energized with dark energy. Walk into an energized portal to transport to Dark Aether.
 

Controller Access

Xenotech: Luminoth Light Crystal
Generates protective field of light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy. They were created by the Luminoth during their war with the Ing, and many still remain in use. Dark creatures despise the crystals; some are injured or killed by the field they create.

Maintenance Report, 07.200.03
Energy containment field generators have failed three times. I fear for our safety. We're out of spare parts. One more failure, and we're finished.
 

Morphology: Brizgee
Venomous insectoid.
Poisoned stinger concealed in back-mounted shell. Finish it off quickly once the stinger is exposed.
The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators; those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.

The Light Beam is a truly mighty weapon. All of the Ing fear its power.
Find this weapon, so its great light may blind and burn our foes once more.
 

Morphology: Nightbarb
Flying airborne hunters native to Dark Aether.
Targets are small but travel in large numbers for safety. Avoid contact.
Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.

Object scan complete.
Solar lens modified for use as part of a Luminoth sonic security system.
Lens is connected to a sonic control system. Sonic detection gear needed to interface with this system. Neutralizing the control emitter may affect the lens.
 

Security Station A

Bioscan complete.
Metroid subject is suffering from food poisoning. It has ingested several pet treats and Space Pirate rations. These do not agree with its digestive system.
 

Morphology: Warrior Ing
The soldiers of the Ing Horde.
Shapeshifting wallcrawler. Dangerous combatant in melee and at range. Dislikes bright light.
Warrior Ing are challenging foes. They can render themselves into amorphous puddles and move over most terrain, including walls. Warrior Ing can turn their bodies into deadly projectiles sheathed in dark energy. The tips of their legs are razor sharp, making them formidable in melee. Finally, Warrior Ing are capable of channeling transdimensional energy and firing it at their enemies. Their only real weakness is bright, pure light, which they hate and fear.

Mechanical analysis complete.
Device is a component of a larger mining system and used to extract minerals from raw ore.
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. A Super Missile blast may damage it.
 

System analysis complete.
Console used to energize and open a portal to Dark Aether, currently offline.

Restore power to the system to enable portal creation.
 

Dark Aether Transit 424 complete.
Radiation levels within tolerances. Dark Cannon operating at full power; no signs of instability detected. Cooldown cycle under way.
 

Large Energy Unit
Replenishes 50 units of energy.
 

Beam Ammo Expansion acquired! 
Maximum Dark and Light Beam Ammo capacity increased by 50.

Mechanical analysis complete.
This elevator will not function until activated. Scan its control console to bring it online.
 

Morphology: Dark Tallon Metroid
Darkling-possessed energy parasite.
Symbiote makes target stronger in battle. Vulnerable to concussive blasts. Dislikes bright light.
The Ing are fascinated by Metroids and their connection to Phazon. It is not a shared fascination, as Metroids will attack Ing on sight. Recognizing their strength, Ing darklings have possessed a number of Metroids, turning them into powerful soldiers of the Horde.

Luminoth holoprojector online.
Automated message initiated.
 

Missile Expansion
Increases the number of Missiles you can carry by 5.
 

Unable to interface with door control system.
Cannot translate Luminoth text.
To access door controls, you will need to update your translator files.
 

Morphology: Bomb Guardian
Bomb-dropping darkling.
Enemy is utilizing your Morph Ball Bomb unit. Although its armor is strong, its tail is exposed when moving. Its mouth can be hit when glowing.
This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.

Bioenergy Production

While in Morph Ball mode, press [IMAGE] to drop Bombs.

Game was not saved.
Energy fully replenished.

Power harnessing system active. 
Processing racks are in last registered position.
 

Luminoth Lore translated.
(Cataclysm)
Data transferred to your Logbook for further review.
The starborne terror burnt through the heavens and struck Aether with an untold might. We all expected the world to shatter...but Aether held. There was great devastation, however. The green plains of Agon were scorched forever, and the forest of Torvus was engulfed and wracked by the sea. The skies burned for days, casting darkness over the land.

Warrior's Walk

Sentry Report, 07.202.04
I grow weary of standing watch on a wasteland. The accursed Marines are weak and vulnerable. Why do we not attack? They owe us a fate-debt for the attack on our supply ship! Instead of settling accounts, we sit around in this sandpit like a group of timid old spinsters. It is time for action!
 

Security clearance approved. Door systems online.
Through vigilance and strength, we create peace.
 

Morphology: Ingstorm
Cluster of corrosive darklings.
Contact with target swarm not recommended. Capable of corroding steel.
The Ingstorm is a collective swarm of tiny Ing. When banded together, they can emit destructive energy that, over time, can break down the most durable of alloys.

Bioscan complete.
Containment field is keeping Metroid subject in a constant state of agitation. It is unable to enter sleep cycles.
 

Morphology: Destroyed War Wasp Hive
Compromised insect dwelling.
This hive has been heavily damaged. Only remnants of the cocoon shell remain.
This hive has been heavily damaged. Only remnants of the cocoon shell remain.

Some Safe Zones must be shot to function.

Security system breached.
Access code enabled.
2 of 3 locks are offline. 
 

Bioscan complete.
This is a collection of mutated Ingworms.
Bioforms have been bred for massive size. It appears the Ing use these creatures to block access to areas.
 

Space Pirate encrypted data decoded.
(Two Hunters)
Data transferred to your Logbook for further review.
Log 07.159.9

Another Hunter, wearing the traditional colors of Samus Aran, made planetfall today. Horrific as it may sound, there are two of them now. We are bracing for a new assault.

This dire turn of events may bear some good will. One of our scouts in Dark Aether saw a curious encounter. The Dark Hunter attacked the one clad as Samus near a Phazon site. Perhaps they are not allies...but foes. Perhaps we can forge an alliance with the Dark Hunter - an exchange, Phazon for the head of our common enemy.

Door system access denied.
Unable to bypass security codes. Seek an alternate exit.
 

Sandcanyon

Scan complete. 
This is a powered door system.
Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.
 

Gamma power storage rack movement system offline.
Please activate the control system.
 

Automated function initiated.
Sandgates will move to the open position. 
 

Morphology: Metroid Cocoon
Storage chamber for young Tallon Metroids.
Biomass to support Tallon Metroid infants. Lacks armor or shielding.
The Space Pirates transport young Tallon Metroids in an organic ''cocoon'' designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.

Xenotech: Nullified Crystal
Protective field of light energy deactivated.
Light Crystals, when covered with dark energy, cease to function for a brief time. Light energy can clear the Crystal of the dark energy.
Light Crystals, when covered with dark energy, cease to function for a brief time. Light energy can clear the Crystal of the dark energy. Some dark creatures will fire dark energy at Light Crystals to hinder or damage their opponents.

Blast Door control security bypassed.
Door will remain in the open position; security and control systems have been jammed at the source.
 

Biostorage Access

Power Bomb Expansion
Increases the number of Power Bombs you can carry.
 

Structural analysis complete.
Statue composed of ordinary alloys and stone. Purpose unknown; possibly placed as a warning to travelers.
 

Xenotech: Super Beacon
Beacon's energy draws Ings into destructive field.
When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.
When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.

Morphology: Ing Webtrap
Semi-sentient living snares.
Creature is virtually indestructible, and can only be undone by killing the Ing that commands it.
These creatures respond to commands from the Ing, forming over areas as ordered. They are virtually indestructible, and can only be undone by killing the Ing that commands them.

Object scan complete.
This is a corrupted Temple Security Station.
Lock systems bypassed.
 
Use the Bomb Slot to activate station and gain access to the Dark Agon Energy Controller area.
 

Security systems active.
Unique energy required for door access. Energize door with dark energy to open it.
 

Security Alert. 
All units to battle stations.
The Dark Hunter has breached the Metroid production facility. Protect Phazon supply at all costs. Death to the Dark Hunter! Glory to the Space Pirates! 
 

Dark Controller Access

Structural analysis complete.
This is a statue of K-Tch, a great hero of Agon. He was a farmer until Agon was devastated by the coming of Dark Aether and the Ing. 
 

Security Report, 07.202.06
Commando unit 87 has failed to report. Unit was dispatched to recon the swamp, a potential site for a new base. Unit 98 sent to investigate.
 

Security system breached.
Access code enabled.
This lock is offline. 
 

Dark Oasis

Security Report 07.199.07
The Dark Hunter was spotted near the Metroid tanks. She attempted to breach the containment racks without success, then escaped. Perhaps she is behind the recent Metroid theft.
 

Small Energy Unit
Replenishes 10 units of energy.
 

Bitter Well

Space Pirate encrypted data decoded.
(Rift Portal)
Data transferred to your Logbook for further review.
Log 05.442.1

The Rift Portal has been opened. The artifact weapon, dubbed the "Dark Beam" by Science Team, provides the energy needed to open the portal, although for a limited time. We've sent expeditions through the portal, and they have returned with incredible news.

The portal leads to a parallel version of Aether. This "Dark Aether" has suffered a global calamity, turning it into a toxic wasteland. It is the homeworld of the shadowy creatures who have been raiding our base for the last cycle. Most importantly, it is the prime location of Phazon in this sector. Extraction plans are being prepared. We will not be denied!

Main Energy Controller

Darkburst acquired!
This powerful attack uses 5 Missiles! Using the Dark Beam, press and hold [IMAGE] to charge, then press [IMAGE] to fire.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Transport to Torvus Bog

Structural analysis complete.
Grating section is composed of Talloric Alloy. Structural integrity critical.
 

The energy of Agon cannot leave the land it is bound to.
Return the energy to the Agon Temple.
 

Heavy turret active.
Walk into hologram to enter heavy turret.
 

Command authorized.
Gamma power storage racks configured to desired position.
 

Luminoth Lore translated.
(Light of Aether)
Data transferred to your Logbook for further review.
The main Energy Controller was built in the Great Temple; three sub-controllers were built in the temples of Torvus, Agon, and Sanctuary. They collected the energy of Aether, then radiated it over the world to all who needed it. In time we came to call this precious energy the "Light of Aether." It brought an age of peace and prosperity to the Luminoth.

Power restored to Kinetic Orb Cannon.
Unit locked in current firing position. Autofire feature enabled. 
 

Mine Shaft

Morphology: Inglet
Worker drone of the Ing Horde.
Wall-crawling, morphing bioform. Strongly dislikes bright light.
Inglets perform the menial labor of the Horde, but can be pressed into a combat role if there is need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with all Ings, they dislike bright light, and will avoid it if possible.

Central Mining Station

Bioscan complete.
Subject's chest armor was compromised by multiple high-energy strikes, then penetrated by a piercing weapon, terminating subject's lifesigns.
 

Morphology: Pirate Trooper
Starfaring brigand.
Aggressive, well-armed bioform trained for combat and conquest. Sworn enemy of Samus Aran.
The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance; even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.

Mechanical analysis complete.
Unit is a powered security barrier.
The Space Pirates use this barrier to control access in this high-security area. It must be rotated to advance.
 

Phazon Site

Bioscan complete.
Evidence of symbiotic bonding present in subject's system. Subject is barely alive, and is periodically leeched of its bioenergy by Metroids. 
 

Morphology: Pillbug
Cave-dwelling herbivore.
Vulnerable to concussion blasts; use them to stun and damage this enemy.
Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast; doing so reveals its vulnerable belly.

Bioscan complete.
Luminoth subject terminated 1.9 decacycles ago.
Target has a number of wounds caused by small explosions, most likely delivered by a portable rocket or grenade system.
 

Structural analysis complete.
Structural integrity of Denzium object at critical. 
 

Dark Suit acquired!
The damaging effects of Dark Aether will do less damage to you.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Object scan complete.
This is the Gamma power storage rack position monitor.
Two nearby consoles control the movement of the Gamma power storage rack. Scan them to operate the system.
 

Structural analysis complete.
Scan has detected signs of combat damage, yet integrity remains steady. Bridge may outlast its natural surroundings.
 

Delta power storage rack movement system offline.
Please activate the control system.
 

Structural analysis complete.
Crude but efficient device designed to harness wind power. Components are of Space Pirate design.
 

Junction Site

Bioscan complete.
Subject's chest armor was compromised by multiple high-energy strikes, then penetrated by a piercing weapon, terminating subject's lifesigns.
 

Bioscan complete.
Subject Luminoth has been dead for 1.2 decacycles.
Target shows signs of Phazon radiation poisoning and extreme exposure to Dark Aether's atmosphere. All gear and weapons have been removed from the target.
 

Unable to interface with door control system.
Cannot translate Luminoth text.
To access door controls, you will need to update your translator files.
 

Morphology: Dark Amorbis
Dark energy-charged Guardians.
Targets gain armor, beam weapon, and regenerative powers when fused to Dark Sphere. Weak spot within mouth detected; concussive force will deliver heavy damage to it. 
The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature's mouth. Concentrate your fire at this area to damage an Amorbis.

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. Light energy may damage it.
 

Space Pirate encrypted data decoded.
(Great Discoveries)
Data transferred to your Logbook for further review.
Log 05.008.6

A spatial anomaly has been found within our base. We believe this rift in space-time leads to a parallel dimension of some type, but have been unable to interact with it thus far. A strange artifact was found near the anomaly as well. It may be a weapon or generator of some kind; perhaps it is the key to accessing the anomaly. High Command is eager for reports on the relic. A new weapon for our arsenal is always welcome.

Morphology: Shriekbat
Territorial flying rodents. 
Rapid-flying, explosive enemies. Target and eliminate enemy at range if possible.
Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.

Object analysis complete.
This is a statue of D-Chr, the Child Hero of Agon. Once a lowly acolyte squire, he became a warrior when the temple was attacked. All warriors but D-Chr were slain, leaving the boy as sole defender of the temple. He served Agon for nearly a centicycle, before being lost in battle on Dark Aether.
 

Elevator system online.
Access to Luminoth Temple granted. Step into the hologram to activate elevator.
 

Object scan complete.
Unit is a sophisticated stasis chamber.
Xenotech designed to encase small objects in a stasis field. Field is durable, but can be destroyed by explosives.
It appears the stasis chamber was employed as a protection system. Detonation of an explosive device will nullify the field and release the object within.

Vehicle: "Shrike" Class Assault Skiff
Light attack craft and troop transport.
Vehicle is unarmed, but heavily armored. Eliminate troops if possible before they disperse.
Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now a part of most Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.

Morph Ball Bomb

Feeding Pit Access

Bioscan complete.
Metroid subject is heavily scarred. Wounds appear to be from repeated contact with its containment field, most likely received while attempting to escape.
 

Energy fully replenished.

Structural analysis complete.
Structural integrity of Brinstone object at critical. 
 

Medical Report 07.199.09
Technician 12 relieved after showing symptoms of ''Phazon Fever,'' in where he claimed the Phazon as his own and held us at gunpoint until security arrived. 
  

Power Bomb Expansion acquired! 
Maximum Power Bomb carrying capacity increased by 1.

Battleground

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. 

A mix of light and dark energy may damage it.
 

This portal is active.
Walk into the portal to initiate return transit to Aether. 
Light Portals allow living beings to travel to Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used.

Dark Suit

Luminoth holoprojector online.
Automated message initiated.
 

Agon Map Station

Defeat enemies with the Light Beam to earn Dark Ammo.

Dark Beam

Seek the dark shadow of this sacred place soon. 
Remember: even the air of Dark Aether can kill. Do not hesitate to use the Light Crystals!
 

Object analysis complete.
This is a regional Energy Controller.
Unit regulates planetary energy in this sector, and is linked to a global energy network.
Energy Controllers were built by the Luminoth to regulate Aether's planetary energy. Several wonders are powered by the Energy Controllers, including a weather control grid and a teleportation system. When Dark Aether was born, it too had Energy Controllers, all linked to that world's planetary energy.

Structural analysis complete.
This is a standard Kellium energy reactor, converted by the Space Pirates to process Phazon energy. Shielding levels at 220% and holding.
 

Morphology: Dark Samus
Phazon-powered entity.
Powerful distance attacks. Phazon energy shield repels all weapons; wait until it is down to attack. Avoid close contact with target.
Scans indicate the presence of Phazon and your genetic material within this entity. She wears a version of the Varia Suit, altered and augmented by the Phazon within her. Primary weapons include the Missile Launcher and a scattershot variant of the Power Beam. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.

Command authorized.
Alpha power storage racks configured to desired position.
 

Planetary Stability Report, 07.203.01
Planetary energy is at critical, creating violent climate changes and tectonic shifts. Unless these conditions can be reversed, global destruction is inevitable.
 

Structural analysis complete.
This storage unit has been modified to transport radioactive material. Radscans indicate the presence of Phazon energy. Handle with caution.
 

Mining Station B

Oasis Access

Structural analysis complete.
Target is a biogenerated power sphere.
Sphere provides dark energy to the Amorbis. Xenotech detected in sphere. Sphere is impervious to weapons.
 

Mechanical analysis complete.
Ore storage chamber, converted to hold Metroids. Shielding functional, but shows signs of decay. Without repair, a breach is likely.

To reactivate a Safe Zone, shoot the sparkling energy again.

Temple Access

A device has been activated back on Aether.

Dark Temple Key acquired!
This is one of three keys needed to open a Dark Temple.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Bridge rotation control system online. 
Energize the nearby control slot with a Morph Ball Bomb to begin the bridge rotation procedure.
 

Morphology: Alpha Sandigger
Large tunneling bioform.
Extremely well-armored. Target exposed eyes to damage this creature.
This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.

Object scan complete.
Target is part of a conveyor system.
Conveyor system originally used to transport Kinetic Orbs. Provides access to upper section of room.
 

Key code acknowledged.
Lock deactivated.
1 key required to access temple. Search the Dark Agon Wastes to find it.
 

Device: Bomb Slot
Powered system control unit.
Insert the Morph Ball into the slot, then detonate a Bomb. 


This will transfer energy from the slot to the device connected to it.
Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it.

Bioscan complete.
Luminoth subject terminated 1.4 decacycles ago.
According to Luminoth records, the Ing use this area to conduct rites of passage. Young Ing battle fierce opponents to prove their mettle in combat. It appears this Luminoth was one of their many opponents.
 

