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Gathering Hall (Chozo Ruins): Difference between revisions

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Revision as of 20:29, 19 August 2011

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Game

Metroid Prime

Location

Chozo Ruins

Connected Rooms
Item(s)
Inhabitants
Music

Chozo Ruins Plaza

Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

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The Gathering Hall is a large room in the Chozo Ruins. It is accessed from the Gathering Hall Access and leads to the Watery Hall Access and the East Atrium. The lowest part of the room contains doors to the Gathering Hall Access and the Watery Hall Access, along with a door to the Save Station 2 further away. There is a small lower area that has been filled with toxic water. All around the room, there are a number of platforms that lead higher up the room. Many of these platforms have Blastcaps on them, or have Shriekbats hanging above them. One of the final platforms leads to a Morph Ball tunnel, which goes in the wall and comes out on another platform. Near the top of the room is the door to the East Atrium. Above this door is a small gate concealing a Missile Expansion that can be destroyed with a Morph Ball Bomb.

Rooms in Metroid Prime
Frigate OrpheonTallon OverworldChozo RuinsMagmoor CavernsPhendrana DriftsPhazon MinesImpact Crater