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*[[Chozo Ruins]] - [[Hive Totem]] {{small|(''[[Metroid Prime (game)|Metroid Prime]]'')}}
*[[Chozo Ruins]] - [[Hive Totem]] {{small|(''[[Metroid Prime (game)|Metroid Prime]]'')}}
*[[Temple Grounds]] - [[GFMC Compound]] {{small|(''[[Metroid Prime 2: Echoes|Echoes]]'')}}
*[[Temple Grounds]] - [[GFMC Compound]] {{small|(''[[Metroid Prime 2: Echoes|Echoes]]'')}}
*[[G.F.S. Olympus]] - [[Munitions Storage]] {{small|(''[[Metroid Prime 3: Corruption|Corruption]]'')}}
*[[G.F.S. Olympus]] - [[Munitions Storage]] {{small|(''[[Metroid Prime 3: Corruption|Corruption]]''}}
*[[Crateria]] {{small|(''[[Super Metroid]]'')}}
*[[Crateria]] {{small|(''[[Super Metroid]]'')}}
*[[Main Deck]] {{small|(''[[Metroid Fusion]]'')}}
*[[Main Deck]] {{small|(''[[Metroid Fusion]]'')}}
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|uses=Allows Samus to fire [[Missile]]s
|uses=Allows Samus to fire [[Missile]]s
}}
}}
{{improve|by giving the aesthetics an overhaul. Images and subsections need to be more orderly|August 11th 2015}}


[[Samus Aran|Samus's]] '''Missile Launcher''' is an [[Arm Cannon]] [[upgrade]] that allows Samus to use [[Missile]]s. The Missile Launcher can initially only fire normal missiles, but it can fire several different kinds of Missiles as Samus obtains the appropriate upgrade. In earlier games, simply obtaining the first [[Missile Expansion]] installs the Missile Launcher onto Samus's Arm Cannon.
[[Samus Aran|Samus's]] '''Missile Launcher''' is an [[Arm Cannon]] [[upgrade]] that allows Samus to use [[Missile]]s. The Missile Launcher can initially only fire normal missiles, but it can fire several different kinds of Missiles as Samus obtains the appropriate upgrade. In earlier games, simply obtaining the first [[Missile Expansion]] installs the Missile Launcher onto Samus's Arm Cannon.
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==Firepower==
==Firepower==
The Missile Launcher's firepower seems to depend on the Missile upgrade Samus has collected. Initially, and consistently , Samus's Missile Launcher fires a single Missile at a time to deliver concentrated, explosive damage in one area. Missiles seem to be able to break through many obstacles that Samus's [[Power Beam]] cannot. Missiles are known to be effective against [[Brinstone]], [[Radion]], [[Missile Door Lock]]s, [[Red Blast Shield]]s, [[Fuel Gel]], [[Phazon]] crates, flammable crates, and other substances. They can also break through hard-shelled enemies such as [[Brizgee]]. In all cases, there is at least one brief second where Samus cannot fire a consecutive Missile. The Missile Launcher's firepower can be altered through acquiring different upgrades, though acquiring any Missile upgrade does not alter the Missile Launcher's appearance in any way.
The Missile Launcher's firepower seems to depend on the Missile upgrade Samus has collected. Initially, and consistently , Samus's Missile Launcher fires a single Missile at a time to deliver concentrated, explosive damage in one area. Missiles seem to be able to break through many obstacles that Samus's [[Power Beam]] cannot. Missiles are known to be effective against [[Brinstone]], [[Radion]], [[Blast Shields]], [[Red Door]]s, [[Fuel Gel]], [[Phazon]] crates, flammable crates, and other substances. They can also break through hard-shelled enemies such as [[Brizgee]]. In all cases, there is at least one brief second where Samus cannot fire a consecutive Missile. The Missile Launcher's firepower can be altered through acquiring different upgrades, though acquiring any Missile upgrade does not alter the Missile Launcher's appearance in any way.


