Charge Combo: Difference between revisions

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[[File:Supermisslepowerup.jpg‎|thumb|200px|right|Super Missle Power Up as seen in ''[[Metroid Prime]]'']]
[[File:Supermisslepowerup.jpg‎|thumb|200px|right|Super Missle Power Up as seen in ''[[Metroid Prime (game)|Metroid Prime]]'']]
'''Charge Combos''' are weapons that essentially combine a [[Charge Beam|Charge Shot]] and a [[Missile]]. They are found in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. Aside from the Super Missile, all of them are optional accessories and not required to complete the game. The Charge Combos are activated by fully charging the corresponding beam weapon and then firing a [[Missile]]. Most Charge Combos fire a single projectile. However, several fire a continuous stream.
'''Charge Combos''' are weapons that essentially combine a [[Charge Beam|Charge Shot]] and a [[Missile]]. They are found in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. Aside from the Super Missile, all of them are optional accessories and not required to complete the game. The Charge Combos are activated by fully charging the corresponding beam weapon and then firing a [[Missile]]. Most Charge Combos fire a single projectile. However, several fire a continuous stream.