Metroid Prime 3: Corruption: Difference between revisions

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The gameplay of ''Metroid Prime 3: Corruption'' is similar to that of the previous two ''Prime'' games, however with amplified controls for the Wii system. The game is considered a first-person adventure, as with the other games of the series. The basic form of gameplay in ''Corruption'' is pointing the Wii Remote at the screen, which aims the protagonist [[Samus Aran|Samus Aran's]] [[Arm Cannon]]. This new feature allows for much more precise aiming and makes exploring windy passages much easier and quicker to accomplish. Three settings can be changed to suit the player's likings, those being Basic, Standard, or Advanced accuracy in moving the HUD with the pointer. The player presses the A Button to fire and lay bombs and the B Button to jump, the same as the [[Nintendo GameCube|GameCube]] counterparts. [[Missile|Missiles]] can be fired by pressing down on the D-Pad. Samus can enter [[Morph Ball|Morph Ball Mode]] if the player presses the C Button. A lock-on feature can lock onto enemies if the Z Button is held down. A Lock on-Free Aim feature can be changed to the player's liking, which allows the player to set whether they can aim while targeting or not. The Z Button is also used to launch the [[Grapple Beam|Grapple Swing]], and can be combined with the Nunchuk's motion controls to fire the [[Grapple Lasso]]. Objects can be scanned and Ship Commands can be performed with the button as well. A new gameplay mechanic, known as [[Hypermode]], can be accessed by holding down the + Button and greatly increases Samus' firepower. [[Visor|Visors]] are selected by holding down the - Button and pointing at the requested Visor symbol. The 1 Button is used to access the Pause Menu, Logbook, Inventory, and Options. Holding down the 2 Button displays a hint on the screen for the player to be informed upon. Various motion commands can be performed to press terminals, pull levers, pump mechanisms, et cetera. Activating terminals and hand scanners is done with the A Button. A Screenshot tool can be purchased and executed with up on the D-Pad.
The gameplay of ''Metroid Prime 3: Corruption'' is similar to that of the previous two ''Prime'' games, however with amplified controls for the Wii system. The game is considered a first-person adventure, as with the other games of the series. The basic form of gameplay in ''Corruption'' is pointing the Wii Remote at the screen, which aims the protagonist [[Samus Aran|Samus Aran's]] [[Arm Cannon]]. This new feature allows for much more precise aiming and makes exploring windy passages much easier and quicker to accomplish. Three settings can be changed to suit the player's likings, those being Basic, Standard, or Advanced accuracy in moving the HUD with the pointer. The player presses the A Button to fire and lay bombs and the B Button to jump, the same as the [[Nintendo GameCube|GameCube]] counterparts. [[Missile|Missiles]] can be fired by pressing down on the D-Pad. Samus can enter [[Morph Ball|Morph Ball Mode]] if the player presses the C Button. A lock-on feature can lock onto enemies if the Z Button is held down. A Lock on-Free Aim feature can be changed to the player's liking, which allows the player to set whether they can aim while targeting or not. The Z Button is also used to launch the [[Grapple Beam|Grapple Swing]], and can be combined with the Nunchuk's motion controls to fire the [[Grapple Lasso]]. Objects can be scanned and Ship Commands can be performed with the button as well. A new gameplay mechanic, known as [[Hypermode]], can be accessed by holding down the + Button and greatly increases Samus' firepower. [[Visor|Visors]] are selected by holding down the - Button and pointing at the requested Visor symbol. The 1 Button is used to access the Pause Menu, Logbook, Inventory, and Options. Holding down the 2 Button displays a hint on the screen for the player to be informed upon. Various motion commands can be performed to press terminals, pull levers, pump mechanisms, et cetera. Activating terminals and hand scanners is done with the A Button. A Screenshot tool can be purchased and executed with up on the D-Pad.
====HUD Key====
====HUD Key====
#'''Energy Meter''' - Samus' internal energy that increases when gathering Energy Units and decreases when she takes a hit from an enemy, expels Phazon, or is harmed by [[Fuel Gel]], [[Acid Rain]], and more. Collected [[Energy Tank|Energy Tanks]] are represented with small squares above the meter.
#'''Energy Meter''' - Samus' internal energy that increases when gathering Energy Units and absorbing Phazon, and decreases when she takes a hit from an enemy, expels Phazon, or is harmed by [[Fuel Gel]], [[Acid Rain]], and more. Collected [[Energy Tank|Energy Tanks]] are represented with small squares above the meter.
#'''Map''' - A minimap of the current area that Samus is visiting. The player can access a larger-scale view of the map in the Pause Menu.
#'''Map''' - A minimap of the current area that Samus is visiting. The player can access a larger-scale view of the map in the Pause Menu.
#'''Targeting Reticule''' - The crosshair that displays where the player is pointing the Wii Remote at the screen.
#'''Targeting Reticule''' - The crosshair that displays where the player is pointing the Wii Remote at the screen.
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#'''Radar''' - A compass-like display that shows Samus' field of vision as well as nearby enemies. Enemies are shown as orange dots.
#'''Radar''' - A compass-like display that shows Samus' field of vision as well as nearby enemies. Enemies are shown as orange dots.
#'''Wii Remote Battery Life''' - Four bars that symbolize the player's controller power. Turns yellow when at one bar.
#'''Wii Remote Battery Life''' - Four bars that symbolize the player's controller power. Turns yellow when at one bar.
===Gameplay===
===Gameplay===
[[File:Cockpit.jpg|250px|right|thumb|Samus activates thrusters in her Gunship's cockpit.]]
[[File:Cockpit.jpg|250px|right|thumb|Samus activates thrusters in her Gunship's cockpit.]]
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