Editing Seeker Missile

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{{Weapon-infobox
{{Weapon-infobox
|image=[[File:Seeker_Missile_Launcher_(Echoes).png|100px]]
|image=[[File:Seeker Missile mp2.jpg|250px]]
|caption=The Seeker Missile upgrade in ''Echoes''
|caption=Seeker Missiles taking aim at Splinters
|games=*''[[Metroid Prime 2: Echoes]]''
|games=*''[[Metroid Prime 2: Echoes]]''
*''[[Metroid Prime 3: Corruption]]''
*''[[Metroid Prime 3: Corruption]]''
*''[[Metroid: Other M]]''
*''[[Metroid: Other M]]''
|users=*[[Samus Aran]]
|users=[[Samus Aran]]
*[[Rhedogian]]
|location=*[[Temple Grounds]] <small>(''Metroid Prime 2: Echoes'')</small>
|location=*[[Temple Grounds]] - [[Hall of Honored Dead]] {{small|(''Metroid Prime 2: Echoes'')}}
*[[SkyTown]] <small>(''Metroid Prime 3: Corruption'')</small>
*[[SkyTown]] - [[Xenoresearch Labs]] {{small|(''Metroid Prime 3: Corruption'')}}
*[[Biosphere]] <small>(''Metroid: Other M'')</small>
*[[Sector 1 (Biosphere)]] {{small|(''Metroid: Other M'')}}
|authorized=
|authorized=
|properties=Locks onto multiple enemies
|properties=Locks onto multiple enemies
|ammo=Missiles {{small|(variable amount)}}
|ammo=Missiles <small>(amount varies depending on number of targets)</small>
|combo=
|combo=
}}
}}
 
{{stub}}
A '''Seeker Missile''', referred to as the '''Seeker Launcher''' in ''[[Metroid Prime 2: Echoes]]'', is a Missile upgrade that allows up to five Missiles to be shot simultaneously.
A '''Seeker Missile''', referred to as the '''Seeker Launcher''' in ''[[Metroid Prime 2: Echoes]]'', is a Missile upgrade that allows up to five Missiles to be shot simultaneously. Seeker Missiles, as the name implies, are able to Lock On and follow most targets. Some targets, however, are able to evade Seeker Missiles, such as [[Pirate Commando]]s. The Seeker Missiles debuted in ''Metroid Prime 2: Echoes'' and found their way onto ''[[Metroid Prime 3: Corruption]]''. In ''[[Metroid Prime Pinball]]'', Samus can shoot five Missiles at once. In some cases, Samus can lock on all five Missiles to the same target. Seeker Missiles are vital to bypass certain obstacles in the [[Metroid Prime (series)|Metroid Prime series]], mainly [[Multi-Lock Blast Shield]]s.
 
==Manual==
==Properties==
{{Manual|om|Seeker Missile|If you press and hold the A Button until the charge gauge is fully charged, you will lock on to multiple targets. Release the A Button to fire a Super Missile along with four normal missiles at up to four additional targets.<ref>{{cite manual|If you press and hold the A Button until the charge gauge is fully charged, you will lock on to multiple targets. Release the A Button to fire a Super Missile along with four normal missiles at up to four additional targets.|Metroid Other M|23}}</ref>}}
Seeker Missiles, as the name implies, are able to Lock On and follow most targets. Some targets, however, are able to evade Seeker Missiles, such as [[Pirate Commando]]s. The Seeker Missiles debuted in ''Metroid Prime 2: Echoes'' and found their way into ''[[Metroid Prime 3: Corruption]]''. In ''[[Metroid Prime Pinball]]'', Samus can shoot five Missiles at once. In some cases, Samus can lock on all five Missiles to the same target. Seeker Missiles are vital to bypass certain obstacles in the [[Metroid Prime (series)|Metroid Prime series]], mainly [[Multi-Lock Blast Shield]]s.
{{ref}}
 
{{Missile nav}}
Seeker Missiles also appear in ''[[Metroid: Other M]]'', although it fires a [[Super Missile]] in place of one of the missiles, therefore requiring a full [[Charge Beam|charge]] to be used. In this game, the extra missiles will automatically acquire their targets.
 
