Charge Beam

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Charge Beam
Artwork of the Charge Beam upgrade from Super Metroid

The Charge Beam upgrade from Super Metroid

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How to Obtain
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The Charge Beam is an upgrade to Samus Aran's Arm Cannon that allows her to deal significantly more destructive shots than regular beam shots. The Charge Beam modification can be combined with most other weaponry that Samus acquires. The Charge Beam will always deal more damage per time than using regular shots if fired correctly. It can be used to overcome certain obstacles, such as the Atmospheric Stabilizers, and is sometimes necessary to defeat creatures, such as the very powerful Black Zebesians. The Charge Beam is necessary to fire Charge Combos and use the Charge Attack.

Usage[edit | edit source]

Though powerful, the Charge Beam requires a small charge time before it can be fired. The charge always pays off, however, dealing a significantly increased amount of damage. The Charge Beam is an upgrade that comes with many other abilities considering that it modifies Samus's beam usage, rather than create a new beam.

The Charge Beam usually fires a larger burst of the weapon Samus has equipped, though it may occasionally have special properties that the beam lacked in its unaltered form. The Light, Dark, and Annihilator Beams fire the Lightblast, Entangler, and Disruptor respectively. The Lightblast fires a shotgun-like beam consisting of many small, but powerful and fast beams. The Entangler snags the target with shadow tendrils, causing them to be frozen. The Disruptor doesn't have the homing properties of the Annihilator Beam, but can stun enemies for a short time. The Hyper Beam bestowed to Samus by the Federation's ingenuity fires a very unique Charged Shot. Rather than firing one large beam, Samus's charged Hyper Beam fires a stream of Hyper Beam shots with a rapid frequency.

Though most beams can be used in tandem with the Charge Beam, there are few exceptions. Mother Brain's Hyper Beam, the Phazon Beam, and the Paralyzer

On the Bottle Ship, Samus finds the Diffusion Beam upgrade. The Diffusion Beam does not affect Samus's regular weaponry, she can only fire it while firing a fully charged Charge Beam shot.

If Samus Spin Jumps while holding a fully charged Charge Beam, she will execute the Charge Attack, an attack similar to the Screw Attack. It can damage enemies at most as powerful as the Charge Beam, though at the cost of taking damage herself if she does not destroy the enemy.

By combining the power of many of her different beams with the Missile Launcher, Samus can fire extremely powerful Charge Combos. Save for the Super Missile, these weapons put a heavy strain on Samus's Missile Ammo and Beam Ammo supply, with the benefit if firing heavy amounts of damage in a short period of time.

Samus can also combine the Charge Beam to perform various other special moves, most of which are unique to her second mission on Zebes. Samus can combine the Charge Beam, Power Bomb, and various weapons to use special abilities such as the Crystal Flash. She can also hold a Charge then switch to Morph Ball mode to activate the Five Bomb Drop.

Samus is able to draw in pickups using the tractor beam capabilities of the Charge Beam in the Prime series.

Appearances[edit | edit source]

The Charge Beam is a handy tool available during most of Samus's missions. Though she usually has to find where the Chozo have hidden the upgrade, she will occasionally have it already equipped from a previous mission.

Metroid: Zero Mission[edit | edit source]

The Charge Beam appears as an optional upgrade in Zero Mission. It allows Samus to charge her beam for a more powerful shot and allows her to use the Charge Attack. Interestingly, Samus can use the Charge Beam to a lesser capacity if she skips the Long Beam. The upgrade is one of few upgrades in Zero Mission not obtained on a Chozo Statue. It is dropped by Deorem in Brinstar upon its defeat.

Metroid Prime Series[edit | edit source]

In the Metroid Prime series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in Metroid Prime 3: Corruption. In addition to the Charge Beam, Samus can find Charge Combos that, when combined with Missiles, make new abilities with devastating power. There are Charge Combos for every Beam in Metroid Prime and Metroid Prime 2: Echoes. Samus is already equipped with the Charge Beam on her missions in Aether and the planets in Corruption, though she had to find the upgrade on Tallon IV.

