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==Spider Ball Tracks==
==Spider Ball Tracks==
Spider Ball Tracks are necessary for the Spider Ball to function in the [[Metroid Prime (series)|''Metroid Prime'' series. The tracks altogether are referred to as the "Magnetic Rail System." The reason for these tracks is because, without them, Samus would too easily be able to roll through the walls on every room. These tracks are found throughout all three ''Prime'' games. The tracks are more often than not used to obtain [[Suit Expansion|suit expansions]] of some sort.  
Spider Ball Tracks are necessary for the Spider Ball to function in the [[Metroid Prime (series)|''Metroid Prime'' series]]. The tracks altogether are referred to as the "Magnetic Rail System." The reason for these tracks is because, without them, Samus would too easily be able to roll through the walls on every room. These tracks are found throughout all three ''Prime'' games. The tracks are more often than not used to obtain [[Suit Expansion|suit expansions]] of some sort.  


In ''[[Metroid Prime 2: Echoes]]'' and ''[[Metroid Prime 3: Corruption]]'' while still restricted to tracks, the Spider Ball gained the ability to be used in conjunction with the [[Boost Ball]] to boost away from the track that it was currently attached to. This ability could be used to jump from track to track, shatter cracked glass, and even damage a mini-boss.
In ''[[Metroid Prime 2: Echoes]]'' and ''[[Metroid Prime 3: Corruption]]'' while still restricted to tracks, the Spider Ball gained the ability to be used in conjunction with the [[Boost Ball]] to boost away from the track that it was currently attached to. This ability could be used to jump from track to track, shatter cracked glass, and even damage a mini-boss.


==Logbook==
===''Metroid Prime 3: Corruption''===
{{Logbook|Spider Ball Track|While in [[Morph Ball]] mode, press and hold Z when close to a magnetic rail. Use [Control Stick] to move the Ball along the track. Release Z to disengage from the track.


[[Category:Power Suit]]
Using a Bomb will briefly disengage the Morph Ball from the track.<ref>{{cite|While in [[Morph Ball]] mode, press and hold Z when close to a magnetic rail. Use ''[Control Stick]'' to move the Ball along the track. Release Z to disengage from the track. Using a Bomb will briefly disengage the Morph Ball from the track.|Logbook - Spider Ball Track|''[[Metroid Prime 3: Corruption]]''}}</ref>|}}
 
{{ref}}
 
[[Category:Upgrades]]
[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Morph Ball]]
[[Category:Morph Ball]]

Revision as of 15:34, 30 June 2010

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File:Spiderball.jpg
The Spider Ball on a Spider Ball Track, as seen in Metroid Prime.

The Spider Ball is a Morph Ball ability found throughout the Metroid series. The Spider Ball's first appearance was in the second Metroid game to be released, Metroid II: Return of Samus. This first version of the spider ball had the ability to cling and maneuver on almost any surface.

File:Return of Samus Spider Ball.png
The original Spider Ball in action.

In the Metroid Prime series, however, it was restricted to use on special magnetic tracks.

Spider Ball Tracks

Spider Ball Tracks are necessary for the Spider Ball to function in the Metroid Prime series. The tracks altogether are referred to as the "Magnetic Rail System." The reason for these tracks is because, without them, Samus would too easily be able to roll through the walls on every room. These tracks are found throughout all three Prime games. The tracks are more often than not used to obtain suit expansions of some sort.

In Metroid Prime 2: Echoes and Metroid Prime 3: Corruption while still restricted to tracks, the Spider Ball gained the ability to be used in conjunction with the Boost Ball to boost away from the track that it was currently attached to. This ability could be used to jump from track to track, shatter cracked glass, and even damage a mini-boss.

Logbook

Metroid Prime 3: Corruption

Logbook entry from a Metroid Prime game: Spider Ball
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References

  1. "{{{entry}}}" — Logbook entry ([[|Invalid game]])