Hive Chamber A: Difference between revisions

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|connected=*[[Hive Access Tunnel]]
|connected=*[[Hive Access Tunnel]]
*[[Hive Tunnel]]
*[[Hive Tunnel]]
|items=*1 [[Missile Expansion]]
|items=1 [[Missile Expansion]]
|music=*[http://metroid.retropixel.net/mprime2/music/mp206.mp3 Landing Site]
|music=*[http://metroid.retropixel.net/mprime2/music/mp206.mp3 Landing Site]
*[http://metroid.retropixel.net/mprime2/music/mp208.mp3 GFMC Hive Tunnel]
*[http://metroid.retropixel.net/mprime2/music/mp208.mp3 GFMC Hive Tunnel]
*[http://metroid.retropixel.net/mprime2/music/mp209.mp3 Dark Trooper Battle]
*[http://metroid.retropixel.net/mprime2/music/mp209.mp3 Dark Trooper Battle]
}}
}}
{{sources}}


The '''Hive Chamber A''' is a room in the [[Temple Grounds]]. The room is entered from the [[Hive Access Tunnel]], and leads to the [[Hive Tunnel]].
The '''Hive Chamber A''' is a room in the [[Temple Grounds]]. The room is entered from the [[Hive Access Tunnel]] and leads to the [[Hive Tunnel]].


