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{{Logbook|Mechlops|The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.<ref name=Mechlops>{{cite|The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.|Logbook|Metroid Prime 2: Echoes}}</ref>}} | {{Logbook|Mechlops|The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.<ref name=Mechlops>{{cite|The Luminoth tried to domesticate and train a number of Triclops for use in war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.|Logbook|Metroid Prime 2: Echoes}}</ref>}} | ||
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[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 01:23, 1 August 2010
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Template:Enemy-infobox Mechlops are Luminoth built mechanoids based off of the Triclops inhabiting Magmoor Caverns on Tallon IV. Like the Triclops, Mechlops can draw in small objects into their jaws. And also like the Triclops, Samus can defeat them by forcing them to draw a bomb into their jaws.[1]
Logbook
References
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