==Usage==
==Usage==
The Missile Launcher seems to be heavily used by the [[Galactic Federation]]; [[Adam Malkovich]] uploads Missile data onto Samus's [[Power Suit]],<ref name="Manga Missile">{{cite manga|I've uploaded data on the [[Missile]] and [[Morph Ball Bomb|Bomb]] system|[[Adam Malkovich]]|2|14|15}}</ref> former Federation [[Dark Missile Trooper]]s use Missiles, and Missile data seems to appear in many GF locations such as ''[[G.F.S. Olympus]]'' and [[Biologic Space Labs Research Station|B.S.L station's]] [[Main Deck]]. The Missile Launcher system seems to have been created by the [[Chozo]], considering it is a weapon found in [[Zebes]] [[Chozo Statue]]s and [[Chozo Ruins]], though the Galactic Federation seems to have adapted to this Chozo technology and used it extensively themselves.
The Missile Launcher seems to be heavily used by the [[Galactic Federation]]; [[Adam Malkovich]] uploads Missile data onto Samus's [[Power Suit]],<ref name="Manga Missile">{{cite manga|I've uploaded data on the [[Missile]] and [[Morph Ball Bomb|Bomb]] system|[[Adam Malkovich]]|2|14|15}}</ref> former Federation [[Dark Missile Trooper]]s use Missiles, and Missile data seems to appear in many GF locations such as ''[[G.F.S. Olympus]]'' and [[Biologic Space Laboratories Research Station|B.S.L Station's]] [[Main Deck]]. The Missile Launcher system seems to have been created by the [[Chozo]] considering it is a weapon found in [[Zebes]] and [[Chozo Ruins]]. The Galactic Federation seems to have adapted to this Chozo technology and used it themselves.


Technology from the Missile Launchers seems to have been adapted by the Federation for use on ships. In [[Federation Landing Site]], a GF post in [[Bryyo]], [[Samus Aran's Gunship|Samus's gunship]] can be armed with [[Ship Missile]]s. These Missiles were likely used by the Federation as a defensive measure, though Samus uses them mainly to clear large obstructions.
Technology from the Missile Launchers seems to have been adapted by the Federation for use on ships. In [[Federation Landing Site]], a GF post in [[Bryyo]], [[Samus Aran's Gunship|Samus's gunship]] can be armed with [[Ship Missile]]s. These Missiles were likely used by the Federation as a defensive measure, though Samus uses them mainly to clear large obstructions.
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[[SA-X]], creatures that have mimicked Samus Aran's DNA are armed with Super Missiles. The creatures don't hesitate to destroy even the slightest of obstacles, such as a [[Blue Door]], with the very powerful Super Missile blast. They usually don't shoot Samus with it, however, as their [[Ice Beam]] is more effective against her.
[[SA-X]], creatures that have mimicked Samus Aran's DNA are armed with Super Missiles. The creatures don't hesitate to destroy even the slightest of obstacles, such as a [[Blue Door]], with the very powerful Super Missile blast. They usually don't shoot Samus with it, however, as their [[Ice Beam]] is more effective against her.


==Appearances==
==Main Appearances==
[[File:Missile m1 Screenshot.png|thumb|left|Samus's Missile-ready mode changes her suit's color]]
[[File:Missile m1 Screenshot.png|thumb|left|Samus's Missile-ready mode changes her suit's color]]
===''Metroid''===
===''Metroid''===
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[[File:Missile Launcher zm Screenshot.png|thumb|right|Samus's Missile Launcher in ''[[Metroid: Zero Mission|Zero Mission]]'']]
[[File:Missile Launcher zm Screenshot.png|thumb|right|Samus's Missile Launcher in ''[[Metroid: Zero Mission|Zero Mission]]'']]
===''Metroid: Zero Mission''===
===''Metroid: Zero Mission''===
The Missile Launcher appears in ''[[Metroid: Zero Mission]]'' exactly where it is found in the original ''Metroid''. It rests on parallel columns in a room in Brinstar. After turning around to exit the room she obtained the Missile Launcher from, [[Deorem]], the large, spiked, cycloptic worm creature will attack Samus. He can only be defeated by shooting Missiles at his singular eye. The Launcher is used to get past various other obstacles, mainly [[Red Door]]s.
The Missile Launcher appears in ''[[Metroid: Zero Mission]]'' exactly where it is found in the original ''Metroid''. It rests on parallel columns in a room in Brinstar. After turning around to exit the room she obtained the Missile Launcher from, [[Deorem]], the large, spiked, cycloptic worm creature will attack Samus. He can only be defeated by shooting Missiles at his singular eye. The Launcher is used to get past various other obstacles, mainly Red Doors.


The Missile Launcher functions identically to ''Metroid's'' Missile Launcher. In this game, however, Samus's Launcher can be upgraded with [[Super Missile]] firing capabilities. Upon defeating [[Kiru Giru]], a large flying insect, Samus can grab a [[Super Missile Expansion]] to upgrade the Missile Launcher with Super Missile firing capabilities. This green Super Missile is five times more powerful than the standard red Missile.
The Missile Launcher functions identically to ''Metroid's'' Missile Launcher. In this game, however, Samus's Launcher can be upgraded with [[Super Missile]] firing capabilities. Upon defeating [[Kiru Guru]], a large flying insect, Samus can grab a [[Super Missile Expansion]] to upgrade the Missile Launcher with Super Missile firing capabilities. This green Super Missile is five times more powerful than the standard red Missile.


