Metroid Prime Hunters Logbook: Difference between revisions

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| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stronghold Void 02
| style="{{border}} {{background}}" | Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned during the battle.
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| style="{{border}} {{background}}" | [[Spire]]
| style="{{border}} {{background}}" | [[Spire]]
Line 683: Line 683:
| style="{{border}} {{background}}" | Can be found in various locations later.
| style="{{border}} {{background}}" | Can be found in various locations later.
|-
|-
| style="{{border}} {{background}}" | [[Zoomer]]
| style="{{roundbl}} {{border}} {{background}}" | [[Zoomer]]
| style="{{border}} {{background}}" | [[Alinos]]
| style="{{border}} {{background}}" | [[Alinos]]
| style="{{border}} {{background}}" | Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.<ref>{{cite|Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.|Zoomer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.<ref>{{cite|Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.|Zoomer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in many locations.
| style="{{roundbr}} {{border}} {{background}}" | Can be found in many locations.
|}
|}


==Objects==
==Objects==
{| border="4" cellpadding=3 cellspacing=2 style="{{round}} border:2px solid #{{mw color light}}; background: #{{mw color}}"
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! style="{{roundtl}}" | Entry
! width="20%" style="{{roundtl}}" | Entry
! First Location
! width="20%" First Location
! Entry Text
! width="60%" style="{{roundtr}}" | Entry Text
|-
|-
| Alimbic Artifacts
| style="{{border}} {{background}}" | Alimbic Artifacts
| [[Celestial Archives]] - Data Shrine 01
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 01
| Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.<ref>{{cite|Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.|Alimbic Artifacts|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.<ref>{{cite|Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.|Alimbic Artifacts|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Crest
| style="{{border}} {{background}}" | Alimbic Crest
| [[Arcterra]] - Arcterra Gateway
| style="{{border}} {{background}}" | [[Arcterra]] - Arcterra Gateway
| Each of these crests celebrates the accomplishments of a major Alimbic tribe<ref>{{cite|Each of these crests celebrates the accomplishments of a major Alimbic tribe|Alimbic Crest|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Each of these crests celebrates the accomplishments of a major Alimbic tribe<ref>{{cite|Each of these crests celebrates the accomplishments of a major Alimbic tribe|Alimbic Crest|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Emblem
| style="{{border}} {{background}}" | Alimbic Emblem
| [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| This emblem commemorates fallen Alimbic heroes.<ref>{{cite|This emblem commemorates fallen Alimbic heroes.|Alimbic Emblem|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This emblem commemorates fallen Alimbic heroes.<ref>{{cite|This emblem commemorates fallen Alimbic heroes.|Alimbic Emblem|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Garden
| style="{{border}} {{background}}" | Alimbic Garden
| [[Alinos]] - Alimbic Gardens
| style="{{border}} {{background}}" | [[Alinos]] - Alimbic Gardens
| Scan indicates fossilized remains of Alimbic plant life.<ref>{{cite|Scan indicates fossilized remains of Alimbic plant life.|Alimbic Garden|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Scan indicates fossilized remains of Alimbic plant life.<ref>{{cite|Scan indicates fossilized remains of Alimbic plant life.|Alimbic Garden|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Insignia
| style="{{border}} {{background}}" | Alimbic Insignia
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.<ref>{{cite|A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.|Alimbic Insignia|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.<ref>{{cite|A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.|Alimbic Insignia|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Joist
| style="{{border}} {{background}}" | Alimbic Joist
| [[Celestial Archives]] - Data Shrine 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 02
| The design of this joist suggests highly evolved conceptual architecture.<ref>{{cite|The design of this joist suggests highly evolved conceptual architecture.|Alimbic Joist|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The design of this joist suggests highly evolved conceptual architecture.<ref>{{cite|The design of this joist suggests highly evolved conceptual architecture.|Alimbic Joist|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Panel
| style="{{border}} {{background}}" | Alimbic Panel
| [[Celestial Archives]] - Meditation Room
| style="{{border}} {{background}}" | [[Celestial Archives]] - Meditation Room
| Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.<ref>{{cite|Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.|Alimbic Panel|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.<ref>{{cite|Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.|Alimbic Panel|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Scripture
| style="{{border}} {{background}}" | Alimbic Scripture
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | [[Alinos]] - High Ground
| This language cannot be translated.<ref>{{Cite|This language cannot be translated.|Alimbic Scripture|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This language cannot be translated.<ref>{{Cite|This language cannot be translated.|Alimbic Scripture|Metroid Prime Hunters}}</ref>
|-
|-
| [[Alinos]]
| style="{{border}} {{background}}" | [[Alinos]]
| [[Alinos]] - Alinos Gateway
| style="{{border}} {{background}}" | [[Alinos]] - Alinos Gateway
| This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.<ref>{{cite|This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.|Alinos|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.<ref>{{cite|This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.|Alinos|Metroid Prime Hunters}}</ref>
|-
|-
| Ammolite Shards
| style="{{border}} {{background}}" | Ammolite Shards
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Ammolite Shards|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Ammolite Shards|Metroid Prime Hunters}}</ref>
