Kraid (area): Difference between revisions

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'''Kraid''' or '''Kraid's Lair''' is an area located in the depths of [[Brinstar]] on [[Zebes]], and the home of [[Kraid]]. It has been featured in ''[[Metroid (game)|Metroid]]'' (known as '''Mini-Boss Hideout I'''), ''[[Metroid: Zero Mission]]'', and ''[[Super Metroid]]''. Rooms with pools of acid are common in both ''Metroid'' and ''Metroid: Zero Mission''. While it is a part of Brinstar in ''Super Metroid'', Samus must cut through Maridia in order to access it. In ''Metroid'' and ''Metroid: Zero Mission'' the area consists of a central area with branching corridors to the left and right. In ''Metroid: Zero Mission'', there are power handholds throughout the area that can be used to travel across large gaps, once the power is activated. The [[Mua]] must be defeated to activate the power.  
'''Kraid''' or '''Kraid's Lair''' is an area located in the depths of [[Brinstar]] on [[Zebes]], and the home of [[Kraid]]. It has been featured in ''[[Metroid (game)|Metroid]]'' (known as '''Mini-Boss Hideout I'''), ''[[Metroid: Zero Mission]]'', and ''[[Super Metroid]]''. Rooms with pools of acid are common in both ''Metroid'' and ''Metroid: Zero Mission''. While it is a part of Brinstar in ''Super Metroid'', Samus must cut through Maridia in order to access it. In ''Metroid'' and ''Metroid: Zero Mission'' the area consists of a central area with branching corridors to the left and right. In ''Metroid: Zero Mission'', there are power handholds throughout the area that can be used to travel across large gaps, once the power is activated. The [[Mua]] must be defeated to activate the power.  
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[[Category:Locations]]
[[Category:Locations]]