Metroid Prime (game): Difference between revisions

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'''''Metroid Prime''''' (メトロイドプライム, Metoroido Puraimu) is the first game in the ''[[Metroid Prime (series)|Metroid Prime]]'' series, released for the [[Nintendo GameCube]] in November 15, 2002. Metroid Prime is the first game in the series in 3D and the first Metroid game released in eight years after [[Super Metroid]]. The game was developed by the Nintendo-owned [[Retro Studios]] and published by Nintendo. One of the significant new features that the game had, was the use a first-person perspective instead of a side-scroller perspective. Despite the new perspective, the many differences in gameplay that Metroid Prime had to other first-person shooters made Nintendo to officially classify the game as a first-person adventure.
'''''Metroid Prime''''' (メトロイドプライム, Metoroido Puraimu) is the first game in the ''[[Metroid Prime (series)|Metroid Prime]]'' series, released for the [[Nintendo GameCube]] in November 15, 2002. Metroid Prime is the first game in the series in 3D and the first Metroid game released in eight years after [[Super Metroid]]. The game was developed by the Nintendo-owned [[Retro Studios]] and published by Nintendo. One of the significant new features that the game had, was the use a first-person perspective instead of a side-scroller perspective. Despite the new perspective, the many differences in gameplay that Metroid Prime had to other first-person shooters made Nintendo to officially classify the game as a first-person adventure.


Metroid Prime was first announced on E3 2001. It was later revealed that the game was meant to be played in a first-person perspective instead of a third-person point of view. This news was met with a cold reception from the fans who thought that it was a disgraceful transition to 3D. In addition to that, due to frequent layoffs and corporate reorganization at Retro Studios during development, the game was believed to be a failure throughout gaming related message boards, publications, and magazines. When it was released Metroid Prime was critically acclaimed and became a commercial success, selling over a million copies on American alone. A remake was done for the [[Wii]] with updated controls and improved graphics, released in Japan as part of the "[[New Play Control!]]" series and in North America and Europe it was released together with the other two games of the ''Prime'' Trilogy in the collector´s edition package [[Metroid Prime Trilogy]].
Metroid Prime was first announced on E3 2001. It was later revealed that the game was meant to be played in a first-person perspective instead of a third-person point of view. This news was met with a cold reception from the fans who thought that it was a disgraceful transition to 3D. In addition to that, due to frequent layoffs and corporate reorganization at Retro Studios during development, the game was believed to be a failure throughout gaming related message boards, publications, and magazines. When it was released Metroid Prime was critically acclaimed and became a commercial success, selling over a million copies on American alone. A remake was done for the [[Nintendo Wii|Wii]] with updated controls and improved graphics, released in Japan as part of the "[[New Play Control!]]" series and in North America and Europe it was released together with the other two games of the ''Prime'' Trilogy in the collector´s edition package [[Metroid Prime Trilogy]].


==Plot==
==Plot==
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Music in ''Prime'' was the only part of the game that was completely done in Japan. Composer [[Kenji Yamamoto]] returned to compose the music for the game, assisted by Kouichi Kyuma. Some of the game’s soundtrack were remixes from previous titles. Yamamoto said that the reason to do so was that he wanted, “to satisfy old Metroid fans. It’s like a present for them.” Music such as the one found in the Tallon Overworld is a remix of the Brinstar theme found in the original [[Metroid (game)|Metroid]] game, the music found in the Magmoor Caverns is a remix of the Lower Norfair region in [[Super Metroid]]. Tommy Tallarico Studios aided in developing the sound effects.
Music in ''Prime'' was the only part of the game that was completely done in Japan. Composer [[Kenji Yamamoto]] returned to compose the music for the game, assisted by Kouichi Kyuma. Some of the game’s soundtrack were remixes from previous titles. Yamamoto said that the reason to do so was that he wanted, “to satisfy old Metroid fans. It’s like a present for them.” Music such as the one found in the Tallon Overworld is a remix of the Brinstar theme found in the original [[Metroid (game)|Metroid]] game, the music found in the Magmoor Caverns is a remix of the Lower Norfair region in [[Super Metroid]]. Tommy Tallarico Studios aided in developing the sound effects.


Though the game kept many elements from previous games, some of them were not able to be included due to time constraints. [[Kraid]], a boss from the original ''Metroid'' game and ''Super Metroid'' was meant to have an appearance. Designer [[Gene Kohler]] modeled and skinned him, but he was not included at the end. The [[Screw Attack]] and [[Speed Booster]] were also meant to be featured in the game, but were also not included. The ''Screw Attack'' made an appearance in later installments.
Though the game kept many elements from previous games, some of them were not able to be included due to time constraints. [[Kraid (specimen)|Kraid]], a boss from the original ''Metroid'' game and ''Super Metroid'' was meant to have an appearance. Designer [[Gene Kohler]] modeled and skinned him, but he was not included at the end. The [[Screw Attack]] and [[Speed Booster]] were also meant to be featured in the game, but were also not included. The ''Screw Attack'' made an appearance in later installments.