Metroid Prime Hunters Logbook: Difference between revisions

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part 2 tables complete *wipes sweat*
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| style="{{border}} {{background}}" | Can also be found on [[Vesper Defense Outpost]].
| style="{{border}} {{background}}" | Can also be found on [[Vesper Defense Outpost]].
|-
|-
| [[Alimbic Turret|Alimbic Turret v2.7]]
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v2.7]]
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stasis Bunker
| A late model Alimbic Turret with improved targeting capability.<ref>{{cite|A late model Alimbic Turret with improved targeting capability.|Alimbic Turret v2.7|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A late model Alimbic Turret with improved targeting capability.<ref>{{cite|A late model Alimbic Turret with improved targeting capability.|Alimbic Turret v2.7|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Has various locations.
| style="{{border}} {{background}}" | Has various locations.
|-
|-
| [[Arctic Spawn]]
| style="{{border}} {{background}}" | [[Arctic Spawn]]
| [[Arcterra]] - Fault Line
| style="{{border}} {{background}}" | [[Arcterra]] - Fault Line
| Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.<ref>{{cite|Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.|Arctic Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.<ref>{{cite|Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.|Arctic Spawn|Metroid Prime Hunters}}</ref>
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned while battling it.
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
|-
| [[Barbed War Wasps]]
| style="{{border}} {{background}}" | [[Barbed War Wasps]]
| [[Arcterra]]
| style="{{border}} {{background}}" | [[Arcterra]]
| An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.<ref>{{cite|An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.|Barbed War Wasps|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.<ref>{{cite|An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.|Barbed War Wasps|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Is in a couple of rooms on [[Arcterra]].
| style="{{border}} {{background}}" | Is in a couple of rooms on [[Arcterra]].
|-
|-
| [[Blastcap]]
| style="{{border}} {{background}}" | [[Blastcap]]
| [[Alinos]]
| style="{{border}} {{background}}" | [[Alinos]]
| A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.<ref>{{cite|A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.|Blastcap|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.<ref>{{cite|A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.|Blastcap|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| This creature was first in ''[[Metroid Prime (game)|Metroid Prime]]''
| style="{{border}} {{background}}" | This creature was first in ''[[Metroid Prime (game)|Metroid Prime]]''
|-
|-
| [[Blue Barbed War Wasp]]
| style="{{border}} {{background}}" | [[Blue Barbed War Wasp]]
| [[Arcterra]]
| style="{{border}} {{background}}" | [[Arcterra]]
| A mutated form of the Red War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.<ref>{{cite|A mutated form of the Red War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.|Blue Barbed War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A mutated form of the Red War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.<ref>{{cite|A mutated form of the Red War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.|Blue Barbed War Wasp|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Found in only a few rooms.
| style="{{border}} {{background}}" | Found in only a few rooms.
|-
|-
| [[Crash Pillar]]
| style="{{border}} {{background}}" | [[Crash Pillar]]
| [[Celestial Archives]] - Incubation Vault 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 02
| Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.<ref>{{cite|Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.|Crash Pillar|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.<ref>{{cite|Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.|Crash Pillar|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| None
| style="{{border}} {{background}}" | None
|-
|-
| [[Cretaphid|Cretaphid v1]]
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v1]]
| [[Celestial Archives]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Celestial Archives]] - Stronghold Void 01
| Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.|Cretaphid v1|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.|Cretaphid v1|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned while battling it.
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
|-
| [[Cretaphid|Cretaphid v2]]
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v2]]
| [[Vesper Defense Outpost]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stronghold Void 01
| This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v2|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned while battling it.
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
|-
| [[Cretaphid|Cretaphid v3]]
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v3]]
| [[Alinos]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Alinos]] - Stronghold Void 02
| Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v3|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v3|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned while battling it.
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
|-
| [[Cretaphid|Cretaphid v4]]
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v4]]
| [[Arcterra]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Arcterra]] - Stronghold Void 02
| The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.<ref>{{cite|The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.|Cretaphid v4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.<ref>{{cite|The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.|Cretaphid v4|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned while battling it.