[[File:Gamma Metroid.png|thumb|left|Samus's Missile Launcher ready to fire at a [[Gamma Metroid]]]]
[[File:Gamma Metroid.png|thumb|left|Samus's Missile Launcher ready to fire at a [[Gamma Metroid]]]]
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===''Metroid Prime''===
===''Metroid Prime''===
''[[Metroid Prime (game)|Metroid Prime]]'' marks Missiles' entrance to the 3D world. Samus is initially armed with the Missile Launcher, but it malfunctions along with many of Samus's other suit functions on [[Frigate Orpheon]]. The Missile Launcher is retrieved from [[Hive Mecha]] in Chozo Ruins' [[Hive Totem]]. In ''Prime'', Missiles are enhanced with homing capabilities. If Samus is [[Lock-On|locked on]] to a target using her [[Combat Visor]], shooting a Missile will cause the Missile to follow her target, making it easier to hit enemies. Samus can either fire a homing Missile or free-fire an unguided Missile.
''[[Metroid Prime (game)|Metroid Prime]]'' marks Missiles' entrance to the 3D world. Samus is initially armed with the Missile Launcher, but it malfunctions along with many of Samus's other suit functions on [[Frigate Orpheon]]. The Missile Launcher is retrieved from [[Hive Mecha]] in Chozo Ruins' [[Hives Totem]]. In ''Prime'', Missiles are enhanced with homing capabilities. If Samus is [[Lock-On|locked on]] to a target using her [[Combat Visor]], shooting a Missile will cause the Missile to follow her target, making it easier to hit enemies. Samus can either fire a homing Missile or free-fire an unguided Missile.


''Prime'' also introduced [[Charge Combo]]s, weapons that combine separate [[Beam|beams']] Arm Cannons with the Missile Launcher. The power of the Missiles with [[Charge Beam|charged]] beam weaponry allows Samus to fire different kinds of weapons. Among these Charge Combos is the [[Super Missile]], with similar capabilities as before. It fires a much stronger, faster variant of the Missile that still retains its homing ability.
''Prime'' also introduced [[Charge Combo]]s, weapons that combine separate [[Beam|beams']] Arm Cannons with the Missile Launcher. The power of the Missiles with [[Charge Beam|charged]] beam weaponry allows Samus to fire different kinds of weapons. Among these Charge Combos is the [[Super Missile]], with similar capabilities as before. It fires a much stronger, faster variant of the Missile that still retains its homing ability.
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''Echoes'' also introduces a multi-Missile system, the [[Seeker Missile]]s. With the Seeker Missiles, Samus is able to fire up to five Missiles at up to five targets. These Missiles will all home, and they can be fired more than once at a locked on target. This is the first instance of a system in which more than one Missile can be shot simultaneously.
''Echoes'' also introduces a multi-Missile system, the [[Seeker Missile]]s. With the Seeker Missiles, Samus is able to fire up to five Missiles at up to five targets. These Missiles will all home, and they can be fired more than once at a locked on target. This is the first instance of a system in which more than one Missile can be shot simultaneously.


[[File:Hyper Missile mp3 Screenshot.jpg|thumb|left|The [[Phazon]]-infused Missile weapon, [[Hyper Missile]]]]
[[File:Hyper Missile.jpg|thumb|left|The [[Phazon]]-infused Missile weapon, [[Hyper Missile]]]]
===''Metroid Prime 3: Corruption''===
===''Metroid Prime 3: Corruption''===
During Samus's mission to destroy [[Leviathan]]s in ''[[Metroid Prime 3: Corruption|Corruption]]'', Samus receives an array of upgrades to her Missile technology. She first obtains the Missile Launcher aboard the ''[[G.F.S. Olympus]]'' within [[Munitions Storage]], a room used for Federation storage. With this, Samus is able to clear debris she could not destroy before. This Missile retains homing capabilities as the first two [[Metroid Prime (series)|''Primes'']].
During Samus's mission to destroy [[Leviathan]]s in ''[[Metroid Prime 3: Corruption|Corruption]]'', Samus receives an array of upgrades to her Missile technology. She first obtains the Missile Launcher aboard the ''[[G.F.S. Olympus]]'' within [[Munitions Storage]], a room used for Federation storage. With this, Samus is able to clear debris she could not destroy before. This Missile retains homing capabilities as the first two [[Metroid Prime (series)|''Primes'']].
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[[File:Samus sm Artwork 2.png|150px|right|Samus's Missile Launcher ready to fire in Super Metroid]]
[[File:Samus sm Artwork 2.png|150px|right|Samus's Missile Launcher ready to fire in Super Metroid]]
===''Super Metroid''===
===''Super Metroid''===
''[[Super Metroid]]'' makes use of [[Missile]]s much like the first two ''Metroids''. Samus must obtain the Missile Launcher to bust through Red Doors and various other obstacles. The Missile Launcher can be later upgraded to use Super Missiles. The Missile Launcher is normally obtained shortly after obtaining the [[Morph Ball]]. It sits on the hands of a [[Chozo Statue]].
''[[Super Metroid]]'' makes use of [[Missile]]s much like the first two ''Metroids''. Samus must obtain the Missile Launcher to bust through Red Doors and various other obstacles. The Missile Launcher can be later upgraded to use Super Missiles.


