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| {{Room-infobox | | {{Room-infobox |
| |image=[[File:Sacred Bridge 01.png|250px]] | | |image=[[File:Sacred bridge.jpg|250px]] |
| |caption=The gate before being lowered | | |caption= |
| |game=''[[Metroid Prime 2: Echoes]]'' | | |game=''[[Metroid Prime 2: Echoes]]'' |
| |location=[[Temple Grounds]] | | |location=[[Temple Grounds]] |
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| }} | | }} |
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| The '''Sacred Bridge''' is a room in the [[Temple Grounds]]. The room connects the [[GFMC Compound]] to the [[Sacred Path]]. | | The '''Sacred Bridge''' is a room in the [[Temple Grounds]]. The room connects the [[GFMC Compound]] to the [[Sacred Path]]. When [[Samus Aran|Samus]] first enters the room from the GFMC Compound, she will be in a small room. There is a gate blocking the way out, which can only be lowered from the other side. Two small [[Morph Ball]] tunnels are on each side of the door. One is blocked by the corpse of a [[Federation Marine]], while the other can be used to drop down to the lower area. This lower area has a [[Kinetic Orb Cannon]] that is initially deactivated. It can be activated by [[Scan Visor|scanning]] a terminal far above on a ledge. The cannon will send her up to this ledge. This ledge has the door to the Sacred Path. Samus can also lower that gate from the ledge by using the [[Seeker Missile]] along with the [[Dark Visor]] to hit invisible targets. Three [[War Wasp]]s will appear on the first trip through the room. |
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| ==Appearance and Navigation== | | ==Inhabitants of the Room== |
| When [[Samus Aran|Samus]] first enters the room from the GFMC Compound, she will be in a small room. There is a gate blocking the way out, which can only be lowered from the other side. Two small [[Morph Ball]] tunnels are on each side of the door. One is blocked by the corpse of a [[Federation Marine]] named [[PFC E. Denys]], while the other can be used to drop down to the lower area. This lower area has a [[Kinetic Orb Cannon]] that can be activated by [[Scan Visor|scanning]] a terminal far above on a ledge. The cannon will send her up to this ledge, where the door to the Sacred Path is. Samus can also lower that gate from the ledge by using the [[Seeker Missile]] along with the [[Dark Visor]] to hit invisible targets. Three [[War Wasp]]s will appear on the first trip through the room.
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| ==Data==
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| ===Available Logbook Entries===
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| <gallery>
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| File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]]
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| File:Kinetic Orb Cannon.png|[[Metroid Prime 2: Echoes Logbook#Kinetic Orb Cannon|Kinetic Orb Cannon]]
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| File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC E. Denys|PFC E. Denys]]
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| </gallery>
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| ===Scans===
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| {{scan
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| |data=Scans indicate a presence of a control system.<br>Interface method unknown. Control units not present in the [[Dark Visor|visible spectrum]] or current timespace.<ref>{{cite|Scans indicate a presence of a control system.<br>Interface method unknown. Control units not present in the visible spectrum or current timespace.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
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| |game=mp2
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| |location=Temple Grounds - Sacred Bridge
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| |description=Gate
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| |order=top
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| }}
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| {{scan
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| |data=Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.<ref>{{cite|Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
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| |game=mp2
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| |location=Temple Grounds - Sacred Bridge
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| |description=Luminoth Storage Devices
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| |order=mid
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| }}
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| {{scan
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| |data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
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| |game=mp2
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| |location=Temple Grounds - Sacred Bridge
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| |description=Terminal
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| |order=mid
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| }}
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| {{scan
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| |data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
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| |game=mp2
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| |location=Temple Grounds - Sacred Bridge
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| |description=Hologram
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| |order=mid
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| }}
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| {{scan
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| |data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
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| |game=mp2
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| |location=Temple Grounds - Sacred Bridge
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| |description=Door
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| |order=bottom
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| }}
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| ===Inhabitants===
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| {{Inhabitants-header}} | | {{Inhabitants-header}} |
| {{Inhabitants|[[War Wasp]]s|3|First visit only|close}} | | {{Inhabitants|[[War Wasp]]s|3|First visit only|close}} |
| | | {{MP2 Rooms-nav|grounds}} |
| ==Gallery==
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| <gallery>
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| File:Sacred bridge.jpg|Samus goes through the tunnel
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| </gallery>
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| {{MP2 Rooms-nav|Grounds}} | |
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| [[Category:Rooms in Temple Grounds]] | | [[Category:Rooms in Temple Grounds]] |