Luminoth holoprojector online.
Automated message initiated.
 

Structural analysis complete.
Grating section is composed of Talloric Alloy. Structural integrity critical.
 

Phazon Collection Report, 07.202.02
Phazon supply at site 1 is diminishing. Sites 2 and 3 are supply-rated above 90%. Site 4 remains a problem due to high presence of hostile bioforms. 
 

Security system breached.
Access code enabled.
All locks are offline. 
 

Energized Safe Zones don't last forever!

Portal Access A

Alpha power storage rack movement system offline.
Please activate the control system.
 

Security Alert, all systems and units.
Datanet has been compromised.
The Hunter has hacked our datanet. All of our secrets are now hers. She cannot be allowed to escape.
Terminate her on sight!
 

Bioscan complete.
Metroid subject has several blast wounds from Space Pirate weaponry on low-power settings. They wanted it alive after they were finished with it.
 

Feeding Pit

Morphology: Ingclaw
Toxin-spewing immobile darkling.
Target surrounded by impenetrable shell. Produces deadly vapor.
The Ingclaw secretes an incredibly durable shell over itself shortly after birth. From that moment on, it remains rooted in place. The creature feeds on the flotsam floating in the atmosphere of Dark Aether, and produces waste in the form of a toxic dark vapor.

Bioscan complete.
Subject was undergoing parasitic fusion when its heart failed. Massive biosystem shock led to the termination of subject and parasite.
 

Morphology: Agon Bearerpod
Living storage units of the Luminoth.
Hardy desert plantform used to store useful items. Tough epidermis can be destroyed with weapons.
The Agon Bearerpod is a hardy desert plantform used by the Luminoth to store useful items and supplies. Its tough epidermis can be destroyed with weapons. It gathers trace amounts of moisture from the air and stores it in a number of chambers throughout its body. It can hold and process this moisture for weeks if necessary.

Initial analysis complete.
Chamber holds a collection of several types of energy. Notable types include solar, bio, and geothermal energy. Unable to measure exact power levels with current scan equipment. 
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is powered by 5 energy pods nearby.

Destroy all 5 pods at once to remove the Blast Shield.
 

Scan complete.
System control unit is offline.
Scan nearby console to restore power to system. 
Scan nearby console to restore power to system. 

Luminoth Lore translated.
(The Stellar Object)
Data transferred to your Logbook for further review.
By the time we detected the stellar object as it streaked toward our world, it was too late to stop it. We fired numerous weapons at it in a vain attempt to alter its trajectory. Nothing worked. Our efforts placed a great strain on the Energy Controllers, and weakened Aether. All we could do as the object drew closer was take shelter and wait. We gathered stores of food and water, reinforced the shielding on our dwellings, and spent the last hours in peace.

Dark Beam acquired!
Press [IMAGE] to switch to the Dark Beam. Charge weapon to fire a normal shot when out of ammo.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

[IMAGE]

Ing Cache 4

Security clearance approved. Door systems online.
Through vigilance and strength, we create peace.
 

Security system breached.
Access code enabled.
This lock is offline. 
 

Mighty armor worn by our last champion is in the clutches of the Ing.
It resists the burning air of Dark Aether. Find it and it is yours.
 

Element: Phazon
Volatile ore with biomutagenic properties.
Origin point of Phazon unknown. First detection of element on planet Tallon IV. Used by Space Pirates to produce vast levels of energy.
Origin point of Phazon unknown. First detection of element on planet Tallon IV. Used by Space Pirates to produce vast levels of energy. Bioforms exposed to Phazon without proper shielding will eventually undergo radical mutation. 

Gamma power storage rack movement system offline.
Please activate the control system.
 

Object scan complete.
Luminoth Lore Projector is offline.
Power cannot be restored to unit.
 

Duelling Range

Structural analysis complete.
Wall fashioned from wreckage of the Space Pirate vessel shot down by the G.F.S. Tyr. 
 

Energy Tank acquired! 
Maximum energy capacity increased by 100.

Welcome. I am I-Sha, Sentinel of the Agon Temple. This message survives my death, as guidance to one who would fight the Ing.
A portal to Dark Aether lies nearby. With it, you can travel to this land's shadow.
You must locate a Dark Temple, a twisted mockery of this sacred place. Inside you will find the Energy Controller you seek.
The temple door is held fast by three locks. The keys for the locks are hidden throughout that dark land.
Your search will be difficult. Even the very air of Dark Aether is dangerous, and can cripple the strongest of warriors.
In our past struggles with the Ing, we placed a series of Light Crystals throughout their world. They remain today.
These Crystals create safe areas that will protect you from the harmful atmosphere of the dark world.
I have updated your Translator Module. You can access devices and doors coded with Amber holograms. More lands are open to explore.
When you have taken the energy from the Dark Temple, return here at once.
May the Light of Aether serve you well!

Morphology: Darkling Tentacle
Dimension-warping Ing tendril.
Darkling will open warps and attempt to grapple enemy targets. Dislikes bright light.
Some darklings can open dimensional portals at will. They use this ability to hunt for unwary prey, reaching out to snatch them with their tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are resilient; pure light energy can disrupt them. Nothing can destroy them.

Xenotech: Nullified Beacon
Protective field of light energy deactivated.
Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy.
Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents.

Space Pirate encrypted data decoded.
(Phazon Raids)
Data transferred to your Logbook for further review.
Log 06.221.7

Phazon extraction raids are under way on Dark Aether. The toxicity of the atmosphere has taken a toll on our workforce, as have the hostile natives of that world. Science Team is preparing survival gear to protect our work teams, and we have increased our security presence in extraction areas. Fortunately, High Command is sending more troops and supplies. Our troops and resources are spread dangerously thin, and this mission cannot fail.

Alpha power storage rack movement system offline.
Please activate the control system.
 

Sand Drain control system online. 
Energize the nearby control slot with a  Morph Ball Bomb to begin the sand draining procedure.
 

Ammo supply replenished.

Teleport canceled.

Object scan complete.
This is a Luminoth Temple Security Station.
You have been cleared to access the station. 


Use the Bomb Slot to activate it and gain access to the Agon Energy Controller area.
 

This rift portal is inactive.
The portal field can be energized with light energy. Walk into an energized portal to transport to Aether.
 

Planet: Aether
Obscure world in the Dasha system.
Planet is unstable due to transdimensional flux. Warfare has devastated a good portion of the world's population. Finally, extreme climate shifts have left most of Aether uninhabitable.
Planet is unstable due to transdimensional flux. Warfare has devastated a good portion of the world's population. Finally, extreme climate shifts have left most of Aether uninhabitable.

Space Pirate encrypted data decoded.
(Local Conflict)
Data transferred to your Logbook for further review.
Log 04.885.3

Intelligence reports on the indigenous population of Aether are in error. This planet is not at peace, nor are the inhabitants docile. Evidence of a class 4 conflict is present here, though hostilities are at a minimal level now. Our territory has suffered several raids by a strange type of shadowy creature. These raids have caused considerable damage, and we have requested more combat troops in response.

System: Spider Ball Track
Magnetic rail system track.
In Morph Ball mode, press and hold [IMAGE] when close to this type of surface. Use [IMAGE] to move the Ball along the track. Release [IMAGE] to disengage from the surface. 


CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track.
In Morph Ball mode, press and hold [IMAGE] when close to this type of surface. Use [IMAGE] to move the Ball along the track. 
Release [IMAGE] to disengage from the surface.
 
Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the track. 

Detonating a Morph Ball Bomb will briefly disengage the Ball from the track.

Save Station 3

System analysis complete.
Console used to energize and open a portal to Aether, currently online.

Portal generation system initiated.
 

Morphology: Tallon Metroid
Energy-craving parasite.
Taken from planet Tallon IV. Target leeches bioenergy from its victims. 

Stunned by concussive blasts, vulnerable to dark energy.
Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb.

Morphology: Kralee
Dimensional-warping bioform.
Able to phase out of local timespace. Target creature before it warps to damage it.
The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.

Security Station B

Elevator system online.
Access to Sanctuary Fortress granted. Step into the hologram to activate elevator.
 

Dark Transit Station

Structural analysis complete.
Object is composed of Talloric Alloy. Structural integrity has decayed considerably.
 

Security Alert. Condition Cobalt-6.
All stations to full battle status. 
The base has been breached by Samus Aran. Terminate the Hunter on sight. Dereliction of duty in this matter will be punished by termination; no exceptions. 
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. A Power Bomb may damage it.
 

Structural analysis complete.
This section of wall has a large amount of secondary Denzium in it. It is unstable as a result.
 

Injury Report 07.200.07
Unit 686 released a Metroid for target practice today; the Metroid then assaulted 686. He should be regaining brain functions in a cycle.
 

Key code acknowledged.
Lock deactivated.
2 keys required to access temple. Search the Dark Agon Wastes to find them.
 

Mechanism: Lightflyer
Light-generating flyer.
Target mechanoid is quite durable. It can fire bursts of energy in combat. 
The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target. 

Bioscan complete.
Subject appears to have been terminated by his own forces. Evidence of parasitic infestation present.
Subject may have turned on his allies against his will.
 

Sand Cache

Structural analysis complete.
Gates constructed of Luminoth-designed alloy. Scan data indicates that weapons of artillery grade or higher would damage anything made from this alloy.
 

Command authorized.
Alpha power storage racks configured to desired position.
 

Structural analysis complete.

Stress fractures detected. Decomposure of Brinstone alloy within wall has weakened it. Structural integrity critical.
 

Storage B

Power Bomb Ammunition
Resupplies Power Bomb with 1 round of Ammo.
 

Dark Beam Ammunition-10
Resupplies Dark Beam with 10 rounds of Ammo.
 

Ing Cache 1

Dark Agon Temple

Space Jump Boots

Command authorized.
Delta power storage racks configured to desired position.
 

Morph Ball Bomb acquired!
While in Morph Ball mode, press [IMAGE] to drop a Morph Ball Bomb.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Casualty Report, 07.203.04
Mining expedition 422 reports 3 dead, 2 injured, 1 missing in action. Captured bioform transferred to Science Team for study 07.203.01. 
 

Object analysis complete.
This is an access point for the local energy system. 
The Energy Transfer Module has been designed to interface with it. Once it has, all of the energy within the module will be channeled into the local system.
 

Transit Station

Dark Agon Wastes
Dark Agon Wastes
Dark Agon Wastes
Dark Agon
Wastes

Energy transfer complete. Return the energy to its temple on Aether.

Morphology: Jump Guardian
Space Jump powered Warrior Ing.
Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields.
This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely; concentrate weapon fire on it when the shield is down.

Structural analysis complete.
Space Pirate portable generator active.
The generator is efficient and has a heavy armor casing. Only hits from heavy weapons can shatter the armor and destroy the device.
 

System analysis complete.
Console used to energize and open a portal to Dark Aether, currently online.

Portal generation system initiated.
 

Structural analysis complete.
Luminoth Energy Control System online and active. Power flow at full and holding steady. Broadcast power system transmitting to all regions. Light-based teleportation system online.
 

Mechanical analysis complete.
Portal dynamo offline. Configure lens system to focus solar power on dynamo. This will energize the system.
 

Save Station 2

Transport to Temple Grounds

Sky Temple Key
One of nine needed to open the Sky Temple.
 

Command Center Access

Morphology: Bladepod
Living storage units of the Ing Horde.
These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection.
These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection, as they have no way of fending off enemies. Damage from all weapons will harm them, but light-based weapons are superior.

Morphology: Webling
Darkling capable of generating and energizing tensile biomaterial. 
Creature is immobile and immune to most weapons. The Light Beam will be able to disrupt and destroy target.
Weblings spin a network of energized snare lines, then sit in the middle and wait for prey to get caught in it, much like a spider. A webling is incredibly durable, though it has the darkling weakness to light.

Command authorized.
Delta power storage racks configured to desired position.
 

Morphology: Sandgrass
Indigenous strain of grass adapted to desert climate.
Plant requires no moisture to survive, relying exclusively on solar energy for sustenance. 
Sandgrass scans indicate that the plant requires no moisture to survive. It relies exclusively on solar energy for sustenance, making it well adapted for life in a desert environment. Evidence of extensive mutation present, suggesting radical bio-adjustments within the last centicycle. Mutation source is not natural; plant strain was genetically engineered, possibly by the Luminoth.

Teleport system active.
Step into hologram to initiate teleport.

Dark Aether's atmosphere is dangerous.

Security system breached.
Access code enabled.
1 of 3 locks are offline. 
 

Scan complete.
System control unit is offline.
Unit is incapable of receiving power. Unable to restore control functions.
Unit is incapable of receiving power. Unable to restore control functions.

Morphology: War Wasp Hive
Organic domicile for insect predators.
Destroying this structure will eliminate War Wasps inside. Explosive weapons can damage it.
War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.

Technician Report, 07.201.01
The wind energy systems are online. I've managed to build a modest supply of reserve power, but I doubt it will last. All of these trips to the dark world are taking a huge toll on the energy supply. We'll see how they feel about these stupid expeditions when the cooling system shuts off and the power latrines go offline.
 

Xenotech: Luminoth Light Beacon
Generates protective field when energized.
Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time.
Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time. The Beacons were created when the Luminoth ran short of Light Crystals during the war. While simpler to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for the Luminoth warriors.

Bioscan complete.
Metroid subject has been energy-drained repeatedly over the last 3 cycles.

Subject's cellular structure has become unstable as a result.
 

Elevator system online.
Access to Torvus Bog granted. Step into the hologram to activate elevator.
 

Mechanism: Airthorns
Rogue airborne mechanoids.
Targets are small and travel in packs for safety. Avoid contact.
The Luminoth made the Airthorn to patrol local airspace. The small, speedy machines were a boon to the war effort until their programming failed. Now rogue, they serve the Ing as fiercely as they served their creators.

Xenotech: Energized Beacon
Generates enhanced field of light energy.
Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field.
Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.

Agon Wastes
Agon Wastes
Agon Wastes
Agon
Wastes

Security Report, 07.201.04
The Marine vessel has been under attack by indigenous predators for several days. Casualties are high; the Marine force is near elimination.
 

Energy transfer complete. This temple's energy has been restored!

Judgment Pit

Space Pirate encrypted data decoded.
(Federation Attack)
Data transferred to your Logbook for further review.
Log 07.013.6

Another disaster. The transport bringing our reinforcements and supplies has been shot down. It was engaged in orbit by a Federation vessel, which has landed near the alien temple. It's only a matter of time before the Marines attack. Survivors from our ship have made their way to our base. Here we shall make our stand.

Another enemy. First the shadowlings, then the Dark Hunter, and now the Galactic Federation Marine Corps. Perhaps fate will smile upon us, before the world itself opens its maw and swallows us.

Xenotech: Light Lift Crystal
Energized by dark-based weapons.
Luminoth lift platform will lower when Crystal is energized by dark weaponry.
Luminoth lift platform will lower when Crystal is energized by dark weaponry. Used by the Luminoth forces during their war. Most still function, despite periodic abuse from the Ing.

Object scan complete.
Target is in a state of dimensional flux.
Unable to completely scan Bomb Slot target. 50% of its component atoms are in another dimension, or on the surface of Dark Aether.
 

Power restored to Kinetic Orb Cannon.
Unit locked in current firing position. Autofire feature enabled. 
 

Morphology: Sandbats
Small airborne predator pack.
Contact with targets can cause minor damage. Targets travel in flying swarms. 
Sandbats are small flyers. They travel in packs for safety, though they are predatory in nature. Failing to find prey as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.

Luminoth Datapac translated.
(B-Stl's Testament)
Data transferred to your Logbook for further review.
I can go no further. Here in this reactor, I go to join my fallen mate, J-Stl, in final rest. Though I die with honor, a shame falls on my house until the key I seek reaches its destination. May my brothers find my burden, that the way to the Sky Temple will be opened at last. 

Morphology: Dark Preed
Darkling-possessed gas-filled cyborg.
Darkling enhances target's durability. Destruction of outer body will release a highly toxic cloud.
The aggressive Preeds are often possessed by darklings for aerial hunting missions. The presence of the dark creature makes the small cyborg more durable. The toxic gas carried by a Preed is enhanced by exposure to dark energy, making it considerably more dangerous.

Security systems active.
Dark Beam weapon system required for door access. Energize door with this weapon to open it.
 

Light Beam acquired!
Press [IMAGE] to switch to the Light Beam. Charge weapon to fire a normal shot when out of ammo.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Darkburst

Unable to scan target.
Local interference blocking Scan Visor.
Recommend scanning object from close range to counter the interference.
 

Unable to scan target.
Local interference blocking Scan Visor.
Recommend scanning object from close range to counter the interference.
 

Space Pirate encrypted data decoded.
(Security Breach)
Data transferred to your Logbook for further review.
Log 06.713.5

The Dark Hunter teleports into the base at will. Our security has proven next to useless against her. Her latest raid was disastrous. Not only did we lose more Phazon to her, but she also crippled the stealth field generator with her strange new weapons. We are exposed. 

Until the replacement generator arrives, we will be vulnerable to scans and detection. Our presence here is still minimal; should the Federation find us, we will be unable to defend our position. Fortunately, Aether is on the fringe of Federation space. With luck, we will have a stealth field back in effect before being detected.

Metroid brood generation under way. 
Protocol 3 in effect until further notice.
Exercise extreme caution when dealing with the birthing or storage of newborns. Remember, infant Metroids are not pets!
 

Morphology: Blueroot Tree
Highly poisonous plantform.
Durable tree with venomous leaves, found on several worlds in desert climate zones.
The Blueroot tree is common on worlds with desert regions. While an elegant, attractive plant, the tree's leaves are highly toxic. Few species can ingest the leaves and live; many of them (such as the Space Pirates) consider the deadly Blueroot leaf a delicacy.

Main Reactor

Ventilation Area B

Training Report, 07.200.08
Science Team believes the Metroids can be trained. After several cycles of trying, I believe Science Team has vapor for brains. I've lost two assistants to the wretched little things.
 

Sonic Boom acquired!
This powerful attack uses 5 Missiles! Using the Annihilator Beam, press and hold [IMAGE] to charge, then press [IMAGE] to fire.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Xenotech: Energized Crystal
Generates enhanced field of light energy.
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field.
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.

