Navigation menu

Metroid Prime (game): Difference between revisions

From Metroid Wiki
no edit summary
(Trying to get the article off the "ignored display titles" category.)
No edit summary
Line 99: Line 99:
The game was directed by [[Mark Pacini]]. Pacini states that they tried to make the game so that the only difficult parts would be boss battles, so players would not be "afraid to explore", because "the challenge of the game was finding your way around". In 2000, three games were canceled to establish focus on Prime, and in 2001, the fourth other project (an RPG called Raven Blade) was canceled, so that ''Prime'' would be the only game in development. The first glimpse of the game was seen on the ten second video at SpaceWorld 2000, where nitpicks of other games such as Mario and Zelda were also shown. But it wasn’t until E3 2001 that the game was officially announced. It received mixed reactions from fans and critics, many of them concerned about the change from a 2D side-scrolling point of view to a first-person perspective.  
The game was directed by [[Mark Pacini]]. Pacini states that they tried to make the game so that the only difficult parts would be boss battles, so players would not be "afraid to explore", because "the challenge of the game was finding your way around". In 2000, three games were canceled to establish focus on Prime, and in 2001, the fourth other project (an RPG called Raven Blade) was canceled, so that ''Prime'' would be the only game in development. The first glimpse of the game was seen on the ten second video at SpaceWorld 2000, where nitpicks of other games such as Mario and Zelda were also shown. But it wasn’t until E3 2001 that the game was officially announced. It received mixed reactions from fans and critics, many of them concerned about the change from a 2D side-scrolling point of view to a first-person perspective.  


Music in ''Prime'' was the only part of the game that was completely done in Japan. Composer [[Kenji Yamamoto]] returned to compose the music for the game, assisted by Kouichi Kyuma. Some of the game’s soundtrack were remixes from previous titles. Yamamoto said that the reason to do so was that he wanted, "to satisfy old Metroid fans. It’s like a present for them." Music such as the one found in the Tallon Overworld is a remix of the Brinstar theme found in the original [[Metroid (game)|Metroid]] game, the music found in the Magmoor Caverns is a remix of the Lower [[Norfair]] region in [[Super Metroid]]. Tommy Tallarico Studios aided in developing the sound effects.
Music in ''Prime'' was the only part of the game that was completely done in Japan. Composer [[Kenji Yamamoto]] returned to compose the music for the game, assisted by Kouichi Kyuma. Some of the game’s soundtrack were remixes from previous titles. Yamamoto said that the reason to do so was that he wanted, "to satisfy old Metroid fans. It’s like a present for them." Music such as the one found in the Tallon Overworld is a remix of the Brinstar theme found in the original [[Metroid (game)|Metroid]] game, the music found in the Magmoor Caverns is a remix of the Lower [[Norfair]] region in [[Super Metroid]]. Tommy Tallarico Studios aided in developing the sound effects, though by the time [[Clark Wen]], the audio lead for ''Metroid Prime'' and ''Prime 2'', was hired, they were no longer involved with the project.<ref name=":0">https://shinesparkers.net/interviews/clark-wen/</ref> Only one or two sound effects were done, but Wen liked them and so left them as is. None of the Tommy Tallarico Studios employees are listed in the credits for ''Metroid Prime''.<ref name=":0" />


Though the game kept many elements from previous games, some of them were not able to be included due to time constraints. [[Kraid]], a boss from the original ''Metroid'' game and ''Super Metroid'' was meant to have an appearance. Designer [[Gene Kohler]] modeled and skinned him, but he was not included at the end. The [[Screw Attack]] and [[Speed Booster]] were also meant to be featured in the game, but were also not included. The Screw Attack made an appearance in later installments.
Though the game kept many elements from previous games, some of them were not able to be included due to time constraints. [[Kraid]], a boss from the original ''Metroid'' game and ''Super Metroid'' was meant to have an appearance. Designer [[Gene Kohler]] modeled and skinned him, but he was not included at the end. The [[Screw Attack]] and [[Speed Booster]] were also meant to be featured in the game, but were also not included. The Screw Attack made an appearance in later installments.
Line 105: Line 105:
==Version Differences==
==Version Differences==
{{sectstub}}
{{sectstub}}
When ''Metroid Prime'' was being localized for a European market, alterations were made to the [[Scan Visor]] logs and other in-game text, substantially altering the plotline. The American ''[[Metroid Prime: Trilogy]]'' version of ''Prime'' uses a third set of logs that more closely adheres to the European plot than the original plot.
''Metroid Prime'' has 9 different versions, outside of the 2023 remaster:


[[Retro Studios]], the creators of the ''Prime'' series, has previously announced that the changes made to the European version of ''Metroid Prime'' are unauthorized and incorrect.{{fact}} However, the subsequent release of ''Trilogy'' by Retro Studios calls into question whether or not that decision still stands.
* 3 American versions for the GameCube
* 3 international versions on GameCube, for PAL regions (Europe/Australia), Japan and Korea
* 3 versions for Wii as part of ''Metroid Prime Trilogy'' for Japanese, NTSC-U and PAL territorites
 
=== GameCube ===
 
==== America ====
The original American version is labelled USA 0-00 and is the first build of the game to be officially released.
 
The version USA 0-01 came around a month after USA 0-00 and was focused on fixing minor and major bugs.<ref>https://m2k2.taigaforum.com/post/001_version_differences5.html</ref>
 
The North American Player's Choice release was the last revision of the game on GameCube, called USA 0-02. It also came with the ''Metroid Prime'' Bonus Bundle, which included a silver GameCube and a ''Metroid Prime 2'' demo disc. Aside from using the "slower" loader, this version fixes most of the bugs that made popular sequence break and speedrun tricks possible in previous versions.<ref>https://tcrf.net/Metroid_Prime/Version_Differences#USA_0-02</ref> Many changes were transferred from the PAL and Japanese versions to the American versions.
 
==== Europe/Japan ====
When ''Metroid Prime'' was being localized for a European market, alterations were made to the [[Scan Visor]] logs and other in-game text, substantially altering the plotline.<ref>https://tcrf.net/Metroid_Prime/Text_Differences</ref> These logs are the basis for the ones used in the Japanese version.
 
The European version has an external narrator for the first and last cutscene that monologues in English.<ref>http://www.metroid2002.com/version_differences_intro.php</ref><ref>http://www.metroid2002.com/version_differences_ending.php</ref> If played in a language other than English, the narration will be accompanied by translated subtitles. Meanwhile, the Japanese version also narrates the name of a location on Tallon IV when they are first entered, each time the player loads a save, in addition to the narration in the opening and ending cutscenes. The names are told in English, though they use the Japanese names and not the English names (ie Phendrana Drift is called "Ice Valley" and Magmoor Cavern is called "Lava Cavern").


==Reception==
==Reception==
Many review sites were originally skeptical of the game, believing that it would fail because it deviated too far from the original Metroid formula. However, the game was met with critical acclaim, ensuring that the long dormant Metroid franchise would have new life breathed into it.
Many review sites were originally skeptical of the game, believing that it would fail because it deviated too far from the original Metroid formula. However, the game was met with critical acclaim, with an average of 97 out of 100 on the review aggregator website Metacritic based on 70 reviews, making it one of the highest rated games of all time.<ref>https://www.metacritic.com/game/metroid-prime/</ref>
{{sectstub}}
{{sectstub}}


Anonymous user