Lock-On: Difference between revisions

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{{Ability-infobox
{{Ability-infobox
|image=[[File:Shadow Pirate mp1 Screenshot 2.jpg|X-Ray Visor Locked On]]
|image=[[File:Shadow Pirate mp1 Screenshot 2.jpg|250px|X-Ray Visor Locked On]]
|caption=[[Samus Aran|Samus's]] [[X-Ray Visor]] locked on to a [[Shadow Pirate]]
|caption=[[Samus Aran|Samus's]] [[X-Ray Visor]] locked on to a [[Shadow Pirate]]
|games=*''[[Metroid Prime (game)|Metroid Prime]]''
|games=*''[[Metroid Prime (game)|Metroid Prime]]''
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|uses=Allows Samus to follow targets' movements
|uses=Allows Samus to follow targets' movements
}}
}}
The '''Lock-On''' ability is a technique used by [[Bounty Hunter]] [[Samus Aran]]. She can use this technique with any of her [[Visor]]s, though it is most commonly used with the [[Combat Visor]]. A crucial element of the [[Metroid Prime (series)|''Metroid Prime'' games]], it allows Samus to remain aimed at targets through many conditions. In ''[[Metroid: Other M]]'', Samus automatically locks-on to her nearest target; shooting will cause her to shoot directly at said target. In first-person mode, Samus can choose which enemy to lock-on to. Samus must lock on to [[Grapple Point]]s in the ''Prime'' games and ''Other M'' to [[Grapple Beam|Grapple]] onto them.
The '''Lock-On''' ability is a technique used by [[Bounty Hunter|bounty hunter]] [[Samus Aran]]. She can use this technique with any of her [[Visor]]s, though it is most commonly used with the [[Combat Visor]]. A crucial element of the [[Metroid Prime (series)|''Metroid Prime'' games]], it allows Samus to remain aimed at targets through many conditions. In ''[[Metroid: Other M]]'', Samus automatically locks-on to her nearest target; shooting will cause her to shoot directly at said target. In first-person mode, Samus can choose which enemy to lock-on to. Samus must lock on to [[Grapple Point]]s in the ''Prime'' games and ''Other M'' to [[Grapple Beam|Grapple]] onto them.


==Versatility==
==Versatility==
[[File:Assault Aerotrooper.jpg|thumb|left|Samus locked on to an [[Assault Aerotrooper]]]]
[[File:Assault Aerotrooper.jpg|thumb|left|Samus locked on to an [[Assault Aerotrooper]]]]
It allows Samus to remain aimed at her target, even if she or it is moving. Samus can [[Lock-On Orbiting|strafe]] only while locked on to a target. Strafing allows Samus to sidestep very quickly, allowing her to dodge attacks while keeping the target in her sights. Strafing makes it easier for her [[Targeting Reticule]] to remain on the target even if it moves behind an object or wall.
It allows Samus to remain aimed at her target, even if she or it is moving. Samus can [[Lock-On Orbiting|strafe]] only while locked on to a target. Strafing allows Samus to sidestep very quickly, allowing her to dodge attacks while keeping the target in her sights. Strafing makes it easier for her [[Targeting Reticule]] to remain on the target even if it moves behind an object or wall.
Locking-on to a target can cause certain [[HUD]] systems to display on Samus's current Visor, such as the distance between Samus and the target, depending on the Visor equipped. Locking-on and shooting a [[Missile]], [[Charge Beam|charged]] [[Wave Beam]], charged [[Annihilator Beam]], or [[Seeker Missile]] will cause the Missile or [[beam]] to home into and follow the target, even if it moves away. This is not to say, however, that the attack will hit the target in every case, as certain targets are able to evade Samus's homing attacks by quickly moving away.
Locking-on to a target can cause certain [[HUD]] systems to display on Samus's current Visor, such as the distance between Samus and the target, depending on the Visor equipped. Locking-on and shooting a [[Missile]], [[Charge Beam|charged]] [[Wave Beam (Metroid Prime)|Wave Beam]], charged [[Annihilator Beam]], or [[Seeker Missile]] will cause the Missile or [[beam]] to home into and follow the target, even if it moves away. This is not to say, however, that the attack will hit the target in every case, as certain targets are able to evade Samus's homing attacks by quickly moving away.


Samus's Seeker Missile, because of its ability to lock-on to up to five targets, enables the hunter to freely view her surroundings instead of looking directly at an enemy when attacking.
Samus's Seeker Missile, because of its ability to lock-on to up to five targets, enables the hunter to freely view her surroundings instead of looking directly at an enemy when attacking.
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''Echoes'' also holds an [[Echo Visor]], a Visor working off the principle of {{wp|Acoustic location|echolocation}}. It seems to send a sound-based signal that is returned to the Visor, allowing Samus to detect targets not normally visible. This can be used to target invisible enemies and, more importantly, objects in the [[Echo Key Beam System]].
''Echoes'' also holds an [[Echo Visor]], a Visor working off the principle of {{wp|Acoustic location|echolocation}}. It seems to send a sound-based signal that is returned to the Visor, allowing Samus to detect targets not normally visible. This can be used to target invisible enemies and, more importantly, objects in the [[Echo Key Beam System]].


Samus's [[Command Visor]] is significantly different from all other Visors. It is not particularly designed for fighting purposes, but it can still be used to attack. It is used to lock-on to certain icons with different functions. Depending on which icon Samus locks-on to, her [[Samus's Gunship|ship]] can [[Land]], [[Ship Grapple Beam|Grapple large objects]], or [[Ship Missile|perform a bomb run]]. Unlike with other Visors, Samus cannot lock-on to enemies or even shoot at them, as Samus can only offensively use her ship in certain areas. In large open rooms, however, there is a Ship Missile icon, allowing her to command her ship to drop [[Ship Missile]]s.
Samus's [[Command Visor]] is significantly different from all other Visors. It is not particularly designed for fighting purposes, but it can still be used to attack. It is used to lock-on to certain icons with different functions. Depending on which icon Samus locks-on to, her [[Samus's Gunship|ship]] can [[Landing Site|land]], [[Ship Grapple Beam|Grapple large objects]], or [[Ship Missile|perform a bomb run]]. Unlike with other Visors, Samus cannot lock-on to enemies or even shoot at them, as Samus can only offensively use her ship in certain areas. In large open rooms, however, there is a Ship Missile icon, allowing her to command her ship to drop [[Ship Missile]]s.


==Trivia==
==Trivia==
*Though Pirate Commandos are able to jam Samus's X-Ray Visor, if she locks-on to them with her Combat Visor then switches to the X-Ray Visor, she is able to deal the lethal shot with the Nova Beam by shooting randomly through the static.
*Though Pirate Commandos are able to jam Samus's X-Ray Visor, if she locks-on to them with her Combat Visor then switches to the X-Ray Visor, she is able to deal the lethal shot with the Nova Beam by shooting randomly through the static.
==See Also==
*[[Lock-On Orbiting]]