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Charge Combo: Difference between revisions
Garlic Man (talk | contribs) m (→Super Missile) |
(Single and Continuous seem to be wikitroid specific terms, so let's get rid of them. I vote for replacing them with "projectile" and "streaming", if we even need specific terms.) |
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[[File:Supermisslepowerup.jpg|thumb|200px|right|Super Missle Power Up as seen in ''[[Metroid Prime]]'']] | [[File:Supermisslepowerup.jpg|thumb|200px|right|Super Missle Power Up as seen in ''[[Metroid Prime]]'']] | ||
'''Charge Combos''' are weapons that essentially combine the [[Charge Shot]] and [[Missile Shot]]. They are found in ''[[Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. Aside from the Super Missile, all of them are optional. The Charge Combos are activated by fully charging the corresponding beam weapon and then firing a [[Missile]]. Most Charge Combos fire a single projectile. However, several fire a continuous stream. | |||
__TOC__ | |||
<center> | <center> | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" style="margin-top:.5em; border-collapse:collapse;" cellpadding=4 | ||
!Name | !Name | ||
!Beam Weapon | !Beam Weapon | ||
! | !Ammunition Cost | ||
|- | |- | ||
|Super Missile | |Super Missile | ||
|Power Beam | |Power Beam | ||
|5 | |5 Missiles | ||
|- | |- | ||
|Wavebuster | |Wavebuster | ||
|Wave Beam | |Wave Beam | ||
|10 | |10 Missiles, 5 additional missiles per second | ||
|- | |- | ||
|Ice Spreader | |Ice Spreader | ||
|Ice Beam | |Ice Beam | ||
|10 | |10 Missiles | ||
|- | |- | ||
|Flamethrower | |Flamethrower | ||
|Plasma Beam | |Plasma Beam | ||
|10 | |10 Missiles, 5 additional missiles per second | ||
|- | |||
|Darkburst | |||
|Dark Beam | |||
|5 Missiles and 30 Dark Ammo | |||
|- | |||
|Sunburst | |||
|Light Beam | |||
|5 Missiles and 30 Light Ammo | |||
|- | |||
|Sonic Boom | |||
|Annihilator Beam | |||
|5 Missiles, 30 Light Ammo, and 30 Dark Ammo | |||
|} | |} | ||
</center> | </center> | ||
==== Super Missile ==== | ==== Super Missile ==== | ||
[[File:Supermisslemetroidprime.png|thumb|200px|right|Super Missle as seen in ''Metroid Prime'' on the [[Wii]]]] | [[File:Supermisslemetroidprime.png|thumb|200px|right|Super Missle as seen in ''Metroid Prime'' on the [[Wii]]]] | ||
The '''Super Missile''' is the Charge Combo of the Power Beam. It fires a more powerful version of the standard missile. Samus does not attain this until after finding the Wave Beam. The Super Missile is the single most useful and essential Charge Combo in the entire game. Before this combo is attained, several enemies that could only take Power Beam damage were oftentimes very difficult and time consuming to kill. With this combo the game is much easier to progress through. | |||
The '''Super Missile''' is the Charge Combo of the Power Beam | |||
==== Wavebuster ==== | ==== Wavebuster ==== | ||
The '''Wavebuster''' is | The '''Wavebuster''' is the Wave Beam's Charge Combo. It fires a stream of electricity, automatically locking onto and causing continuous damage to a single target. If the target dies or moves out of its range, the Wavebuster will automatically choose a new target. It is capable of paralyzing enemies. | ||
==== Ice Spreader ==== | ==== Ice Spreader ==== | ||
The '''Ice Spreader''' is | The '''Ice Spreader''' is the Ice Beam's Charge Combo. It fires a single missile, coating the target in ice. Because an ice sheet spreads from the point of impact, the Ice Spreader is capable of freezing multiple enemies. | ||
==== Flamethrower ==== | ==== Flamethrower ==== | ||
The '''Flamethrower''' is | The '''Flamethrower''' is the Plasma Beam's Charge Combo. It creates a continuous stream of fire, causing severe damage to targets. It is most effectively used by sweeping it across large groups of targets. | ||
==== Darkburst ==== | ==== Darkburst ==== | ||