Security system initiated.
All locks are active.
Three keys are required to access the temple. They are scattered throughout the Dark Agon Wastes.
 

Portal Access

Metroid Handling Protocols, 07.202.02
Metroids are not pets. Metroids are not for target practice. Finally, unauthorized feeding of Metroids is still strictly prohibited.
 

Bioscan complete.
Subject was caught in a Phazon explosion. The force of the explosion breached its armor, leaving it exposed to Phazon radiation and the toxic atmosphere of Dark Aether. It didn't live long after that.
 

Save Station 1

Sky Temple Key acquired!
This is one of nine keys needed to open the Sky Temple.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Light Beam Ammunition-5
Resupplies Light Beam with 5 rounds of Ammo.
 

Bioscan complete.
Target has been dead for 1.1 decacycles.
Body has been badly damaged by sandstorms and heat exposure. Judging by the number of blast wounds, the target was dead long before the desert got to it.
 

Missile Expansion acquired! 
Maximum Missile-carrying capacity increased by 5.

Save Station A

Crossroads

Xenotech: Super Crystal
Crystal's energy draws Ings into destructive field.
When charged with light and dark energy at once, the Crystal becomes a beacon to Ing. They are compelled to approach it, despite the deadly field of energy it emits.
When charged with light and dark energy at once, the Crystal becomes a beacon to Ing. They are compelled to approach it, despite the deadly field of energy it emits.

Object scan complete.
This is a Space Pirate Crate.
Space Pirates, strangely, dislike theft. The only way into their crates is through the use of force.
 

Luminoth Lore translated.
(Saving Aether)
Data transferred to your Logbook for further review.
Aether's planetary energy supply reached a critical stage. If left unchecked, the energy would expire, bringing an end to the world. Our greatest minds devised a way to preserve and regulate the remaining planetary energy - the Energy Controllers. 

Bioscan complete.
Luminoth subject terminated 1.5 decacycles ago.
Damage from multiple weapon systems detected. Subject definitely went out fighting.
 

Save Station C

Xenotech: Kinetic Orb Cannon
Fires small, spherical objects at high speeds. 
Scan interface panel to bring the Cannon online, then enter the hologram to fire.
The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times.

Planet: Dark Aether
Transdimensional duplicate of Planet Aether.
Can't determine origin of Aether's ''dark twin.'' Contains high levels of Phazon ore.

Native bioforms attack on sight.
Can't determine origin of Aether's ''dark twin.'' Contains high levels of Phazon ore. Native bioforms attack on sight.

Unable to activate Luminoth Lore Projector.
Proper Translator Module needed for access.
 

You have downloaded the map for this area.
Press [IMAGE] to access the map. When you're finished, press [IMAGE] again to resume play.

Morphology: Sandigger
Desert-based tunneling bioform.
Extremely well-armored. Target exposed eyes to damage this creature.
Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestion process. Its hide is very durable and resistant to weapons fire; only its exposed eyes can be damaged.

Structural analysis complete.
Object contains a number of motivator units. It appears to be a component in some sort of transportation system.
 

Object scan complete.
This door uses a sonic security system.
Sonic detection gear needed to interface with this system. Door is receiving commands via sonic beam; the commands are keeping it shut. Destroying the sonic beam emitters may open the door.
 

Dark Hunter Analysis, 07.202.07
Scans of the ''Dark Hunter'' have revealed she grows stronger as she consumes Phazon. Already a class Platinum-AAA threat level, we shudder to think of her power level if she consumes our entire Phazon supply.
 

Transport Center

Space Pirate security system bypassed.
Power harnessing system online. 
Processing racks moving to position 1. Extreme caution recommended. 
 

Object scan complete.
Automated door system online.
Door control governed by Bomb Slot. Control link seems to originate from Dark Aether, however.
 

Portal Terminal

Morphology: Dark Splinter
Darkling-possessed insectoid predator.
The alien symbiote within the Splinter augments its strength and durability. Threat level raised.
Target is host to a parasitic bioform. The presence of the parasite increases the target's overall combat threat level. Concentrated weapons fire will damage the target.

Dark Agon Temple Key
One of three needed to open the Dark Agon Temple.
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.
 

Watering Hole

Object scan complete.
This is the Delta power storage rack position monitor.
Two nearby consoles control the movement of the Delta power storage rack. Scan them to operate the system.
 

Morphology: Amorbis
Gigantic tunneling Guardians.
Avoid target as it enters and leaves the earth; look for disturbances in the ground. Target cannot survive for long if its outer shell is cracked.
The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.

Mining Station A

This portal is active.
Walk into portal to transport to Dark Aether. Extreme caution recommended once transit is complete.
Dark Portals allow living beings to travel to Dark Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used.

Hydrodynamo Station

Undertemple Access

Security clearance approved. Door systems online.
Through vigilance and strength, we create peace.
 

Morphology: Dark Pirate Trooper
Darkling-possessed Space Pirate.
Enhanced strength and stamina gained from addition of symbiote. Dislikes bright light.
Pirate troopers, already trained to follow orders without question, were perfect candidates for Ing possession. Darklings moved to take every trooper they could, expanding the army of the Horde considerably. Space Pirate technology struck a chord with the Ing, who now hunt actively for gadgetry of any kind - especially weapon systems.

Dark Falls

Morphology: Chyklings
Dark energy-charged Chykka offspring.
Offspring swarm does not have parent's defenses. Evade if possible, engage if necessary.
Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent's durability, however, making them easy targets.

Structural analysis complete.
Grate contains Denzium. Exposure to the polluted waters of the bog have weakened its structure.
 

Super Missile

Kinetic Orb Cannon system active.
Enter the hologram in Morph Ball form to use the system.
 

Dark Beam Ammunition-30
Resupplies Dark Beam with 30 rounds of Ammo.
 

Structural analysis complete.
Bridge system locked in place. Control system offline. Unable to move bridge again.
 

Ultra Energy Unit
Replenishes 100 units of energy.
 

Structural analysis complete.
This is part of an air-purification system.
This unit is still active, if only at a basic level. Scans indicate a general lack of maintenance; if this unit is not serviced within the next three cycles, it will cease to function.
 

Structural analysis complete.
Unit is a moving bridge. It is capable of receiving commands, but needs power.

Energize nearby Bomb Slot to activate bridge.
 

Bioscan complete.
This is a common strain of Venom Weed.
Poisonous plant retracts into the ground if threatened. Thrives in any warm environment.
 

Underground Transport

Elevator system online.
Access to Agon Wastes granted. Step into the hologram to activate elevator.
 

Light Beam Ammunition-10
Resupplies Light Beam with 10 rounds of Ammo.
 

Object analysis complete.
Elevator system inactive. Control interface is being jammed by a local source. Eliminate the jamming to restore function to the elevator.
 

Morphology: Chykka Larva
Infant insectoid Guardian.
Vulnerable area detected; target has a soft underbelly. Adjusting lock-on point to take advantage of this.
Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.

Object scan complete.
Target is a cocoon. A field of dark energy is disrupting deep-scanning ability; unable to scan bioform within cocoon. Energy may be mutating the bioform, as there are signs of extreme growth present in the cocoon's structure.
 

Beam Ammo Expansion
Increases the amount of Light and Dark Ammo you can carry.
 

Dark Arena Tunnel

Save Station A

Missile Ammunition-5
Resupplies Missile Launcher with 5 rounds of Ammo.
 

Main Hydrochamber

Save Station
Step into these stations to save your game and fully restore your energy.
 

Morphology: Power Bomb Guardian
Power Bomb dropping darkling.
Target can generate and fire high-yield explosives at will. Only massive kinetic damage will damage this enemy.
This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.

Our champion used a device that made moving through liquid like moving through air.
The Ing have taken it. If you wish to explore Torvus freely, you will take it from them!
 

Grapple Beam

Morphology: Dark Blogg
Darkling-possessed aquatic predator.
Symbiote unable to harness creature's sonic blast. Relies on close-combat attacks in battle. Target weak spot in mouth to do damage.
Dark Blogg somehow lose their sonic blast ability; something about their minds makes them difficult for darklings to fully control. They rely solely on their deadly maws for attack; in most cases they are more than adequate. Target the weak spot inside its mouth to defeat the Dark Blogg with ease.

Underground Tunnel

Transport to Sanctuary Fortress

Morphology: Bloatsac
Gas-generating plantform.
Target creates beneficial gasses. Poisonous sap keeps it from being eaten by most creatures.
The humble Bloatsac contributes to its ecology by producing large amounts of benevolent gasses. It thrives in damp environments, though it can survive in most climates and terrains. The Bloatsac secretes a venomous sap over its body. Very few creatures can ingest the sap and survive, making it a useful defense mechanism for the plant.

Bioscan complete.
This is a mutant strain of Venom Weed.
Poisonous plant retracts into the ground if threatened. Adapted to life on Dark Aether.
 

Torvus Temple

Morphology: Hunter Ing
Elite warriors of the Ing Horde.
Phasing shapeshifter. Deadly in close combat. Dislikes bright light.
The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.

Game has been saved.
Energy fully replenished.

Object scan complete.
Light Crystal used to control barrier shield.
Barrier shield will deactivate when Crystal is energized by dark weaponry.
 

Gravity Boost

Dark Controller Access

Torvus Plaza

Object analysis complete.
This is an access point for the energy system here. 
The Energy Transfer Module has been designed to interface with it. Once it has, all of the energy within the local system will be channeled into the Energy Transfer Module.
 

Sacrificial Chamber

Energy Tank
Permanently increases your maximum energy capacity by 100 units.
 

Dark Visor acquired!
Press [IMAGE] to activate Visor.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Structural analysis complete.
Bridge is composed of a number of unknown alloys. Despite evidence of numerous assaults, the bridge remains intact. By conventional terms, this structure is indestructible. 
 

Morphology: Grenchler
Water-based reptilian predator.
Well armored and deadly at any range. Its back shell is vulnerable to explosive blasts, however.
The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot - a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.

Morphology: Pirate Aerotrooper
Airborne assault trooper.
Fast-moving and extremely well-armed. Jet packs can be overloaded with thermal damage.
Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotrooper can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor; an injured Aerotrooper will make a suicide strike before allowing himself to be captured.

Dark Beam Ammunition-5
Resupplies Dark Beam with 5 rounds of Ammo.
 

Morphology: Boost Guardian
Boost-powered Warrior Ing.
Boost Ball ability grants great speed to enemy. Target can only be damaged in solid form. Find a way to keep it solid.
This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.

Grapple Beam acquired!
Press and hold [IMAGE] to fire the Grapple Beam. Release [IMAGE] to stop grappling. 
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Catacombs Access

Cache B

Cache A

System: Grapple Point
Unit is a viable attach point for the Grapple Beam. 
To use the Grapple Beam, use [IMAGE] when the [IMAGE] icon appears.
To use the Grapple Beam, use [IMAGE] when the [IMAGE] icon appears. You can fire your weapons while attached to a grapple point.

Elevator platform active.

Dark Torvus Energy Controller

Transit Tunnel South

Elevator system energized.
The path below these hallowed grounds is yours to follow.
 

Morphology: Preed
Toxic gas-filled cybernetic bioform.
Engage target at range if possible. Destruction of outer body will release a highly toxic cloud.
The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within it is violently released. This toxic cloud often proves fatal to the Preed's killer.

Torvus Bog
Torvus Bog
Torvus Bog
Torvus
Bog

Medium Energy Unit
Replenishes 30 units of energy.
 

Bioscan complete.
Exposure to radiation has weakened this tree.
Several parts of the tree have begun to rot due to exposure to Phazon and Denzium. 
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. Dark energy may damage it.
 

Poisoned Bog

Morphology: Alpha Blogg
Immense Blogg pack leader.
Enormous water dweller will fire sonic disruption blasts at foes. It has all strengths and weaknesses of its brethren.
The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature's mouth areas to inflict damage upon it.

Structural analysis complete.
Block is composed of Denzium. The local creatures have weakened it, along with time and erosion.
 

Save Station B

Object analysis complete.
System designed to transport Kinetic Orbs. May have been a part of a loading system for a Kinetic Orb weapon.
 

Morphology: Krocuss
Toxin-eating forager.
Heavily armored; attack when it exposes its gills to damage it. 
The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusk can be damaged when it exposes its toxin-absorbing gills; few weapons can penetrate the creature's shell. 

Missile Ammunition-10
Resupplies Missile Launcher with 10 rounds of Ammo.
 

Morphology: Torvus Hanging Pod
Field cache for Luminoth military.
Designed to hold crucial munitions and supplies for Luminoth warriors. Some may still contain useful items left over from the war.
The Luminoth placed these Pods throughout the Bog for use by their soldiers during the war. Though many have been raided since then, some may still contain useful items left over from the war.

Morphology: Pirate Commando
Elite Space Pirate shocktrooper.
Well-armed and armored, dangerous at any range. Limited-use shield repels most attacks. 
Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods. 

Ammo Station
Step into these stations to get a full supply of Ammo for your weapons.
 

Enter hologram in Morph Ball mode to fire Cannon.

Torvus Energy Controller

Map Station
Step into hologram to update map data.
 

Super Missile acquired!
This powerful attack uses 5 Missiles! Using the Power Beam, press and hold [IMAGE] to charge, then press [IMAGE] to fire.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Sacrificial Chamber Tunnel

Structural analysis complete.
Powered Bridge is online, yet its control system is missing from area. Unable to move bridge to new position.
 

Morphology: Ing Flying Cache
Flying bearer unit of the Ing Horde.
Creature ingests objects of value to the Hive. Only its death will release the object within.
The Flying Cache was bred and trained to be a living storage unit. It employs a limited stealth field that renders it unseen to most enemies. The fact that the creature must be killed to obtain the object it stores is of little consequence to the Ing.

Magnetic rail system track detected.
Rail system powered and active. Spider Ball technology required to access track.
 

Dungeon

Structural analysis complete.
Luminoth laser emitter is locked in place. Cannot aim with Spinner system.
 

Bioscan complete.
Luminoth subject expired 1.51 decacycles ago.
Ing biomatter present in subject. Subject was in the final stages of Ing possession when her lifesigns went critical. Subject's death was fatal to the Ing as well.
 

Morphology: Chykka
Flying insectoid Guardian.
This light creature can be stunned, especially by dark energy. While stunned, look for weak spots to target.
The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka's body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack; target them to damage the enemy.

Light Beam Ammunition-30
Resupplies Light Beam with 30 rounds of Ammo.
 

Luminoth Lore translated.
(The Ing Attack)
Data transferred to your Logbook for further review.
The day came when space was torn asunder, revealing dimensional rifts to a dark place. Horrible dark swarms streaked forth from these rifts, engulfing nearby creatures and transforming them into what we would come to call darklings. The dark creatures became our enemies, and peace came to an end on Aether.

This rift portal is inactive.
The portal field can be energized with dark energy. Walk into an energized portal to transport to Dark Aether.
 

Use the Boost Ball to gain momentum on a half-pipe.

Unable to scan target.
Local interference blocking Scan Visor.
Recommend scanning object from its opposite side to gain a direct connection. The ledge it is on cannot be reached from this area; seek an alternate route.
 

Transport to Temple Grounds

Great Bridge

Xenotech: Luminoth Light Crystal
Generates protective field of light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy. They were created by the Luminoth during their war with the Ing, and many still remain in use. Dark creatures despise the crystals; some are injured or killed by the field they create.

Morphology: Brizgee
Venomous insectoid.
Poisoned stinger concealed in back-mounted shell. Finish it off quickly once the stinger is exposed.
The Brizgee's tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators; those foolish enough to harass the Brizgee are quickly introduced to its deadly sting.

Luminoth Lore translated.
(New Weapons)
Data transferred to your Logbook for further review.
Our studies of the Ing revealed the source of their attacks as dark energy. We built weapons to use this energy, thinking it could overload enemy targets and eliminate them. We soon learned our error, as the Dark Beam was not of great effect on the Ing. We then began to develop a weapon that used light energy. This weapon would dispatch the Ing with terrible efficiency.

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. A Super Missile blast may damage it.
 

The longer you hold [IMAGE] when charging, the longer the Boost will last.

System analysis complete.
Console used to energize and open a portal to Dark Aether, currently offline.

Restore power to the system to enable portal creation.
 

Ruined Alcove

Large Energy Unit
Replenishes 50 units of energy.
 

Beam Ammo Expansion acquired! 
Maximum Dark and Light Beam Ammo capacity increased by 50.

Ammo Station

Missile Expansion
Increases the number of Missiles you can carry by 5.
 

System: Wall Jump Surface
Area designed to work with Screw Attack.
Perform Screw Attacks while facing and touching this wall to do a Wall Jump.
This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching wall to do a Wall Jump. 

Venomous Pond

Game was not saved.
Energy fully replenished.

Structural analysis complete.
Bridge currently not receiving power. Scan control post nearby to energize bridge.
 

Torvus Map Station

Luminoth Lore translated.
(Our War Begins)
Data transferred to your Logbook for further review.
We developed Crystals that brought the Light of Aether to the dark world. Using these Crystals allowed our warriors to explore the enemy lands, to bring war to the Ing. Sadly, the Crystals were not enough. We needed stronger weapons, better armor. We withdrew from Dark Aether while our greatest minds devised new engines of war.

Bioscan complete.
Luminoth subject expired 1.86 decacycles ago.
Target Luminoth was exposed to heavy amounts of Nohadin gas. This is the likely cause of death.
 

Plaza Access

Bioscan complete.
This is a collection of mutated Ingworms.
Bioforms have been bred for massive size. It appears the Ing use these creatures to block access to areas.
 

Luminoth Datapac translated.
(S-Dly's Testament)
Data transferred to your Logbook for further review.
They came to the lagoon in the night, delivering true deathblows before I could detect them. As my life faded, I sent a call to the cadre to warn of this surprise attack. May they find my key, and dispatch the Ing who killed me. Only then will my final rest be peaceful.

Gravity Boost acquired! 
While underwater, press [IMAGE] to jump. While moving, press [IMAGE] again. Press and hold [IMAGE] after that to slowly rise in the water.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Door system access denied.
Unable to bypass security codes. Seek an alternate exit.
 

