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{{Room-infobox | {{Room-infobox | ||
|image=[[File:Hive Chamber A mp2 Screenshot 01.png| | |image=[[File:Hive Chamber A mp2 Screenshot 01.png|300px]] | ||
|caption=The Hive Chamber A | |caption=The Hive Chamber A | ||
|game=''[[Metroid Prime 2: Echoes]]'' | |game=''[[Metroid Prime 2: Echoes]]'' | ||
Line 16: | Line 16: | ||
==Features== | ==Features== | ||
The first main room is filled with crates and devices rigged to dispense [[Industrial-grade Pesticide]]. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead [[Splinter]]s | The first main room is filled with crates and devices rigged to dispense [[Industrial-grade Pesticide]]. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead [[Splinter]]s scattered around the area. | ||
The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock]]s on the gate, which can be destroyed to raise the gate. If [[Samus Aran|Samus]] returns to this room | The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock]]s on the gate, which can be destroyed to raise the gate. If [[Samus Aran|Samus]] returns to this room after acquiring the first upgrade to her [[Translator Module]], she will fight the [[Dark Missile Trooper]]. After its defeat, she will obtain a [[Missile Expansion]]. | ||
The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center. | The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center. | ||
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==Data== | ==Data== | ||
===Available Logbook Data=== | ===Available Logbook Data=== | ||
*[[Metroid Prime 2: Echoes Logbook#Dark Missile Trooper|Dark Missile Trooper]] | |||
*[[Metroid Prime 2: Echoes Logbook#GF Gate Mk VI|GF Gate Mk VI]] | |||
===Scan Data=== | ===Scan Data=== | ||
{{sectstub}} | {{sectstub}} | ||
{{scan | |||
|data=Object scan complete.<br/>This is a Galactic Federation Crate.<br/>These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|Object scan complete.<br/>This is a Galactic Federation Crate.<br/>These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|Metroid Prime 2: Echoes}}</ref> | |||
|game=mp2 | |||
|location=Hive Chamber A | |||
|image= | |||
|imageleft= | |||
|description=[[Galactic Federation Crate]] | |||
|clear= | |||
|order=top | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>This is a Heavy Galactic Federation Crate.<br/>These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{Cite|Object scan complete.<br/>This is a Heavy Galactic Federation Crate.<br/>These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|Metroid PRime 2: Echoes}}</ref> | |||
|game=mp2 | |||
|location=Hive Chamber A | |||
|image= | |||
|imageleft= | |||
|description=[[Heavy Galactic Federation Crate]] | |||
|clear= | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>Device is part of a ventilation system, converted to dispense [[Industrial-Grade Pesticide|pesticide]]. System is still active. Pesticide supply at 13% and dropping.<ref>{{cite|Object scan complete.<br/>Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping.|Scan Data|Metroid Prime 2: Echoes}}</ref> | |||
|game=mp2 | |||
|location=Hive Chamber A | |||
|image= | |||
|imageleft= | |||
|description=Ventilation System | |||
|clear= | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.<ref>{{cite|Object scan complete.<br/>Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.|Scan Data|Metroid Prime 2: Echoes}}</ref> | |||
|game=mp2 | |||
|location=Hive Chamber A | |||
|image= | |||
|imageleft= | |||
|description=[[Nutrient-Grade Biomatter]] | |||
|clear= | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Terminated bioform scan complete.<br/>Codex genome match: Splinter<br/>Source of termination: inhalation of [[industrial-grade pesticide]]. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.<ref>{{cite|Terminated bioform scan complete.<br/>Codex genome match: Splinter<br/>Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.|Scan Data|Metroid Prime 2: Echoes}}</ref> | |||
|game=mp2 | |||
|location=Hive Chamber A | |||
|image= | |||
|imageleft= | |||
|description=Dead [[Splinter]]s | |||
|clear= | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Terminated bioform scan complete.<br/>Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.<ref>{{cite|Terminated bioform scan complete.<br/>Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.|Scan Data|Metroid Prime 2: Echoes}}</ref> | |||
|game=mp2 | |||
|location=Hive Chamber A | |||
|image= | |||
|imageleft= | |||
|description=Dead [[Splinter]]s | |||
|clear= | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>Armor plating engaged. Lock unit cannot be damaged while armor is active.<ref>{{cite|Object scan complete.<br/>Armor plating engaged. Lock unit cannot be damaged while armor is active.|Scan Data|Metroid Prime 2: Echoes}}</ref> | |||
|game=mp2 | |||
|location=Hive Chamber A | |||
|image= | |||
|imageleft= | |||
|description=[[Armored Security Lock]] | |||
|clear= | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.<ref name=scan>{{cite|This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=Hiver Chamber A | |||
|image=[[File:Armored Security Lock mp2 Scan 01.png|80px]] | |||
|description=[[Armored Security Lock]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.<ref>{{cite|Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.|Scan Data|Metroid Prime 2: Echoes}}</ref> | |||
|game=mp2 | |||
|location=Hive Chamber A | |||
|image= | |||
|imageleft= | |||
|description=Scan Terminal | |||
|clear= | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Security panel online. Gate control system restored. Moving gate to open position.<ref>{{cite|Security panel online. Gate control system restored. Moving gate to open position.|Scan Data|Metroid Prime 2: Echoes}}</ref> | |||
|game=mp2 | |||
|location=Hive Chamber A | |||
|image= | |||
|imageleft= | |||
|description=Scan Terminal | |||
|clear= | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>This is a converted cargo pod gate. This gate was once part of a [[G.F.S. Tyr|starship]] cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.<ref>{{cite|Object scan complete.<br/>This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.|Scan Data|Metroid Prime 2: Echoes}}</ref> | |||
|game=mp2 | |||
|location=Hive Chamber A | |||
|image= | |||
|imageleft= | |||
|description=Converted Cargo Pod Gate | |||
|clear= | |||
|order=bottom | |||
}} | |||
===Inhabitants=== | ===Inhabitants=== | ||
{{Inhabitants-header}} | {{Inhabitants-header}} | ||
{{Inhabitants|Dark Missile Trooper|1| | {{Inhabitants|Dark Missile Trooper|1|After updating [[Translator Module]]|close}} | ||
{{clear}} | {{clear}} | ||
{{refbar}} | |||
{{MP2 Rooms-nav|grounds}} | {{MP2 Rooms-nav|grounds}} | ||
[[Category:Rooms in Temple Grounds]] | [[Category:Rooms in Temple Grounds]] |