Metroid Wiki:Remember Me?/4: Difference between revisions

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<noinclude>{{user article|Malake256}}
<noinclude>{{user article|Malake256}}
<br/></noinclude><includeonly>[[File:Norfair.gif|thumb|left|150px|The very mysterious [[Justin Bailey]] in action]]
<br/></noinclude><includeonly>[[File:Norfair.gif|thumb|left|150px|The very mysterious [[Justin Bailey]] in action]]</includeonly<noinclude>[[File:Norfair.gif|thumb|left|300px|The very mysterious [[Justin Bailey]] in action]]
</includeonly><noinclude>
[[File:Norfair.gif|thumb|left|300px|The very mysterious [[Justin Bailey]] in action]]
 
[[File:Megaman2password.jpg|thumb|right|200px|Inputting a very happy password in the NES's ''Megaman 2'']]
[[File:Megaman2password.jpg|thumb|right|200px|Inputting a very happy password in the NES's ''Megaman 2'']]
There are many technical mechanics and specifications taken for granted in today's systems.</noinclude> Older generation gamers may remember a form of "manual saving" where predetermined '''passwords''' were used to call older states in the game. Extremely old [[Nintendo Entertainment System|NES]] games (such as ''Megaman'', ''Caslevania 2: Simon's Quest'', and more importantly ''[[Metroid (game)|Metroid]]'') lacked internal batteries, meaning they lacked the ability to save, resorting to a special password input left behind by modern consoles. After dying or reaching certain check points, gamers were often given codes, expected to write them down.<noinclude> After writing such codes down, the game could be replayed and the code would be entered to return to a similar state as the one the player left off on. Sometimes, however, interesting things would happen, particularly when entering codes found by other players.
There are many technical mechanics and specifications taken for granted in today's systems. </noinclude>Older generation gamers may remember a form of "manual saving" where predetermined '''passwords''' were used to call older states in the game. Extremely old [[Nintendo Entertainment System|NES]] games (such as ''Megaman'', ''Caslevania 2: Simon's Quest'', and more importantly ''[[Metroid (game)|Metroid]]'') lacked internal batteries, meaning they lacked the ability to save, resorting to a special password input left behind by modern consoles. After dying or reaching certain check points, gamers were often given codes, expected to write them down.<noinclude> After writing such codes down, the game could be replayed and the code would be entered to return to a similar state as the one the player left off on. Sometimes, however, interesting things would happen, particularly when entering codes found by other players.


[[File:Justin Bailey.png|thumb|right|200px|Inputting the very famed [[Justin Bailey]] code]]
[[File:Justin Bailey.png|thumb|right|200px|Inputting the very famed [[Justin Bailey]] code]]