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{{Enemy-infobox | {{Enemy-infobox | ||
|image= | |image= | ||
|caption= | |caption= | ||
|games=''[[Metroid Prime 2: Echoes]]'' | |games=''[[Metroid Prime 2: Echoes]]'' (and its [[Metroid Prime 2: Echoes Bonus Disc|Bonus Disc]]) | ||
|habitats=[[Great Temple]]<br>[[Temple Grounds]]<br>[[Agon Wastes]] (Bonus Disc only) | |habitats=[[Great Temple]]<br>[[Temple Grounds]]<br>[[Agon Wastes]] (Bonus Disc only) | ||
|location= | |location= | ||
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}} | }} | ||
In ''[[Metroid Prime 2: Echoes]]'', '''Splinters''' are large, aggressive insect-like creatures found on [[Aether]]. They hide in cocoons and will attack any creatures that approach. Even if one is killed inside the cocoon, the entire swarm will still attack. {{Samus}} encounters them in the [[Temple Grounds]] and in the [[Great Temple]]. However, in the Great Temple, they are quickly possessed before she can battle them.<ref name=splinter>{{cite|Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable. | {{image}} | ||
|Logbook|Metroid Prime 2: Echoes}}</ref> | |||
In ''[[Metroid Prime 2: Echoes]]'', '''Splinters''' are large, aggressive insect-like creatures found on [[Aether]]. They hide in cocoons and will attack any creatures that approach. Even if one is killed inside the cocoon, the entire swarm will still attack. {{Samus}} encounters them in the [[Temple Grounds]] and in the [[Great Temple]]. However, in the Great Temple, they are quickly possessed before she can battle them.<ref name=splinter>{{cite|Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.|Logbook|Metroid Prime 2: Echoes}}</ref> | |||
==Logbook== | ==Logbook== | ||
{{Logbook|Splinter|Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.<ref name=splinter/>}} | {{Logbook|Splinter|Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn't hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.<ref name=splinter/>|mp2}} | ||
==See Also== | ==See Also== | ||
*[[Worker Splinter]] | *[[Worker Splinter]] |