|-
|-
| Anthropological Hub
| style="{{border}} {{background}}" | Anthropological Hub
| [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 03
| Access denied. Alimbic anthropological data bank severely damaged.<ref>{{cite|Access denied. Alimbic anthropological data bank severely damaged.|Anthropological Hub}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic anthropological data bank severely damaged.<ref>{{cite|Access denied. Alimbic anthropological data bank severely damaged.|Anthropological Hub}}</ref>
|-
|-
| [[Arcterra]]
| style="{{border}} {{background}}" | [[Arcterra]]
| [[Arcterra]] - Arcterra Gateway
| style="{{border}} {{background}}" | [[Arcterra]] - Arcterra Gateway
| The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.<ref>{{cite|The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.|Arcterra|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.<ref>{{cite|The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.|Arcterra|Metroid Prime Hunters}}</ref>
|-
|-
| Artifact Shield
| style="{{border}} {{background}}" | Artifact Shield
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| A security device that protects the Artifacts. This device can be unlocked with the proper key.<ref>{{Cite|A security device that protects the Artifacts. This device can be unlocked with the proper key.|Artifact Shield|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A security device that protects the Artifacts. This device can be unlocked with the proper key.<ref>{{Cite|A security device that protects the Artifacts. This device can be unlocked with the proper key.|Artifact Shield|Metroid Prime Hunters}}</ref>
|-
|-
| Attameter Artifact
| style="{{border}} {{background}}" | Attameter Artifact
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix.<ref>{{cite|The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix.|Attameter Artifact|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix.<ref>{{cite|The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix.|Attameter Artifact|Metroid Prime Hunters}}</ref>
|-
|-
| Backup Processor
| style="{{border}} {{background}}" | Backup Processor
| [[Alinos]] - Processor Core
| style="{{border}} {{background}}" | [[Alinos]] - Processor Core
| Deconstructed for maintenance, apparently incomplete.<ref>{{Cite|Deconstructed for maintenance, apparently incomplete.|Backup Processor|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Deconstructed for maintenance, apparently incomplete.<ref>{{Cite|Deconstructed for maintenance, apparently incomplete.|Backup Processor|Metroid Prime Hunters}}</ref>
|-
|-
| Binary Subscripture
| style="{{border}} {{background}}" | Binary Subscripture
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another.<ref>{{cite|The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another.|Binary Subscripture|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another.<ref>{{cite|The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another.|Binary Subscripture|Metroid Prime Hunters}}</ref>
|-
|-
| Blast Shield
| style="{{border}} {{background}}" | Blast Shield
| [[Alinos]] - Combat Hall
| style="{{border}} {{background}}" | [[Alinos]] - Combat Hall
| Used for projectile weapons training.<ref>{{cite|Used for projectile weapons training.|Blast Shield|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Used for projectile weapons training.<ref>{{cite|Used for projectile weapons training.|Blast Shield|Metroid Prime Hunters}}</ref>
|-
|-
| Cartograph Artifact
| style="{{border}} {{background}}" | Cartograph Artifact
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber.<ref>{{cite|The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber.|Cartograph Artifact|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber.<ref>{{cite|The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber.|Cartograph Artifact|Metroid Prime Hunters}}</ref>
|-
|-
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| [[Celestial Archives]] - Celestial Gateway
| style="{{border}} {{background}}" | [[Celestial Archives]] - Celestial Gateway
| This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.<ref>{{cite|This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.|Celestial Archives|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.<ref>{{cite|This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.|Celestial Archives|Metroid Prime Hunters}}</ref>
|-
|-
| Ceremonial Charms
| style="{{border}} {{background}}" | Ceremonial Charms
| [[Alinos]] - Alinos Perch
| style="{{border}} {{background}}" | [[Alinos]] - Alinos Perch
| Alimbic ornaments designed to enhance harmony.<ref>{{cite|Alimbic ornaments designed to enhance harmony.|Ceremonial Charms|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Alimbic ornaments designed to enhance harmony.<ref>{{cite|Alimbic ornaments designed to enhance harmony.|Ceremonial Charms|Metroid Prime Hunters}}</ref>
|-
|-
| Clone Engine
| style="{{border}} {{background}}" | Clone Engine
| [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Bioweaponry Lab
| Severe deterioration of microcircuitry detected. Systems nonfunctional.<ref>{{cite|Severe deterioration of microcircuitry detected. Systems nonfunctional.|Clone engine|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Severe deterioration of microcircuitry detected. Systems nonfunctional.<ref>{{cite|Severe deterioration of microcircuitry detected. Systems nonfunctional.|Clone engine|Metroid Prime Hunters}}</ref>
|-
|-
| Cooling Fans
| style="{{border}} {{background}}" | Cooling Fans
| [[Celestial Archives]] - Fan Room Alpha
| style="{{border}} {{background}}" | [[Celestial Archives]] - Fan Room Alpha
| High-speed fans cool the synergy reactor. There are signs of severe deterioration.<ref>{{cite|High-speed fans cool the synergy reactor. There are signs of severe deterioration.|Cooling Fans|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | High-speed fans cool the synergy reactor. There are signs of severe deterioration.<ref>{{cite|High-speed fans cool the synergy reactor. There are signs of severe deterioration.|Cooling Fans|Metroid Prime Hunters}}</ref>
|-
|-
| Cooling Vent
| style="{{border}} {{background}}" | Cooling Vent
| [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Fuel Stack
| Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.<ref>{{cite|Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.|Colling Vent|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.<ref>{{cite|Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.|Colling Vent|Metroid Prime Hunters}}</ref>
|-
|-
| Cortex Chamber
| style="{{border}} {{background}}" | Cortex Chamber
| [[Vesper Defense Outpost]] - Cortex CPU
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Cortex CPU
| Controls the entire neural ensemble by processing input from the thalamic coil.<ref>{{cite|Controls the entire neural ensemble by processing input from the thalamic coil.|Cortex Chamber|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Controls the entire neural ensemble by processing input from the thalamic coil.<ref>{{cite|Controls the entire neural ensemble by processing input from the thalamic coil.|Cortex Chamber|Metroid Prime Hunters}}</ref>
|-
|-
| Council Chamber
| style="{{border}} {{background}}" | Council Chamber
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| Assembly hall for Alimbic Elders. Extreme structural damage evident.<ref>{{cite|Assembly hall for Alimbic Elders. Extreme structural damage evident.|Council Chamber|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Assembly hall for Alimbic Elders. Extreme structural damage evident.<ref>{{cite|Assembly hall for Alimbic Elders. Extreme structural damage evident.|Council Chamber|Metroid Prime Hunters}}</ref>
|-
|-
| Cryogenic Storage
| style="{{border}} {{background}}" | Cryogenic Storage
| [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Fuel Stack
| Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.<ref>{{Cite|Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.|Cryogenic Storage|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.<ref>{{Cite|Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.|Cryogenic Storage|Metroid Prime Hunters}}</ref>
|-
|-
| Damaged Bridge
| style="{{border}} {{background}}" | Damaged Bridge
| [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.<ref>{{cite|Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.|Damaged Bridge|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.<ref>{{cite|Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.|Damaged Bridge|Metroid Prime Hunters}}</ref>
|-
|-
| [[Delano 7]]
| style="{{border}} {{background}}" | [[Delano 7]]
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Weapons Complex
| Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.<ref>{{cite|Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.|Delano 7|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.<ref>{{cite|Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.|Delano 7|Metroid Prime Hunters}}</ref>
|-
|-
| Docking Bay L1
| style="{{border}} {{background}}" | Docking Bay L1
| [[Celestial Archives]] - Transfer Lock
| style="{{border}} {{background}}" | [[Celestial Archives]] - Transfer Lock
| Recieving port for Alimbic heavy-cargo starfreighters.<ref>{{cite|Recieving port for Alimbic heavy-cargo starfreighters.|Docking Bay L1|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Recieving port for Alimbic heavy-cargo starfreighters.<ref>{{cite|Recieving port for Alimbic heavy-cargo starfreighters.|Docking Bay L1|Metroid Prime Hunters}}</ref>
|-
|-
| Docking Bay L2
| style="{{border}} {{background}}" | Docking Bay L2
| [[Celestial Archives]] - Transfer Lock
| style="{{border}} {{background}}" | [[Celestial Archives]] - Transfer Lock
| Recieving port for Alimbic medium-range transports.<ref>{{cite|Recieving port for Alimbic medium-range transports.|Docking Bay L2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Recieving port for Alimbic medium-range transports.<ref>{{cite|Recieving port for Alimbic medium-range transports.|Docking Bay L2|Metroid Prime Hunters}}</ref>
|-
|-
| Docking Bay L3
| style="{{border}} {{background}}" | Docking Bay L3
| [[Celestial Archives]] - Transfer Lock
| style="{{border}} {{background}}" | [[Celestial Archives]] - Transfer Lock
| Recieving port for Alimbic passenger carriers.<ref>{{cite|Recieving port for Alimbic passenger carriers.|Docking Bay L3|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Recieving port for Alimbic passenger carriers.<ref>{{cite|Recieving port for Alimbic passenger carriers.|Docking Bay L3|Metroid Prime Hunters}}</ref>
|-
|-
| Exposed Rebar
| style="{{border}} {{background}}" | Exposed Rebar
| [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| Structural integrity of load-bearing walls has been compromised by forcible impact.<ref>{{cite|Structural integrity of load-bearing walls has been compromised by forcible impact.|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Structural integrity of load-bearing walls has been compromised by forcible impact.<ref>{{cite|Structural integrity of load-bearing walls has been compromised by forcible impact.|Metroid Prime Hunters}}</ref>
|-
|-
| Flow Regulator
| style="{{border}} {{background}}" | Flow Regulator
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | [[Alinos]] - High Ground
| This station controls the flow of lava tributaries.<ref>{{cite|This station controls the flow of lava tributaries.|Flow Regulator|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This station controls the flow of lava tributaries.<ref>{{cite|This station controls the flow of lava tributaries.|Flow Regulator|Metroid Prime Hunters}}</ref>
|-
|-
| Frozen Fuel Line
| style="{{border}} {{background}}" | Frozen Fuel Line
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Weapons Complex
| Pipes show signs of structural failure.<ref>{{cite|Pipes show signs of structural failure|Frozen Fuel Line|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Pipes show signs of structural failure.<ref>{{cite|Pipes show signs of structural failure|Frozen Fuel Line|Metroid Prime Hunters}}</ref>
|-
|-
| Fuel Rod
| style="{{border}} {{background}}" | Fuel Rod
| [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Bioweaponry Lab
| Powers nearby bioweapondry chambers.<ref>{{cite|Powers nearby bioweapondry chambers.|Fuel Rod|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Powers nearby bioweapondry chambers.<ref>{{cite|Powers nearby bioweapondry chambers.|Fuel Rod|Metroid Prime Hunters}}</ref>
|-
|-
| Gestation Tanks
| style="{{border}} {{background}}" | Gestation Tanks
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Weapons Complex
| Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.<ref>{{cite|Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.|Gestation Tanks|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.<ref>{{cite|Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.|Gestation Tanks|Metroid Prime Hunters}}</ref>
|-
|-
| Glyph Pattern
| style="{{border}} {{background}}" | Glyph Pattern
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| Contains unknown charecters. Untranslatable.<ref>{{cite|Contains unknown charecters. Untranslatable.|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Contains unknown charecters. Untranslatable.<ref>{{cite|Contains unknown charecters. Untranslatable.|Metroid Prime Hunters}}</ref>
|-
|-
| Gravity Stabilizer
| style="{{border}} {{background}}" | Gravity Stabilizer
| [[Celestial Archives]] - Tetra Vista
| style="{{border}} {{background}}" | [[Celestial Archives]] - Tetra Vista
| Scan registers severe damage.<ref>{{cite|Scan registers severe damage.|Gravity Stabilizer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Scan registers severe damage.<ref>{{cite|Scan registers severe damage.|Gravity Stabilizer|Metroid Prime Hunters}}</ref>
|-
|-
| Heating System
| style="{{border}} {{background}}" | Heating System
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.<ref>{{cite|Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.|Heating System|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.<ref>{{cite|Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.|Heating System|Metroid Prime Hunters}}</ref>
|-
|-
| Ice Bridge
| style="{{border}} {{background}}" | Ice Bridge
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.<ref>{{cite|A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.|Ice Bridge|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.<ref>{{cite|A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.|Ice Bridge|Metroid Prime Hunters}}</ref>
|-
|-
| Incubation Tank A
| style="{{border}} {{background}}" | Incubation Tank A
| [[Celestial Archives]] - Incubation Vault 01
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 01
| Nanobot incubation tank. Operating at full capacity.<ref>{{cite|Nanobot incubation tank. Operating at full capacity.|Incubation Tank A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Nanobot incubation tank. Operating at full capacity.<ref>{{cite|Nanobot incubation tank. Operating at full capacity.|Incubation Tank A|Metroid Prime Hunters}}</ref>
|-
|-
| Incubation Tank B
| style="{{border}} {{background}}" | Incubation Tank B
| [[Celestial Archives]] - Incubation Vault 03
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 03
| Nanobot incubation tank. Operating at 67% capacity.<ref>{{cite|Nanobot incubation tank. Operating at 67% capacity.|Incubation Tank B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Nanobot incubation tank. Operating at 67% capacity.<ref>{{cite|Nanobot incubation tank. Operating at 67% capacity.|Incubation Tank B|Metroid Prime Hunters}}</ref>
|-
|-
| Lab Equipment
| style="{{border}} {{background}}" | Lab Equipment
| [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Bioweaponry Lab
| Used to grow bioweaponry. Systems inoperative.<ref>{{cite|Used to grow bioweaponry. Systems inoperative.|Lab Equipment|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Used to grow bioweaponry. Systems inoperative.<ref>{{cite|Used to grow bioweaponry. Systems inoperative.|Lab Equipment|Metroid Prime Hunters}}</ref>
|-
|-
| Lava Processor 01
| style="{{border}} {{background}}" | Lava Processor 01
| [[Alinos]] - Processor Core
| style="{{border}} {{background}}" | [[Alinos]] - Processor Core
| Utilizes organic activity for treatment and processing of igneous material.<ref>{{cite|Utilizes organic activity for treatment and processing of igneous material.|Lava Processor 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Utilizes organic activity for treatment and processing of igneous material.<ref>{{cite|Utilizes organic activity for treatment and processing of igneous material.|Lava Processor 01|Metroid Prime Hunters}}</ref>
|-
|-
| Lava Processor 02
| style="{{border}} {{background}}" | Lava Processor 02
| [[Alinos]] - Processor Core
| style="{{border}} {{background}}" | [[Alinos]] - Processor Core
| Operating at minimum capacity.<ref>{{cite|Operating at minimum capacity.|Lava Processor 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Operating at minimum capacity.<ref>{{cite|Operating at minimum capacity.|Lava Processor 02|Metroid Prime Hunters}}</ref>
|-
|-
| Lift Controls
| style="{{border}} {{background}}" | Lift Controls
| [[Celestial Archives]] - Synergy Core
| style="{{border}} {{background}}" | [[Celestial Archives]] - Synergy Core
| Control panel for anti-gravity lifts. System offline.<ref>{{cite|Control panel for anti-gravity lifts. System offline.|Lift Controls|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Control panel for anti-gravity lifts. System offline.<ref>{{cite|Control panel for anti-gravity lifts. System offline.|Lift Controls|Metroid Prime Hunters}}</ref>
|-
|-
| Literary Hub
| style="{{border}} {{background}}" | Literary Hub
| [[Celestial Archives]] - Data Shrine 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 02
| Access denied. Alimbic literary data bank severely damaged.<ref>{{cite|Access denied. Alimbic literary data bank severely damaged.|Literary Hub|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic literary data bank severely damaged.<ref>{{cite|Access denied. Alimbic literary data bank severely damaged.|Literary Hub|Metroid Prime Hunters}}</ref>
|-
|-
| Magma Station
| style="{{border}} {{background}}" | Magma Station
| [[Alinos]] - Alinos Gateway
| style="{{border}} {{background}}" | [[Alinos]] - Alinos Gateway
| Senors operating at 79% lava levels stable.<ref>{{cite|Senors operating at 79% lava levels stable.|Magma Station|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Senors operating at 79% lava levels stable.<ref>{{cite|Senors operating at 79% lava levels stable.|Magma Station|Metroid Prime Hunters}}</ref>
|-
|-
| Magma Vent
| style="{{border}} {{background}}" | Magma Vent
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | [[Alinos]] - High Ground
| Relieves pressure buildup from the unstable planetary core.<ref>{{cite|Relieves pressure buildup from the unstable planetary core.|Magma Vent|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Relieves pressure buildup from the unstable planetary core.<ref>{{cite|Relieves pressure buildup from the unstable planetary core.|Magma Vent|Metroid Prime Hunters}}</ref>
