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Hard Mode: Difference between revisions

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5 bytes removed ,  27 March 2011
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"Hypermode" difficulty is one word in both versions. =)
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m ("Hypermode" difficulty is one word in both versions. =))
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'''Hard Mode''' is a difficulty level featured in ''[[Metroid: Zero Mission]]'', ''[[Metroid Prime (game)|Metroid Prime]]'', ''[[Metroid Prime 2: Echoes]]'', and ''[[Metroid: Other M]]''. In the ''Prime'' games, it was a difficulty with stronger enemies and more health. It is referred to in ''[[Metroid Prime 3: Corruption]]'' and the ''[[Metroid Prime Trilogy]]'' as Hyper Mode difficulty. Zero Mission's Hard Mode also strengthens enemies, but also cuts down the gain from [[Expansion]]s. ''Other M'' takes a differant approach to raise the difficulty. Its Hard Mode has no Expansions whatsoever. This means that [[Samus Aran|Samus]] must go through the game with 99 energy and 10 [[Missile]]s, making fights extremely difficult especially considering ''Other M's'' lack of [[pickup]]s.
'''Hard Mode''' is a difficulty level featured in ''[[Metroid: Zero Mission]]'', ''[[Metroid Prime (game)|Metroid Prime]]'', ''[[Metroid Prime 2: Echoes]]'', and ''[[Metroid: Other M]]''. In the ''Prime'' games, it was a difficulty with stronger enemies and more health. It is referred to in ''[[Metroid Prime 3: Corruption]]'' and the ''[[Metroid Prime Trilogy]]'' as Hypermode difficulty. Zero Mission's Hard Mode strengthens enemies, but also cuts down the gain from [[Expansion]]s. ''Other M'' takes a differant approach to raise the difficulty. Its Hard Mode has no Expansions whatsoever. This means that [[Samus Aran|Samus]] must go through the game with 99 energy and 10 [[Missile]]s, making fights extremely difficult especially considering ''Other M's'' lack of [[pickup]]s.
 
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]