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[[ | [[File:Combat Visor HUD mp1.jpg|thumb|right|250px|The Combat Visor's HUD as seen through ''[[Metroid Prime 2: Echoes]]'']] | ||
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'''HUD''' ('''heads-up display''') is a series of assessments displayed on [[Samus Aran|Samus's]] [[visor]] based on her current environment and [[Power Suit]] status. Samus's HUD changes depending on which visor she is equipped with and changes from mission to mission. Samus's HUD has always displayed [[energy]] and [[Missile]] counts (provided she has obtained missiles), and in all but ''[[Metroid (game)|Metroid]]'' and ''[[Metroid II: Return of Samus]]'', Samus's HUD has displayed a map. | |||
HUD | ==''Metroid Prime'' Series== | ||
The HUD system plays a more active role in the ''[[Metroid Prime (series)|Prime]]'' series than the rest of the series, varying depending on the visor, able to be distorted, and changing depending on her immediate surroundings. | |||
== Side scrolling HUD == | == Side-scrolling HUD == | ||
Besides Missile and energy count, [[Power Bomb]] count, [[Super Missile]] count, and secondary weapon selection are also commonly shown in non-''Prime'' or ''[[Metroid: Other M|Other M]]'' games. | |||
==''Metroid Prime Pinball''== | |||
''[[Metroid Prime Pinball]]'' contains a display system that focuses on displaying score-related features. These include the time remaining, letters completing Samus's name acquired, Samus's total score, [[Morph Ball]]s remaining, etc. | |||
[[Category:Game Mechanics]] |
Revision as of 09:13, 12 October 2011
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HUD (heads-up display) is a series of assessments displayed on Samus's visor based on her current environment and Power Suit status. Samus's HUD changes depending on which visor she is equipped with and changes from mission to mission. Samus's HUD has always displayed energy and Missile counts (provided she has obtained missiles), and in all but Metroid and Metroid II: Return of Samus, Samus's HUD has displayed a map.
Metroid Prime Series
The HUD system plays a more active role in the Prime series than the rest of the series, varying depending on the visor, able to be distorted, and changing depending on her immediate surroundings.
Side-scrolling HUD
Besides Missile and energy count, Power Bomb count, Super Missile count, and secondary weapon selection are also commonly shown in non-Prime or Other M games.
Metroid Prime Pinball
Metroid Prime Pinball contains a display system that focuses on displaying score-related features. These include the time remaining, letters completing Samus's name acquired, Samus's total score, Morph Balls remaining, etc.