|-
|-
| Medical Hub
| style="{{border}} {{background}}" | Medical Hub
| [[Celestial Archives]] - Data Shrine 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 02
| Access denied. Alimbic medical data bank severely damaged.<ref>{{cite|Access denied. Alimbic medical data bank severely damaged.|Medical Hub|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic medical data bank severely damaged.<ref>{{cite|Access denied. Alimbic medical data bank severely damaged.|Medical Hub|Metroid Prime Hunters}}</ref>
|-
|-
| Methane Pipeline
| style="{{border}} {{background}}" | Methane Pipeline
| [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Fuel Stack
| Liquid methane fuel delivery system.<ref>{{cite|Liquid methane fuel delivery system.|Methane Pipeline|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Liquid methane fuel delivery system.<ref>{{cite|Liquid methane fuel delivery system.|Methane Pipeline|Metroid Prime Hunters}}</ref>
|-
|-
| Mixing Tanks
| style="{{border}} {{background}}" | Mixing Tanks
| [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Bioweaponry Lab
| Used to synthesize poisonous gases. Trace amounts of toxic materials detected.<ref>{{cite|Used to synthesize poisonous gases. Trace amounts of toxic materials detected.|Mixing Tanks|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Used to synthesize poisonous gases. Trace amounts of toxic materials detected.<ref>{{cite|Used to synthesize poisonous gases. Trace amounts of toxic materials detected.|Mixing Tanks|Metroid Prime Hunters}}</ref>
|-
|-
| Navigational Chart
| style="{{border}} {{background}}" | Navigational Chart
| [[Celestial Archives]] - Meditation Room
| style="{{border}} {{background}}" | [[Celestial Archives]] - Meditation Room
| Holographic directory of the Tetra Galaxy.<ref>{{cite|Holographic directory of the Tetra Galaxy.|Navigational Chart|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Holographic directory of the Tetra Galaxy.<ref>{{cite|Holographic directory of the Tetra Galaxy.|Navigational Chart|Metroid Prime Hunters}}</ref>
|-
|-
| Octolith
| style="{{border}} {{background}}" | Octolith
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| Carbon analysis indicates Octoliths are Alimbic on origen.<ref>{{cite|Carbon analysis indicates Octoliths are Alimbic on origen.|Octolith|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Carbon analysis indicates Octoliths are Alimbic on origen.<ref>{{cite|Carbon analysis indicates Octoliths are Alimbic on origen.|Octolith|Metroid Prime Hunters}}</ref>
|-
|-
| Photon Stabilizer
| style="{{border}} {{background}}" | Photon Stabilizer
| [[Celestial Archives]] - Transfer Lock
| style="{{border}} {{background}}" | [[Celestial Archives]] - Transfer Lock
| Bridge secured by beam of tripolarized photons.<ref>{{cite|Bridge secured by beam of tripolarized photons.|Photon Stabilizer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Bridge secured by beam of tripolarized photons.<ref>{{cite|Bridge secured by beam of tripolarized photons.|Photon Stabilizer|Metroid Prime Hunters}}</ref>
|-
|-
| Political Hub
| style="{{border}} {{background}}" | Political Hub
| [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 03
| Access denied. Alimbic political data bank severely damaged.<ref>{{cite|Access denied. Alimbic political data bank severely damaged.|Political Hub|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic political data bank severely damaged.<ref>{{cite|Access denied. Alimbic political data bank severely damaged.|Political Hub|Metroid Prime Hunters}}</ref>
|-
|-
| Port Helm
| style="{{border}} {{background}}" | Port Helm
| [[Celestial Archives]] - Helm Room
| style="{{border}} {{background}}" | [[Celestial Archives]] - Helm Room
| "The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.|Port Helm|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | "The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.|Port Helm|Metroid Prime Hunters}}</ref>
|-
|-
| Science Hub
| style="{{border}} {{background}}" | Science Hub
| [[Celestial Archives]] - Data Shrine 01
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 01
| Access denied. Alimbic scientific data bank severely damaged.<ref>{{cite|Access denied. Alimbic scientific data bank severely damaged.|Science Hub|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic scientific data bank severely damaged.<ref>{{cite|Access denied. Alimbic scientific data bank severely damaged.|Science Hub|Metroid Prime Hunters}}</ref>
|-
|-
| Shield Generator
| style="{{border}} {{background}}" | Shield Generator
| [[Celestial Archives]] - Tetra Vista
| style="{{border}} {{background}}" | [[Celestial Archives]] - Tetra Vista
| Force shield compromised.<ref>{{cite|Force shield compromised.|Shield Generator|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Force shield compromised.<ref>{{cite|Force shield compromised.|Shield Generator|Metroid Prime Hunters}}</ref>
|-
|-
| Shield Key
| style="{{border}} {{background}}" | Shield Key
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area.<ref>{{cite|When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area.|Shield Key|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area.<ref>{{cite|When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area.|Shield Key|Metroid Prime Hunters}}</ref>
|-
|-
| Silo Levitator
| style="{{border}} {{background}}" | Silo Levitator
| [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Fuel Stack
| Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.<ref>{{cite|Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.|Silo Levitator|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.<ref>{{cite|Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.|Silo Levitator|Metroid Prime Hunters}}</ref>
|-
|-
| Sniper Shield
| style="{{border}} {{background}}" | Sniper Shield
| [[Alinos]] - Combat Hall
| style="{{border}} {{background}}" | [[Alinos]] - Combat Hall
| Used for precision projectile training.<ref>{{cite|Used for precision projectile training.|Sniper Shield|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Used for precision projectile training.<ref>{{cite|Used for precision projectile training.|Sniper Shield|Metroid Prime Hunters}}</ref>
|-
|-
| Spore Farm
| style="{{border}} {{background}}" | Spore Farm
| [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Bioweaponry Lab
