Splinter: Difference between revisions

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|games=''[[Metroid Prime 2: Echoes]]''/[[Metroid Prime 2: Echoes Bonus Disc|Bonus Disc]]
|games=''[[Metroid Prime 2: Echoes]]'' (and its [[Metroid Prime 2: Echoes Bonus Disc|Bonus Disc]])
|habitats=[[Great Temple]]<br>[[Temple Grounds]]<br>[[Agon Wastes]] (Bonus Disc only)
|habitats=[[Great Temple]]<br>[[Temple Grounds]]<br>[[Agon Wastes]] (Bonus Disc only)
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In ''[[Metroid Prime 2: Echoes]]'', '''Splinters''' are large, aggressive insect-like creatures found on [[Aether]]. They hide in cocoons and will attack any creatures that approach. Even if one is killed inside the cocoon, the entire swarm will still attack. {{Samus}} encounters them in the [[Temple Grounds]] and in the [[Great Temple]]. However, in the Great Temple, they are quickly possessed before she can battle them.<ref name=splinter>{{cite|Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.
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|Logbook|Metroid Prime 2: Echoes}}</ref>
 
In ''[[Metroid Prime 2: Echoes]]'', '''Splinters''' are large, aggressive insect-like creatures found on [[Aether]]. They hide in cocoons and will attack any creatures that approach. Even if one is killed inside the cocoon, the entire swarm will still attack. {{Samus}} encounters them in the [[Temple Grounds]] and in the [[Great Temple]]. However, in the Great Temple, they are quickly possessed before she can battle them.<ref name=splinter>{{cite|Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.|Logbook|Metroid Prime 2: Echoes}}</ref>


==Logbook==
==Logbook==
{{Logbook|Splinter|Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.<ref name=splinter/>}}
{{Logbook|Splinter|Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.<ref name=splinter/>|mp2}}
==See Also==
==See Also==
*[[Worker Splinter]]
*[[Worker Splinter]]