==Acquisition==
{{sectstub}}
===''Metroid Prime 2: Echoes''===
[[file:Seeker Launcher mp2 Screenshot 01.png|thumb|right|250px|Samus acquires the Seeker Launcher]]
In ''Echoes'', the Seeker Launcher was among the weapons once wielded by the [[A-Kul|Champion of Aether]].<ref>{{cite|The missile launcher of our last champion was a potent weapon. It had the ability to hit multiple targets at once. Claim this weapon from its sacred vault.|[[A-Voq]]|[[Metroid Prime 2: Echoes]]}}</ref> It rests inside a containment vault in the [[Hall of Honored Dead]] that can only be opened by completing a large [[Spinner]] puzzle, in which Samus must align several rotating sections of the floor in the correct order. This launcher can fire up to five missiles at once at a single or multiple targets.
 
Once acquired, the Seeker Missile can be used to open [[Multi-Lock Blast Shield]]s, and defeat enemies with regenerative weak points, such as [[Mekenobite]]s and the adult form of [[Chykka]].
{{clear}}
 
==Data==
===Manual===
{{Manual
|game=mp2
|name=Seeker Missile
|entry=Fire and home in on multiple targets at once. While holding down the Y Button, use the R Button and the Control Stick to move the reticule to lock onto every enemy or target it passes over, to a maximum of five. You can also lock onto the same target up to five times.<ref>{{cite manual|Fire and home in on multiple targets at once. While holding down the Y Button, use the R Button and the Control Stick to move the reticule to lock onto every enemy or target it passes over, to a maximum of five. You can also lock onto the same target up to five times.|Metroid Prime 2: Echoes|17}}</ref>
|order=top
}}
{{Manual
|game=trilogy
|name=Seeker Missile
|entry=You can fire missiles at up to five targets simultaneously. Take aim while pressing and holding {{WiiIcon|down}}. It locks onto the target automatically, so let go of {{WiiIcon|down}} to fire.<ref>{{cite manual|You can fire missiles at up to five targets simultaneously. Take aim while pressing and holding {{WiiIcon|down}}. It locks onto the target automatically, so let go of {{WiiIcon|down}} to fire.|Metroid Prime: Trilogy|28 and 44}}</ref>
|order=middle
}}
{{Manual
|game=om
|name=Seeker Missile
|entry=If you press and hold the A Button until the charge gauge is fully charged, you will lock on to multiple targets. Release the A Button to fire a Super Missile along with four normal missiles at up to four additional targets.<ref>{{cite manual|If you press and hold the A Button until the charge gauge is fully charged, you will lock on to multiple targets. Release the A Button to fire a Super Missile along with four normal missiles at up to four additional targets.|Metroid Other M|23}}</ref>
|order=bottom
}}
{{clear|left}}
 
===On Screen Data===
{{screendata|mp2|Seeker Launcher acquired!<br/> Press and hold {{GCIcon|Y}} to charge the Seeker. Move the [[Reticule|targeting reticule]] over targets to [[Lock On|lock on]].<ref>{{cite|Seeker Launcher acquired!</br> Press and hold {{GCIcon|Y}} to charge the Seeker. Move the [[Reticule|targeting reticule]] over targets to [[Lock-On|lock on]].|Screen Data|Metroid Prime 2: Echoes}}</ref>}}
 
==Gallery==
<gallery>
File:Seeker Missile mp2.jpg|Seeker Missiles in ''[[Metroid Prime 2: Echoes]]''
File:Seeker Missile om.jpg|Seeker Missiles in ''[[Metroid: Other M]]''
file:Seeker Missile mp2 Website 01.png|Japanese Website (''Echoes'')
file:Seeker Missile om Website 01.png|Japanese Website (''Other M'')
file:Seeker Missile om Website 02.png|American Website (''Other M'')
</gallery>
 
{{clear}}
{{refbar}}
{{Luminoth Tech-nav|2}}
{{Missile-nav}}
 
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Missiles]]
[[Category:Missiles]]
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