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{{Creature-infobox | {{Creature-infobox | ||
|image=[[File: | |image=[[File:Splinters.png|300px|Splinters]] | ||
|caption=A | |caption=A group of Splinters readying to attack [[Samus Aran|Samus]] | ||
|game=*''[[Metroid Prime 2: Echoes]]'' {{small|(and ''[[Metroid Prime 2: Echoes Bonus Disc|Bonus Disc]]'')}} | |game=*''[[Metroid Prime 2: Echoes]]'' {{small|(and ''[[Metroid Prime 2: Echoes Bonus Disc|Bonus Disc]]'')}} | ||
|appearance= | |||
|mainspecies= | |||
|damage=Ramming | |damage=Ramming | ||
|weakness=[[Dark Beam]] | |weakness=[[Dark Beam]] | ||
|immunities= | |||
|vulnerablearea= | |||
|threat=Hostile | |threat=Hostile | ||
|rewards= | |||
|habitats=*[[Great Temple]] | |habitats=*[[Great Temple]] | ||
*[[Temple Grounds]] | *[[Temple Grounds]] | ||
*[[Agon Wastes]] {{small|(Bonus Disc only)}} | *[[Agon Wastes]] {{small|(Bonus Disc only)}} | ||
|location= | |||
}} | }} | ||
{{stub}} | {{stub}} | ||
In ''[[Metroid Prime 2: Echoes]]'', '''Splinters''' are large, aggressive, insect-like creatures found on [[Aether]]. They hide in [[Splinter Cocoon|cocoons]] and will attack any creatures that approach. | In ''[[Metroid Prime 2: Echoes]]'', '''Splinters''' are large, aggressive, insect-like creatures found on [[Aether]]. They hide in [[Splinter Cocoon|cocoons]] and will attack any creatures that approach. Even if one is killed inside the cocoon, the entire swarm will still attack.<ref>{{cite|Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref> [[Samus Aran|Samus]] encounters them in the [[Temple Grounds]] and in the [[Great Temple]]. However, in the Great Temple, they are quickly [[Darkling|possessed]] before she can battle them.<ref name="Logbook" /> | ||
==Logbook== | ==Logbook== | ||
{{logbook | {{logbook | ||
|name=Splinter | |name=Splinter | ||
|entry=Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable. | |entry=Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable. | ||
|game=mp2 | |game=mp2 | ||
|location= | |location= | ||
|image= | |image= | ||
|imageleft= | |imageleft= | ||
}} | }} | ||
==See Also== | ==See Also== | ||
*[[Worker Splinter]] | *[[Worker Splinter]] | ||
*[[Dark Splinter]] | *[[Dark Splinter]] | ||
*[[Alpha Splinter]] | *[[Alpha Splinter]] | ||
{{ref}} | {{ref}} | ||
[[Category:Great Temple Wildlife]] | |||
[[Category:Temple Grounds Wildlife]] | |||
[[Category:Great Temple | |||
[[Category:Temple Grounds |