Crypt Tunnel

Bioscan complete.
Subject Luminoth has been dead for 1.2 decacycles.
In addition to heavy combat damage, subject shows signs of numerous Ing possession attempts - all failed. Resisting these assaults would require incredible stamina and psychic durability.
 

Device: Spinner
Boost-powered control system.
Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.
Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.

Xenotech: Dark Sentinel Crystal
Monitor system designed for use on Dark Aether.
Used by Luminoth soldiers to monitor critical areas throughout Dark Aether. Few remain; those that do broadcast data to U-Mos of Aether.
The original Sentinel Crystals were durable, but they had their limits. The toxic nature of Dark Aether, coupled with constant attack from the Ing, destroyed many of them. The Luminoth responded with the Dark Sentinel Crystal. Sheathed in dark energy, it is more resistant to the atmosphere of the Ing homeworld - and the attacks of its denizens.

Scan complete. 
This is a powered door system.
Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.
 

Unable to interface with door control system.
Cannot translate Luminoth text.
To access door controls, you will need to update your translator files.
 

Hydrochamber Storage

Xenotech: Nullified Crystal
Protective field of light energy deactivated.
Light Crystals, when covered with dark energy, cease to function for a brief time. Light energy can clear the Crystal of the dark energy.
Light Crystals, when covered with dark energy, cease to function for a brief time. Light energy can clear the Crystal of the dark energy. Some dark creatures will fire dark energy at Light Crystals to hinder or damage their opponents.

Object scan complete.
Platform pieces have become unstable since their separation. Suspension and floatation systems are functioning in an erratic fashion.
 

Luminoth holoprojector online.
Automated message initiated.
 

Undertransit Two

Power Bomb Expansion
Increases the number of Power Bombs you can carry.
 

Unable to interface with door control system.
Cannot translate Luminoth text.
To access door controls, you will need to update your translator files.
 

Morphology: Dark Grenchler
Darkling-possessed amphibious predator.
Symbiosis brings additional power to creature, but it retains its key weakness. Target the back shell to reveal a weak spot.
Darklings are drawn to possess vicious predators, making the Grenchler a prime candidate. Despite the added toughness gained from possession, the Dark Grenchler retains its one weakness. Remove the back shell with explosive blasts to expose its pain center, then attack the pain center to quickly dispatch the creature.

Xenotech: Super Beacon
Beacon's energy draws Ings into destructive field.
When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.
When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.

Morphology: Dark Chykka
Dark energy-charged flying guardian.
Target is charged with dark energy. Most of its body is immune to damage, save for the lower eggsac. Avoid attacks by target's offspring swarms.
The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.

Catacombs

Small Energy Unit
Replenishes 10 units of energy.
 

Main Energy Controller

Bioscan complete.
Target Chykka has been terminated.
Lifesigns are at flatline. No regenerative ability in effect. No evidence of symbiotic corpse possession. Resurrection does not appear to be likely.
 

Security interface initiated.
Security lock disengaged.
Disengage all locks to gain access to secure area.
 

Structural analysis complete.
Bridge locked in current position. Unable to restore power or controls.
 

Morphology: Shrieker
Flying plant predator.
Bursts from earth and takes flight. Fires sonic blasts. Generates stealth field that disrupts most Visors.
A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.

Spinner unit offline.
Unable to restore function to this unit.
 

Portal Chamber

Morphology: Inglet
Worker drone of the Ing Horde.
Wall-crawling, morphing bioform. Strongly dislikes bright light.
Inglets perform the menial labor of the Horde, but can be pressed into a combat role if there is need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with all Ings, they dislike bright light, and will avoid it if possible.

Transport to Agon Wastes

Use Gravity Boost augmentation to advance.

Bioscan complete.
Scan results incomplete.
Body has been heavily damaged by exposure to unknown chemicals. Unable to determine cause of death.
 

Morphology: Pirate Trooper
Starfaring brigand.
Aggressive, well-armed bioform trained for combat and conquest. Sworn enemy of Samus Aran.
The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance; even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.

Morphology: Bloggling
Youthful, aggressive Blogg.
Violent infant creature. Will use a ram attack if provoked.
Young Blogg are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Blogg. They must rely on speed and agility for protection if attacked without the protection of their elders. 

Structural analysis complete.
This is part of an air-purification system.
Unit is inactive. Recent flooding of area damaged control and power systems within this unit, taking it offline. It will not function without major repairs.
 

Structural analysis complete.
Unit is part of a water-purification system. Filtration module within unit has long since expired. Auto-run feature initiated.
 

Security system initiated.
All locks are active.
Three keys are required to access the temple. They are scattered throughout the Dark Torvus Bog.
 

Morphology: Sporb
Lurking carnivorous plant.
Fires poisoned needles in battle. Can grip small objects in its jaws. 
The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb's primary means of attack. It can also extend its body over short distances, gripping small targets within its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.

Undertransit One

Transit Tunnel West

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. Light energy may damage it.
 

Morphology: Shriekbat
Territorial flying rodents. 
Rapid-flying, explosive enemies. Target and eliminate enemy at range if possible.
Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.

Object scan complete.
Organic structure designed to support cocoon. Destruction of supports will release cocoon.
 

Power Bomb acquired!
While in Morph Ball mode, press [IMAGE] to release a Power Bomb. Power Bombs can destroy tougher materials than Morph Ball Bombs.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Morphology: Grapple Guardian
Grapple Beam powered darkling.
Well-armored target utilizes Grapple Beam to ensnare enemies. Weak spots detected: back shell and eye. Uses special attack when angered.
This darkling Grenchler has absorbed the power of the Grapple Beam. It will fire the beam to snare potential meals and pull them into its waiting jaws. The beam is powerful, and can attach to most surfaces, including your armor. Its eye region is sensitive; damage in the area can induce a state of anger in the target. A weak spot under the back shell is a prime target as well. When angered, it will use a special attack.

Vehicle: "Shrike" Class Assault Skiff
Light attack craft and troop transport.
Vehicle is unarmed, but heavily armored. Eliminate troops if possible before they disperse.
Plans for the Shrike were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now a part of most Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Shrike is unarmed, relying on the troops it carries for protection against hostile forces.

Morphology: Phlogus
Aquatic carnivorous plant.
Incredibly resilient. Target its vulnerable nerve center when it opens its mouth to attack; direct hits will stun target.
The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can fire a spray of venom to immobilize their prey. A central nervous system is exposed when it opens its mouth to attack; damage this to stun the Phlogus for a time.

Undertemple Shaft

Mechanoid: Watchdrone
Rogue sentry mechanoid.
Indestructible, but irritated by bright light. Target can be herded out of place by exposing it to light.
Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.

Movement of statue complete.
Motivator system offline.

The statue will remain in its current position.
 

Luminoth Lore translated.
(The New Terror)
Data transferred to your Logbook for further review.
In time, the Ing began to possess Luminoth as well as creatures. Friends and family members became the enemy, spilling Luminoth blood across the land. Desperate, we devised shielding to prevent Ing possession. It was effective, but not perfect. Should the shielding fail, all Luminoth were prepared to self-terminate rather than become a weapon for the Ing.

Energy fully replenished.

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Portal Chamber

Power Bomb Expansion acquired! 
Maximum Power Bomb carrying capacity increased by 1.

Object analysis complete.
Surface designed to work with an advanced movement system.
Without this system, the surface is inaccessible.
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. 

A mix of light and dark energy may damage it.
 

This portal is active.
Walk into the portal to initiate return transit to Aether. 
Light Portals allow living beings to travel to Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used.

Save Station 1

Unable to activate Luminoth Elevator.
Proper Translator Module needed for access.
 

Training Access

Object analysis complete.
This is a regional Energy Controller.
Unit regulates planetary energy in this sector, and is linked to a global energy network.
Energy Controllers were built by the Luminoth to regulate Aether's planetary energy. Several wonders are powered by the Energy Controllers, including a weather control grid and a teleportation system. When Dark Aether was born, it too had Energy Controllers, all linked to that world's planetary energy.

Unable to scan target.
Local interference blocking Scan Visor.
Recommend scanning object from its opposite side to gain a direct connection. The ledge it is on cannot be reached from this area; seek an alternate route.
 

Morphology: Torvus Bearerpod
Living storage units of the Luminoth.
Durable plantform grows around useful items. Produces deadly cloud when destroyed.
The Torvus Bearerpod grows around useful items. The hard outer shell can be shattered by weapon fire. The Luminoth use the hardy plants to store supplies for operations in the Torvus Bog. They are resistant to the harsh chemicals and diseases that run rampant in the swamp, and emit a deadly cloud when destroyed. This has discouraged their consumption by local animals.

Structural analysis complete.
This storage unit has been modified to transport radioactive material. Radscans indicate the presence of Phazon energy. Handle with caution.
 

Find the keys to the temple of Dark Torvus. Find them and conquer that miserable place!
Let there be an end to this struggle.
 

Object scan complete.
This is a Luminoth Temple Security Station.
You have been cleared to access the station. 


Use the Bomb Slot to activate it and gain access to the Torvus Energy Controller area.
 

Luminoth Datapac translated.
(G-Sch's Testament)
Data transferred to your Logbook for further review.
What craven savages are the Ing! Trapped in the catacombs with no chance of rescue, I fought them to the last. I watched them feed upon their dead. I heard them pressing the lesser of their number into the front ranks, that my blasts would take them. At least their leader stood against me in battle. He was a foe worthy of a Luminoth warrior.

Meditation Vista

Bridge system online.
Lowering to preset position.
Control override in effect. Bridge lockdown to occur once movement is complete.
 

Dark Temple Key acquired!
This is one of three keys needed to open a Dark Temple.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Gathering Hall

Morphology: Blogg
Incredibly durable aquatic predator.
Powerful, fast-moving water dweller. Outer hide is impervious; heavy weapon hits will only aggravate it. Its mouth, however, is vulnerable to damage.
The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths; the rest of their bodies are covered with a thick, damage-resistant hide.

Morphology: Ingsphere Cache
Living storage units of the Ing Horde.
The Ingsphere keeps useful items in a dimensional pocket. The pocket can be breached by destroying the Ingsphere.
The Ingsphere keeps useful items in a dimensional pocket. Normally, the Ingsphere will only release the item to its Ing masters. The pocket can be breached by destroying the Ingsphere, however. This sometimes destroys the item, but can be worth the risk. 

Dark Torvus Bog
Dark Torvus Bog
Dark Torvus Bog
Dark Torvus
Bog

Device: Bomb Slot
Powered system control unit.
Insert the Morph Ball into the slot, then detonate a Bomb. 


This will transfer energy from the slot to the device connected to it.
Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it.

Power restored to Kinetic Orb Cannon.
Unit locked in current firing position. Autofire feature enabled. 
 

Morphology: Hydlings
Aquatic miniature herd animal.
Targets travel in large swarms. Contact with targets can cause minor damage.
Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, though their small teeth are sharp enough to pierce metal.

Temple Access

Luminoth Lore translated.
(Recovering Energy)
Data transferred to your Logbook for further review.
We were not prepared to fight a long war. The forces of the enemy outnumbered ours vastly. We sought a way to end the war quickly, without extended combat. We decided to build a device to recover our lost planetary energy from Dark Aether. Without this energy, the dark world would cease to be, and our world would be restored to stability.

Bioscan complete.
Scan results incomplete.
Target corpse has taken heavy chemical damage. There are some similarities to digestive fluids found in several creatures. Something may have tried to eat the corpse, yet was unable to finish.
 

Initial analysis complete.
Chamber holds a collection of several types of energy. Notable types include solar, bio, and geothermal energy. Unable to measure exact power levels with current scan equipment. 
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is powered by 5 energy pods nearby.

Destroy all 5 pods at once to remove the Blast Shield.
 

Scan complete.
System control unit is offline.
Scan nearby console to restore power to system. 
Scan nearby console to restore power to system. 

Elevator system online.
Access to Sanctuary Fortress granted. Step into the hologram to activate elevator.
 

Dark Visor

[IMAGE]

Structural analysis complete.
Exit point for Central Flow Chamber. Exit is one way only; unable to access from this area.
 

Structural analysis complete.
Luminoth laser emitter is online. Device is aimed with a Spinner system. 
 

Object scan complete.
Target is in a state of dimensional flux.
Unable to completely scan Spinner target. 50% of its component atoms are in another dimension, or on the surface of Aether.
 

Hydrodynamo Shaft

Object scan complete.
Luminoth Lore Projector is offline.
Power cannot be restored to unit.
 

Luminoth holoprojector online.
Automated message initiated.
 

Forgotten Bridge

Energy Tank acquired! 
Maximum energy capacity increased by 100.

Gathering Access

Security interface initiated.
Security lock disengaged.
Disengage all locks to gain access to secure area.
 

Object scan complete.
This barrier shield is indestructible.
Find its control Crystal and energize it to deactivate the barrier shield.
 

Morphology: Darkling Tentacle
Dimension-warping Ing tendril.
Darkling will open warps and attempt to grapple enemy targets. Dislikes bright light.
Some darklings can open dimensional portals at will. They use this ability to hunt for unwary prey, reaching out to snatch them with their tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are resilient; pure light energy can disrupt them. Nothing can destroy them.

Xenotech: Nullified Beacon
Protective field of light energy deactivated.
Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy.
Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents.

Crypt

Ammo supply replenished.

Teleport canceled.

Mechanical analysis complete.
Device is part of a compromised security system. Only basic door systems remain online.
 

This rift portal is inactive.
The portal field can be energized with light energy. Walk into an energized portal to transport to Aether.
 

Morphology: Grapple Guardian
Injured Grapple powered darkling.
Target will use Grapple energy to protect itself. Damage to its eye will disrupt this ability, however. 
With its back shell removed, the Grapple Guardian is vulnerable to attack. It can generate a protective field out of Grapple energy, and will use it to protect itself. It still needs to see, however. This requires it to expose its eye; target it to disorient the creature. Once disoriented, it cannot maintain its protective shield.

System: Spider Ball Track
Magnetic rail system track.
In Morph Ball mode, press and hold [IMAGE] when close to this type of surface. Use [IMAGE] to move the Ball along the track. Release [IMAGE] to disengage from the surface. 


CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track.
In Morph Ball mode, press and hold [IMAGE] when close to this type of surface. Use [IMAGE] to move the Ball along the track. 
Release [IMAGE] to disengage from the surface.
 
Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the track. 

Detonating a Morph Ball Bomb will briefly disengage the Ball from the track.

System analysis complete.
Console used to energize and open a portal to Aether, currently online.

Portal generation system initiated.
 

Dark Torvus Temple Key
One of three needed to open the Dark Torvus Temple.
 

Structural analysis complete.
Block is composed of Talloric Alloy. Erosion has weakened it considerably.
 

Dark Torvus Arena

Gloom Vista

Luminoth holoprojector online.
Automated message initiated.
 

Torvus Lagoon

Security clearance approved. Door systems online.
Through vigilance and strength, we create peace.
 

Boost Ball

Controller Access

Polluted Mire

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. A Power Bomb may damage it.
 

Mechanism: Lightflyer
Light-generating flyer.
Target mechanoid is quite durable. It can fire bursts of energy in combat. 
The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target. 

Morphology: Shredder
Exploding flying plant.
Durable plantform seeks enemy targets and flies toward them, exploding on contact.
The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.

Temple Transport Access

Key code acknowledged.
Lock deactivated.
2 keys required to access temple. Search the Dark Torvus Bog to find them.
 

Press and hold [IMAGE] to charge, release to boost.

Unable to scan target.
Local interference blocking Scan Visor.
Recommend scanning object from its opposite side to gain a direct connection.
 

Power Bomb Ammunition
Resupplies Power Bomb with 1 round of Ammo.
 

Dark Beam Ammunition-10
Resupplies Dark Beam with 10 rounds of Ammo.
 

Object analysis complete.
Elevator system inactive. Control interface is not responding. Security overrides in place.
 

Object scan complete.
Analysis indicates a viable attach point for the Grapple Beam. 
Grapple Beam module missing. Unable to attach to grapple point at this time.
 

Object analysis complete.
This is an access point for the local energy system. 
The Energy Transfer Module has been designed to interface with it. Once it has, all of the energy within the module will be channeled into the local system.
 

Energy transfer complete. Return the energy to its temple on Aether.

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Structural analysis complete.
Panel is composed of secondary Denzium. Structural integrity at critical.
 

System analysis complete.
Console used to energize and open a portal to Dark Aether, currently online.

Portal generation system initiated.
 

Unable to scan target.
Local interference blocking Scan Visor.
Recommend scanning object from close range to counter the interference.
 

The missile launcher of our last champion was a potent weapon.
It had the ability to hit multiple targets at once. Claim this weapon from its sacred vault.
 

Structural analysis complete.
Luminoth Energy Control System online and active. Power flow at full and holding steady. Broadcast power system transmitting to all regions. Light-based teleportation system online.
 

Use the Boost Ball to cover distances quickly.

Abandoned Worksite

Key code acknowledged.
Lock deactivated.
1 key required to access temple. Search the Dark Torvus Bog to find it.
 

Sky Temple Key
One of nine needed to open the Sky Temple.
 

Dark Torvus Temple Access

Object scan complete.
This is a corrupted Temple Security Station.
Lock systems bypassed. 

Use the Bomb Slot to activate station and gain access to the Dark Torvus Energy Controller area.
 

Dark Forgotten Bridge

Morphology: Dark Pirate Commando
Darkling-possessed elite Space Pirate.
Increased combat ability due to symbiotic presence. Able to phase out of local timespace.
The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.

Structural analysis complete.
Floor covering is composed of transparent Denzium. Attacks from the local creatures have weakened it considerably.
 

Teleport system active.
Step into hologram to initiate teleport.

Scan complete.
System control unit is offline.
Unit is incapable of receiving power. Unable to restore control functions.
Unit is incapable of receiving power. Unable to restore control functions.

