Spider Ball: Difference between revisions

From Metroid Wiki
879 bytes added ,  15 August 2010
m
no edit summary
mNo edit summary
Line 6: Line 6:
|location=[[Phendrana Drifts]]<br>[[Sanctuary Fortress]]<br>[[SkyTown]]
|location=[[Phendrana Drifts]]<br>[[Sanctuary Fortress]]<br>[[SkyTown]]
|obtain=Defeat [[Thardus]]<br>Defeat [[Spider Guardian]]<br>Fix gear mechanism in Powerworks
|obtain=Defeat [[Thardus]]<br>Defeat [[Spider Guardian]]<br>Fix gear mechanism in Powerworks
|uses=Climb magnetically charged surfaces (''[[Metroid Prime (series)|Prime series]]'')<br>Climb walls (''[[Metroid II: Return of Samus|Metroid II]]'')
|uses=Climb magnetically charged surfaces (''[[Metroid Prime (series)|Prime series]]'')<br>Climb walls and ceilings (''[[Metroid II: Return of Samus|Metroid II]]'')
}}
}}
[[File:Return of Samus Spider Ball.png|thumb|left|150px|The original Spider Ball in action.]]
[[File:Return of Samus Spider Ball.png|thumb|left|150px|The original Spider Ball in action.]]
Line 30: Line 30:


===''Metroid II: Return of Samus''===
===''Metroid II: Return of Samus''===
{{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.|Metroid II: Return of Samus|17}}</ref>}}
{{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A Botton.|Metroid II: Return of Samus|17}}</ref>}}


==Official ''Metroid Prime'' Website==
==Official ''Metroid Prime'' Website==
Line 54: Line 54:
==Samus's Notes==
==Samus's Notes==
===''Metroid Prime''===
===''Metroid Prime''===
"Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail."<ref>{{cite|Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail.|Samus's Notes|Metroid Prime 2: Echoes}}</ref>
:''"Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail."''<ref>{{cite|Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail.|Samus's Notes|Metroid Prime 2: Echoes}}</ref>


===''Metroid Prime 2: Echoes''===
===''Metroid Prime 2: Echoes''===
"Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails."<ref>{{cite|Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails.|Samus's Notes|Metroid Prime 2: Echoes}}</ref>
:''"Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails."''<ref>{{cite|Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails.|Samus's Notes|Metroid Prime 2: Echoes}}</ref>
 
===''Metroid Prime 3: Corruption''===
===''Metroid Prime 3: Corruption''===
{{Sectstub}}
:''"Follow the magnetic rails to explore new areas. <br/>The [[Morph Ball Bomb]] cam be used to trigger a [[Bomb Jump]] while attached to a rail.<br/> You can yse the [[Boost Ball|Boost ability]] to rapidly propel the Spider Ball away from magnetic rails."''<ref>{{cite|Follow the magnetic rails to explore new areas. <br/>The [[Morph Ball Bomb]] cam be used to trigger a [[Bomb Jump]] while attached to a rail.<br/> You can yse the [[Boost Ball|Boost ability]] to rapidly propel the Spider Ball away from magnetic rails.|Samus's Notes|Metroid Prime 3: Corruption}}</ref>
 
==Trivia==
*The ''[[Metroid II: Return of Samus|Return of Samus]]'' manual entry for Spider Ball has a typo in it, writing 'Botton' instead of 'Button'.
*By taking advantage of glitches and with enough skill, the Spider Ball upgrade can be skipped in ''[[Metroid Prime (game)|Metroid Prime]]''
 
{{refbar}}
{{refbar}}
[[Category:Upgrades]]
[[Category:Upgrades]]
[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Morph Ball]]
[[Category:Morph Ball]]