Metroid Prime Logbook: Difference between revisions

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m
m (Added anchor to every entry, like I believe Malake was planning on doing sometime... I wonder how much of the things I do are things someone else has always wanted to do but never got around to...)
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| style="{{border}} {{background}}" | Power Bomb Ammunition. Resupplies Power Bomb with 1 round of ammo.<ref>{{cite|Power Bomb Ammunition. Resupplies Power Bomb with 1 round of ammo.|Logbook Data-Power Bomb Ammo|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Power Bomb Ammunition. Resupplies Power Bomb with 1 round of ammo.<ref>{{cite|Power Bomb Ammunition. Resupplies Power Bomb with 1 round of ammo.|Logbook Data-Power Bomb Ammo|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Save Station{{anchor|Save Station}}
| style="{{border}} {{background}}" | [[Save Station]]{{anchor|Save Station}}
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Save Station. Step into these stations to save your game and fully restore your energy.<ref>{{cite|Save Station. Step into these stations to save your game and fully restore your energy.|Logbook Data-Save Station|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Save Station. Step into these stations to save your game and fully restore your energy.<ref>{{cite|Save Station. Step into these stations to save your game and fully restore your energy.|Logbook Data-Save Station|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Map Station{{anchor|Map Station}}
| style="{{border}} {{background}}" | [[Map Station]]{{anchor|Map Station}}
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Map Station. Walk into Map Station holograms to download a map of the area you're in.<ref>{{cite|Map Station. Walk into Map Station holograms to download a map of the area you're in.|Logbook Data-Map Station|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Map Station. Walk into Map Station holograms to download a map of the area you're in.<ref>{{cite|Map Station. Walk into Map Station holograms to download a map of the area you're in.|Logbook Data-Map Station|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Missile Station{{anchor|Missile Station}}
| style="{{border}} {{background}}" | [[Missile Station]]{{anchor|Missile Station}}
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Missile Station. Step into these stations to fully reload your Missile Launcher.<ref>{{cite|Missile Station. Step into these stations to fully reload your Missile Launcher.|Logbook Data-Missile Station|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Missile Station. Step into these stations to fully reload your Missile Launcher.<ref>{{cite|Missile Station. Step into these stations to fully reload your Missile Launcher.|Logbook Data-Missile Station|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Morph Ball Slot{{anchor|Morph Ball Slot}}
| style="{{border}} {{background}}" | [[Morph Ball Slot]]{{anchor|Morph Ball Slot}}
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Standard Morph Ball slot. This slot is active. Inserting the Morph Ball and detonating a Bomb will usually cause these slots to send electrical impulses that can activate different types of devices.<ref>{{cite|Standard Morph Ball slot. This slot is active. Inserting the Morph Ball and detonating a Bomb will usually cause these slots to send electrical impulses that can activate different types of devices.|Logbook Data-Morph Ball Slot|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Standard Morph Ball slot. This slot is active. Inserting the Morph Ball and detonating a Bomb will usually cause these slots to send electrical impulses that can activate different types of devices.<ref>{{cite|Standard Morph Ball slot. This slot is active. Inserting the Morph Ball and detonating a Bomb will usually cause these slots to send electrical impulses that can activate different types of devices.|Logbook Data-Morph Ball Slot|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Spinner{{anchor|Spinner}}
| style="{{border}} {{background}}" | [[Spinner]]{{anchor|Spinner}}
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.<ref>{{cite|This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.|Logbook Data-Spinner|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.<ref>{{cite|This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.|Logbook Data-Spinner|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Spider Ball Track{{anchor|Spider Ball Track}}
| style="{{border}} {{background}}" | [[Spider Ball Track]]{{anchor|Spider Ball Track}}
