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The [[Luminoth]] began by experimenting with the idea of overloading Dark creatures with the [[Dark Beam]], however this failed so they moved on to developing the Light Beam, which proved to be a far more effective weapon against the [[Ing]]. As with the other ammunition beams in ''[[Metroid Prime 2: Echoes]]'', [[Samus Aran|Samus]] can charge the beam when out of ammo to fire a normal shot. The Light Beam shares similar properties with the [[Plasma Beam]] from ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime: 3 Corruption]]'', and uses the same [[Arm Cannon]] shape as the [[Wave Beam]] from ''[[Metroid Prime (game)|Metroid Prime]]'' and the [[Nova Beam]] from ''[[Metroid Prime 3: Corruption]]''. | The [[Luminoth]] began by experimenting with the idea of overloading Dark creatures with the [[Dark Beam]], however this failed so they moved on to developing the Light Beam, which proved to be a far more effective weapon against the [[Ing]]. As with the other ammunition beams in ''[[Metroid Prime 2: Echoes]]'', [[Samus Aran|Samus]] can charge the beam when out of ammo to fire a normal shot. The Light Beam shares similar properties with the [[Plasma Beam]] from ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime: 3 Corruption]]'', and uses the same [[Arm Cannon]] shape as the [[Wave Beam]] from ''[[Metroid Prime (game)|Metroid Prime]]'' and the [[Nova Beam]] from ''[[Metroid Prime 3: Corruption]]''. | ||
The Light Beam can activate dimensional rifts on [[Dark Aether]] and causes great damage to Dark creatures. It can also open White Doors. It also has the ability to energize [[Light | The Light Beam can activate dimensional rifts on [[Dark Aether]] and causes great damage to Dark creatures. It can also open White Doors. It also has the ability to energize [[Light Crystal|light crystals]] and beacons, expanding their radius and damaging any [[Ing]] within. | ||
== [[Sunburst]] == | == [[Sunburst]] == |
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