Metroid Prime Hunters Logbook: Difference between revisions

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(Created page with '{{prepare}} This is the entire logbook of ''Metroid Prime 3: Corruption'', with all of the scans' descriptions and other details. ==Lore== {| border="4" cellpadding=3 cellsp…')
 
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| Alimbic Cannon 04
| Alimbic Cannon 04
| The Alimbic Cannon enabled us to open the Infinity Void and hide Gorea's prison within it. By locating the prison in an alternate dimension. We ensured that the prisoner would neither escape nor be released by accident.<ref>{{cite|The Alimbic Cannon enabled us to open the Infinity Void and hide Gorea's prison within it. By locating the prison in an alternate dimension. We ensured that the prisoner would neither escape nor be released by accident.|Logbook Data-Alimbic Cannon 04|Metroid Prime Hunters}}</ref>
| The Alimbic Cannon enabled us to open the Infinity Void and hide Gorea's prison within it. By locating the prison in an alternate dimension. We ensured that the prisoner would neither escape nor be released by accident.<ref>{{cite|The Alimbic Cannon enabled us to open the Infinity Void and hide Gorea's prison within it. By locating the prison in an alternate dimension. We ensured that the prisoner would neither escape nor be released by accident.|Logbook Data-Alimbic Cannon 04|Metroid Prime Hunters}}</ref>
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| Alimbic Datashade 01
| Datashades are packets of telepathic data scattered throughout the Tetra Galaxy. They can be accessed by most galactic-standard scan systems.<ref>{{cite|Datashades are packets of telepathic data scattered throughout the Tetra Galaxy. They can be accessed by most galactic-standard scan systems.|Logbook Data-Alimbic Datashade 01|Metroid Prime Hunters}}</ref>
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| Alimbic Datashade 02
| Designed to maintain data integrity indefinitely. Datashades are highly resistant to tampering and decay. Scanning these packets will allow you access to our scriptures and Lore.<ref>{{cite|Designed to maintain data integrity indefinitely. Datashades are highly resistant to tampering and decay. Scanning these packets will allow you access to our scriptures and Lore.|Logbook Data-Alimbic Datashade 02|Metroid Prime Hunters}}</ref>
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| Alimbic Order 01
| There were Eight Elders in the Alimbic Order.<ref>{{cite|There were Eight Elders in the Alimbic Order.|Logbook Data-Alimbic Order 01|Metroid Prime Hunters}}</ref>
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| Alimbic Order 02
| You will not find all Eight of the Octoliths. They have been scattered. Hidden in Four of our most heavily defended territories.<ref>{{cite|You will not find all Eight of the Octoliths. They have been scattered. Hidden in Four of our most heavily defended territories.|Logbook Data-Alimbic Order 02|Metroid Prime Hunters}}</ref>
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| Alimbic Order 03
| There are never more than Two Octoliths hidden on any planet or space station.<ref>{{cite|There are never more than Two Octoliths hidden on any planet or space station.|Logbook Data-Alimbic Order 03|Metroid Prime Hunters}}</ref>
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| Alimbic Order 04
| Within each Octolith is a spirit. The transferred Essence of an Alimbic Elder.<ref>{{cite|Within each Octolith is a spirit. The transferred Essence of an Alimbic Elder.|Logbook Data-Alimbic Order 04|Metroid Prime Hunters}}</ref>
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| Alimbic Order 05
| Reunite all Eight Octoliths in the Cannon Control Room to open the doorway to Gorea.<ref>{{cite|Reunite all Eight Octoliths in the Cannon Control Room to open the doorway to Gorea.|Logbook Data-Alimbic Order 05|Metroid Prime Hunters}}</ref>
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