Metroid Prime 3: Corruption: Difference between revisions

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Suddenly, a mysterious green starship appears behind her, chasing after her ship. The ''Prime'' story, it would seem, does not end here.
Suddenly, a mysterious green starship appears behind her, chasing after her ship. The ''Prime'' story, it would seem, does not end here.
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==Development==
''Metroid Prime 3: Corruption'' began development sometime around 2004 to 2005, when the new Nintendo "Revolution" system was being worked on. When first shown at {{wp|Electronic Entertainment Expo|E3 2006}} in the following year, early screenshots and footage led to mixed reception from audiences. Fans complained that the graphics would be too similar to ''Metroid Prime 2: Echoes'' and the framerate looked much slower than that of the previous games. Retro Studios responded to this by promising a much more refined look than what was presented, and a framerate of sixty frames per second. WiiConnect24 was put to interest by Retro to have online interactions. All of these demands were met in the actual release. The gameplay of ''Corruption'' was revealed earlier in a Gaming Convention in Tokyo, although the game shown was actually a [[New Play Control! Metroid Prime 2: Echoes|modified version of ''Echoes'']]. The game was planned for a November 2006 launch, but was delayed to a 2007 release. The game was not to be released before June, and was scheduled to be put into production before the end of Summer. President of Nintendo of America Reggie Fils-Aime stated that when the game is released, "it will be perfect. And if that's a little later than folks would have liked, I'm hoping they're going to be happy." Details of ''Corruption'' were released in May  of 2007 by {{wp|IGN|IGN}}, stating that the game would be released on August 20, 2007. The launch was delayed to one week later by Nintendo of America, most likely due to development and copy times. The game was next released in Europe on October 26, and last in Japan on March 6, 2008.
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The control scheme of ''Corruption'' was said to have been "never played this way before" and will "reinvent the control scheme for a first-person shooter." Voice acting was considered by Retro and later added to situate fan demands. With this interaction, Samus still remains quiet during the entire game, as stated before in an issue of ''Nintendo Power.'' Control schemes were a large concern in development, for the Wii Remote has fewer buttons than functions. The problem was solved with the delayed launch, which also led to the lack of inclusion for the Wii Zapper, a peripheral for the Wii Remote that simulates a gun, much like the NES Zapper and the Super Scope. The Zapper released too late for a new scheme for the game to be made. Regarding environments, they were said to have been custom-made with extremely detailed textures, making "every room its own custom stage." This was met in the final production. A fairly small marketing campaign was held for ''Corruption'' compared to the other games, most likely due to Nintendo's liking of casual games for their new system.
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