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Biohazard Containment (Frigate Orpheon): Difference between revisions

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'''Biohazard Containment''' is a room on the [[Frigate Orpheon]]. The center of the room is taken up by a large glass container with a dead specimen in it. The lower level of this room has a number of containment areas lining the walls that are used to hold creatures. One of these areas shakes due to the creatures aggressiveness. The lower level of the room also has an [[Auto Defense Turret]] which can be disabled using a terminal on the left. An elevator can be activated using the [[Scan Visor]] which leads to the second level. The second level has more of the containment areas, along with a number of injured [[Space Pirates]] with varying levels of injuries.  
'''Biohazard Containment''' is a room on the [[Frigate Orpheon]]. The center of the room is taken up by a large glass container with a dead specimen in it. The lower level of this room has a number of containment areas lining the walls that are used to hold creatures. One of these areas shakes due to the creatures aggressiveness. The lower level of the room also has an [[Auto Defense Turret]] which can be disabled using a terminal on the left. An elevator can be activated using the [[Scan Visor]] which leads to the second level. The second level has more of the containment areas, along with a number of injured [[Space Pirate]]s with varying levels of injuries.  
[[Category:Rooms in the Frigate Orpheon]]
[[Category:Rooms in the Frigate Orpheon]]

Revision as of 16:59, 14 July 2011

Biohazard Containment
Game

Metroid Prime

Location

Frigate Orpheon

Connected Rooms
Inhabitants
Music

Desolate Frigate Orpheon

Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

It has been requested that images, better images, or more images be added to this page or section.

Biohazard Containment is a room on the Frigate Orpheon. The center of the room is taken up by a large glass container with a dead specimen in it. The lower level of this room has a number of containment areas lining the walls that are used to hold creatures. One of these areas shakes due to the creatures aggressiveness. The lower level of the room also has an Auto Defense Turret which can be disabled using a terminal on the left. An elevator can be activated using the Scan Visor which leads to the second level. The second level has more of the containment areas, along with a number of injured Space Pirates with varying levels of injuries.