Sunburst: Difference between revisions

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'''Sunburst''' is an optional and powerful [[Charge Combo]] that appears in ''[[Metroid Prime 2: Echoes]]''. It is found in the [[Grand Windchamber]] in the [[Temple Grounds]]. If Samus charges her [[Light Beam]] and fires a [[Missile]], she will shoot a slow-moving, tremendous ball of light that burns up most enemies. It's best used on slow-moving dark enemies, or [[Ing]]. When fired, it consumes 5 Missile ammo and 30 Light Beam ammo.
{{Weapon-infobox
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|image=
|caption=
|games=[[Metroid Prime 2: Echoes]]
|users=[[Samus Aran]]
|location=[[Temple Grounds]]
|properties=Long range, incinerates enemies
|ammo=30 Units of Light [[Beam Ammunition|ammunition]] and 5 [[Missile|Missiles]]
|combo=
}}
The '''Sunburst''' is the [[Charge Combo]] for the [[Light Beam]] that appears in ''[[Metroid Prime 2: Echoes]]''. It fires a slow moving sphere of light. If it passes by an enemy, a {{Wp|Solar prominence|prominence}} will extend igniting it. Like the Light Beam, [[Ing]] and [[Darkling|Darklings]] are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it explodes. If it impacts an object, it will remain active until it explodes.
==In Game Data==
"Each Sunburst shot requires 5 Missiles and 30 Light ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."<ref>{{cite|Each Sunburst shot requires 5 Missiles and 30 Light ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire.|Samus's Notes|Metroid Prime 2: Echoes}}</ref>
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[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Arm Cannon]]
[[Category:Arm Cannon]]
[[Category:Charge Combos]]
[[Category:Charge Combos]]