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==Firepower==
==Firepower==
The Missile Launcher's firepower seems to depend on the Missile upgrade Samus has collected. Initially, and consistently , Samus's Missile Launcher fires a single Missile at a time to deliver concentrated, explosive damage in one area. Missiles seem to be able to break through many obstacles that Samus's [[Power Beam]] cannot. Missiles are known to be effective against [[Brinstone]], [[Radion]], [[Missile Door Lock]]s, [[Red Blast Shield]]s, [[Fuel Gel]], [[Phazon]] crates, flammable crates, and other substances. They can also break through hard-shelled enemies such as [[Brizgee]]. In all cases, there is at least one brief second where Samus cannot fire a consecutive Missile. The Missile Launcher's firepower can be altered through acquiring different upgrades, though acquiring any Missile upgrade does not alter the Missile Launcher's appearance in any way.
The Missile Launcher's firepower seems to depend on the Missile upgrade Samus has collected. Initially, and consistently , Samus's Missile Launcher fires a single Missile at a time to deliver concentrated, explosive damage in one area. Missiles seem to be able to break through many obstacles that Samus's [[Power Beam]] cannot. Missiles are known to be effective against [[Brinstone]], [[Radion]], [[Blast Shields]], [[Red Door]]s, [[Fuel Gel]], [[Phazon]] crates, flammable crates, and other substances. They can also break through hard-shelled enemies such as [[Brizgee]]. In all cases, there is at least one brief second where Samus cannot fire a consecutive Missile. The Missile Launcher's firepower can be altered through acquiring different upgrades, though acquiring any Missile upgrade does not alter the Missile Launcher's appearance in any way.


==Usage==
==Usage==
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[[File:Missile Launcher zm Screenshot.png|thumb|right|Samus's Missile Launcher in ''[[Metroid: Zero Mission|Zero Mission]]'']]
[[File:Missile Launcher zm Screenshot.png|thumb|right|Samus's Missile Launcher in ''[[Metroid: Zero Mission|Zero Mission]]'']]
===''Metroid: Zero Mission''===
===''Metroid: Zero Mission''===
The Missile Launcher appears in ''[[Metroid: Zero Mission]]'' exactly where it is found in the original ''Metroid''. It rests on parallel columns in a room in Brinstar. After turning around to exit the room she obtained the Missile Launcher from, [[Deorem]], the large, spiked, cycloptic worm creature will attack Samus. He can only be defeated by shooting Missiles at his singular eye. The Launcher is used to get past various other obstacles, mainly [[Red Door]]s.
The Missile Launcher appears in ''[[Metroid: Zero Mission]]'' exactly where it is found in the original ''Metroid''. It rests on parallel columns in a room in Brinstar. After turning around to exit the room she obtained the Missile Launcher from, [[Deorem]], the large, spiked, cycloptic worm creature will attack Samus. He can only be defeated by shooting Missiles at his singular eye. The Launcher is used to get past various other obstacles, mainly Red Doors.


The Missile Launcher functions identically to ''Metroid's'' Missile Launcher. In this game, however, Samus's Launcher can be upgraded with [[Super Missile]] firing capabilities. Upon defeating [[Kiru Giru]], a large flying insect, Samus can grab a [[Super Missile Expansion]] to upgrade the Missile Launcher with Super Missile firing capabilities. This green Super Missile is five times more powerful than the standard red Missile.
The Missile Launcher functions identically to ''Metroid's'' Missile Launcher. In this game, however, Samus's Launcher can be upgraded with [[Super Missile]] firing capabilities. Upon defeating [[Kiru Giru]], a large flying insect, Samus can grab a [[Super Missile Expansion]] to upgrade the Missile Launcher with Super Missile firing capabilities. This green Super Missile is five times more powerful than the standard red Missile.
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