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(Added more information and tidied up the page) |
(→Scans: Added two entries) |
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|location=Temple Grounds - Dynamo Chamber | |location=Temple Grounds - Dynamo Chamber | ||
|description=[[Denzium]] Wall | |description=[[Denzium]] Wall | ||
|order=mid | |||
}} | |||
{{scan | |||
|data=[[Power Bomb Expansion]]<br/>Increases the number of [[Power Bomb|Power Bombs]] you can carry by 1.<ref>{{cite|[[Power Bomb Expansion]]<br/>Increases the number of [[Power Bomb|Power Bombs]] you can carry by 1|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Dynamo Chamber | |||
|description=[[Power Bomb Expansion#Metroid Prime 2: Echoes|Power Bomb Expansion]] | |||
|order=mid | |order=mid | ||
}} | }} | ||
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|data=Morphology: Destroyed [[Splinter Cocoon]]<br/>Compromised hibernation structure.<br/>This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Destroyed [[Splinter Cocoon]]<br/>Compromised hibernation structure.<br/>This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=Morphology: Destroyed [[Splinter Cocoon]]<br/>Compromised hibernation structure.<br/>This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Destroyed [[Splinter Cocoon]]<br/>Compromised hibernation structure.<br/>This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - | |location=Temple Grounds - Dynamo Chamber | ||
|description=Destroyed [[Splinter Cocoon]] | |description=Destroyed [[Splinter Cocoon]] | ||
|order=mid | |||
}}{{scan | |||
|data=Unable to scan targets.<br/>Local interference blocking scan visor. Recommend scanning objects from close range to counter the interference.<ref>{{cite|Unable to scan targets.<br/>Local interference blocking scan visor. Recommend scanning objects from close range to counter the interference.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Temple Grounds - Dynamo Chamber | |||
|description=Security System (Scanned From Afar) | |||
|order=mid | |order=mid | ||
}} | }} | ||
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|order=mid | |order=mid | ||
}} | }} | ||
{{scan | {{scan | ||
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | ||
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|order=bottom | |order=bottom | ||
}} | }} | ||
===Inhabitants of the Room=== | ===Inhabitants of the Room=== | ||
{{Inhabitants-header}} | {{Inhabitants-header}} |
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