| A controlled enviroment used to grow toxic spores. The spores have expired.<ref>{{cite|A controlled enviroment used to grow toxic spores. The spores have expired.|Spore Farm|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A controlled enviroment used to grow toxic spores. The spores have expired.<ref>{{cite|A controlled enviroment used to grow toxic spores. The spores have expired.|Spore Farm|Metroid Prime Hunters}}</ref>
|-
|-
| Starboard Helm
| style="{{border}} {{background}}" | Starboard Helm
| [[Celestial Archives]] - Helm Room
| style="{{border}} {{background}}" | [[Celestial Archives]] - Helm Room
| "The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.|Starboard Helm|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | "The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.|Starboard Helm|Metroid Prime Hunters}}</ref>
|-
|-
| Stronghold Portal
| style="{{border}} {{background}}" | Stronghold Portal
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| Three Artifacts are necessary to restore functionality.<ref>{{cite|Three Artifacts are necessary to restore functionality.|Stronghold Portal|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Three Artifacts are necessary to restore functionality.<ref>{{cite|Three Artifacts are necessary to restore functionality.|Stronghold Portal|Metroid Prime Hunters}}</ref>
|-
|-
| Structural Debris
| style="{{border}} {{background}}" | Structural Debris
| [[Alinos]] - Crash Site
| style="{{border}} {{background}}" | [[Alinos]] - Crash Site
| Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.<ref>{{cite|Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.|Structural Debris|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.<ref>{{cite|Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.|Structural Debris|Metroid Prime Hunters}}</ref>
|-
|-
| Synergy Drive
| style="{{border}} {{background}}" | Synergy Drive
| [[Celestial Archives]] - Helm Room
| style="{{border}} {{background}}" | [[Celestial Archives]] - Helm Room
| This device maintains the orbit and rotation of the space station. Operation appears normal.<ref>{{cite|This device maintains the orbit and rotation of the space station. Operation appears normal.|Synergy Drive|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This device maintains the orbit and rotation of the space station. Operation appears normal.<ref>{{cite|This device maintains the orbit and rotation of the space station. Operation appears normal.|Synergy Drive|Metroid Prime Hunters}}</ref>
|-
|-
| Synergy Processor
| style="{{border}} {{background}}" | Synergy Processor
| [[Celestial Archives]] - Helm Room
| style="{{border}} {{background}}" | [[Celestial Archives]] - Helm Room
| Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.<ref>{{cite|Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.|Synergy Processor|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.<ref>{{cite|Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.|Synergy Processor|Metroid Prime Hunters}}</ref>
|-
|-
| Synergy Strut
| style="{{border}} {{background}}" | Synergy Strut
| [[Celestial Archives]] - Meditation Room
| style="{{border}} {{background}}" | [[Celestial Archives]] - Meditation Room
| Reinforcement pillar for synergy drive.<ref>{{cite|Reinforcement pillar for synergy drive.|Synergy Strut|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Reinforcement pillar for synergy drive.<ref>{{cite|Reinforcement pillar for synergy drive.|Synergy Strut|Metroid Prime Hunters}}</ref>
|-
|-
| [[Tetra Galaxy]]
| style="{{border}} {{background}}" | [[Tetra Galaxy]]
| [[Celestial Archives]] - Fan Room Beta
| style="{{border}} {{background}}" | [[Celestial Archives]] - Fan Room Beta
| This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.<ref>{{cite|This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.|Tetra Galaxy|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.<ref>{{cite|This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.|Tetra Galaxy|Metroid Prime Hunters}}</ref>
|-
|-
| Tetra Trade Map
| style="{{border}} {{background}}" | Tetra Trade Map
| [[Celestial Archives]] - Meditation Room
| style="{{border}} {{background}}" | [[Celestial Archives]] - Meditation Room
| Schematic of Alimbic interstellar shipping routes.<ref>{{cite|Schematic of Alimbic interstellar shipping routes.|Tetra Trade Map|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Schematic of Alimbic interstellar shipping routes.<ref>{{cite|Schematic of Alimbic interstellar shipping routes.|Tetra Trade Map|Metroid Prime Hunters}}</ref>
|-
|-
| Thermal Regulator
| style="{{border}} {{background}}" | Thermal Regulator
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | [[Alinos]] - High Ground
| Transduces volcanic heat into usable energy.<ref>{{cite|Transduces volcanic heat into usable energy.|Thermal Regulator|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Transduces volcanic heat into usable energy.<ref>{{cite|Transduces volcanic heat into usable energy.|Thermal Regulator|Metroid Prime Hunters}}</ref>
|-
|-
| [[Vesper Defense Outpost|VDO]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost|VDO]]
| [[Vesper Defense Outpost]] - VDO Gateway
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - VDO Gateway
| Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.<ref>{{cite|Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.|VDO|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.<ref>{{cite|Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.|VDO|Metroid Prime Hunters}}</ref>
|-
|-
| Wall Scroll
| style="{{border}} {{background}}" | Wall Scroll
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| This language cannot be translated.<ref>{{cite|This language cannot be translated.|Wall Scroll|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This language cannot be translated.<ref>{{cite|This language cannot be translated.|Wall Scroll|Metroid Prime Hunters}}</ref>
|-
|-
| Witherite Shards
| style="{{roundbl}} {{border}} {{background}}" | Witherite Shards
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Witherite Shards|Metroid Prime Hunters}}</ref>
| style="{{roundbr}} {{border}} {{background}}" | Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Witherite Shards|Metroid Prime Hunters}}</ref>
|}
|}


==Equipment==
==Equipment==
Note: All but the gunship will be autologged as they are obtained.
Note: All but the gunship will be autologged as they are obtained.