Samus's Charge Beam is lost to the explosion on Frigate Orpheon that disables many of her Power Suit's functions. She later finds the Charge Beam hidden behind a runic symbol gate along with Chozo Lore in Watery Hall on Tallon IV. She must get past the runic gate by activating four runic symbols; the gate was presumably left behind by the Chozo to grant limited access to the Charge Beam.

Super Metroid[edit | edit source]

The Chozo left the Charge Beam upgrade on a Chozo Statue in Brinstar. Samus can find this weapon prior to fighting Spore Spawn, and use it to fell many creatures. The Charge Beam can be used with any of Samus's weapons except for the Hyper Beam. Using it with power stored by the Power Bomb endows Samus with interesting abilities, ranging from regaining health to attacking at various angles.

Metroid: Other M[edit | edit source]

Samus retains her Charge Beam when she enters the Bottle Ship, and she is willing to use it without Adam's authorization, unlike most of her other weapons. She makes use of the Beam to hinder large or armored enemies, and can combine it with any of her other Beams. She also obtains the Diffusion Beam, giving her Charge Beam more explosive damage to take out many foes at once.

Metroid Fusion[edit | edit source]

Samus loses her Charge Beam to the X that eventually become the first SA-X. The particular Hard Core-X that takes her Charge Beam takes on a form familiar to the Charge Beam and Samus, that of a Fake Chozo Statue. Samus regains her Charge Beam upon its defeat, and uses it to regain control over all of the Atmospheric Stabilizers.

Though the SA-X takes Samus's Charge Beam, it does not use it itself, opting instead to fire single Beams powered by the Ice, Wave, and Plasma Beams.

Metroid Dread[edit | edit source]

After the First encounter with Raven Beak when she arrived on ZDR, Samus loses a majority of her abilities; with the Charge Beam being one of them. Upon exiting the White E.M.M.I. room later on, a room containing a Chozo Statue is holding the Charge Beam upgrade. On the planet ZDR, there are several doors labeled on the Map as Charge Beam Doors that halt Samus' progression. A full charge of the beam is required to open the doors to unlock them, and to permanently change them to standard doors.

Along side those doors are Wide Beam Blocks that can only be pushed by a combination of the Charge Beam and the Wide Beam obtained in Dairon.

Data[edit | edit source]

Manuals[edit | edit source]

Manual Entries
Manual info from Metroid: Zero Mission

Charge Beam zm Manual Image.jpg

Charge: Obtaining this power-up allows Samus to charge beam energy into a single, powerful beam blast. Hold the B button to charge and release it to fire.[1]
Manual info from Super Metroid

The Charge Beam upgrade

Charge: The charge item allows you to charge your beam and send out a super-powerful blast.[2]
Manual info from Metroid Fusion

Charge Beam mf Manual Image.jpg

Charge: Charge up the normal beam's energy for a more powerful shot. Press and hold the B Button. Release when energy is built up.[3]

Screen Data[edit | edit source]

Screen data from Other M
Press and hold 1 Button Wii.png until fully charged and then release.[4]

Gallery[edit | edit source]

References[edit source]

  1. "Obtaining this power-up allows Samus to charge beam energy into a single, powerful beam blast. Hold the B button to charge and release it to fire." Metroid: Zero Mission Instruction Booklet, Pg 24
  2. "The charge item allows you to charge your beam and send out a super-powerful blast." Super Metroid Instruction Booklet, Pg 23
  3. "Charge up the normal beam's energy for a more powerful shot. Press and hold the B Button. Release when energy is built up." Metroid Fusion Instruction Booklet, Pg 32
    Press and hold 1 Button Wii.png until fully charged and then release.
    " —Screen Data (Metroid: Other M)