The '''Darkburst''' is | The '''Darkburst''' is the Dark Beam's Charge Combo. It fires a single projectile. This projectile deals no damage and moves extremely slowly. However, on impact with any surface, this projectile will become stationary, drawing in surrounding enemies. These are disposed of in another dimension, removing most threats. | ||
==== Sunburst ==== | ==== Sunburst ==== | ||
The '''Sunburst''' is | The '''Sunburst''' is the Light Beam's Charge Combo. It fires a single projectile that emits multicolored light. This projectile moves quite slowly, damaging passing targets as it does so. It deals immense damage to the creatures of Dark Aether, and has the capability to ignite foes. | ||
==== Sonic Boom ==== | ==== Sonic Boom ==== | ||
The '''Sonic Boom''' is | The '''Sonic Boom''' is the Annihilator Beam's Charge Combo. It fires a single wave of force, which travels so quickly that appears to hit its target instantaneously. The Sonic Boom creates a rift in space, and is suitable for use against multiple enemies. | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Arm Cannon]] | [[Category:Arm Cannon]] |
Revision as of 07:02, 14 February 2010
Charge Combos are weapons that essentially combine the Charge Shot and Missile Shot. They are found in Metroid Prime and Metroid Prime 2: Echoes. Aside from the Super Missile, all of them are optional. The Charge Combos are activated by fully charging the corresponding beam weapon and then firing a Missile. Most Charge Combos fire a single projectile. However, several fire a continuous stream.
Name | Beam Weapon | Ammunition Cost |
---|---|---|
Super Missile | Power Beam | 5 Missiles |
Wavebuster | Wave Beam | 10 Missiles, 5 additional missiles per second |
Ice Spreader | Ice Beam | 10 Missiles |
Flamethrower | Plasma Beam | 10 Missiles, 5 additional missiles per second |
Darkburst | Dark Beam | 5 Missiles and 30 Dark Ammo |
Sunburst | Light Beam | 5 Missiles and 30 Light Ammo |
Sonic Boom | Annihilator Beam | 5 Missiles, 30 Light Ammo, and 30 Dark Ammo |
Super Missile
The Super Missile is the Charge Combo of the Power Beam. It fires a more powerful version of the standard missile. Samus does not attain this until after finding the Wave Beam. The Super Missile is the single most useful and essential Charge Combo in the entire game. Before this combo is attained, several enemies that could only take Power Beam damage were oftentimes very difficult and time consuming to kill. With this combo the game is much easier to progress through.
Wavebuster
The Wavebuster is the Wave Beam's Charge Combo. It fires a stream of electricity, automatically locking onto and causing continuous damage to a single target. If the target dies or moves out of its range, the Wavebuster will automatically choose a new target. It is capable of paralyzing enemies.
Ice Spreader
The Ice Spreader is the Ice Beam's Charge Combo. It fires a single missile, coating the target in ice. Because an ice sheet spreads from the point of impact, the Ice Spreader is capable of freezing multiple enemies.
Flamethrower
The Flamethrower is the Plasma Beam's Charge Combo. It creates a continuous stream of fire, causing severe damage to targets. It is most effectively used by sweeping it across large groups of targets.
Darkburst
The Darkburst is the Dark Beam's Charge Combo. It fires a single projectile. This projectile deals no damage and moves extremely slowly. However, on impact with any surface, this projectile will become stationary, drawing in surrounding enemies. These are disposed of in another dimension, removing most threats.
Sunburst
The Sunburst is the Light Beam's Charge Combo. It fires a single projectile that emits multicolored light. This projectile moves quite slowly, damaging passing targets as it does so. It deals immense damage to the creatures of Dark Aether, and has the capability to ignite foes.
Sonic Boom
The Sonic Boom is the Annihilator Beam's Charge Combo. It fires a single wave of force, which travels so quickly that appears to hit its target instantaneously. The Sonic Boom creates a rift in space, and is suitable for use against multiple enemies.