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<noinclude>{{user article|Malake256}} | <noinclude>{{user article|Malake256}} | ||
<br/></noinclude><includeonly>[[File:Norfair.gif|thumb|left|150px|The very mysterious [[Justin Bailey]] in action]] | <br/></noinclude><includeonly>[[File:Norfair.gif|thumb|left|150px|The very mysterious [[Justin Bailey]] in action]]</includeonly<noinclude>[[File:Norfair.gif|thumb|left|300px|The very mysterious [[Justin Bailey]] in action]] | ||
</includeonly | |||
[[File:Norfair.gif|thumb|left|300px|The very mysterious [[Justin Bailey]] in action]] | |||
[[File:Megaman2password.jpg|thumb|right|200px|Inputting a very happy password in the NES's ''Megaman 2'']] | [[File:Megaman2password.jpg|thumb|right|200px|Inputting a very happy password in the NES's ''Megaman 2'']] | ||
There are many technical mechanics and specifications taken for granted in today's systems.</noinclude> Older generation gamers may remember a form of "manual saving" where predetermined '''passwords''' were used to call older states in the game. Extremely old [[Nintendo Entertainment System|NES]] games (such as ''Megaman'', ''Caslevania 2: Simon's Quest'', and more importantly ''[[Metroid (game)|Metroid]]'') lacked internal batteries, meaning they lacked the ability to save, resorting to a special password input left behind by modern consoles. After dying or reaching certain check points, gamers were often given codes, expected to write them down.<noinclude> After writing such codes down, the game could be replayed and the code would be entered to return to a similar state as the one the player left off on. Sometimes, however, interesting things would happen, particularly when entering codes found by other players. | There are many technical mechanics and specifications taken for granted in today's systems. </noinclude>Older generation gamers may remember a form of "manual saving" where predetermined '''passwords''' were used to call older states in the game. Extremely old [[Nintendo Entertainment System|NES]] games (such as ''Megaman'', ''Caslevania 2: Simon's Quest'', and more importantly ''[[Metroid (game)|Metroid]]'') lacked internal batteries, meaning they lacked the ability to save, resorting to a special password input left behind by modern consoles. After dying or reaching certain check points, gamers were often given codes, expected to write them down.<noinclude> After writing such codes down, the game could be replayed and the code would be entered to return to a similar state as the one the player left off on. Sometimes, however, interesting things would happen, particularly when entering codes found by other players. | ||
[[File:Justin Bailey.png|thumb|right|200px|Inputting the very famed [[Justin Bailey]] code]] | [[File:Justin Bailey.png|thumb|right|200px|Inputting the very famed [[Justin Bailey]] code]] |