{| border="4" cellpadding=3 cellspacing=2 style="{{round}} border:2px solid #{{mw color light}}; background: #{{mw color}}"
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! style="{{roundtl}}" | Entry
! width="20%" style="{{roundtl}}" | Entry
! First Location
! width="20%" |  First Location
! Entry Text
! width="60%" style="{{roundtr}}" | Entry Text
|-
|-
| [[Arm Cannon]]
| style="{{border}} {{background}}" | [[Arm Cannon]]
| None
| style="{{border}} {{background}}" | None
| An essential part of Samus's Power Suit, the Arm Cannon is Upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen.<ref>{{cite|An essential part of Samus's Power Suit, the Arm Cannon is Upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen.|Arm Cannon|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An essential part of Samus's Power Suit, the Arm Cannon is Upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen.<ref>{{cite|An essential part of Samus's Power Suit, the Arm Cannon is Upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen.|Arm Cannon|Metroid Prime Hunters}}</ref>
|-
|-
| [[Battlehammer]]
| style="{{border}} {{background}}" | [[Battlehammer]]
| [[Vesper Defense Outpost]] - Cortex CPU
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Cortex CPU
| The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry.<ref>{{cite|The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry.|Battlehammer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry.<ref>{{cite|The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry.|Battlehammer|Metroid Prime Hunters}}</ref>
|-
|-
| [[Charge Beam|Charge Shot]]
| style="{{border}} {{background}}" | [[Charge Beam|Charge Shot]]
| None
| style="{{border}} {{background}}" | None
| By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts.<ref>{{cite|By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts.|Charge Shot|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts.<ref>{{cite|By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts.|Charge Shot|Metroid Prime Hunters}}</ref>
|-
|-
| [[Energy Tank]]
| style="{{border}} {{background}}" | [[Energy Tank]]
| Various
| style="{{border}} {{background}}" | Various
| Increases the Power Suit's maximum energy storage capacity by 100 units.<ref>{{cite|Increases the Power Suit's maximum energy storage capacity by 100 units.|Energy Tank|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Increases the Power Suit's maximum energy storage capacity by 100 units.<ref>{{cite|Increases the Power Suit's maximum energy storage capacity by 100 units.|Energy Tank|Metroid Prime Hunters}}</ref>
|-
|-
| [[Samus Aran's Gunship|Hunter Gunship]]
| style="{{border}} {{background}}" | [[Samus Aran's Gunship|Hunter Gunship]]
| [[Celestial Archives]] - Celestial Gateway
| style="{{border}} {{background}}" | [[Celestial Archives]] - Celestial Gateway
| Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy.<ref>{{cite|Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy.|Hunter Gunship|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy.<ref>{{cite|Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy.|Hunter Gunship|Metroid Prime Hunters}}</ref>
|-
|-
| [[Imperialist]]
| style="{{border}} {{background}}" | [[Imperialist]]
| [[Arcterra]] - Fault Line
| style="{{border}} {{background}}" | [[Arcterra]] - Fault Line
| Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances.<ref>{{cite|Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances.|Imperialist|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances.<ref>{{cite|Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances.|Imperialist|Metroid Prime Hunters}}</ref>
|-
|-
| [[Judicator]]
| style="{{border}} {{background}}" | [[Judicator]]
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero.<ref>{{cite|The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero.|Judicator|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero.<ref>{{cite|The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero.|Judicator|Metroid Prime Hunters}}</ref>
|-
|-
| [[Space Jump Boots|Jump Boots]]
| style="{{border}} {{background}}" | [[Space Jump Boots|Jump Boots]]
| None
| style="{{border}} {{background}}" | None
| An essential part of Samus's Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair.<ref>{{cite|An essential part of Samus's Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair.|Jump Boots|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An essential part of Samus's Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair.<ref>{{cite|An essential part of Samus's Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair.|Jump Boots|Metroid Prime Hunters}}</ref>
|-
|-
| Large Energy
| style="{{border}} {{background}}" | Large Energy
| Various
| style="{{border}} {{background}}" | Various
| Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.<ref>{{cite|Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.|Large Energy|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.<ref>{{cite|Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.|Large Energy|Metroid Prime Hunters}}</ref>
|-
|-
| Large Missile Pack
| style="{{border}} {{background}}" | Large Missile Pack
| Various
| style="{{border}} {{background}}" | Various
| Replenishes Missile reserves by 25 Missiles.<ref>{{cite|Replenishes Missile reserves by 25 Missiles.|Large Missile Pack|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes Missile reserves by 25 Missiles.<ref>{{cite|Replenishes Missile reserves by 25 Missiles.|Large Missile Pack|Metroid Prime Hunters}}</ref>
|-
|-
| Large UA Pack
| style="{{border}} {{background}}" | Large UA Pack
| Various
| style="{{border}} {{background}}" | Various
| Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.<ref>{{cite|Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.|Large UA Pack|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.<ref>{{cite|Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.|Large UA Pack|Metroid Prime Hunters}}</ref>
|-
|-
| [[Magmaul]]
| style="{{border}} {{background}}" | [[Magmaul]]
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of Superheated Magma.<ref>{{cite|The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of Superheated Magma.|Magmaul|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of Superheated Magma.<ref>{{cite|The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of Superheated Magma.|Magmaul|Metroid Prime Hunters}}</ref>
|-
|-
| Medium Energy
| style="{{border}} {{background}}" | Medium Energy
| Various
| style="{{border}} {{background}}" | Various
| Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuenating effect on alien technology and physiology.<ref>{{cite|Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuenating effect on alien technology and physiology.|Medium Energy|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuenating effect on alien technology and physiology.<ref>{{cite|Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuenating effect on alien technology and physiology.|Medium Energy|Metroid Prime Hunters}}</ref>
|-
|-
| [[Missile Expansion]]
