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Metroid Prime Hunters Logbook: Difference between revisions

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|-
|-
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v1.4]]{{anchor|Alimbic Turret v1.4}}
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v1.4]]{{anchor|Alimbic Turret v1.4}}
| style="{{border}} {{background}}" | [[Alinos]] - Alinos Perch
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Perch]]
| style="{{border}} {{background}}" | This modified turret is capable of rapid-fire operation with little or no overheating.<ref>{{cite|This modified turret is capable of rapid-fire operation with little or no overheating.|Alimbic Turret v1.4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This modified turret is capable of rapid-fire operation with little or no overheating.<ref>{{cite|This modified turret is capable of rapid-fire operation with little or no overheating.|Alimbic Turret v1.4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v2.7]]{{anchor|Alimbic Turret v2.7}}
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v2.7]]{{anchor|Alimbic Turret v2.7}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stasis Bunker]]
| style="{{border}} {{background}}" | A late model Alimbic Turret with improved targeting capability.<ref>{{cite|A late model Alimbic Turret with improved targeting capability.|Alimbic Turret v2.7|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A late model Alimbic Turret with improved targeting capability.<ref>{{cite|A late model Alimbic Turret with improved targeting capability.|Alimbic Turret v2.7|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Arctic Spawn]]{{anchor|Arctic Spawn}}
| style="{{border}} {{background}}" | [[Arctic Spawn]]{{anchor|Arctic Spawn}}
| style="{{border}} {{background}}" | [[Arcterra]] - Fault Line
| style="{{border}} {{background}}" | [[Arcterra]] - [[Fault Line]]
| style="{{border}} {{background}}" | Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.<ref>{{cite|Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.|Arctic Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.<ref>{{cite|Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.|Arctic Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Crash Pillar]]{{anchor|Crash Pillar}}
| style="{{border}} {{background}}" | [[Crash Pillar]]{{anchor|Crash Pillar}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 02]]
| style="{{border}} {{background}}" | Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.<ref>{{cite|Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.|Crash Pillar|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.<ref>{{cite|Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.|Crash Pillar|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v1]]{{anchor|Cretaphid v1}}
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v1]]{{anchor|Cretaphid v1}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.|Cretaphid v1|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.|Cretaphid v1|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v2]]{{anchor|Cretaphid v2}}
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v2]]{{anchor|Cretaphid v2}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v3]]{{anchor|Cretaphid v3}}
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v3]]{{anchor|Cretaphid v3}}
| style="{{border}} {{background}}" | [[Alinos]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v3|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v3|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v4]]{{anchor|Cretaphid v4}}
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v4]]{{anchor|Cretaphid v4}}
| style="{{border}} {{background}}" | [[Arcterra]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Arcterra]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.<ref>{{cite|The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.|Cretaphid v4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.<ref>{{cite|The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.|Cretaphid v4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Dialanche]]{{anchor|Dialanche}}
| style="{{border}} {{background}}" | [[Dialanche]]{{anchor|Dialanche}}
| style="{{border}} {{background}}" | [[Alinos]] - Elder Passage
| style="{{border}} {{background}}" | [[Alinos]] - [[Elder Passage]]
| style="{{border}} {{background}}" | Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.<ref>{{cite|Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.|Dialanche|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.<ref>{{cite|Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.|Dialanche|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Voldrum|Electro Voldrum]]{{anchor|Electro Voldrum}}
| style="{{border}} {{background}}" | [[Voldrum|Electro Voldrum]]{{anchor|Electro Voldrum}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 02]]
| style="{{border}} {{background}}" | This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.<ref>{{cite|This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.|Electro Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.<ref>{{cite|This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.|Electro Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Slench|Energy Blaster]]{{anchor|Energy Blaster}}{{anchor|Slench}}
| style="{{border}} {{background}}" | [[Slench|Energy Blaster]]{{anchor|Energy Blaster}}{{anchor|Slench}}
| style="{{border}} {{background}}" | [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.<ref>{{cite|Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.|Energy Blaster|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.<ref>{{cite|Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.|Energy Blaster|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | No
| style="{{border}} {{background|neutral}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Fire Spawn]]{{anchor|Fire Spawn}}