[[File:Seeker Missile om.jpg|thumb|left|The Seeker Missile [[Lock-On|locked on]] to multiple [[Reo]]s]]
[[File:Seeker Missile om.jpg|thumb|left|The Seeker Missile [[Lock-On|locked on]] to multiple [[Reo]]s]]
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After losing all her weaponry to the [[X Parasite|X]], Samus is unable to use Missiles. She obtains the Missile Launcher, however, from a [[Data Room]], it is the first upgrade she obtains. Missiles are proven to be very vital, as they raise Samus's chance of survival from 10% to 20%, a relatively large jump.<ref>{{cite|You are only at 10% battle capacity. Your chance of survival is extremely low. The Federation needs you alive and on duty, Samus...|Adam Malkovich|[[Metroid Fusion]]}}</ref><ref>{{cite|With Missiles, your chance of survival climbs to 20%...|Adam Malkovich|Metroid Fusion}}</ref> With this Missile Launcher, Samus is able to defeat the [[Core-X]] and obtain any other upgrades they have absorbed.
After losing all her weaponry to the [[X Parasite|X]], Samus is unable to use Missiles. She obtains the Missile Launcher, however, from a [[Data Room]], it is the first upgrade she obtains. Missiles are proven to be very vital, as they raise Samus's chance of survival from 10% to 20%, a relatively large jump.<ref>{{cite|You are only at 10% battle capacity. Your chance of survival is extremely low. The Federation needs you alive and on duty, Samus...|Adam Malkovich|[[Metroid Fusion]]}}</ref><ref>{{cite|With Missiles, your chance of survival climbs to 20%...|Adam Malkovich|Metroid Fusion}}</ref> With this Missile Launcher, Samus is able to defeat the [[Core-X]] and obtain any other upgrades they have absorbed.


[[File:SA-X mf Screenshot 2.png|thumb|right|An [[SA-X]] shooting Samus's [[Super Missile]]]]
[[File:SA-X Super Missile.png|thumb|right|An [[SA-X]] shooting Samus's [[Super Missile]]]]
The SA-X, mimicked versions of Samus, are able to fire Super Missiles. Because they mimicked Samus while she was equipped with her suit at full potential, they now have the Missile Launcher as well as other weapons.
The SA-X, mimicked versions of Samus, are able to fire Super Missiles. Because they mimicked Samus while she was equipped with her suit at full potential, they now have the Missile Launcher as well as other weapons.


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==Other Appearances==
==Other Appearances==
[[File:Metroid v2 ch16 23.jpg|thumb|200px|right|The Missile Launcher defeats Samus's nemesis, [[Ridley]]]]
[[File:Metroid v2 ch16 23.jpg|thumb|left|The Missile Launcher defeats Samus's nemesis, [[Ridley]]]]
===''Metroid'' Manga===
===''Metroid'' Manga===
The Missile Launcher appears very briefly in the ''[[Metroid (manga)|Metroid]]'' manga. Adam mentions<ref name="Manga Missile" /> upgrading Samus's Power Suit with Missiles for her mission to stop [[Mother Brain]] on [[Zebes]]. On the planet, Samus doesn't use her Missiles until she fights Ridley. After a shot from her [[Wave Beam (Metroid Prime)|Wave Beam]] and [[Ice Beam]], Samus finishes [[Ridley]] with a direct hit from her Missile.
The Missile Launcher appears very briefly in the ''[[Metroid (manga)|Metroid]]'' manga. Adam mentions<ref name="Manga Missile" /> upgrading Samus's Power Suit with Missiles for her mission to stop [[Mother Brain]] on [[Zebes]]. On the planet, Samus doesn't use her Missiles until she fights Ridley. After a shot from her [[Wave Beam]] and [[Ice Beam]], Samus finishes [[Ridley]] with a direct hit from her Missile.