==Features==
==Features==
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===Scan Data===
===Scan Data===
{{sectstub}}
{{scan
{{scan
|data=Object scan complete.<br/>This is a Galactic Federation Crate.<br/>These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|Object scan complete.<br/>This is a Galactic Federation Crate.<br/>These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Hive Chamber A
|location=Temple Grounds - Hive Chamber A
|image=
|imageleft=
|description=[[Galactic Federation Crate]]
|description=[[Galactic Federation Crate]]
|clear=
|order=top
|order=top
}}
}}
{{scan
{{scan
|data=Object scan complete.<br/>This is a Heavy Galactic Federation Crate.<br/>These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{Cite|Object scan complete.<br/>This is a Heavy Galactic Federation Crate.<br/>These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|Metroid PRime 2: Echoes}}</ref>
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{Cite|Object scan complete. This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Hive Chamber A
|location=Temple Grounds - Hive Chamber A
|image=
|imageleft=
|description=[[Heavy Galactic Federation Crate]]
|description=[[Heavy Galactic Federation Crate]]
|clear=
|order=mid
|order=mid
}}
}}
{{scan
{{scan
|data=Object scan complete.<br/>Device is part of a ventilation system, converted to dispense [[Industrial-Grade Pesticide|pesticide]]. System is still active. Pesticide supply at 13% and dropping.<ref>{{cite|Object scan complete.<br/>Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|data=Device is part of a ventilation system, converted to dispense [[Industrial-Grade Pesticide|pesticide]]. System is still active. Pesticide supply at 13% and dropping.<ref>{{cite|Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Hive Chamber A
|location=Temple Grounds - Hive Chamber A
|image=
|imageleft=
|description=Ventilation System
|description=Ventilation System
|clear=
|order=mid
|order=mid
}}
}}
{{scan
{{scan
|data=Object scan complete.<br/>Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.<ref>{{cite|Object scan complete.<br/>Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|data=Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.<ref>{{cite|Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Hive Chamber A
|location=Temple Grounds - Hive Chamber A
|image=
|imageleft=
|description=[[Nutrient-Grade Biomatter]]
|description=[[Nutrient-Grade Biomatter]]
|clear=
|order=mid
|order=mid
}}
}}
{{scan
{{scan
|data=Terminated bioform scan complete.<br/>Codex genome match: Splinter<br/>Source of termination: inhalation of [[industrial-grade pesticide]]. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.<ref>{{cite|Terminated bioform scan complete.<br/>Codex genome match: Splinter<br/>Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|data=Codex genome match: Splinter<br/>Source of termination: inhalation of [[industrial-grade pesticide]]. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.<ref>{{cite|Terminated bioform scan complete.<br/>Codex genome match: Splinter<br/>Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Hive Chamber A
|location=Temple Grounds - Hive Chamber A
|image=
|imageleft=
|description=Dead [[Splinter]]s
|description=Dead [[Splinter]]s
|clear=
|order=mid
|order=mid
}}
}}
{{scan
{{scan
|data=Terminated bioform scan complete.<br/>Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.<ref>{{cite|Terminated bioform scan complete.<br/>Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|data=Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.<ref>{{cite|Terminated bioform scan complete.<br/>Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Hive Chamber A
|location=Temple Grounds - Hive Chamber A
|image=
|imageleft=
|description=Dead [[Splinter]]s
|description=Dead [[Splinter]]s
|clear=
|order=mid
|order=mid
}}
}}
{{scan
{{scan
|data=Object scan complete.<br/>Armor plating engaged. Lock unit cannot be damaged while armor is active.<ref>{{cite|Object scan complete.<br/>Armor plating engaged. Lock unit cannot be damaged while armor is active.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|data=Object scan complete.<br/>Armor plating engaged. Lock unit cannot be damaged while armor is active.<ref>{{cite|Object scan complete.<br/>Armor plating engaged. Lock unit cannot be damaged while armor is active.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Hive Chamber A
|location=Temple Grounds - Hive Chamber A
|image=
|imageleft=
|description=[[Armored Security Lock]]
|description=[[Armored Security Lock]]
|clear=
|order=mid
|order=mid
}}
}}
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|data=This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.<ref name=scan>{{cite|This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.<ref name=scan>{{cite|This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Hiver Chamber A
|location=Temple Grounds - Hive Chamber A
|image=[[File:Armored Security Lock mp2 Scan 01.png|80px]]
|image=[[File:Armored Security Lock mp2 Scan 01.png|80px]]
|description=[[Armored Security Lock]]
|description=[[Armored Security Lock]]
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}}
}}
{{scan
{{scan
|data=Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.<ref>{{cite|Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|data=Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.<ref>{{cite|Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Hive Chamber A
|location=Temple Grounds - Hive Chamber A
|image=
|imageleft=
|description=Scan Terminal
|description=Scan Terminal
|clear=
|order=mid
|order=mid
}}
}}
{{scan
{{scan
|data=Security panel online. Gate control system restored. Moving gate to open position.<ref>{{cite|Security panel online. Gate control system restored. Moving gate to open position.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|data=Security panel online. Gate control system restored. Moving gate to open position.<ref>{{cite|Security panel online. Gate control system restored. Moving gate to open position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Hive Chamber A
|location=Temple Grounds - Hive Chamber A
|image=
|imageleft=
|description=Scan Terminal
|description=Scan Terminal
|clear=
|order=mid
|order=mid
}}
}}
{{scan
{{scan
|data=Object scan complete.<br/>This is a converted cargo pod gate. This gate was once part of a [[G.F.S. Tyr|starship]] cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.<ref>{{cite|Object scan complete.<br/>This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|data=Object scan complete.<br/>This is a converted cargo pod gate. This gate was once part of a [[G.F.S. Tyr|starship]] cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.<ref>{{cite|Object scan complete.<br/>This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Hive Chamber A
|location=Temple Grounds - Hive Chamber A
|image=
|imageleft=
|description=Converted Cargo Pod Gate
|description=Converted Cargo Pod Gate
|clear=
|order=mid
}}
{{scan
|data=Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.<ref>{{cite|Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber A
|description=Computer
|order=mid
}}
{{scan
|data=Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.<ref>{{cite|Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber A
|description=Computer
|order=mid
}}
{{scan
|data=Communication system offline. Analysis indicates wiring damage in three crucial areas. Local hostilities are likely source of damage. Unable to repair system.<ref>{{cite|Communication system offline.
Analysis indicates wiring damage in three crucial areas. Local hostilities are likely source of damage. Unable to repair system.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber A
|description=Computer
|order=mid
}}
{{scan
|data=Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.<ref>{{cite|Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber A
|description=Computer
|order=mid
}}
{{scan
|data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber A
|description=[[Map Station]]
|order=mid
}}
{{scan
|data=Bioscan complete. Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.<ref>{{cite|Bioscan complete. Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber A
|description=Dead [[Galactic Federation Marine|Marine]]
|order=mid
}}
{{scan
|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref>{{cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber A
|description=[[Luminoth Webbing]]
|order=mid
}}
{{scan
|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber A
|description=[[Missile Expansion]]
|order=mid
}}
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber A
|description=Door
|order=bottom
|order=bottom
}}
}}
Line 141: Line 173:
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|Dark Missile Trooper|1|After updating [[Translator Module]]|close}}
{{Inhabitants|Dark Missile Trooper|1|After updating [[Translator Module]]|close}}
==Gallery==
<gallery>
File:Hive Chamber A shape.jpg|A map of the Hive Chamber A
</gallery>


{{clear}}
{{clear}}
{{refbar}}
{{refbar}}
{{Foreignname-header}}
{{Foreignname|Spanish|Cámara A de la Colmena|Hive Chamber A}}
{{Foreignname|German|Nestkammer A|Nest Chamber A|close}}


{{MP2 Rooms-nav|grounds}}
{{MP2 Rooms-nav|grounds}}
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]
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