Undertemple

Luminoth Lore translated.
(Dark Aether)
Data transferred to your Logbook for further review.
In time, we created machines to open rifts to our enemy's world. Volunteer scouts went through the rifts and found a twisted world, harsh and poisonous...a Dark Aether. They discovered that this world held the missing half of our planet's energy. They also saw the true face of the enemy, a race we came to call ''Ing,'' meaning terror. Our scouts could not survive long on the surface of Dark Aether, so venomous was its air. Still, we vowed to return. We prepared for war.

Xenotech: Luminoth Light Beacon
Generates protective field when energized.
Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time.
Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time. The Beacons were created when the Luminoth ran short of Light Crystals during the war. While simpler to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for the Luminoth warriors.

A great warrior comes to the Temple of Torvus. May you succeed where I failed.
I am A-Voq, the last Sentinel of this temple. Heed my words carefully.
As you can see, this temple has been crippled by the ravages of war.
While the main chamber has been mostly preserved, the remainder of the temple has been flooded.
You must use your abilities to venture into these flooded areas and find the keys you need to enter the Dark Temple.
The waters of Dark Aether are foul and venomous. Avoid them if you can.
I have updated your Translator Module. You can access devices and doors coded with Emerald holograms. Search the areas now opened to you.
The Ing will seek your light with great zeal. Do not underestimate them!
The time for talk is over. Good hunting, and may the Light of Aether guide your aim!

Xenotech: Energized Beacon
Generates enhanced field of light energy.
Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field.
Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.

Dark Torvus Temple

Energy transfer complete. This temple's energy has been restored!

Morphology: Liftvine Crystal
Energized by light-based weapons.
Darkling plantform will grow in height when Crystal is energized by light-based weaponry.
Darkling plantform will grow in height when Crystal is energized by light-based weaponry. The Luminoth used these to navigate during their campaigns on Dark Aether. The Ing ignore the simple plant, as it is not a source of nourishment or a weapon.

Object analysis complete.
Statue has a functional motivator unit, currently offline.
Bomb Slot detected in statue. Energize the Bomb Slot to bring statue's movement system online.
 

Object analysis complete.
Spinner system currently offline.
Enemy threat override in effect. Secure the area to restore function to device.
 

Torvus Grove

Structural analysis complete.
Column generates unstable energy. Contact with Grapple Beam may send immobilizing feedback to the user.
 

Key code acknowledged.
Final lock deactivated.
You may now access the temple.
 

Object analysis complete.
This is a concealed movement pad.
Pad designed to confuse the Ing. Shoot Light Crystal on lower surface to flip the pad over.
 

Xenotech: Luminoth Sentinel Crystal
Used to monitor key sites.
Used by Luminoth soldiers to observe tactical areas during the war. Most are still broadcasting to U-Mos.
During the war, the Luminoth used the Sentinel Crystals to monitor key areas and installations. They are incredibly durable, resisting all but the most powerful of Ing attacks. U-Mos still uses the remaining Sentinel Crystals to keep a watch for Ing activity.

The energy of Torvus cannot leave the land it is bound to.
Return the energy to the Torvus Temple.
 

Object scan complete.
Target is in a state of dimensional flux.
Unable to completely scan Bomb Slot target. 50% of its component atoms are in another dimension, or on the surface of Dark Aether.
 

Morphology: Dark Preed
Darkling-possessed gas-filled cyborg.
Darkling enhances target's durability. Destruction of outer body will release a highly toxic cloud.
The aggressive Preeds are often possessed by darklings for aerial hunting missions. The presence of the dark creature makes the small cyborg more durable. The toxic gas carried by a Preed is enhanced by exposure to dark energy, making it considerably more dangerous.

Grove Access

Putrid Alcove

Training Chamber

Security interface initiated.
Security lock disengaged.
Disengage all locks to gain access to secure area.
 

Morphology: Seedburster
Exploding swarm of plantforms.
Roaming pack of small, volatile plants. Expel seeds with great force when agitated.
Seedbursters are moving plants, capable of traveling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seeds often do not live to fruition, but help protect the rest of the Seedburster pack from attacks.

Luminoth holoprojector online.
Automated message initiated.
 

Xenotech: Energized Crystal
Generates enhanced field of light energy.
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field.
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.

Power Bomb
Press [IMAGE] in Morph Ball mode to use a Power Bomb.
 

Progress hindered by liquid environment.

Elevator system online.
Access to Luminoth Temple granted. Step into the hologram to activate elevator.
 

Object analysis complete.
This is a statue of a Luminoth warrior.
Age and combat have caused structural damage to the statue, but it is not in danger of falling apart anytime soon.
 

Sky Temple Key acquired!
This is one of nine keys needed to open the Sky Temple.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Light Beam Ammunition-5
Resupplies Light Beam with 5 rounds of Ammo.
 

Path of Roots

Missile Expansion acquired! 
Maximum Missile-carrying capacity increased by 5.

Xenotech: Super Crystal
Crystal's energy draws Ings into destructive field.
When charged with light and dark energy at once, the Crystal becomes a beacon to Ing. They are compelled to approach it, despite the deadly field of energy it emits.
When charged with light and dark energy at once, the Crystal becomes a beacon to Ing. They are compelled to approach it, despite the deadly field of energy it emits.

Object scan complete.
This is a Space Pirate Crate.
Space Pirates, strangely, dislike theft. The only way into their crates is through the use of force.
 

Save Station 2

Structural analysis complete.
Security Gates connected to moving bridge operation. Activate bridge to open the gates.
 

Xenotech: Kinetic Orb Cannon
Fires small, spherical objects at high speeds. 
Scan interface panel to bring the Cannon online, then enter the hologram to fire.
The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times.

Unable to activate Luminoth Lore Projector.
Proper Translator Module needed for access.
 

You have downloaded the map for this area.
Press [IMAGE] to access the map. When you're finished, press [IMAGE] again to resume play.

Object scan complete.
Target is in a state of dimensional flux.
Unable to completely scan Spinner target. 50% of its component atoms are in another dimension, or on the surface of Dark Aether.
 

Brooding Ground

Structural analysis complete.
This is a statue of B-Stz, a great hero of Torvus. B-Stz led the charge in the Fourth Battle of Torvus, single-handedly killing the Ing Horde war chief in the battle. He died of old age within the temple he helped defend.
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.
 

Our champion wore a visor that pierced the veil of Dark Aether's eternal night.
Take it back from the Ing. Let no darkness slow your mighty hand.
 

Structural analysis complete.
Central Flow Chamber active. High-pressure water jet present within chamber.
 

Fortress Transport Access

Morphology: Dark Shredder
Darkling-possessed flying plantform.
Durable plantform gains strength from Ing possession. Immune to dark water.
The hardy Shredder is a favorite possession target for Ing that dwell near dark water. Dark Shredders can lurk in the venomous liquid indefinitely, patiently waiting for prey. When agitated, it will emerge and begin to fly toward its foe. They are very resilient, but can be eliminated with concentrated weapons fire.

Boost Ball acquired!
While in Morph Ball mode, press and hold [IMAGE] to charge the Ball. Release [IMAGE] after charging to get a speed boost.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Transit Tunnel East

This portal is active.
Walk into portal to transport to Dark Aether. Extreme caution recommended once transit is complete.
Dark Portals allow living beings to travel to Dark Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used.

Object scan complete.
This is a Luminoth Temple Security Station.
You have been cleared to access the station. 


Use the Bomb Slot to activate it and gain access to the Sanctuary Energy Controller area.
 

Hive Summit

System alert!
Suit systems unable to block local biohazard.

Structural analysis complete.
Luminoth laser turret is locked in place. Spinner system offline.
 

Luminoth Lore translated.
(The Final Crusade)
Data transferred to your Logbook for further review.
While our forces on Dark Aether fought desperate battles against superior numbers, our best minds completed their work. The Energy Transfer Module, a device designed to recover our lost planetary energy, was ready at last. A force of our greatest warriors was assembled, each equipped with the best armor and weaponry available. We sent this brave cadre of fighters to invade the Sky Temple and seize the missing energy lying within.

Structural analysis complete.
This is a Luminoth vault chamber. Vault is composed of numerous super-alloys, all of Luminoth origin. No known weapon system can destroy this structure. 
 

Mechanism: Dark Quad CM
Darkling-possessed combat drone.
Ing possession strengthens target. Command Module relies on ranged attacks. Beam shield can be breached by opposite-polarity systems.
The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde. A dominant darkling assumes control of the Command Module, forcing the lesser Ing in the Main Body to do its bidding.

Morphology: Dark Pirate Trooper
Darkling-possessed Space Pirate.
Enhanced strength and stamina gained from addition of symbiote. Dislikes bright light.
Pirate troopers, already trained to follow orders without question, were perfect candidates for Ing possession. Darklings moved to take every trooper they could, expanding the army of the Horde considerably. Space Pirate technology struck a chord with the Ing, who now hunt actively for gadgetry of any kind - especially weapon systems.

Main Gyro Chamber

Structural analysis complete.
Luminoth laser turret is aimed with a Spinner system. You have been given access to the Spinner control system.
 

Mechanism: Damaged Quadraxis
Dedicated sentry building unit.
Main body rendered immobile. Sonic tactical data bursts detected. Destroy transmitter to disrupt operations.
Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.

Structural analysis complete.
This is an automated security barrier.
Barrier blocks access to Kinetic Orb Cannon. Sonic interface unit detected in barrier control suite.
 

Dark Beam Ammunition-30
Resupplies Dark Beam with 30 rounds of Ammo.
 

Ultra Energy Unit
Replenishes 100 units of energy.
 

Dynamo Access

Elevator system online.
Access to Torvus Bog granted. Step into the hologram to activate elevator.
 

Staging Area

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Morphology: Dark Samus
Reborn, enhanced, and vengeful.
Enhanced beam system and Boost attacks added to arsenal. Stealth field generator present in armor.
Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.

Structural analysis complete.
Wall section is structurally unsound.
Heavy cannon damage may destroy it.
 

The strongest weapon of our champion is in the hands of the enemy.
It fires a blast of light and dark energy, and has no equal. Find it soon!
 

Mechanism: ''Caretaker'' Class Drone
Rogue maintenance drone.
Drone designed to protect a magnetic rail chamber. Chamber's rails are a Boost Jump apart; perhaps the Luminoth were experimenting with Boost technology.
The Caretaker drone was designed to protect and maintain an experimental energy chamber. It uses electrically charged limbs to perform its duties. The drone requires sensor updates to fight; a vulnerable detection unit will extend periodically to search for targets. Destroying this unit would weaken its combat ability.

Object scan complete.
Target is part of a security system.
Shoot the target to rotate lens components. Orient beams to matching frequencies. This will deactivate the security system they control.
 

Light Beam Ammunition-10
Resupplies Light Beam with 10 rounds of Ammo.
 

Echo Visor

Sanctuary Energy Controller

Object analysis complete.
Elevator system inactive. Control interface is being jammed by a local source. Eliminate the jamming to restore function to the elevator.
 

Object scan complete.
Security ring is locked down and active.
You may be able to access its control system and move it to open position.
 

Beam Ammo Expansion
Increases the amount of Light and Dark Ammo you can carry.
 

Object scan complete.
Elevator platform is using a sonic security system.
Sonic detection gear needed to interface with this system. Elevator is receiving commands via sonic beam; the commands are keeping it locked in place. Destroying the sonic beam emitters may release the elevator.
 

Aerie Transport Station

Aerie

Missile Ammunition-5
Resupplies Missile Launcher with 5 rounds of Ammo.
 

Save Station
Step into these stations to save your game and fully restore your energy.
 

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Annihilator Beam

Object analysis complete.
Target is part of a power generation system. It appears to be a massive electro-dynamo wheel. Unit is locked in auto-run cycle.
 

Hall of Combat Mastery

Object analysis complete.
This is a Luminoth security sensor probe.
The probe is active. Its transmissions are being monitored by numerous sources. Enemy forces may be using the probe to collect intelligence data.
 

Watch Station Access

Morphology: Hunter Ing
Elite warriors of the Ing Horde.
Phasing shapeshifter. Deadly in close combat. Dislikes bright light.
The Hunter Ing patrol the lands of Dark Aether in search of the Horde's enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.

Game has been saved.
Energy fully replenished.

Transport to Temple Grounds

Mechanism: Quadraxis
Rogue high-security drone.
Heavily armed and armored mechanoid. Lightly armored foot joints are vulnerable to Bomb and Boost attacks.
The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.

Elevator system online.
Access to Luminoth Temple granted. Step into the hologram to activate elevator.
 

Object analysis complete.
This is an access point for the energy system here. 
The Energy Transfer Module has been designed to interface with it. Once it has, all of the energy within the local system will be channeled into the Energy Transfer Module.
 

Energy Tank
Permanently increases your maximum energy capacity by 100 units.
 

Hive Reactor Access

Hive Cache 3

Morphology: Pirate Aerotrooper
Airborne assault trooper.
Fast-moving and extremely well-armed. Jet packs can be overloaded with thermal damage.
Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotrooper can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor; an injured Aerotrooper will make a suicide strike before allowing himself to be captured.

Dark Beam Ammunition-5
Resupplies Dark Beam with 5 rounds of Ammo.
 

Object scan complete.
This Echo Gate uses a sonic security system.
Sonic detection gear needed to interface with this system. Shoot the Echo Gate with a sonic pulse to learn the combination of its sonic locks. Unlock the locks in this sequence to advance.
 

Temple Transport Access

System: Grapple Point
Unit is a viable attach point for the Grapple Beam. 
To use the Grapple Beam, use [IMAGE] when the [IMAGE] icon appears.
To use the Grapple Beam, use [IMAGE] when the [IMAGE] icon appears. You can fire your weapons while attached to a grapple point.

Structural analysis complete.
This is a statue of E-Btr, the founder of Sanctuary. He lived for nearly 5 centicycles, and died in hand-to-hand combat during the first Ing attacks. 
 

The machines travel on a network of magnetic rails. They go to places you cannot reach.
It's a pity I didn't have the time to craft a way for people to use these rails as the machines do.
 

Elevator platform active.

Indestructible barrier shield.
Scans indicate presence of a control system.
Controls not present in the visible spectrum or current timespace. 
 

Vault

Medium Energy Unit
Replenishes 30 units of energy.
 

Security panel inactive.
Ring control system offline.
Ring will remain in current position.
 

Object scan complete.
Unit is part of the reactor control system.
Unit is offline. Reactor operations are on automatic function. Unable to access security codes; the system will remain online.
 

Structural analysis complete.
Panel is laced with Grobnite and Denzium. It has been weakened by numerous strikes from Pirate weaponry.
 

Entrance Defense Hall

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. Dark energy may damage it.
 

Object scan complete.
This is a Luminoth sentry pod.
Anti-gravity thrusters online. Magnetic defense field active. Unit is no longer transmitting security data. It appears to be in a holding pattern.
 

Luminoth holoprojector online.
Automated message initiated.
 

Bioscan complete.
Target DNA confirmed: Dark Samus
Target is energizing herself, building internal supply of Phazon energy to dangerously high levels.
 

Morphology: Ing Larva Swarm
Large pack of hunting infants.
Swarm is largely harmless. Infants will avoid bright light when possible.
Ing larvae travel in swarms for protection. They are weak, with no real defenses or attacks. The few that make it to adulthood are quite cunning and vicious.

Missile Ammunition-10
Resupplies Missile Launcher with 10 rounds of Ammo.
 

Power restored to Kinetic Orb Cannon.
Unit locked in current firing position. Autofire feature enabled. 
 

Morphology: Pirate Commando
Elite Space Pirate shocktrooper.
Well-armed and armored, dangerous at any range. Limited-use shield repels most attacks. 
Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable pulse cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods. 

Ammo Station
Step into these stations to get a full supply of Ammo for your weapons.
 

Object scan complete.
This is a component of an incomplete mechanoid.
Design similarities exist between incomplete unit and the rogue mechanoids of Luminoth design found throughout this area. 
 

Main Research

Enter hologram in Morph Ball mode to fire Cannon.

Map Station
Step into hologram to update map data.
 

Central Area Transport West

Object scan complete.
Security door is active.
Use a nearby control system to open door and gain access to adjacent area.
 

Luminoth Lore translated.
(Agon Falls)
Data transferred to your Logbook for further review.
A massive Ing attack came to the land of Agon. Soon, the Temple of Agon was surrounded by the Horde, with no hope of salvation. Our gallant warriors there were slain, and Agon fell to the enemy. Our blood chilled when we learned that the energy within that temple was drained. The Ing had found the Energy Transfer Module, and were using it as a weapon against us.

Morphology: Ing Flying Cache
Flying bearer unit of the Ing Horde.
Creature ingests objects of value to the Hive. Only its death will release the object within.
The Flying Cache was bred and trained to be a living storage unit. It employs a limited stealth field that renders it unseen to most enemies. The fact that the creature must be killed to obtain the object it stores is of little consequence to the Ing.

Agon Transport Access

Object scan complete.
Unit is part of a reactor-maintenance system.
These servomechanisms continue to function...barely. Radiation levels and exposure to local atmosphere has severely impaired their ability to function. Continued exposure will lead to shutdown.
 

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Magnetic rail system track detected.
Rail system powered and active. Spider Ball technology required to access track.
 

Unseen Way

Object scan complete. 
This is an Echo Key Beam system.
Sonic detection gear needed to interface with this system. Shoot the Echo Key Beam emitter with a sonic pulse to activate it. It will then fire a blast of focused sound at an Echo Gate lock.
 

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Mechanism: ''Serenity'' Class Drone
Independent maintenance unit.
Roving mechanoid assigned to cleaning duties. Unit is unarmed and unarmored.
The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.

Light Beam Ammunition-30
Resupplies Light Beam with 30 rounds of Ammo.
 

This rift portal is inactive.
The portal field can be energized with dark energy. Walk into an energized portal to transport to Dark Aether.
 

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Xenotech: Luminoth Light Crystal
Generates protective field of light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy.
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy and supercharged by light energy. They were created by the Luminoth during their war with the Ing, and many still remain in use. Dark creatures despise the crystals; some are injured or killed by the field they create.

Workers Path

Morphology: Nightbarb
Flying airborne hunters native to Dark Aether.
Targets are small but travel in large numbers for safety. Avoid contact.
Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.

