Path of Eyes: Difference between revisions

From Metroid Wiki
31 bytes added ,  26 September 2011
m
no edit summary
(Created page with "{{Room-infobox |image= |caption= |game=''Metroid Prime 2: Echoes'' |location=Temple Grounds |connected=*Hall of Eyes *Windchamber Gateway *[[Torvus Transport Acce...")
 
mNo edit summary
Line 12: Line 12:
{{image}}
{{image}}


The '''Path of Eyes''' is a room in the [[Temple Grounds]]. The room connects the [[Hall of Eyes]], the [[Windchamber Gateway]], and the [[Torvus Transport Access (Temple Grounds)|Torvus Transport Access]], the first two are blocked by [[Green Door]]s. The other door is blocked by a gate that can only be lowered using the amber upgrade to the [[Translator Module]]. Since [[Samus Aran|Samus]] cannot collect the [[Super Missile]]s until she travels through this room, she must enter from a [[Portal]] in the [[Abandoned Base]]. The room is essentially a long hallway. Starting from the Hall of Eyes, the room starts in a small room. When Samus first enters from the Portal, she will see a [["Shrike" Class Assault Skiff]] flying away in the second room. Two [[Pirate Trooper]]s will then jump down, but will be quickly possessed to become [[Dark Pirate Trooper]]s. A block will block the way forward, bu can be moved by hitting the purple crystal on it with the [[Light Beam]]. When Samus enters the next room, a [[Pirate Grenadier]] will appear above and attack. In order to access the ledge above, Samus must hit another block on the east side of the room with the Light Beam to move it into a position to act as a step. The door to the Windchamber Gateway is behind another block on the north side of this small room. The next open section has a small layer of water on the bottom making jumping difficult. Another block must be moved to act as a step to a higher ledge. This will lead to the final room with the gate blocking the door to the Torvus Transport Access. There is also a small [[Morph Ball]] tunnel that leads back to a small alcove off the first area. This alcove looks onto the purple crystal in a block blocking the alcove's access from the main area, and also has a [[Luminoth Lore]] entry in it. Once the block has been moved, Samus can use the tunnel as a shortcut through the room. A number of [[War Wasp Hive]]s will appear on later visits, and will spawn [[War Wasp]]s.
The '''Path of Eyes''' is a room in the [[Temple Grounds]]. The room connects the [[Hall of Eyes]], the [[Windchamber Gateway]], and the [[Torvus Transport Access (Temple Grounds)|Torvus Transport Access]], the first two are blocked by [[Green Blast Shield]]s. The other door is blocked by a gate that can only be lowered using the amber upgrade to the [[Translator Module]]. Since [[Samus Aran|Samus]] cannot collect the [[Super Missile]]s until she travels through this room, she must enter from a [[Portal]] in the [[Abandoned Base]]. The room is essentially a long hallway. Starting from the Hall of Eyes, the room starts in a small room. When Samus first enters from the Portal, she will see a [[Shrike-Class Assault Skiff]] flying away in the second room. Two [[Pirate Trooper]]s will then jump down, but will be quickly possessed to become [[Dark Pirate Trooper]]s. A block will block the way forward, bu can be moved by hitting the purple crystal on it with the [[Light Beam]]. When Samus enters the next room, a [[Pirate Grenadier]] will appear above and attack. In order to access the ledge above, Samus must hit another block on the east side of the room with the Light Beam to move it into a position to act as a step. The door to the Windchamber Gateway is behind another block on the north side of this small room. The next open section has a small layer of water on the bottom making jumping difficult. Another block must be moved to act as a step to a higher ledge. This will lead to the final room with the gate blocking the door to the Torvus Transport Access. There is also a small [[Morph Ball]] tunnel that leads back to a small alcove off the first area. This alcove looks onto the purple crystal in a block blocking the alcove's access from the main area, and also has a [[Luminoth Lore]] entry in it. Once the block has been moved, Samus can use the tunnel as a shortcut through the room. A number of [[War Wasp Hive]]s will appear on later visits, and will spawn [[War Wasp]]s.


==Inhabitants==  
==Inhabitants==  
Line 19: Line 19:
{{Inhabitants|[[Pirate Grenadier]]|1|First visit only}}
{{Inhabitants|[[Pirate Grenadier]]|1|First visit only}}
{{Inhabitants|[[War Wasp]]s|∞|All later visits|close}}
{{Inhabitants|[[War Wasp]]s|∞|All later visits|close}}
 
{{MP2 Rooms-nav|grounds}}
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]