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Secret World

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Secret World


A Secret World in Metroid II: Return of Samus

Game(s)
Landscape

Varies

Neighboring Areas

Varies

A Secret World is a location that is not within the games normal guidelines. These areas were first found in Metroid, using the Door Glitch. Areas were discovered using this glitch that were not connected to other areas, but were still there. Players called these areas Secret Worlds, and the name stuck. Later in Metroid II: The Return of Samus, use of the Select Glitch allowed players to leave the normal areas and enter new places. These areas were not programmed to be interacted with at all, and are filled with glitch pieces of sprites. These areas were also called Secret Areas.

In the Metroid Prime Games, players found ways to leave rooms through holes. Outside of the area, players encounter a void from which they can look in on the area from where they came. They can move forward back, left right, but cannot jump. If a player goes into the Morph Ball, they will fall endlessly. Despite the obvious differences between them all, each of these areas were called Secret Worlds.

In Echoes, an enemy called the Airthorn can be scanned in a Secret World that would not otherwise have a logbook entry.

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