Object analysis complete.
Target is part of a light energy processing system. Power from these globes is transferred to other parts of the fortress complex. Security lockdown prohibits local access to energy stores.
 

Hive Save Station 2

Morphology: Mekenobite
Wall-walking mechanoid.
Mechanoid uses magnetism to propel projectiles at enemies. Vulnerable to simultaneous explosive blasts.
The Luminoth created the Mekenobite to help patrol the corridors and shafts of the Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.

Morphology: Warrior Ing
The soldiers of the Ing Horde.
Shapeshifting wallcrawler. Dangerous combatant in melee and at range. Dislikes bright light.
Warrior Ing are challenging foes. They can render themselves into amorphous puddles and move over most terrain, including walls. Warrior Ing can turn their bodies into deadly projectiles sheathed in dark energy. The tips of their legs are razor sharp, making them formidable in melee. Finally, Warrior Ing are capable of channeling transdimensional energy and firing it at their enemies. Their only real weakness is bright, pure light, which they hate and fear.

Mechanism: Dark Ingsmasher
Darkling-possessed assault drone.
Mechanoid target enhanced by Ing possession. Target has darkling weakness to light energy as well.
Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top-priority targets for the Horde. The drones retain all of their attacks - shock-wave fists and missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams.

System analysis complete.
Console used to energize and open a portal to Dark Aether, currently offline.

Restore power to the system to enable portal creation.
 

Object scan complete.
Target is part of the main Dynamo.
Unit is offline. Surface is no longer charged. Cleared for contact and use as a walkway.
 

Large Energy Unit
Replenishes 50 units of energy.
 

Beam Ammo Expansion acquired! 
Maximum Dark and Light Beam Ammo capacity increased by 50.

Morphology: Dark Tallon Metroid
Darkling-possessed energy parasite.
Symbiote makes target stronger in battle. Vulnerable to concussive blasts. Dislikes bright light.
The Ing are fascinated by Metroids and their connection to Phazon. It is not a shared fascination, as Metroids will attack Ing on sight. Recognizing their strength, Ing darklings have possessed a number of Metroids, turning them into powerful soldiers of the Horde.

Missile Expansion
Increases the number of Missiles you can carry by 5.
 

System: Wall Jump Surface
Area designed to work with Screw Attack.
Perform Screw Attacks while facing and touching this wall to do a Wall Jump.
This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching wall to do a Wall Jump. 

Morphology: Dark War Wasp
Darkling-possessed aerial hunter.
Sturdy insect gains strength from Ing possession. It retains the ability to fire blasts of energy.
Vicious and swift, the War Wasp is a prime target for young Ing eager to join the war effort. They appreciate the flying speed and numerous attacks the insect possesses. If they prove their mettle in the War Wasp, these Ing often graduate to the control of larger, deadlier creatures.

Mechanism: "Harmony" Class Drone
Rogue maintenance unit.
Roving mechanoid with energy-based attacks. Avoid direct contact.
The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world.

Game was not saved.
Energy fully replenished.

Unable to interface with door control system.
Cannot translate Luminoth text.
To access door controls, you will need to update your translator files.
 

Morphology: Ingstorm
Cluster of corrosive darklings.
Contact with target swarm not recommended. Capable of corroding steel.
The Ingstorm is a collective swarm of tiny Ing. When banded together, they can emit destructive energy that, over time, can break down the most durable of alloys.

Object scan complete.
Kinetic Orb target is active and receiving power.
Target appears to be linked to a sonic security system. Disrupting its connection to the system may cause it to move out of position.
 

Morphology: Destroyed War Wasp Hive
Compromised insect dwelling.
This hive has been heavily damaged. Only remnants of the cocoon shell remain.
This hive has been heavily damaged. Only remnants of the cocoon shell remain.

Central Hive East Transport

Bioscan complete.
This is a collection of mutated Ingworms.
Bioforms have been bred for massive size. It appears the Ing use these creatures to block access to areas.
 

Door system access denied.
Unable to bypass security codes. Seek an alternate exit.
 

Device: Spinner
Boost-powered control system.
Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.
Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.

Central Area Transport East

Scan complete. 
This is a powered door system.
Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.
 

Object scan complete.
This is a corrupted Temple Security Station.
Lock systems bypassed. 

Use the Bomb Slot to activate station and gain access to the Hive Energy Controller area.
 

Xenotech: Nullified Crystal
Protective field of light energy deactivated.
Light Crystals, when covered with dark energy, cease to function for a brief time. Light energy can clear the Crystal of the dark energy.
Light Crystals, when covered with dark energy, cease to function for a brief time. Light energy can clear the Crystal of the dark energy. Some dark creatures will fire dark energy at Light Crystals to hinder or damage their opponents.

Bioscan complete.
Luminoth subject terminated 1.1 decacycles ago.
Subject has taken damage from a number of Luminoth weapon systems, most likely those used by rogue Luminoth combat drones. It took more than the Ing to defeat this warrior. 
 

Power Bomb Expansion
Increases the number of Power Bombs you can carry.
 

Xenotech: Super Beacon
Beacon's energy draws Ings into destructive field.
When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.
When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.

Save Station A

Luminoth Datapac translated.
(S-Jrs's Testament)
Data transferred to your Logbook for further review.
A-Kul tried to send me back to Aether, that I might get reinforcements. Both cadres have been attacked, devastated. The Ing followed me. They came, wearing the skin of beasts. I gave them a good fight, yet, I have failed. May I redeem my honor in the next life. Here, at the fortress entrance, I breathe my last.

Mechanism: Quad CM
Rogue combat drone.
Command Module relies on ranged attacks. Beam shield can be breached by opposite-polarity systems.
A Quad is formed of two components; the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Command Module relies on ranged beam weapon attacks. It can generate a powerful beam shield to protect itself. Opposite-polarity beams can penetrate this shield, however.

Small Energy Unit
Replenishes 10 units of energy.
 

Main Energy Controller

Mechanism: Stunned Head Module
Battle logic disrupted. Unit is vulnerable.
Shield offline. Unit is generating drones for defense while trying to restore sonic tactical link with main body.
Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.

Heavy turret active.
Walk into hologram to enter heavy turret.
 

Grand Abyss

Spinner unit offline.
Unable to restore function to this unit.
 

Morphology: Inglet
Worker drone of the Ing Horde.
Wall-crawling, morphing bioform. Strongly dislikes bright light.
Inglets perform the menial labor of the Horde, but can be pressed into a combat role if there is need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self-defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with all Ings, they dislike bright light, and will avoid it if possible.

Mechanism: Luminoth Turret
Automated heavy defense system.
Heavy beam weapon system of Luminoth design. Evade its fire with quick movement.
As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren't nimble enough to deal with agile enemy targets.

Sanctuary Temple

Bioscan complete.
Luminoth subject expired 1.4 decacycles ago.
Fatal wounds on subject appear to have been caused by Luminoth heavy weapon systems.
 

Hive Dynamo Access

The energy of Sanctuary cannot leave the land it is bound to.
Return the energy to the Sanctuary Temple.
 

Morphology: Pillbug
Cave-dwelling herbivore.
Vulnerable to concussion blasts; use them to stun and damage this enemy.
Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their path as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast; doing so reveals its vulnerable belly.

Tactical scan complete.
Target mechanoid is an inactive combat drone.
Unit is offline and in power-conservation mode. No command signals are being received. Combat systems offline. Defense grid is not energized. AI does not respond to transmissions.
 

Hive Controller Access

Mechanism: ''Diligence'' Class Drone
Rogue maintenance unit.
Roving mechanoid with energy-based attacks. Vulnerable to dark energy.
The Diligence drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony-class units. A Diligence uses focused energy beams to perform its duty. Their energy construct nature makes them invulnerable to most attacks, though dark energy can disrupt them. 

Luminoth Lore translated.
(Sanctuary Falls)
Data transferred to your Logbook for further review.
Our battered forces gathered in the Sanctuary Fortress to prepare for the inevitable siege there. They didn't wait long. Wave after wave of Ing assaulted the greatest of our fortresses, with one goal in mind: to seize the energy there. The Ing turned the machines of Sanctuary against our warriors, and soon all was lost. The energy of Sanctuary was taken by the Ing. Only one Energy Controller remained on Aether.

Structural analysis complete.
This is a statue of C-Pul, a great hero of Sanctuary. Known as the Ingslayer, C-Pul defeated over 700 Ing in combat before his death in the Battle of the Hive.
 

Hive Temple Access

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. Light energy may damage it.
 

Power Junction

Elevator system online.
Access to Luminoth Temple granted. Step into the hologram to activate elevator.
 

Hive Cache 1

Security system initiated.
All locks are active.
Three keys are required to access the temple. They are scattered throughout the Ing Hive.
 

Sanctuary Fortress
Sanctuary Fortress
Sanctuary Fortress
Sanctuary
Fortress

Object scan complete.
Target is part of the main Dynamo.
Unit is offline. Surface is no longer charged.
 

Energy fully replenished.

Object scan complete.
Target is part of the main Dynamo.
Unit is unstable. Safeguards offline; this unit needs to be shut down manually.
 

Ing Hive
Ing Hive
Ing Hive
Ing
Hive

Security clearance approved. Door systems online.
Through vigilance and strength, we create peace.
 

Controller Access

Power Bomb Expansion acquired! 
Maximum Power Bomb carrying capacity increased by 1.

Scans complete.
Wreckage is blocking access to a control system.
Objects are composed of Denzium. They have been destabilized by heavy radiation.
 

Object analysis complete.
Surface designed to work with an advanced movement system.
Without this system, the surface is inaccessible.
 

Object analysis complete. 
Object is a Luminoth Tech Crate.
Units possess ultra-secure lock systems. Destroy them to discover their contents.
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. 

A mix of light and dark energy may damage it.
 

Gyroscopic system disengaged.
Safety lockdown in effect.
Security override activated. Control of gyroscopic system offline pending official review.
 

This portal is active.
Walk into the portal to initiate return transit to Aether. 
Light Portals allow living beings to travel to Aether without being disrupted and scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used.

Scans indicate presence of a control system.
Interface method unknown. Control units not present in the visible spectrum or current timespace. 
 

Object scan complete.
Security ring is locked down and active.
You may be able to access its control system and move it to open position.
 

Mechanism: Quad MB
Rogue combat drone.
Main Body specializes in close combat. Lower venting system can be damaged by concussive attacks. Boost attack can disrupt its vortex spin.
A Quad is formed of two components; the quadruped Main Body and the flying Command Module. These units can function independently, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulnerable to concussive attacks.

Hive Energy Controller

Object analysis complete.
This is a regional Energy Controller.
Unit regulates planetary energy in this sector, and is linked to a global energy network.
Energy Controllers were built by the Luminoth to regulate Aether's planetary energy. Several wonders are powered by the Energy Controllers, including a weather control grid and a teleportation system. When Dark Aether was born, it too had Energy Controllers, all linked to that world's planetary energy.

Temple Access

Mechanism: Rezbit
Rogue patrol drone.
Variable beam cannon and digital virus delivery system makes target very dangerous. Barrier shield and phasing power help protect it from damage.
The Rezbit, though small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier shield blocks incoming attacks. It can also shift into an energy state to evade enemies; while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable.

Vault Attack Portal

Structural analysis complete.
This storage unit has been modified to transport radioactive material. Radscans indicate the presence of Phazon energy. Handle with caution.
 

Dark Temple Key acquired!
This is one of three keys needed to open a Dark Temple.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Mechanism: Octopede
Rogue delivery drone.
Lightly armored. Disrupted units can explode in self-defense.
The Octopedes were created to deliver data to Luminoth citizens. They now follow their routes in the service of other rogue mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage.

Annihilator Beam acquired!
Press [IMAGE] to switch to the Annihilator Beam. Charge weapon to fire when out of ammo.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Device: Bomb Slot
Powered system control unit.
Insert the Morph Ball into the slot, then detonate a Bomb. 


This will transfer energy from the slot to the device connected to it.
Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it.

Transport to Agon Wastes

Object analysis complete.
This is a Luminoth security sensor array.
Array is online and transmitting data. Datafeed appears to be compromised, however. It is possible that the enemy is using this array.
 

Bioscan complete.
Luminoth subject expired 1.4 decacycles ago.
No evidence of Ing possession present. Wounds on subject were of Luminoth origin, not Ing. Traces of machine fluid suggests an attack by a mechanoid.
 

Mechanism: Shielded Head Module
Command Module of the Guardian unit.
Highly mobile and well-armed. Impervious force shield protects it from harm. Receiving tactical data via high-sonic transmissions.
The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body; sever this link to impair the Head Module's combat ability.

System online.
Motivators engaged.
Lift platform will remain in the upright position.
 

Initial analysis complete.
Chamber holds a collection of several types of energy. Notable types include solar, bio, and geothermal energy. Unable to measure exact power levels with current scan equipment. 
 

Scan complete.
System control unit is offline.
Scan nearby console to restore power to system. 
Scan nearby console to restore power to system. 

Hive Ammo Station

Hazing Cliff

[IMAGE]

Sanctuary Entrance

Object analysis complete.
Target is part of a dark energy processing system. Power from these globes is transferred to other parts of the Hive. 
 

Object scan complete.
Luminoth Lore Projector is offline.
Power cannot be restored to unit.
 

Luminoth Datapac translated.
(C-Rch's Testament)
Data transferred to your Logbook for further review.
Let this be the final testament of warrior C-Rch. I have no more shells for my weapons. For the enemy, I have naught but the blade and fist. Let them come. They wait in the works, hissing and slithering like beasts. Let them. When my war cry comes, there will be a dread, final reckoning. Come forth, hated enemy. Let there be an end!

Hive Reactor

The machines have fashioned a new alloy of considerable strength.
They use this metal to block access to key areas. Destroy it if you can!
 

Training system initiated.
Grapple points to active positions.
 

Energy Tank acquired! 
Maximum energy capacity increased by 100.

Morphology: Darkling Tentacle
Dimension-warping Ing tendril.
Darkling will open warps and attempt to grapple enemy targets. Dislikes bright light.
Some darklings can open dimensional portals at will. They use this ability to hunt for unwary prey, reaching out to snatch them with their tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are resilient; pure light energy can disrupt them. Nothing can destroy them.

Xenotech: Nullified Beacon
Protective field of light energy deactivated.
Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy.
Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents.

Structural scan complete.
Bridge is composed of numerous alloys, including Denzium.
Exposure to portal energies has weakened the structure considerably.
 

Sanctuary Map Station

Ammo supply replenished.

Teleport canceled.

This rift portal is inactive.
The portal field can be energized with light energy. Walk into an energized portal to transport to Aether.
 

Luminoth holoprojector online.
Automated message initiated.
 

System: Spider Ball Track
Magnetic rail system track.
In Morph Ball mode, press and hold [IMAGE] when close to this type of surface. Use [IMAGE] to move the Ball along the track. Release [IMAGE] to disengage from the surface. 


CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track.
In Morph Ball mode, press and hold [IMAGE] when close to this type of surface. Use [IMAGE] to move the Ball along the track. 
Release [IMAGE] to disengage from the surface.
 
Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the track. 

Detonating a Morph Ball Bomb will briefly disengage the Ball from the track.

Key code acknowledged.
Lock deactivated.
2 keys required to access temple. Search the Ing Hive to find them.
 

Hive Gyro Access

Mechanism: Ingsmasher
Rogue assault drone.
Mechanoid capable of generating earth-shattering shock waves. Energy shield can be breached with opposite-polarity beam systems.
Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.

System analysis complete.
Console used to energize and open a portal to Aether, currently online.

Portal generation system initiated.
 

Object scan complete.
Unit is the main Dynamo core.
Unit is unstable. It can't be destroyed with conventional weapons. A tremendous kinetic impact may damage it.
 

Torvus Transport Access

Hive Temple Key
One of three needed to open the Hive Temple.
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. A Power Bomb may damage it.
 

Transit Station

Object scan complete.
Target is part of the main Dynamo.
Unit is unstable. Safeguards offline; this unit needs to be shut down manually.
 

Power restored to Kinetic Orb Cannon.
Unit locked in current firing position. Autofire feature enabled. 
 

Luminoth Lore translated.
(Torvus Falls)
Data transferred to your Logbook for further review.
The Ing turned their focus on the Torvus Bog next, sending a vast force to lay siege to the temple there. Thousands upon thousands of Ing were destroyed by our warriors, yet they kept coming until there was no Luminoth alive to offer resistance in Torvus. On that day, the energy of Torvus was taken to Dark Aether, and our hopes for survival grew dim.

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Judgment Drop

Screw Attack

Power Bomb Ammunition
Resupplies Power Bomb with 1 round of Ammo.
 

Key code acknowledged.
Lock deactivated.
1 key required to access temple. Search the Ing Hive to find it.
 

Hive Temple

Elevator system online.
Access to Agon Wastes granted. Step into the hologram to activate elevator.
 

Dark Beam Ammunition-10
Resupplies Dark Beam with 10 rounds of Ammo.
 

Mechanism: Dark "Diligence" Drone
Darkling-possessed maintenance unit.
Unit gains strength from Ing symbiote. A high-powered burst of light energy can damage it.
Some Diligence drones have been taken by the Ing for possession duties. Their small size and durability makes them excellent scouts, able to go where most others cannot. A Dark Diligence still relies on focused energy beams for defense. Their energy construct nature makes them invulnerable to most attacks. A high-powered burst of light energy can disrupt a Dark Diligence unit.

Object scan complete.
Analysis indicates a viable attach point for the Grapple Beam. 
Grapple Beam module missing. Unable to attach to grapple point at this time.
 

The Boost ability can propel the Spider Ball away from  magnetic rails.

Object analysis complete.
This is an access point for the local energy system. 
The Energy Transfer Module has been designed to interface with it. Once it has, all of the energy within the module will be channeled into the local system.
 

Energy transfer complete. Return the energy to its temple on Aether.

Mechanism: Final Head Module
Tactical ability reduced. Unit now vulnerable.
Link to main body severed. Two weak points detected; target them with concussive blasts to damage the unit.
Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull; Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.

System analysis complete.
Console used to energize and open a portal to Dark Aether, currently online.

Portal generation system initiated.
 

