Hard Mode: Difference between revisions

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(Created page with ''''Hard Mode''' is a difficulty level featured in ''Metroid: Zero Mission'', ''Metroid Prime'', ''Metroid Prime 2: Echoes'', and ''[[Metroid: Oth…')
 
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'''Hard Mode''' is a difficulty level featured in ''[[Metroid: Zero Mission]]'', ''[[Metroid Prime (game)|Metroid Prime]]'', ''[[Metroid Prime 2: Echoes]]'', and ''[[Metroid: Other M]]''. In the Prime games, it was a difficulty with stronger enemies and more health. It is refered to in the ''[[Metroid Prime Trilogy]]'' as Hypermode difficulty. Zero Mission's Hard Mode also strengthens enemies, but also cuts down the gain from [[Expansion]]s. Other M takes a differant approach to raise the difficulty. Its Hard Mode has no Expansions whatsoever. This means that {{samus}} must go through the game with 99 energy and 10 [[Missile]]s, making fights extremely difficult.
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'''Hard Mode''' is a difficulty level featured in ''[[Metroid: Zero Mission]]'', ''[[Metroid Prime (game)|Metroid Prime]]'', ''[[Metroid Prime 2: Echoes]]'', and ''[[Metroid: Other M]]''. In the ''Prime'' games, it was a difficulty with stronger enemies and more health. It is refered to in the ''[[Metroid Prime Trilogy]]'' as Hypermode difficulty. Zero Mission's Hard Mode also strengthens enemies, but also cuts down the gain from [[Expansion]]s. ''Other M'' takes a differant approach to raise the difficulty. Its Hard Mode has no Expansions whatsoever. This means that [[Samus Aran|Samus]] must go through the game with 99 energy and 10 [[Missile]]s, making fights extremely difficult especially considering ''Other M's'' lack of [[pickup]]s.
[[Category:Game Mechanics]]