Navigation menu
Metroid Prime 3: Corruption: Difference between revisions
From Metroid Wiki
Line 15: | Line 15: | ||
==Story continuity== | ==Story continuity== | ||
'''''Corruption''''' takes place some time after the events of ''[[Metroid Prime 2: Echoes]]''. '''''Corruption''''' opens by following the story of [[Dark Samus]] after her defeat on [[Aether]]. After the events of '''''Corruption''''', [[Samus Aran|Samus]] is ordered to eradicate the [[Metroid]] population on the planet of [[SR-388]], this story is told in the 1991 [[Game Boy]] title ''[[Metroid II: Return of Samus]]''. | '''''Corruption''''' takes place some time after the events of ''[[Metroid Prime 2: Echoes]]''. '''''Corruption''''' opens by following the story of [[Dark Samus]] after her defeat on [[Aether]]. After the events of '''''Corruption''''', [[Samus Aran|Samus]] is ordered to eradicate the [[Metroid (species)|Metroid]] population on the planet of [[SR-388]], this story is told in the 1991 [[Game Boy]] title ''[[Metroid II: Return of Samus]]''. | ||
==Controls== | ==Controls== |
Revision as of 01:38, 12 May 2010
| ||||||||||||||||
|
Metroid Prime 3: Corruption is the final game in the Metroid Prime series, and is the sequel to Metroid Prime 2: Echoes. Corruption was released for the Wii in 2007.
Story continuity
Corruption takes place some time after the events of Metroid Prime 2: Echoes. Corruption opens by following the story of Dark Samus after her defeat on Aether. After the events of Corruption, Samus is ordered to eradicate the Metroid population on the planet of SR-388, this story is told in the 1991 Game Boy title Metroid II: Return of Samus.
Controls
- Wii Remote – Aim at screen to Aim Samus' weapon
- A – Fire Beam Cannon/Drop Bombs in Morph Ball
- B – Jump
- D-Pad Down – Fire Missile
- + – Press and Hold to enter Hypermode
- - – Press and Hold to select Visor
- Home – Go to Wii Menu
- 1 Go to Map/Log Book Screen
- 2 – Get Hint
- Control Stick (Nunchuck) – Move Samus
- C (Nunchuck) – Activate/Deactivate Morph Ball Mode
- Z (Nunchuck) – Lock On to Enemy/Target/Grapple Point
This article is a stub. You can help Metroid Wiki by expanding it.
Metroid Wiki is in need of filling in various stubs!