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
|-
| Dialanche
| style="{{border}} {{background}}" | Dialanche
| [[Alinos]] - Elder Passage
| style="{{border}} {{background}}" | [[Alinos]] - Elder Passage
| Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.<ref>{{cite|Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.|Dialanche|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.<ref>{{cite|Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.|Dialanche|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be scanned during any fight with [[Spire]].
| style="{{border}} {{background}}" | Can be scanned during any fight with [[Spire]].
|-
|-
| [[Voldrum|Electro Voldrum]]
| style="{{border}} {{background}}" | [[Voldrum|Electro Voldrum]]
| [[Celestial Archives]] - Incubation Vault 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 02
| This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weapondry.<ref>{{cite|This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weapondry.|Electro Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weapondry.<ref>{{cite|This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weapondry.|Electro Voldrum|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| They are only fought once.
| style="{{border}} {{background}}" | They are only fought once.
|-
|-
| [[Energy Blaster]]
| style="{{border}} {{background}}" | [[Energy Blaster]]
| [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Alinos]] - Stronghold Void 01
| Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.<ref>{{cite|Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.|Energy Blaster|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.<ref>{{cite|Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.|Energy Blaster|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| They can be scanned during any Slench battle.
| style="{{border}} {{background}}" | They can be scanned during any Slench battle.
|-
|-
| [[Fire Spawn]]
| style="{{border}} {{background}}" | [[Fire Spawn]]
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.<ref>{{cite|A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.|Fire Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.<ref>{{cite|A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.|Fire Spawn|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned while battling it.
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
|-
| [[Geemer]]
| style="{{border}} {{background}}" | [[Geemer]]
| [[Alinos]]
| style="{{border}} {{background}}" | [[Alinos]]
| A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.<ref>{{cite|A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.|Geemer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.<ref>{{cite|A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.|Geemer|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| This creature can also be found on [[Arcterra]].
| style="{{border}} {{background}}" | This creature can also be found on [[Arcterra]].
|-
|-
| [[Gorea]] (First Stage)
| style="{{border}} {{background}}" | [[Gorea]] (First Stage)
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Oubliette]]
| Superficial scan indicates Gorea's body is impervious to attack.<ref>{{cite|Superficial scan indicates Gorea's body is impervious to attack.|Gorea|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Superficial scan indicates Gorea's body is impervious to attack.<ref>{{cite|Superficial scan indicates Gorea's body is impervious to attack.|Gorea|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| This scan is refered to in-game as "Gorea"
| style="{{border}} {{background}}" | This scan is refered to in-game as "Gorea"
|-
|-
| [[Gorea]] (Second Stage)
| style="{{border}} {{background}}" | [[Gorea]] (Second Stage)
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Oubliette]]
| Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.<ref>{{cite|Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.|Gorea|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.<ref>{{cite|Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.|Gorea|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| This scan is refered to in-game as "Gorea"
| style="{{border}} {{background}}" | This scan is refered to in-game as "Gorea"
|-
|-
| [[Gorea|Gorea 2]]
| style="{{border}} {{background}}" | [[Gorea|Gorea 2]]
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Oubliette]]
| Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weapondry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.<ref>{{cite|Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weapondry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.|Gorea 2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weapondry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.<ref>{{cite|Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weapondry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.|Gorea 2|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| This is the final stage of Gorea.
| style="{{border}} {{background}}" | This is the final stage of Gorea.
|-
|-
| [[Gorea|Gorea Arm]]
| style="{{border}} {{background}}" | [[Gorea|Gorea Arm]]
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Oubliette]]
| Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.<ref>{{cite|Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.|Gorea Arm|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.<ref>{{cite|Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.|Gorea Arm|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Part of Gorea's first form.
| style="{{border}} {{background}}" | Part of Gorea's first form.
|-
|-
| [[Seal Sphere|Gorea Seal Sphere]]
| style="{{border}} {{background}}" | [[Seal Sphere|Gorea Seal Sphere]]
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Oubliette]]
| Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.<ref>{{cite|Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.|Gorea Seal Sphere|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.<ref>{{cite|Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.|Gorea Seal Sphere|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be scanned when Gorea is vulnerable.
| style="{{border}} {{background}}" | Can be scanned when Gorea is vulnerable.
