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Landing Site (Temple Grounds): Difference between revisions

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The '''Landing Site''' is a room in the [[Temple Grounds]]. It connects the [[Hive Access Tunnel]] to the [[Service Access]].
The '''Landing Site''' is a room in the [[Temple Grounds]]. It connects the [[Hive Access Tunnel]] to the [[Service Access]].


==Appearance and Navigation==
The lower area of the room is relatively open, with the gunship at one end and the door to the Hive Access Tunnel at the other. This door is initially blocked by three webs of biomatter with a central green bulb. Various harmlessly small insect clouds are found around the room and few small moving plants are found around the Hive Access Tunnel door. A small pillar is inside northern wall with a purple crystal in it. Shooting the crystal with the [[Light Beam]] will cause it to move out, allowing access to an upper ledge. There are a number of pillars scattered throughout the entire room, each with a red circle on one side at the top. There are small insects appearing here that appear in other rooms. They seem to be attracted to Samus's [[Morph Ball]] and repulsed by shadows. These creatures share characteristics with {{wp|moth}}s. There are also plant like lifeforms that sway slowly. They sway more violently when Samus approaches them.
The lower area of the room is relatively open, with the gunship at one end and the door to the Hive Access Tunnel at the other. This door is initially blocked by three webs of biomatter with a central green bulb. Various harmlessly small insect clouds are found around the room and few small moving plants are found around the Hive Access Tunnel door. A small pillar is inside northern wall with a purple crystal in it. Shooting the crystal with the [[Light Beam]] will cause it to move out, allowing access to an upper ledge. There are a number of pillars scattered throughout the entire room, each with a red circle on one side at the top. There are small insects appearing here that appear in other rooms. They seem to be attracted to Samus's [[Morph Ball]] and repulsed by shadows. These creatures share characteristics with {{wp|moth}}s. There are also plant like lifeforms that sway slowly. They sway more violently when Samus approaches them.


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==Data==
==Data==
===Available Logbook Entries===
===Available Logbook Entries===
*[[Metroid Prime 2: Echoes Logbook#Samus's Gunship|Samus's Gunship]]
<gallery>
*[[Luminoth Lore#M-Dhe's Testament|M-Dhe's Testament]]
File:Samus's Gunship mp2 Logbook.png|[[Metroid Prime 2: Echoes Logbook#Samus's Gunship|Samus's Gunship]]
File:Luminoth 03.png|[[Metroid Prime 2: Echoes Logbook#M-Dhe's Testament|M-Dhe's Testament]]
</gallery>


===Scans===
===Scans===
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|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref name="bulb">{{Cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref name="bulb">{{Cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Landing Site
|location=[[Temple Grounds]] - Landing Site
|description=[[Luminoth Webbing]]
|description=[[Luminoth Webbing]]
|order=top
|order=top
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|data=Statue houses a power grid, motivator unit, and an energy-projection array. All systems are offline, due to age or structural damage.<ref name="statues">{{cite|Statue houses a power grid, motivator unit, and an energy-projection array. All systems are offline, due to age or structural damage.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Statue houses a power grid, motivator unit, and an energy-projection array. All systems are offline, due to age or structural damage.<ref name="statues">{{cite|Statue houses a power grid, motivator unit, and an energy-projection array. All systems are offline, due to age or structural damage.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Landing Site
|location=[[Temple Grounds]] - Landing Site
|description=Statue
|description=Statue
|order=mid
|order=mid
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|data=Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek [[Light Beam|alternate energy source]].<ref name="crystal statue">{{Cite|Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek [[Light Beam|alternate energy source]].|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek [[Light Beam|alternate energy source]].<ref name="crystal statue">{{Cite|Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek [[Light Beam|alternate energy source]].|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Landing Site
|location=[[Temple Grounds]] - Landing Site
|description=Statue
|description=Statue
|order=mid
|order=mid
}}
}}
{{scan
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a powered [[Door|door]] system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[Door|door]] system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Landing Site
|location=[[Temple Grounds]] - Landing Site
|description=Door
|description=[[Blue Door]]
|order=bottom
|order=bottom
}}
}}