| style="{{border}} {{background}}" | [[Fire Spawn]]{{anchor|Fire Spawn}}
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| style="{{border}} {{background}}" | A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.<ref>{{cite|A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.|Fire Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.<ref>{{cite|A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.|Fire Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Greater Ithrak]]{{anchor|Ithrak}}{{anchor|Greater Ithrak}}
| style="{{border}} {{background}}" | [[Greater Ithrak]]{{anchor|Ithrak}}{{anchor|Greater Ithrak}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[New Arrival Registration]]
| style="{{border}} {{background}}" | The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.<ref>{{cite|The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.|Greater Ithrak|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.<ref>{{cite|The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.|Greater Ithrak|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | No
| style="{{border}} {{background|neutral}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Halfturret]]{{anchor|Halfturret}}
| style="{{border}} {{background}}" | [[Halfturret]]{{anchor|Halfturret}}
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| style="{{border}} {{background}}" | Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.<ref>{{cite|Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.|Halfturret|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.<ref>{{cite|Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.|Halfturret|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Voldrum|Ice Voldrum]]{{anchor|Ice Voldrum}}
| style="{{border}} {{background}}" | [[Voldrum|Ice Voldrum]]{{anchor|Ice Voldrum}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stasis Bunker]]
| style="{{border}} {{background}}" | A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.<ref>{{cite|A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.|Ice Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.<ref>{{cite|A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.|Ice Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Kanden]]{{anchor|Kanden}}
| style="{{border}} {{background}}" | [[Kanden]]{{anchor|Kanden}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| style="{{border}} {{background}}" | A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.<ref>{{cite|A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.|Kanden|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.<ref>{{cite|A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.|Kanden|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Lockjaw]]{{anchor|Lockjaw}}
| style="{{border}} {{background}}" | [[Lockjaw]]{{anchor|Lockjaw}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| style="{{border}} {{background}}" | Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.<ref>{{cite|Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.|Lockjaw|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.<ref>{{cite|Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.|Lockjaw|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Voldrum|Magma Voldrum]]{{anchor|Magma Voldrum}}
| style="{{border}} {{background}}" | [[Voldrum|Magma Voldrum]]{{anchor|Magma Voldrum}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stasis Bunker]]
| style="{{border}} {{background}}" | Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.<ref>{{cite|Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.|Magma Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.<ref>{{cite|Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.|Magma Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Noxus]]{{anchor|Noxus}}
| style="{{border}} {{background}}" | [[Noxus]]{{anchor|Noxus}}
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.<ref>{{Cite|Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.|Noxus|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.<ref>{{Cite|Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.|Noxus|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Quadtroid]]{{anchor|Quadtroid}}
| style="{{border}} {{background}}" | [[Quadtroid]]{{anchor|Quadtroid}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[New Arrival Registration]]
| style="{{border}} {{background}}" | Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.<ref>{{Cite|Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.|Quadtroid|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.<ref>{{Cite|Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.|Quadtroid|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Shriekbat]]{{anchor|Shriekbat}}
| style="{{border}} {{background}}" | [[Shriekbat]]{{anchor|Shriekbat}}
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| style="{{border}} {{background}}" | A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.<ref>{{cite|A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.|Shriekbat|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.<ref>{{cite|A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.|Shriekbat|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 1A]]{{anchor|Slench}}{{anchor|Slench 1A}}
| style="{{border}} {{background}}" | [[Slench|Slench 1A]]{{anchor|Slench}}{{anchor|Slench 1A}}
| style="{{border}} {{background}}" | [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.<ref>{{cite|Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.|Slench 1A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.<ref>{{cite|Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.|Slench 1A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 1B]]{{anchor|Slench 1B}}
| style="{{border}} {{background}}" | [[Slench|Slench 1B]]{{anchor|Slench 1B}}
| style="{{border}} {{background}}" | [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.|Slench 1B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.|Slench 1B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 2A]]{{anchor|Slench 2A}}