Structural analysis complete.
Luminoth Energy Control System online and active. Power flow at full and holding steady. Broadcast power system transmitting to all regions. Light-based teleportation system online.
 

Security access: Active.
Barrier shield control access granted.
Shield deactivated.
End Of Line.
 

Aerial Training Site

Hear the words of O-Lir, last Sentinel of the Fortress Temple. May they serve you well.
This used to be a great fortress, a safe haven for our people during the war. It also holds portals to the Ing Hive, the heart of their dark tribe.
During the war, I built a number of mechanical sentinels to join me in battle.
They were made to fight the Ing, and fight them they did...for a time.
One by one, the Ing corrupted them. Now, they attack with no mercy. Many went to Dark Aether with their Ing masters.
Expect them when you are in the Hive. The Ing like to use them as guards.
The Ing will protect their home with great ferocity. In all of our battles, the Hive has never fallen.
I have updated your Translator Module. You can access devices and doors coded with Cobalt holograms. Search the areas now opened to you.
If only I could join you...redeem my fallen honor in battle. But, my time has passed.
Good luck. Let the Light of Aether show you the way!

Transport to Torvus Bog

Power relays connected. Elevator unit online.
Step into the hologram to activate the elevator.
 

Sky Temple Key
One of nine needed to open the Sky Temple.
 

Spider Ball

Checkpoint Station

Hive Entrance

Morphology: Dark Pirate Commando
Darkling-possessed elite Space Pirate.
Increased combat ability due to symbiotic presence. Able to phase out of local timespace.
The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.

Structural analysis complete.
Covering  is composed of secondary Denzium alloy. Age has weakened it considerably.
 

Teleport system active.
Step into hologram to initiate teleport.

Hive Save Station 1

Scan complete.
System control unit is offline.
Unit is incapable of receiving power. Unable to restore control functions.
Unit is incapable of receiving power. Unable to restore control functions.

Morphology: War Wasp Hive
Organic domicile for insect predators.
Destroying this structure will eliminate War Wasps inside. Explosive weapons can damage it.
War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.

Xenotech: Luminoth Light Beacon
Generates protective field when energized.
Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time.
Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time. The Beacons were created when the Luminoth ran short of Light Crystals during the war. While simpler to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for the Luminoth warriors.

Object scan complete.
This is a simple maintenance unit.
Programmed to perform routine tasks, the unit functions well despite several decacycles of service. 
 

[IMAGE] to use Spider Ball.

Key code acknowledged.
Final lock deactivated.
You may now access the temple.
 

Xenotech: Energized Beacon
Generates enhanced field of light energy.
Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field.
Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.

Dynamo Works

Energy transfer complete. This temple's energy has been restored!

Hive Dynamo Works

Temple Security Access

System initiated.
Bridge motivators engaged.
Bridge will remain locked in position once movement cycle is complete.
 

Portal control system online.
Portal generation initiated. Walk into the portal to transport to Aether. 
 

Object scan complete.
Unit is part of the reactor control system.
Unit is offline. Exposure to the effects of Dark Aether's atmosphere has damaged the pod's control matrix. Unable to access system controls.
 

All Doors Locked!

Scan inconclusive.
Force field is disrupting the scan wave.
Unable to scan objects on the other side of the force field. You will need to get closer to them to scan effectively.
 

Aerie Access

Minigyro Chamber

Hive Gyro Chamber

Morphology: Dark Preed
Darkling-possessed gas-filled cyborg.
Darkling enhances target's durability. Destruction of outer body will release a highly toxic cloud.
The aggressive Preeds are often possessed by darklings for aerial hunting missions. The presence of the dark creature makes the small cyborg more durable. The toxic gas carried by a Preed is enhanced by exposure to dark energy, making it considerably more dangerous.

Watch Station

Reactor Core

Luminoth holoprojector online.
Automated message initiated.
 

Screw Attack acquired! 
Press [IMAGE] to jump. While in the air, press [IMAGE] again to Space Jump. Press [IMAGE] repeatedly after that to Screw Attack.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Save Station B

Object scan complete.
This is a gyroscopic ring.
Unit is part of an energy production system. It has been running the same process for approximately 30 cycles. Appears to be in automated mode; manual bypass mode may be used to override function.
 

Object scan complete.
Unit is part of a reactor-maintenance system.
These servomechanisms continue to function, despite a lack of supplies. Radiation levels have not crippled the units, but continued exposure will eventually lead to a decline in efficiency and, ultimately, shutdown.
 

The last of our champion's visors used sound to target the unseen.
Recover it from its place of honor and use it wisely!
 

Spider Ball acquired!
Press and hold [IMAGE] when in Morph Ball mode to attach to Spider Ball tracks.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Xenotech: Energized Crystal
Generates enhanced field of light energy.
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field.
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.

[IMAGE] Zoom

Structural analysis complete.
Blast door has been weakened by heavy radiation in area. The secondary Denzium in its frame is degenerating at a slow but constant rate.
 

Kinetic Orb Cannon offline.
Scans indicate presence of a control system.
Interface method unknown. Control units not present in the visible spectrum or current timespace. 
 

Unable to scan target.
Local interference blocking Scan Visor.
Recommend scanning object from close range to counter the interference.
 

Sky Temple Key acquired!
This is one of nine keys needed to open the Sky Temple.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Mechanism: Dark Quad MB
Darkling-possessed combat drone.
Ing possession strengthens target. Main Body specializes in close combat.  Boost attack can disrupt its vortex spin.
The Ing discovered they could possess and control artificially intelligent machines as well as living beings. They soon turned the loyal Quad drones against the Luminoth, finding the tenacious machines to be quite useful additions to the Horde.

Light Beam Ammunition-5
Resupplies Light Beam with 5 rounds of Ammo.
 

Missile Expansion acquired! 
Maximum Missile-carrying capacity increased by 5.

Morphology: Spider Guardian
Spider Ball powered darkling.
Target uses Spider Ball power to cling to walls. It seems to have a connection to the energy system in the area. Overexposure to energy may disrupt it.
This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruptions to the system.

Xenotech: Super Crystal
Crystal's energy draws Ings into destructive field.
When charged with light and dark energy at once, the Crystal becomes a beacon to Ing. They are compelled to approach it, despite the deadly field of energy it emits.
When charged with light and dark energy at once, the Crystal becomes a beacon to Ing. They are compelled to approach it, despite the deadly field of energy it emits.

Object scan complete.
This is a Space Pirate Crate.
Space Pirates, strangely, dislike theft. The only way into their crates is through the use of force.
 

Sentinel's Path

Mechanism: Mechlops
Rogue mechanoid Triclops.
Luminoth-designed mechanoid gatherer with powerful jaws. Removes intruders forcibly.
The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters. 

Hive Portal Chamber

Xenotech: Kinetic Orb Cannon
Fires small, spherical objects at high speeds. 
Scan interface panel to bring the Cannon online, then enter the hologram to fire.
The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times.

Unable to activate Luminoth Lore Projector.
Proper Translator Module needed for access.
 

You have downloaded the map for this area.
Press [IMAGE] to access the map. When you're finished, press [IMAGE] again to resume play.

Echo Visor acquired!
Press [IMAGE] to activate Visor.
Additional data downloaded to Inventory Screen. Press START to access the Inventory Screen.

Luminoth Lore translated.
(Twilight)
Data transferred to your Logbook for further review.
What few remained gathered in the Great Temple. There, all but U-Mos, the last Sentinel of Aether, entered into life-preserving stasis. There they would remain, to be released once the Ing were destroyed...or to sleep forever. His people safe, U-Mos prepared for the last, terrible assault. In the silence of the Great Temple, he prayed for salvation, for deliverance from the terror of the Ing.

Security clearance approved. Door systems online.
Through vigilance and strength, we create peace.
 

Object scan complete.
This door uses a sonic security system.
Sonic detection gear needed to interface with this system. Door is receiving commands via sonic beam; the commands are keeping it shut. Destroying the sonic beam emitters may open the door.
 

Unable to interface with door control system.
Cannot translate Luminoth text.
To access door controls, you will need to update your translator files.
 

Morphology: Ingworm Cache
Living storage units of the Ing Horde.
The Ingworms wrap their bodies around useful items to protect them. They are defenseless.
The Ingworms wrap their bodies around useful items to protect them. They are defenseless. They are not terribly durable and have no form of attack, hence their assignment as storage bearers by the Horde.

Luminoth Lore translated.
(Shattered Hope)
Data transferred to your Logbook for further review.
None of the warriors sent to the Sky Temple returned. Our forces searched Dark Aether for them, in vain. Of the Energy Transfer Module, there was no sign. Though saddened, we set out to prepare another mission, to build another module, to try once more to save our dying world.

All Doors Unlocked!

Culling Chamber

Security panel hacked. Ring control system engaged.
Moving ring to open position.
 

Central Hive West Transport

Object scan complete.
Unit is an Ingsmasher missile launcher.
Shoulder-mounted combat system. Fires high-yield explosive missiles.
 

There is a Blast Shield on the door blocking access. 
Analysis indicates that the Blast Shield is invulnerable to most weapons. A Missile blast may damage it.
 

Gyroscopic system engaged.
Safety systems online.
Safety lockdown code is as follows:


AMBER
COBALT
CRIMSON
EMERALD
 

Power restored to Kinetic Orb Cannon.
Unit locked in current firing position. Autofire feature enabled. 
 

Dynamo Storage

Reactor Access

Luminoth holoprojector online.
Automated message initiated.
 

Man the Heavy Turret to inflict serious damage!

Pipeline

Shooting Gallery

 One Kill Remaining!

Hacker Mode enabled!
[IMAGE] To Hack


Dark Shield lost!

Power Bomb acquired!

System: Grapple Point
Unit is a viable attach point for the Grapple Beam. 
To use the Grapple Beam, use [IMAGE] when the [IMAGE] icon appears.
To use the Grapple Beam, use [IMAGE] when the [IMAGE] icon appears. You can fire your weapons while attached to a grapple point.

Massive Damage lost!

Sidehopper Station

Light Shield lost!

 Defeat Other Players to Win!

 You've been Hacked!

Invisibility acquired!

Death Ball lost!

Hacker Mode disengaged!

Unlimited Beam Ammo lost!

Unlimited Missile Ammo acquired!

Light Beam Ammo depleted!

Death Ball acquired!

Absorb Attack lost!

Annihilator Beam acquired!

Absorb Attack acquired!

Unlimited Missile Ammo lost!

Use [IMAGE] to cling to Spider Ball surfaces.

Super Missile acquired! Press [IMAGE] to fire. 

Massive Damage acquired!

Invisibility lost!

Crossfire Chaos

Dark Beam Ammo depleted!

Invulnerability lost!

Light Beam acquired!

Spires

Spider Complex

 One Minute Remaining!

 Collect Bounty Coins to Win!

Object scan complete.
Analysis indicates a viable attach point for the Grapple Beam. 
Grapple Beam module missing. Unable to attach to grapple point at this time.
 

Dark Beam acquired!

[IMAGE] to use Spider Ball.

Press and hold [IMAGE] after a Space Jump to use Gravity Boost.

Unlimited Beam Ammo acquired!

Missile Launcher Ammo depleted!

Light Shield acquired!

Dark Shield acquired!

Power Bomb Ammo depleted!

Invulnerability acquired!

 Find the coin chest!

Super Missile lost!

Combat Visor
Scan Visor
Echo Visor
Dark Visor
Power Beam
Light Beam
Dark Beam
Annihilator
Energy Low
Warning
Damage
Missiles
Low
Depleted
Scanning...
Scan complete.
Object out of scanning range.
Press START for Logbook.

No Memory Card found in Slot A.
Metroid Prime 2 Echoes only supports
Memory Card Slot A.
The Memory Card in Slot A is corrupted and needs to be formatted. 
The Memory Card in Slot A is corrupted and needs to be formatted. 
The Memory Card in Slot A is damaged and cannot be used.
The Metroid Prime 2 Echoes save file on the 
Memory Card in Slot A is corrupted
and must be deleted.
Invalid device in Slot A. Please insert a Memory Card.
There is insufficient space to save on the Memory Card in Slot A. Metroid Prime 2 Echoes requires: 1 file and 3 blocks to save.
The Memory Card in Slot A is not compatible with the Metroid Prime 2 Echoes save file.
Save progress to Memory Card in Slot A?
All progress since the last save will be lost. Continue?
The Memory Card in Slot A is not the original Memory Card.
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All data on the Memory Card in Slot A will be erased. Continue?
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Continue
Continue Without Saving
Retry
Manage Memory Card
Format Memory Card
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Delete Corrupted File
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Reading Memory Card in Slot A.
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Writing to Memory Card in Slot A.
Do not remove Memory Card or press 
the POWER Button. Metroid Prime 2 Echoes
only supports Memory Card Slot A.
Creating save data on Memory Card in Slot A.
Do not remove Memory Card or press 
the POWER Button. Metroid Prime 2 Echoes
only supports Memory Card Slot A.
Failed to read from Memory Card. 


Failed to write to Memory Card.


Warning





Energy Low
Warning
Damage
Scanning...
Object out of scanning range.
Press [IMAGE] to continue.
Turret
Tap [IMAGE] rapidly to break free.
You have been frozen. Drop Bombs to break free.
Yes
No
You will lose unsaved data.
Quit Game?
Continue from last save?
A new [
] entry has been downloaded to your Logbook.
Light Map
Dark Map
[IMAGE] 
Exit
[IMAGE] 
Exit
[IMAGE]
Key
[IMAGE]
[IMAGE] 
World
Map
Level
Map

Rotate

Move

Zoom
Dark
World
Light
World
[IMAGE] Zoom
[IMAGE] Any Beam
[IMAGE] ????
[IMAGE] Dark Beam
[IMAGE] ????
[IMAGE] Light Beam
[IMAGE] ????
[IMAGE] Annihilator Beam
[IMAGE] ????
[IMAGE] Missile
[IMAGE] ????
[IMAGE] Super Missile
[IMAGE] ????
[IMAGE] Seeker Missile
[IMAGE] ????
[IMAGE] Power Bomb
Elevator [IMAGE]
Translator [IMAGE]
Portal [IMAGE]
Ammo Recharge [IMAGE]
Save Station [IMAGE]
Hint [IMAGE]

Elevator [IMAGE]
???? [IMAGE]
???? [IMAGE]
Ammo Recharge [IMAGE]
Save Station [IMAGE]
Hint [IMAGE]

[IMAGE] 
Next
[IMAGE] 
Back
 
Dark Samus
Amorbis
Chykka - Larva
Chykka - Adult
Quadraxis
Emperor Ing
Emperor Ing
Emperor Ing
Bomb Guardian
Jump Guardian
Boost Guardian
Grapple Guardian
Spider Guardian
Power Bomb Guardian
Alpha Blogg
Alpha Splinter
Dark Alpha Splinter
Dark Missile Trooper
All weapons fully recharged!
Power Bomb ammunition acquired!
Armor systems online. Symbiotic possession attempt failed.
Weapon systems have been infected with the Rezbit Virus. Should recover momentarily.
[IMAGE] + [IMAGE] + [IMAGE] to reboot system.
PLAYER %d
PLAYER %d WINS
TIE GAME
DRAW GAME
PRESS [IMAGE] TO CONTINUE
PLAYER 1
PLAYER 2
PLAYER 3
PLAYER 4
PLAYER 1 WINS
PLAYER 2 WINS
PLAYER 3 WINS
PLAYER 4 WINS
KILLS
DEATHS
SCORE
POINTS
RANK
Dark Beam Ammo depleted!
Light Beam Ammo depleted!
Light and Dark Beam Ammo depleted!
Main Power Restored. 
System Check Initiated.
Chozo Battle Suit ver. SA1-4468-VM6-P
Following systems are missing and offline.
Space Jump thrusters.
Grapple Beam launcher.
Morph Ball Boost unit.
Power Bomb generator.
Missile Launcher.
Morph Ball Bomb module.
All remaining systems online and active.
Main Power Restored. 
System Check Initiated.
Chozo Battle Suit ver. SA1-4468-VM6-P
Main computer: Online
Targeting System: Active
Arm Cannon: Active
Armor: Engaged
Morph Ball: Engaged
HUD Suite: Online
Visors: Responding
Missile Launcher: Engaged
Ammunition Modules: Deployed
DATA NETWORK
ENEMY
LOCKED ON
 Agon Keys
 Torvus Keys
 Sanctuary Keys
[IMAGE]
[IMAGE]
Select Teleport Destination
Scans: 
Items: 

Quit Game?
Soundtrack
Are you sure?
Hunters
Luminoth
Pirate Fear
Torvus Bog
Sanctuary
Darkness
Dark Echoes
BGM

Assist local sentients.

Return to Light Temple.

Go to Agon Region for more data.
Portal is of Luminoth design.
Dimensional portal located.

Recover Temple Key.
Three keys are required to enter.
Dark Temple door is locked.

Establish contact and render assistance.
Locals are gathered in a nearby structure.
Enemy forces attacking local sentients.

Recover Temple Key.

Enter Sanctuary Temple.

Investigate new portal.

40% of all Logbook scans downloaded!
Promotional Gallery unlocked!
This gallery can be accessed from the Metroid Prime 2 Echoes Main Menu.

Recover Luminoth Technology.

Inventory

60% of all Logbook scans downloaded!

Return to Light Temple.
New mission data available.
Incoming Luminoth transmission.

Return energy to Torvus Temple.
Energy transferred to module.
Objective complete.

Save Station located.

Recover Luminoth Weapon.

Go to Torvus Region.

Recover missing gear.

Recover lost gear.

Return energy to Agon Temple.
Energy transferred to module.
Objective complete.

Recover Temple Key.

Recover lost equipment.
Signature matches missing gear.
Chozo technology detected.

Return energy to Sanctuary Temple.

Return to Light Temple.

Enter temple and collect data.
Mission-critical data within.
Torvus Temple located.

Recover Luminoth Weapon.
Weapon cannot fall into enemy hands.
Luminoth Weapon detected.

Recover Temple Key.

