Metroid Prime 2: Echoes: Difference between revisions

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''Metroid Prime 2: Echoes'' is a first-person shooter and action-adventure video game (dubbed as a First Person Adventure) that revolves around combat, puzzle-solving, and platform-jumping. The game takes place on the fictitious planet [[Aether]], home to a race of moth-like people called the [[Luminoth]]. Assuming the role as [[Samus Aran]], players must navigate an expansive map of interconnected regions in order to uncover secrets, collect items, and ultimately win the game. In addition to the overworld map, there is also a parallel "dark" realm that bears a strong semblance to the light world, but with an increased difficulty and more use of complicated puzzles such as trans-dimensional conflict. The atmosphere of [[Dark Aether]] is detrimental to Samus's health, but much of the damage can be negated or reduced by use of [[Light Crystal#Light Beacons|light beacons]] or [[Light Crystal|light crystals]] and various [[Upgrade|suit upgrades]]. Exploring Dark Aether is necessary, which forces player to continually warp between the two worlds via portals in order to progress through the game.
''Metroid Prime 2: Echoes'' is a first-person shooter and action-adventure video game (dubbed as a First Person Adventure) that revolves around combat, puzzle-solving, and platform-jumping. The game takes place on the fictitious planet [[Aether]], home to a race of moth-like people called the [[Luminoth]]. Assuming the role as [[Samus Aran]], players must navigate an expansive map of interconnected regions in order to uncover secrets, collect items, and ultimately win the game. In addition to the overworld map, there is also a parallel "dark" realm that bears a strong semblance to the light world, but with an increased difficulty and more use of complicated puzzles such as trans-dimensional conflict. The atmosphere of [[Dark Aether]] is detrimental to Samus's health, but much of the damage can be negated or reduced by use of [[Light Crystal#Light Beacons|light beacons]] or [[Light Crystal|light crystals]] and various [[Upgrade|suit upgrades]]. Exploring Dark Aether is necessary, which forces player to continually warp between the two worlds via portals in order to progress through the game.


[[File:Echo_Visor.jpg‎|left|thumb|Samus's [[Visor]] system receives several updates. Pictured above is the [[Echo Visor]] in the process of echolocation.]]
[[File:Echo Visor mp2 Screenshot.jpg|left|thumb|Samus's [[Visor]] system receives several updates. Pictured above is the [[Echo Visor]] in the process of echolocation.]]


The heads-up display (HUD) simulates Samus's visor. Samus's health bar and [[Energy Tanks]] collected, weapon selection, map, radar, and [[visor]] are displayed around the edges of the screen at all times, simulating a view of actually being behind the visor of Samus Aran. Throughout the game the player collects various visors that change the way Samus views Aether, whether it be via sound or sight. The Combat Visor is the default visor used for most navigation; the [[Scan Visor]] collects information on enemies and landmarks; the [[Dark Visor]] can be used to locate inter-dimensional objects; the Echo Visor makes supersonic activity and sound visible to the player.
The heads-up display (HUD) simulates Samus's visor. Samus's health bar and [[Energy Tanks]] collected, weapon selection, map, radar, and [[visor]] are displayed around the edges of the screen at all times, simulating a view of actually being behind the visor of Samus Aran. Throughout the game the player collects various visors that change the way Samus views Aether, whether it be via sound or sight. The Combat Visor is the default visor used for most navigation; the [[Scan Visor]] collects information on enemies and landmarks; the [[Dark Visor]] can be used to locate inter-dimensional objects; the Echo Visor makes supersonic activity and sound visible to the player.