[[File:Super Missile ssbb Screenshot.jpg|thumb|200px|left|Samus firing a high-powered Super Missile in ''[[Super Smash Bros. Brawl|Brawl]]'']] [[File:Samus ssbm Screenshot.jpg|thumb|200px|right|Samus's Missile Launcher in ''[[Super Smash Bros. Melee|Melee]]'']]
[[File:SSBB Super Missile.jpg|thumb|left|Samus firing a high-powered Super Missile in ''[[Super Smash Bros. Brawl|Brawl]]'']] [[File:Samus ssbm.jpg|thumb|right|Samus's Missile Launcher in ''[[Super Smash Bros. Melee|Melee]]'']]
===''Super Smash Bros. Series''===
===''Super Smash Bros. Series''===
{{main|smashwiki:Missile{{!}}SmashWiki: Missile}}
{{main|smashwiki:Missile{{!}}SmashWiki: Missile}}
Samus's Missile Launcher appears in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It is her side special move, able to fire homing Missiles. Her Missiles have a relatively short range dealing 5% damage. In ''Brawl'', tapping her side special shoots Samus's Super Missile. The green-tipped Missile shoots at a much faster rate with a longer range and deals twice the damage of a normal Missile. Super Missiles, however, do not home onto targets.
Samus's Missile Launcher appears in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It is her side special move, able to fire homing Missiles. Her Missiles have a relatively short range dealing 5% damage. In ''Brawl'', tapping her side special shoots Samus's Super Missile. The green-tipped Missile shoots at a much faster rate with a longer range and deals twice the damage of a normal Missile. Super Missiles, however, do not home onto targets.
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{{clear}}
==Data==
==Data==
===Sprites===
===Sprites===
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*When using the [[X-Ray Visor]] in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 3: Corruption]]'', Samus's Missile Launcher is shown to activate when Samus twists her arm clockwise and fires with her index finger. When she twists her arm back, the [[Arm Cannon]] reverts to its current [[beam]] setting.
*When using the [[X-Ray Visor]] in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 3: Corruption]]'', Samus's Missile Launcher is shown to activate when Samus twists her arm clockwise and fires with her index finger. When she twists her arm back, the [[Arm Cannon]] reverts to its current [[beam]] setting.
*There is [[Glitches in Metroid Prime|a glitch in ''Metroid Prime'']] called the [[Glitches in Metroid Prime#Rapid Fire Glitch|Rapid Fire Glitch]] that allows Samus to fire Missiles at a much faster pace than normal.
*There is [[Glitches in Metroid Prime|a glitch in ''Metroid Prime'']] called the [[Glitches in Metroid Prime#Rapid Fire Glitch|Rapid Fire Glitch]] that allows Samus to fire Missiles at a much faster pace than normal.
*In ''[[Super Metroid]]'', activating the [[Grapple Beam|Grappling Beam]] makes the [[Arm Cannon]] look identical to the Missile Launcher.
*''[[Super Metroid]]'' is the only game where firing a Missile or activating the Missile Launcher does not alter the appearance of the Arm Cannon in any way.
*''[[Metroid Fusion]]'' is the only ''Metroid'' game where the Missile Launcher is the first upgrade obtained.
*''[[Metroid Fusion]]'' is the only ''Metroid'' game where the Missile Launcher is the first upgrade obtained.
*In ''[[Metroid Prime 2: Echoes|Echoes]]'', the Missile Launcher upgrade and [[Missile Expansion]]s use different models. The Missile Expansion appears smaller and bulkier than the Missile Launcher, though both simply look like [[Missile]]s. The Missile Launcher can be obtained twice, once in a crate in [[GFMC Compound]] and another held by the [[Darkling|Ing-controlled]] [[Dark Missile Trooper]] in [[Hive Chamber A]]. The second Missile Launcher will simply act as a Missile Expansion.
==Gallery==
<gallery>
File:Missile Launcher mph Website 01.png|Japanese Website
File:Missile mp2 Website 01.png|Japanese Website
</gallery>


{{ref}}
{{ref}}
{{Missile-nav}}
{{Missile-nav}}
[[Category:Arm Cannon]][[Category:Weapons]][[Category:Chozo Technology]][[Category:Galactic Federation Technology]]
[[Category:Arm Cannon]][[Category:Weapons]][[Category:Technology]]
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