Hive Chamber A: Difference between revisions

From Metroid Wiki
27 bytes added ,  26 March 2020
m
Fixed a broken link and some grammar issues :)
m (Fixed a broken link and some grammar issues :))
Line 15: Line 15:


==Features==
==Features==
The first main room is filled with crates and devices rigged to dispense [[Industrial-grade Pesticide]]. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead [[Splinter]]s scattered around the area.
The first main room is filled with crates and devices rigged to dispense industrial-grade pesticide. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead [[Splinter|Splinters]] scattered around the area.


The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock]]s on the gate, which can be destroyed to raise the gate. If [[Samus Aran|Samus]] returns to this room after acquiring the first upgrade to her [[Translator Module]], she will fight the [[Dark Missile Trooper]]. After its defeat, she will obtain a [[Missile Expansion]].
The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock|Armored Security Locks]] on the gate, which can be destroyed to raise the gate. If [[Samus Aran|Samus]] returns to this room after acquiring the first upgrade to her [[Translator Module]], she will fight the [[Dark Missile Trooper]]. After its defeat, she will obtain a [[Missile Expansion]].


The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.
The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.