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This area can be pressurized and depressurized as needed, allowing individuals to leave and enter ''Orpheon'' to and from the vacuum of space. The pressurization mechanism is accessed by a terminal that can be [[Scan Visor|scanned]] in this room. The door leading to the [[Deck Alpha Access Hall|access hall]] cannot be opened until the air lock is repressurized. | This area can be pressurized and depressurized as needed, allowing individuals to leave and enter ''Orpheon'' to and from the vacuum of space. The pressurization mechanism is accessed by a terminal that can be [[Scan Visor|scanned]] in this room. The door leading to the [[Deck Alpha Access Hall|access hall]] cannot be opened until the air lock is repressurized. | ||
When [[Samus Aran|Samus]] first encounters this chamber after boarding the derelict vessel, it is in a depressurized state. Dead [[Parasite]]s and small pieces of debris are floating about in the airspace and will fall to the floor once repressurization takes place | When [[Samus Aran|Samus]] first encounters this chamber after boarding the derelict vessel, it is in a depressurized state. Dead [[Parasite]]s and small pieces of debris are floating about in the airspace and will fall to the floor once repressurization takes place. | ||
After the [[Reactor Core (Frigate Orpheon)|Reactor Core]] overloads, Samus escapes the frigate using a new route in which the [[Deck Alpha Mech Shaft]] opens into the Air Lock. | After the [[Reactor Core (Frigate Orpheon)|Reactor Core]] overloads, Samus escapes the frigate using a new route in which the [[Deck Alpha Mech Shaft]] opens into the Air Lock. | ||
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|data= | |data=Door cannot be opened until air lock is repressurized. Use the activation panel to repressurize room.<ref>{{cite|Door cannot be opened until air lock is repressurized. Use the activation panel to repressurize room.|Scan Data|[[Metroid Prime (game)|Metroid Prime]]}}</ref> | ||
|game=mp1 | |game=mp1 | ||
|location=Frigate Orpheon - Air Lock | |location=Frigate Orpheon - Air Lock |