| style="{{border}} {{background}}" | [[Missile Expansion]]
| Various
| style="{{border}} {{background}}" | Various
| Increases the capacity of the Arm Cannon's arsenal by 10 Missiles.<ref>{{cite|Increases the capacity of the Arm Cannon's arsenal by 10 Missiles.|Missile Expansion|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Increases the capacity of the Arm Cannon's arsenal by 10 Missiles.<ref>{{cite|Increases the capacity of the Arm Cannon's arsenal by 10 Missiles.|Missile Expansion|Metroid Prime Hunters}}</ref>
|-
|-
| [[Missile Launcher]]
| style="{{border}} {{background}}" | [[Missile Launcher]]
| None
| style="{{border}} {{background}}" | None
| Launches explosive-tipped Missies that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo.<ref>{{cite|Launches explosive-tipped Missies that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo.|Missile Launcher|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Launches explosive-tipped Missies that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo.<ref>{{cite|Launches explosive-tipped Missies that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo.|Missile Launcher|Metroid Prime Hunters}}</ref>
|-
|-
| [[Morph Ball]]
| style="{{border}} {{background}}" | [[Morph Ball]]
| None
| style="{{border}} {{background}}" | None
| Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button.<ref>{{cite|Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button.|Morph Ball|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button.<ref>{{cite|Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button.|Morph Ball|Metroid Prime Hunters}}</ref>
|-
|-
| [[Morph Ball Bomb]]
| style="{{border}} {{background}}" | [[Morph Ball Bomb]]
| None
| style="{{border}} {{background}}" | None
| Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing.<ref>{{cite|Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing.|Morph Ball Bomb|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing.<ref>{{cite|Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing.|Morph Ball Bomb|Metroid Prime Hunters}}</ref>
|-
|-
| [[Omega Cannon]]
| style="{{border}} {{background}}" | [[Omega Cannon]]
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Oubliette]]
| This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it.<ref>{{cite|This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it.|Omega Cannon|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it.<ref>{{cite|This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it.|Omega Cannon|Metroid Prime Hunters}}</ref>
|-
|-
| [[Power Beam]]
| style="{{border}} {{background}}" | [[Power Beam]]
| None
| style="{{border}} {{background}}" | None
| The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts.<ref>{{cite|The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts.|Power Beam|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts.<ref>{{cite|The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts.|Power Beam|Metroid Prime Hunters}}</ref>
|-
|-
| [[Scan Visor]]
| style="{{border}} {{background}}" | [[Scan Visor]]
| None
| style="{{border}} {{background}}" | None
| An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate.<ref>{{cite|An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate.|Scan Visor|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate.<ref>{{cite|An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate.|Scan Visor|Metroid Prime Hunters}}</ref>
|-
|-
| [[Shock Coil]]
| style="{{border}} {{background}}" | [[Shock Coil]]
| [[Celestial Archives]] - Incubation Vault 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 02
| The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius.<ref>{{cite|The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius.|Shock Coil|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius.<ref>{{cite|The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius.|Shock Coil|Metroid Prime Hunters}}</ref>
|-
|-
| Small Energy
| style="{{border}} {{background}}" | Small Energy
| Various
| style="{{border}} {{background}}" | Various
| Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.<ref>{{cite|Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.|Small Energy|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.<ref>{{cite|Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.|Small Energy|Metroid Prime Hunters}}</ref>
|-
|-
| Small Missile Pack
| style="{{border}} {{background}}" | Small Missile Pack
| Various
| style="{{border}} {{background}}" | Various
| Replenishes Missile reserves by 10 Missiles.<ref>{{cite|Replenishes Missile reserves by 10 Missiles.|Small Missile Pack|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes Missile reserves by 10 Missiles.<ref>{{cite|Replenishes Missile reserves by 10 Missiles.|Small Missile Pack|Metroid Prime Hunters}}</ref>
|-
|-
| Small UA Pack
| style="{{border}} {{background}}" | Small UA Pack
| Various
| style="{{border}} {{background}}" | Various
| Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.<ref>{{cite|Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.|Small UA Pack|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.<ref>{{cite|Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.|Small UA Pack|Metroid Prime Hunters}}</ref>
|-
|-
| Thermal Positioner
| style="{{border}} {{background}}" | Thermal Positioner
| None
| style="{{border}} {{background}}" | None
| Samus's location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Sigatures. Access the Thermal Positioner by pressing Start.<ref>{{cite|Samus's location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Sigatures. Access the Thermal Positioner by pressing Start.|Thermal Positioner|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Samus's location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Sigatures. Access the Thermal Positioner by pressing Start.<ref>{{cite|Samus's location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Sigatures. Access the Thermal Positioner by pressing Start.|Thermal Positioner|Metroid Prime Hunters}}</ref>
|-
|-
| UA Expansion
| style="{{border}} {{background}}" | UA Expansion
| Various
| style="{{border}} {{background}}" | Various
| Increases the Universal Ammo capacity by 30 Units.<ref>{{cite|Increases the Universal Ammo capacity by 30 Units.|UA Expansion|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Increases the Universal Ammo capacity by 30 Units.<ref>{{cite|Increases the Universal Ammo capacity by 30 Units.|UA Expansion|Metroid Prime Hunters}}</ref>
|-
|-
| [[Volt Driver]]
| style="{{roundbl}} {{border}} {{background}}" | [[Volt Driver]]
| [[Celestial Archives]] - Data Shrine 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 02
| The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage.<ref>{{cite|The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage.|Volt Driver|Metroid Prime Hunters}}</ref>
| style="{{roundbr}} {{border}} {{background}}" | The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage.<ref>{{cite|The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage.|Volt Driver|Metroid Prime Hunters}}</ref>
|}
|}