|-
|-
| [[Greater Ithrak]]
| style="{{border}} {{background}}" | [[Greater Ithrak]]
| [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | [[Celestial Archives]] - New Arrival Registration
| The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.<ref>{{cite|The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.|Greater Ithrak|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.<ref>{{cite|The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.|Greater Ithrak|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Is fought only twice.
| style="{{border}} {{background}}" | Is fought only twice.
|-
|-
| [[Guardian]]
| style="{{border}} {{background}}" | [[Guardian]]
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.<ref>{{cite|Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.|Guardian|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.<ref>{{cite|Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.|Guardian|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| They are fought many times in many locations.
| style="{{border}} {{background}}" | They are fought many times in many locations.
|-
|-
| Halfturret
| style="{{border}} {{background}}" | Halfturret
| [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weapondry.<ref>{{cite|Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weapondry.|Halfturret|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weapondry.<ref>{{cite|Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weapondry.|Halfturret|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be scanned during any [[Weavel]] battle.
| style="{{border}} {{background}}" | Can be scanned during any [[Weavel]] battle.
|-
|-
| [[Voldrum|Ice Voldrum]]
| style="{{border}} {{background}}" | [[Voldrum|Ice Voldrum]]
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stasis Bunker
| A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.<ref>{{cite|A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.|Ice Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.<ref>{{cite|A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.|Ice Voldrum|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can also be found on Alinos.
| style="{{border}} {{background}}" | Can also be found on Alinos.
|-
|-
| [[Kanden]]
| style="{{border}} {{background}}" | [[Kanden]]
| [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 03
| A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.<ref>{{cite|A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.|Kanden|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.<ref>{{cite|A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.|Kanden|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be found in many other locations later.
| style="{{border}} {{background}}" | Can be found in many other locations later.
|-
|-
| [[Lesser Ithrak]]
| style="{{border}} {{background}}" | [[Lesser Ithrak]]
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.<ref>{{cite|This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.|Lesser Ithrak|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.<ref>{{cite|This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.|Lesser Ithrak|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can also be found on [[Vesper Defense Outpost]].
| style="{{border}} {{background}}" | Can also be found on [[Vesper Defense Outpost]].
|-
|-
| Lockjaw
| style="{{border}} {{background}}" | [[Lockjaw]]
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Weapons Complex
| Stylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.<ref>{{cite|Stylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.|Lockjaw|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Stylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.<ref>{{cite|Stylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.|Lockjaw|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be scanned during any [[Stylux]] battle.
| style="{{border}} {{background}}" | Can be scanned during any [[Stylux]] battle.
|-
|-
| [[Voldrum|Magma Voldrum]]
| style="{{border}} {{background}}" | [[Voldrum|Magma Voldrum]]
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stasis Bunker
| Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weapondry.<ref>{{cite|Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weapondry.|Magma Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weapondry.<ref>{{cite|Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weapondry.|Magma Voldrum|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can also be found on Alinos.
| style="{{border}} {{background}}" | Can also be found on Alinos.
|-
|-
| [[Noxus]]
| style="{{border}} {{background}}" | [[Noxus]]
| [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.<ref>{{Cite|Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.|Noxus|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.<ref>{{Cite|Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.|Noxus|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be found in many other locations later.
| style="{{border}} {{background}}" | Can be found in many other locations later.
|-
|-
| [[Petrasyl]]
| style="{{border}} {{background}}" | [[Petrasyl]]
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.<ref>{{Cite|Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.|Petrasyl|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.<ref>{{Cite|Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.|Petrasyl|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be found in many areas.
| style="{{border}} {{background}}" | Can be found in many areas.
|-
|-
| [[Psycho Bit|Psycho Bit v1.0]]
| style="{{border}} {{background}}" | [[Psycho Bit|Psycho Bit v1.0]]
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.<ref>{{Cite|A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.|Psycho Bit v1.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.<ref>{{Cite|A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.|Psycho Bit v1.0|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be found in many areas.
| style="{{border}} {{background}}" | Can be found in many areas.
