Metroid Prime 3: Corruption: Difference between revisions

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[[File:Combat visor2.png|250px|left|thumb|The Combat Visor of ''Corruption''.]]
[[File:Combat visor2.png|250px|left|thumb|The Combat Visor of ''Corruption''.]]
===Controls===
===Controls===
The gameplay of ''Metroid Prime 3: Corruption'' is similar to that of the previous two ''Prime'' games, however with amplified controls for the Wii system. The game is considered a first-person adventure, as with the other games of the series. The basic form of gameplay in ''Corruption'' is pointing the Wii Remote at the screen, which aims the protagonist [[Samus Aran|Samus Aran's]] [[Arm Cannon]]. This new feature allows for much more precise aiming and makes exploring windy passages much easier and quicker to accomplish. Three settings can be changed to suit the player's likings, those being Basic, Standard, or Advanced accuracy in moving the HUD with the pointer. The player presses the A Button to fire and lay bombs and the B Button to jump, the same as the [[Nintendo GameCube|GameCube]] counterparts. [[Missile|Missiles]] can be fired by pressing down on the D-Pad. Samus can enter [[Morph Ball|Morph Ball Mode]] if the player presses the C Button. A lock-on feature can lock onto enemies if the Z Button is held down. A Lock on-Free Aim feature can be changed to the player's liking, which allows the player to set whether they can aim while targeting or not. The Z Button is also used to launch the [[Grapple Beam|Grapple Swing]], and can be combined with the Nunchuk's motion controls to fire the [[Grapple Lasso]]. Objects can be scanned and Ship Commands can be performed with the button as well. A new gameplay mechanic, known as [[Hypermode]], can be accessed by holding down the + Button and greatly increases Samus' firepower. [[Visor|Visors]] are selected by holding down the - Button and pointing at the requested Visor symbol. The 1 Button is used to access the Pause Menu, Logbook, Invetory, and Options. Holding down the 2 Button displays a hint on the screen for the player to be informed upon. Various motion commands can be performed to press terminals, pull levers, pump mechanisms, et cetera. Activating terminals and hand scanners is done with the A Button.
The gameplay of ''Metroid Prime 3: Corruption'' is similar to that of the previous two ''Prime'' games, however with amplified controls for the Wii system. The game is considered a first-person adventure, as with the other games of the series. The basic form of gameplay in ''Corruption'' is pointing the Wii Remote at the screen, which aims the protagonist [[Samus Aran|Samus Aran's]] [[Arm Cannon]]. This new feature allows for much more precise aiming and makes exploring windy passages much easier and quicker to accomplish. Three settings can be changed to suit the player's likings, those being Basic, Standard, or Advanced accuracy in moving the HUD with the pointer. The player presses the A Button to fire and lay bombs and the B Button to jump, the same as the [[Nintendo GameCube|GameCube]] counterparts. [[Missile|Missiles]] can be fired by pressing down on the D-Pad. Samus can enter [[Morph Ball|Morph Ball Mode]] if the player presses the C Button. A lock-on feature can lock onto enemies if the Z Button is held down. A Lock on-Free Aim feature can be changed to the player's liking, which allows the player to set whether they can aim while targeting or not. The Z Button is also used to launch the [[Grapple Beam|Grapple Swing]], and can be combined with the Nunchuk's motion controls to fire the [[Grapple Lasso]]. Objects can be scanned and Ship Commands can be performed with the button as well. A new gameplay mechanic, known as [[Hypermode]], can be accessed by holding down the + Button and greatly increases Samus' firepower. [[Visor|Visors]] are selected by holding down the - Button and pointing at the requested Visor symbol. The 1 Button is used to access the Pause Menu, Logbook, Invetory, and Options. Holding down the 2 Button displays a hint on the screen for the player to be informed upon. Various motion commands can be performed to press terminals, pull levers, pump mechanisms, et cetera. Activating terminals and hand scanners is done with the A Button. A Screenshot tool can be purchased and executed with up on the D-Pad.
====HUD Key====
====HUD Key====
#'''Energy Meter''' - Samus' internal energy that increases when gathring Energy Units and decreases when she takes a hit from an enemy, expells Phazon, or is harmed by [[Fuel Gel]], [[Acid Rain]], and more. Collected [[Energy Tank|Energy Tanks]] are represented with small squares above the meter.
#'''Energy Meter''' - Samus' internal energy that increases when gathring Energy Units and decreases when she takes a hit from an enemy, expells Phazon, or is harmed by [[Fuel Gel]], [[Acid Rain]], and more. Collected [[Energy Tank|Energy Tanks]] are represented with small squares above the meter.
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===Gameplay===
===Gameplay===
[[File:Cockpit.jpg|250px|right|thumb|Samus activates thrusters in her Gunship's cockpit.]]
[[File:Cockpit.jpg|250px|right|thumb|Samus activates thrusters in her Gunship's cockpit.]]
The overall gameplay of ''Corruption'' is somewhat different than ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes|Echoes]]''. Instead of somehow losing al of their upgrades at the beginning of the game, the player progresses through the entire game without any weapons and items being lost. Also new to the series is the ability to enter [[Samus Aran's Gunship]] and interact with its features, which consist of an autopilot feature, a blast shield function, a missile launching system, a radio console, a Corruption analysis, thruster controls, and game status information. None of these features are essential to completing the game besides the autopilot. One of the main new forms of gameplay is entering Hypermode with Samus' newly acquired [[Phazon Enhancement Device Suit]]. This greatly amplifies Samus' firepower by transforming her weapons into Phazon-based weaponry, such as the [[Hyper Beam]]. This allows much faster time for defeating heavily-armored enemies as well as open up Phazon passages. Due to the Hypermode feature, [[Beam|Beams]] cannot be switched freely. Instead, when acquiring new beam weapons, the current Arm Cannon form transforms into the new one, and cannot revert back to the original form. The Hyper Beam Cannon remains the same throughout the course of the game. Upgrades such as the [[Seeker Missile]] cannot be performed in Hypermode, whereas Hypermode upgrades such as the [[Hyper Missile]] cannot be performed outside of Hypermode.
The overall gameplay of ''Corruption'' is somewhat different than ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes|Echoes]]''. Instead of somehow losing al of their upgrades at the beginning of the game, the player progresses through the entire game without any weapons and items being lost. Also new to the series is the ability to enter [[Samus Aran's Gunship]] and interact with its features, which consist of an autopilot feature, a blast shield function, a missile launching system, a radio console, a Corruption analysis, thruster controls, and game status information. None of these features are essential to completing the game besides the autopilot. One of the main new forms of gameplay is entering Hypermode with Samus' newly acquired [[Phazon Enhancement Device Suit]]. This greatly amplifies Samus' firepower by transforming her weapons into Phazon-based weaponry, such as the [[Hyper Beam]]. This allows much faster time for defeating heavily-armored enemies as well as open up Phazon passages. Due to the Hypermode feature, [[Beam|Beams]] cannot be switched freely. Instead, when acquiring new beam weapons, the current Arm Cannon form transforms into the new one, and cannot revert back to the original form. The Hyper Beam Cannon remains the same throughout the course of the game. Upgrades such as the [[Seeker Missile]] cannot be performed in Hypermode, whereas Hypermode upgrades such as the [[Hyper Missile]] cannot be performed outside of Hypermode. A new system of currency is introduced in ''Corruption'', but does not effect actual gameplay and is only used to buy artwork and bonus content. The Credits, in the form of the [[Screw Attack]] logo, are acquired after performing certain tasks such as defeating bosses and locating hidden passages.
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==Plot==
==Plot==
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