Main Power Restored. 
System Check Initiated.
Chozo Battle Suit ver. SA1-4468-VM6-P
Main computer: Online
Targeting System: Active
Arm Cannon: Active
Armor: Engaged
Morph Ball: Engaged
HUD Suite: Online
Visors: Responding
Missile Launcher: Engaged
Ammunition Modules: Deployed

Recover First Temple Key.
Three keys are required to enter.
Dark Temple door is locked.

Recover Temple Key.
Three keys are required to enter.
Dark Temple door is locked.

All Dark Torvus Temple Keys Found!
Use them at the temple to gain entry.

Return to Light Temple.
New mission data available.
Incoming Luminoth transmission.

Creatures
Aether
Dark Aether
Offworld
Sentient
Aquatic
Flying
Ground
Guardians
Sub
Guardians
Pirates
Ing
Predators
Tunnel Prowlers
Mechanoids
Darklings
Darkling Flyers
Darkling Mechanoids
Darkling Ground
Darkling Offworld
Darkling Aquatic
Pirate Trooper
Pirate Aerotrooper
Pirate Grenadier
Splinter
Dark Splinter
Growler Class Turret
Zoomer
Tallon Metroid
Kralee
Humility Class Turret
Luminoth Turret
Sandigger
Pillbug
Vigilance Class Turret
Warrior Ing
Inglet
Hunter Ing
Pirate Commando
Darkling Tentacle
Sporb
Blogg
Bloggling
Grenchler
Phlogus
Dark Phlogus
Dark Samus
Chykka
Amorbis
Emperor Ing
Quadraxis
Dark Samus 1
Dark Samus 2
Dark Samus 3
Emperor Ing Body
Emperor Ing Eye
Emperor Ing Chrysalis
Mutated Emperor Ing
Emperor Ing Head
Chykka Larva
Chykka
Chykka 3
Dark Chykka
Quadraxis
Damaged Quadraxis
Shielded Head Module
Stunned Head Module
Final Head Module
Amorbis 1
Amorbis 2
Small Sub Guardians
Large Sub Guardians
Dark Alpha Splinter
Bomb Guardian
Power Bomb Guardian
Boost Guardian
Grapple Guardian
Jump Guardian
Spider Guardian
Surface Prowlers
Tunnel Prowlers
Kenobite
Triclops
Worker Splinter
Brizgee
Krocuss
Lightbringer
Small
Large
Stationary
Caretaker Class Drone
Watchdrone
Quad MB
Quad CM
Ingsmasher
Harmony Class Drone
Mechlops
Octopede
Rezbit
Shriekbat
Shredder
Shrieker
Lumite
Darkling Swarm
Chyklings
Dark Pirate Commando
Dark Pirate Aerotrooper
Dark Pirate Trooper
Dark Trooper
Dark Shriekbat
Dark Tallon Metroid
Dark Blogg
Dark Grenchler
Dark Sporb
Dark Splinter
Dark Triclops
Preed
Small Flyers
Large Flyers
Infant Shriekbats
Hydlings
Sandbats
Green Kralee
War Wasp
Infant Tallon Metroid
Lightflyer
Dark Preed
Diligence Class Drone
Nightbarb
Airthorns
Seedburster
Alpha Blogg
Alpha Splinter
Serenity Class Drone
Large Aquatic
Small Aquatic
Corrupted Sentreye
Dark Quad MB
Dark Quad CM
Dark Ingsmasher
Dark Shredder
Mekenobite
Metroids
Dark Missile Trooper
Dark Diligence Drone
Alpha Sandigger
Dark War Wasp
Airthorns
Ingstorm
Dark Samus 4
Ing Larva Swarm

Eliminate the Ing leader.
Entity located in Sky Temple.
The ruler of the Ing has been found.

Recover Luminoth Technology.
Technology is in enemy hands.
Luminoth Technology detected.

Recover Luminoth Technology.

100% of all pickups acquired!

Recover Temple Key.
Three keys are required to enter.
Dark Temple door is locked.

Recover Second Temple Key.

Recover lost equipment.

Recover Luminoth Weapon.
Weapon is in Space Pirate hands.
Luminoth Weapon detected.

Recover missing gear.
Chozo origin confirmed.
Missing gear detected.

Lore

Enter temple and collect data.
Mission-critical data within.
Agon Temple located.

80% of all Logbook scans downloaded!
Creature Gallery unlocked!
This gallery can be accessed from the Metroid Prime 2 Echoes Main Menu.

Investigate enemy portal.
Portal under Space Pirate control.
Portal use detected.

75% of all pickups acquired!
Special Ending unlocked!
Complete the game to view this ending.

Recover Temple Key.
Three keys are required to enter.
Dark Temple door is locked.

Recover Temple Key.

100% of all Logbook scans downloaded!
Boss Gallery unlocked!
This gallery can be accessed from the Metroid Prime 2 Echoes Main Menu.

Save Station located.
Local save beacon is active.
Area resource scan complete.

Recover Luminoth Weapon.

All Ing Hive Temple Keys Found!
Use them at the temple to gain entry.

Recover missing gear.
Chozo origin confirmed.
Missing gear detected.

M I S S I O N  F I N A L
Percentage Complete
Total Time
Hard Mode Active
Rough Sketch Gallery unlocked!
Storyboard Gallery unlocked!
Press [IMAGE] to continue.

Recover Luminoth weaponry.


--- Mission File 02546 ---

8 days ago, contact with Galactic Federation trooper squad Bravo was lost.
--- Contract Agreement ---

Locate Federation troopers and render assistance.
--- Data Confirmation ---

Last transmission received from a rogue planet located in the Dasha region called Aether.
Uploading last known coordinates now

Recover Luminoth Weapon.

Save Station located.

METROID PRIME 2 ECHOES STAFF CREDITS

RETRO STUDIOS STAFF CREDITS

SENIOR PRODUCER
Michael Kelbaugh

PRODUCER
Bryan Walker

GAME DIRECTOR
Mark Pacini

SENIOR DESIGN
Jason Behr
Karl Deckard
Mike Wikan

DESIGN
Ted Chauvière
Michael Cheng
Kynan Pearson
Paul Reed

DESIGN SUPPORT 
Tom Ivey
Russell O'Henly
Chip Sbrogna

ENGINEERING DIRECTOR
Frank Lafuente

TECHNICAL LEAD ENGINEERING
Jack Mathews
Andy O'Neil

SENIOR ENGINEERING
Mark Haigh-Hutchinson
David 'Zoid' Kirsch

ENGINEERING
Ted Chauvière
Jim Gage
Steve McCrea
Irving Mah
Kai Martin
Alex Quinones
Marco Thrush
Paul Tozour

LEAD ART
Todd Keller

SENIOR ART
Chuck Crist 
Don Hogan
Elizabeth Foster
Elben Schafers
Chris Voellmann

ART
Ryan Powell
Luis Ramirez
Danny Richardson
Alejandro Roura
Teague Shultz
Ben Sprout

ADDITIONAL ART
Nick Trahan

ANIMATION
Derek Bonikowski
Carlos Mendieta
Dax Pallotta
Stephen Zafros

CONCEPT ART
Andrew Jones

ANIMATION SUPPORT
Vince Joly
Kim Sanchez

ART INTERNS
Sean Horton
Ilya Nazarov
Quinn Smith

AUDIO LEAD
Clark Wen
Scott Petersen

SOUND SUPPORT
Frank Bry
Danetracks
Matt Piersall
Todd Simmons

ASSISTANT PRODUCER
Ryan Harris

OPERATIONS
Al Artus
Kellie Johnson
Akiko Furukawa-Laban
George Thomas
.
.
NINTENDO STAFF CREDITS

EXECUTIVE PRODUCER
Satoru Iwata

PRODUCERS
Kenji Miki
Kensuke Tanabe

ASSISTANT PRODUCERS
Akira Otani
Risa Tabata

PUBLIC RELATIONS
Akira Otani

COORDINATION
Risa Tabata
Masakazu Miyazaki

INTERPRETATION/COORDINATION
Atsushi Ikuno (from INTELLIGENT SYSTEMS CO., LTD.)

MUSIC
Kenji Yamamoto

SUPERVISOR (SAMUS MODEL)
Tomoyoshi Yamane

STORYBOARD ART
Naoki Mori
Daisuke Nobori

TECHNICAL SUPPORT
Hironobu Kakui
Masahiro Takeguchi

SPECIAL THANKS
Yoshio Sakamoto
Takumi Kawagoe
Tsuyoshi Watanabe
You Onishi
Masayuki Okada
Minako Hamano
Tomoaki Kuroume
Norihide Sasaki
Toshihiko Okamoto
Akiko Miyano
Naruhisa Kawano
Fujiko Nomura
Sachiko Nakamichi
Takashi Ito
Chiharu Sakiyama
.
.
NINTENDO OF AMERICA STAFF CREDITS

PRODUCER
Jeff Miller

INTERPRETATION/TRANSLATION AND WRITING 
Kiyohiko Ando
Nate Bihldorff
Tim O'Leary
Bill Trinen 

TESTING MANAGEMENT/SUPERVISION
Yoshinobu Mantani
Kyle Hudson
Eric Bush
Sean Egan
Randy Shoemake

TESTING COORDINATION
Tim Casey

TESTING
Michael Chipman
Terral Dunn
Zac Evans
Nicko Gonzalez
Phil Honeywell
David Hunziker
Shane Lewis
Jason Mahaffa
Chris Needham
Jeffrey Storbo
Pat Wells

SPECIAL THANKS
Tatsumi Kimishima
Jacqualee Story
Mike Fukuda
Shigeki Yamashiro
Raymond Yan
Chris Campbell
.
.


All rights, including the copyrights of Game, Scenario, Music, and Program, reserved by NINTENDO.

Return energy to Sanctuary Temple.
Energy transferred to module.
Objective complete.

Recover Luminoth Technology.
Technology is in enemy hands.
Luminoth Technology detected.

Enter Agon Temple.

Go to Torvus Region for more data.
Portal is of Luminoth design.
Dimensional portal located.

Investigate GFMC compound.
Point of origin determined.
GFMC distress signal detected.

Recover Temple Key.

Recover Temple Key.

Obtain this new system.
Object is a powerful movement system.
Unknown technology detected.

Investigate Sanctuary Region.
Sanctuary Fortress under siege.
Enemy activity detected.

Investigate Sanctuary Region.

Research
Mechanisms
Luminoth Technology
Biology
GF Security
Vehicles
Aether Studies
Aether
Dark Aether
Phazon
Sandgrass
Blueroot Tree
Ing Webtrap
Webling
U-Mos
Bladepod
Ing Storage
Flying Ing Cache
Torvus Bearerpod
Agon Bearerpod
Ingworm Cache
Ingsphere Cache
Plantforms
Darklings
GF Gate Mk VI
GF Gate Mk VII
GF Lock Mk V
GF Defense Shield
Kinetic Orb Cannon
GF Bridge
Samus's Gunship
GFS Tyr
Pirate Skiff
Visors
Weapon Systems
Armor
Morph Ball Systems
Movement Systems
Beam Weapons
Scan Visor
Combat Visor
Dark Visor
Echo Visor
Morph Ball
Boost Ball
Spider Ball
Morph Ball Bomb
Power Bomb
Dark Bomb
Light Bomb
Annihilator Bomb
Space Jump Boots
Screw Attack
Gravity Boost
Grapple Beam
Varia Suit
Dark Suit
Light Suit
Power Beam
Dark Beam
Light Beam
Annihilator Beam
Missile Launcher
Seeker Missile Launcher
Super Missile
Sonic Boom
Darkburst
Sunburst
Charge Beam
Missile Systems
Charge Combos
Morph Balls
Bomb Systems
Miscellaneous
Dark Temple Keys
Bloatsac
Luminoth Technology
Light Beacons
Light Crystals
Lift Crystals
Utility Crystals
Light Crystal
Energized Crystal
Nullified Crystal
Super Crystal
Light Beacon
Energized Beacon
Nullified Beacon
Super Beacon
Inactive Beacon
Dark Lift Crystal
Light Lift Crystal
Liftvine Crystal
Torvus Hanging Pod
Sentinel Crystal
Dark Sentinel Crystal
Systems
Bomb Slot
Spinner
Grapple Point
Spider Ball Track
Energy Tank
Beam Ammo Expansion
Missile Expansion
Dark Agon Keys
Dark Torvus Keys
Ing Hive Keys
Sky Temple Keys
Keys Dark Agon
Keys Dark Torvus
Keys Hive
Keys Temple Grounds
Dark Agon Temple Key 1
Dark Agon Temple Key 2
Dark Agon Temple Key 3
Dark Torvus Temple Key 1
Dark Torvus Temple Key 2
Dark Torvus Temple Key 3
Ing Hive Temple Key 1
Ing Hive Temple Key 2
Ing Hive Temple Key 3
Sky Temple Key 1
Sky Temple Key 2
Sky Temple Key 3
Sky Temple Key 4
Sky Temple Key 5
Sky Temple Key 6
Sky Temple Key 7
Sky Temple Key 8
Sky Temple Key 9
Suit Expansions
Charge Combo
Ingclaw
Dormant Ingclaw
Power Bomb Expansion
Energy Transfer Module
Cocoons
Splinter Cocoon
War Wasp Hive
Metroid Cocoon
Dark Aether
Aether
Dark Portal
Light Portal
Energy Controller
Wall Jump Surface

Investigate enemy portal.

Recover Luminoth tech.
Identified as advanced movement system.
Luminoth tech detected.

40% of all Logbook scans downloaded!

Return to Light Temple.

Recover Third Temple Key.

Enter Torvus Temple.

60% of all Logbook scans downloaded!
Character Gallery unlocked!
This gallery can be accessed from the Metroid Prime 2 Echoes Main Menu.

Recover lost gear.
Signature matches missing gear.
Chozo tech detected.

Recover Temple Key.
Three keys are required to enter.
Dark Temple door is locked.

Logbook

Recover Luminoth Technology.
Technology is in enemy hands.
Luminoth Technology detected.

Recover lost gear.
Signature matches missing gear.
Chozo tech detected.

Space Pirate Logs
Cycle 4
Cycle 5
Cycle 6
Cycle 7
Log 44681
Log 48853
Log 50086
Log 54421
Log 62217
Log 63622
Log 67135
Log 69898
Log 70136
Log 71599

Options
SFX
Volume
Sound
Mono
Stereo
Surround
HUD Lag
Hint
System
Helmet
Opacity
Visor
Opacity
Music
Volume
Screen
Offset X
Screen
Offset Y
Screen
Stretch
Brightness
Invert
Y-Axis
Rumble
Control
Scheme
Options
Visors
Controls
Display
Sound
Restore
Defaults
Yes
No
Quit Game
You will lose unsaved data.
Are you sure you want to quit?

All Sky Temple Keys Found!
Use them at the temple to gain entry.

Recover lost gear.

Select Language
English
German
French
Spanish
Italian

Recover Third Temple Key.
Three keys are required to enter.
Dark Temple door is locked.

Recover Temple Key.
Three keys are required to enter.
Dark Temple door is locked.

Enter portal to Dark Aether.
Site is within Agon Region.
Portal location confirmed.

Investigate GFMC compound.

Return energy to Torvus Temple.

Investigate new portal.
Portal use in Torvus region.
Ing activity detected.

100% of all pickups acquired!
Special Ending unlocked!
Complete the game to view this ending.

Enter portal to Dark Aether.

Luminoth Lore
History
Conflict
Technology
First Phase
Second Phase
Final Phase
Golden Age
Dark Age
Keybearer Lore
Cadre 1
Cadre 2
Dark Aether
Our War Begins
Recovering Energy
The New Terror
New Weapons
The Sky Temple
The Final Crusade
Shattered Hope
Agon Falls
Torvus Falls
Sanctuary Falls
Twilight
Our Heritage
Paradise
Saving Aether
Light of Aether
The Stellar Object
Cataclysm
Age of Anxiety
The World Warped
The Ing Attack
Origins
A-Kul's Testament
J-Stl's Testament
B-Stl's Testament
S-Dly's Testament
G-Sch's Testament
S-Jrs's Testament
C-Rch's Testament
D-Isl's Testament
M-Dhe's Testament
J-Fme's Testament
A-Kul's Clues
Cadre 1 Clues
Cadre 2 Clues
J-Stl's Key
B-Stl's Key
S-Dly's Key
G-Sch's Key
S-Jrs's Key
C-Rch's Key
D-Isl's Key
M-Dhe's Key
J-Fme's Key

Return keys to gateway.
Nine keys required to access temple.
Gateway to Sky Temple active.

Return keys to gateway.

Options

80% of all Logbook scans downloaded!

75% of all pickups acquired!

Recover Second Temple Key.
Three keys are required to enter.
Dark Temple door is locked.

Enter temple and collect data.
Mission-critical data within.
Sanctuary Temple located.

Trooper Logs
Force One
Force Two
Trooper Squad 1
Trooper Squad 2
Specialists
CAPT A. Exeter
CDR K. Starling
LCDR T. Huxley
1LT W. Smythe
GSGT C. Benet
SGT E. Monz
LCPL R. Vonda
LCPL J. Brode
SPC D. Senge
SPC B. Reevs
SPC F. Triplette
SPC M. Angseth
PFC P. Wills
PFC O. Grippe
PFC X .Dominguez
PFC G. Haley
PFC S. Milligan
PFC E. Denys
PFC U. McKalla
PFC L. Brouda
PFC M. Veroni
PFC I. Crany

Return to Light Temple.
New mission data available.
Incoming Luminoth transmission.

All Dark Agon Temple Keys Found!
Use them at the temple to gain entry.

Data Network

Recover Luminoth tech.

100% of all Logbook scans downloaded!

Go to Agon Region.

Obtain new movement system.

Recover Luminoth weaponry.
System discovered on Aether.
Luminoth weapon detected.

Eliminate the Ing leader.

Save Station located.
Local save beacon is active.
Area resource scan complete.

Recover missing gear.

Recover Luminoth Weapon.
Weapon is under enemy control.
Luminoth Weapon detected.

Recover First Temple Key.

Recover Luminoth Technology.

Return energy to Agon Temple.

Gallery 1
Gallery 2
Gallery 3
Gallery 4
Gallery 5
Gallery 6
Gallery 7
Gallery 8
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