|-
|-
| [[Psycho Bit|Psycho Bit v2.0]]
| style="{{border}} {{background}}" | [[Psycho Bit|Psycho Bit v2.0]]
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.<ref>{{cite|A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.|Psycho Bit v2.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.<ref>{{cite|A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.|Psycho Bit v2.0|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| None
| style="{{border}} {{background}}" | None
|-
|-
| [[Psycho Bit|Psycho Bit v3.0]]
| style="{{border}} {{background}}" | [[Psycho Bit|Psycho Bit v3.0]]
| [[Alinos]]
| style="{{border}} {{background}}" | [[Alinos]]
| Similar in design to earlier models, this version fires Superheated Magma at its target.<ref>{{cite|Similar in design to earlier models, this version fires Superheated Magma at its target.|Psycho Bit v3.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Similar in design to earlier models, this version fires Superheated Magma at its target.<ref>{{cite|Similar in design to earlier models, this version fires Superheated Magma at its target.|Psycho Bit v3.0|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can also be found on Vesper Defense Outpost.
| style="{{border}} {{background}}" | Can also be found on Vesper Defense Outpost.
|-
|-
| [[Psycho Bit|Psycho Bit v4.0]]
| style="{{border}} {{background}}" | [[Psycho Bit|Psycho Bit v4.0]]
| [[Vesper Defense Outpost]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]]
| Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.<ref>{{cite|Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.|Psycho Bit v4.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.<ref>{{cite|Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.|Psycho Bit v4.0|Metroid Prime Hunters}}</ref>
|-
|-
| [[Quadtroid]]
| style="{{border}} {{background}}" | [[Quadtroid]]
| [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | [[Celestial Archives]] - New Arrival Registration
| Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.<ref>{{Cite|Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.|Quadtroid|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.<ref>{{Cite|Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.|Quadtroid|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can also be found on Vesper Defense Outpost.
| style="{{border}} {{background}}" | Can also be found on Vesper Defense Outpost.
|-
|-
| [[Red Barbed War Wasp]]
| style="{{border}} {{background}}" | [[Red Barbed War Wasp]]
| [[Alinos]]
| style="{{border}} {{background}}" | [[Alinos]]
| One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.<ref>{{cite|One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.|Red Barbed War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.<ref>{{cite|One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.|Red Barbed War Wasp|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| None
| style="{{border}} {{background}}" | None
|-
|-
| [[Shriekbat]]
| style="{{border}} {{background}}" | [[Shriekbat]]
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.<ref>{{cite|A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.|Shriekbat|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.<ref>{{cite|A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.|Shriekbat|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Scanning from a distance will make this easier.
| style="{{border}} {{background}}" | Scanning from a distance will make this easier.
|-
|-
| [[Slench|Slench 1A]]
| style="{{border}} {{background}}" | [[Slench|Slench 1A]]
| [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Alinos]] - Stronghold Void 01
| Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.<ref>{{cite|Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.|Slench 1A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.<ref>{{cite|Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.|Slench 1A|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned during the battle.
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| [[Slench|Slench 1B]]
| style="{{border}} {{background}}" | [[Slench|Slench 1B]]
| [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Alinos]] - Stronghold Void 01
| When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.|Slench 1B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.|Slench 1B|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned during the battle.
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| [[Slench|Slench 2A]]
| style="{{border}} {{background}}" | [[Slench|Slench 2A]]
| [[Arcterra]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Arcterra]] - Stronghold Void 01
| This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned during the battle.
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| [[Slench|Slench 2B]]
| style="{{border}} {{background}}" | [[Slench|Slench 2B]]
| [[Arcterra]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Arcterra]] - Stronghold Void 01
| When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned during the battle.
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| [[Slench|Slench 3A]]
| style="{{border}} {{background}}" | [[Slench|Slench 3A]]
| [[Celestial Archives]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - Stronghold Void 02
| This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.|Slench 3A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.|Slench 3A|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned during the battle.
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| [[Slench|Slench 3B]]
| style="{{border}} {{background}}" | [[Slench|Slench 3B]]
| [[Celestial Archives]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - Stronghold Void 02
| Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned during the battle.
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| [[Slench|Slench 4A]]
| style="{{border}} {{background}}" | [[Slench|Slench 4A]]
| [[Vesper Defense Outpost]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stronghold Void 02
| The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background|neutral}}" | Yes
| Must be scanned during the battle.