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Magnetic rail system track. In Morph Ball mode, press and hold Z when close to this type of surface. Use the control stick to move the the ball along the the track. Release Z to disengage from the surface. CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track.<ref>{{cite|Magnetic rail system track. In Morph Ball mode, press and hold Z when close to this type of surface. Use the control stick to move the the ball along the the track. Release Z to disengage from the surface. CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track.|Logbook Data-Spider Ball Track|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Magnetic rail system track. In Morph Ball mode, press and hold Z when close to this type of surface. Use the control stick to move the the ball along the the track. Release Z to disengage from the surface. CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track.<ref>{{cite|Magnetic rail system track. In Morph Ball mode, press and hold Z when close to this type of surface. Use the control stick to move the the ball along the the track. Release Z to disengage from the surface. CAUTION: A Morph Ball Bomb will briefly disengage the Ball from the track.|Logbook Data-Spider Ball Track|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Grapple Point{{anchor|Grapple Point}}
| style="{{border}} {{background}}" | [[Grapple Point]]{{anchor|Grapple Point}}
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam. Use Z when the (grapple) icon appears.<ref>{{cite|Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam. Use Z when the (grapple) icon appears.|Logbook Data-Grapple Point|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam. Use Z when the (grapple) icon appears.<ref>{{cite|Analysis indicates a viable attach point for the Grapple Beam. To use the Grapple Beam. Use Z when the (grapple) icon appears.|Logbook Data-Grapple Point|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Hunter-class gunship registered to Samus Aran. You can return to your ship to recharge energy, reload weapons and save progress in the game.<ref>{{cite|Hunter-class gunship registered to Samus Aran. You can return to your ship to recharge energy, reload weapons and save progress in the game.|Logbook|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Hunter-class gunship registered to Samus Aran. You can return to your ship to recharge energy, reload weapons and save progress in the game.<ref>{{cite|Hunter-class gunship registered to Samus Aran. You can return to your ship to recharge energy, reload weapons and save progress in the game.|Logbook|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Missile Door Lock{{anchor|Missile Door Lock}}
| style="{{border}} {{background}}" | [[Missile Door Lock]]{{anchor|Missile Door Lock}}
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | Multiple Areas
| style="{{border}} {{background}}" | There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to Beam weapons. Explosive weapons may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to Beam weapons. Explosive weapons may damage it.|Logbook Data-Missile Door Lock|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to Beam weapons. Explosive weapons may damage it.<ref>{{cite|There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is invulnerable to Beam weapons. Explosive weapons may damage it.|Logbook Data-Missile Door Lock|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Lock system engaged. Secure the area to unlock door.<ref>{{cite|Lock system engaged. Secure the area to unlock door.|Logbook Data-Locked Door|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | Lock system engaged. Secure the area to unlock door.<ref>{{cite|Lock system engaged. Secure the area to unlock door.|Logbook Data-Locked Door|Metroid Prime}}</ref>
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| style="{{border}} {{background}}" | Stalactite{{anchor|Stalactite}}
| style="{{border}} {{background}}" | [[Stalactite]]{{anchor|Stalactite}}
| style="{{border}} {{background}}" | [[Phendrana Drifts]] and [[Magmoor Caverns]]
| style="{{border}} {{background}}" | [[Phendrana Drifts]] and [[Magmoor Caverns]]
| style="{{border}} {{background}}" | This hanging rock structure appears to have a weak spot near its base. Some stalactites can be dislodged from ceilings, allowing them to be used as platforms to cross otherwise unreachable areas.<ref>{{cite|This hanging rock structure appears to have a weak spot near its base. Some stalactites can be dislodged from ceilings, allowing them to be used as platforms to cross otherwise unreachable areas.|Logbook Data-Stalactite|Metroid Prime}}</ref>
| style="{{border}} {{background}}" | This hanging rock structure appears to have a weak spot near its base. Some stalactites can be dislodged from ceilings, allowing them to be used as platforms to cross otherwise unreachable areas.<ref>{{cite|This hanging rock structure appears to have a weak spot near its base. Some stalactites can be dislodged from ceilings, allowing them to be used as platforms to cross otherwise unreachable areas.|Logbook Data-Stalactite|Metroid Prime}}</ref>