| style="{{border}} {{background}}" | [[Slench|Slench 2A]]{{anchor|Slench 2A}}
| style="{{border}} {{background}}" | [[Arcterra]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Arcterra]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 2B]]{{anchor|Slench 2B}}
| style="{{border}} {{background}}" | [[Slench|Slench 2B]]{{anchor|Slench 2B}}
| style="{{border}} {{background}}" | [[Arcterra]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Arcterra]] - [[Stronghold Void 01]]
| style="{{border}} {{background}}" | When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 3A]]{{anchor|Slench 3A}}
| style="{{border}} {{background}}" | [[Slench|Slench 3A]]{{anchor|Slench 3A}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.|Slench 3A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.|Slench 3A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 3B]]{{anchor|Slench 3B}}
| style="{{border}} {{background}}" | [[Slench|Slench 3B]]{{anchor|Slench 3B}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 4A]]{{anchor|Slench 4A}}
| style="{{border}} {{background}}" | [[Slench|Slench 4A]]{{anchor|Slench 4A}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Slench|Slench 4B]]{{anchor|Slench 4B}}
| style="{{border}} {{background}}" | [[Slench|Slench 4B]]{{anchor|Slench 4B}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stronghold Void 02]]
| style="{{border}} {{background}}" | Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background|neutral}}" | Yes
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|-
|-
| style="{{border}} {{background}}" | [[Spire]]{{anchor|Spire}}
| style="{{border}} {{background}}" | [[Spire]]{{anchor|Spire}}
| style="{{border}} {{background}}" | [[Alinos]] - High Ground
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| style="{{border}} {{background}}" | Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.<ref>{{cite|Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.|Spire|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.<ref>{{cite|Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.|Spire|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
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|-
|-
| style="{{border}} {{background}}" | [[Stinglarva]]{{anchor|Stinglarva}}
| style="{{border}} {{background}}" | [[Stinglarva]]{{anchor|Stinglarva}}
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| style="{{border}} {{background}}" | Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.<ref>{{cite|Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.|Stinglarva|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.<ref>{{cite|Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.|Stinglarva|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 305: Line 305:
|-
|-
| style="{{border}} {{background}}" | [[Sylux]]{{anchor|Sylux}}
| style="{{border}} {{background}}" | [[Sylux]]{{anchor|Sylux}}
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| style="{{border}} {{background}}" | This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.<ref>{{cite|This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.|Sylux|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.<ref>{{cite|This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.|Sylux|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 311: Line 311:
|-
|-
| style="{{border}} {{background}}" | [[Trace]]{{anchor|Trace}}
| style="{{border}} {{background}}" | [[Trace]]{{anchor|Trace}}
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.<ref>{{Cite|Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.|Trace|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.<ref>{{Cite|Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.|Trace|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 317: Line 317:
|-
|-
| style="{{border}} {{background}}" | [[Triskelion]]{{anchor|Triskelion}}
| style="{{border}} {{background}}" | [[Triskelion]]{{anchor|Triskelion}}
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.<ref>{{cite|Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.|Triskelion|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.<ref>{{cite|Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.|Triskelion|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 329: Line 329:
|-
|-
| style="{{border}} {{background}}" | [[Vhoscythe]]{{anchor|Vhoscythe}}
| style="{{border}} {{background}}" | [[Vhoscythe]]{{anchor|Vhoscythe}}
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| style="{{border}} {{background}}" | The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.<ref>{{Cite|The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.|Vhosythe|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.<ref>{{Cite|The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.|Vhosythe|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 341: Line 341:
|-
|-
| style="{{border}} {{background}}" | [[War Wasp]]{{anchor|War Wasp}}
| style="{{border}} {{background}}" | [[War Wasp]]{{anchor|War Wasp}}
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| style="{{border}} {{background}}" | An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.<ref>{{cite|An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.|War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.<ref>{{cite|An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.|War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
Line 347: Line 347:
|-
|-
| style="{{border}} {{background}}" | [[Weavel]]{{anchor|Weavel}}
| style="{{border}} {{background}}" | [[Weavel]]{{anchor|Weavel}}
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| style="{{border}} {{background}}" | Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.<ref>{{cite|Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.|Weavel|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.<ref>{{cite|Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.|Weavel|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
32

edits