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| [[Slench|Slench 4B]]
| style="{{border}} {{background}}" | [[Slench|Slench 4B]]
| [[Vesper Defense Outpost]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Stronghold Void 02
| Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
| Must be scanned during the battle.
|-
|-
| [[Spire]]
| style="{{border}} {{background}}" | [[Spire]]
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | [[Alinos]] - High Ground
| Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.<ref>{{cite|Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.|Spire|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.<ref>{{cite|Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.|Spire|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be scanned in various locations later.
| style="{{border}} {{background}}" | Can be scanned in various locations later.
|-
|-
| Stinglarva
| style="{{border}} {{background}}" | [[Stinglarva]]
| [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 03
| Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.<ref>{{cite|Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.|Stinglarva|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.<ref>{{cite|Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.|Stinglarva|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be scanned during any Kanden fight.
| style="{{border}} {{background}}" | Can be scanned during any Kanden fight.
|-
|-
| [[Sylux]]
| style="{{border}} {{background}}" | [[Sylux]]
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Weapons Complex
| This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.<ref{{cite|This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.|Sylux|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.<ref{{cite|This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.|Sylux|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be scanned in varius locations later.
| style="{{border}} {{background}}" | Can be scanned in varius locations later.
|-
|-
| [[Trace]]
| style="{{border}} {{background}}" | [[Trace]]
| [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.<ref>{{Cite|Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.|Trace|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.<ref>{{Cite|Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.|Trace|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be scanned in varius locations later.
| style="{{border}} {{background}}" | Can be scanned in varius locations later.
|-
|-
| Triskelion
| style="{{border}} {{background}}" | [[Triskelion]]
| [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| Trace's alternative form, the Triskelion, is a sophisticated Kricken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.<ref>{{cite|Trace's alternative form, the Triskelion, is a sophisticated Kricken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.|Triskelion|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Trace's alternative form, the Triskelion, is a sophisticated Kricken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.<ref>{{cite|Trace's alternative form, the Triskelion, is a sophisticated Kricken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.|Triskelion|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be scanned during any Trace fight.
| style="{{border}} {{background}}" | Can be scanned during any Trace fight.
|-
|-
| [[Trocra]]
| style="{{border}} {{background}}" | [[Trocra]]
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Oubliette]]
| These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.<ref>{{cite|These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.|Trocra|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.<ref>{{cite|These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.|Trocra|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Scan during the fight with Gorea
| style="{{border}} {{background}}" | Scan during the fight with Gorea
|-
|-
| Vhoscythe
| style="{{border}} {{background}}" | [[Vhoscythe]]
| [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Arcterra]] - Sic Transit
| The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.<ref>{{Cite|The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.|Vhosythe|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.<ref>{{Cite|The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.|Vhosythe|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be scanned during any Noxus fight.
| style="{{border}} {{background}}" | Can be scanned during any Noxus fight.
|-
|-
| [[Voldrum]]
| style="{{border}} {{background}}" | [[Voldrum]]
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]]
| A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.<ref>{{cite|A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.|Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.<ref>{{cite|A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.|Voldrum|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be found in many locations.
| style="{{border}} {{background}}" | Can be found in many locations.
|-
|-
| [[War Wasp]]
| style="{{border}} {{background}}" | [[War Wasp]]
| [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.<ref>{{cite|An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.|War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.<ref>{{cite|An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.|War Wasp|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can also be found on Arcterra.
| style="{{border}} {{background}}" | Can also be found on Arcterra.
|-
|-
| [[Weavel]]
| style="{{border}} {{background}}" | [[Weavel]]
| [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | [[Alinos]] - Echo Hall
| Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.<ref>{{cite|Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.|Weavel|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.<ref>{{cite|Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.|Weavel|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be found in various locations later.
| style="{{border}} {{background}}" | Can be found in various locations later.
|-
|-
| [[Zoomer]]
| style="{{border}} {{background}}" | [[Zoomer]]
| [[Alinos]]
| style="{{border}} {{background}}" | [[Alinos]]
| Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.<ref>{{cite|Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.|Zoomer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.<ref>{{cite|Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.|Zoomer|Metroid Prime Hunters}}</ref>
| No
| style="{{border}} {{background}}" | No
| Can be found in many locations.
| style="{{border}} {{background}}" | Can be found in many locations.
|}
|}