Metroid Prime 3: Corruption: Difference between revisions

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===Gameplay===
===Gameplay===
[[File:Cockpit.jpg|250px|right|thumb|Samus activates thrusters in her Gunship's cockpit.]]
[[File:Cockpit.jpg|250px|right|thumb|Samus activates thrusters in her Gunship's cockpit.]]
The overall gameplay of ''Corruption'' is somewhat different than ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes|Echoes]]''. Instead of somehow losing all of their upgrades at the beginning of the game, the player progresses through the entire game without any weapons and items being lost. Also new to the series is the ability to enter [[Samus Aran's Gunship]] and interact with its features, which consist of an autopilot feature, a blast shield function, a missile launching system, a radio console, a Corruption analysis, thruster controls, and game status information. None of these features are essential to completing the game besides the autopilot. One of the main new forms of gameplay is entering Hypermode with Samus' newly acquired [[Phazon Enhancement Device Suit]]. This greatly amplifies Samus' firepower by transforming her weapons into Phazon-based weaponry, such as the [[Hyper Beam]]. This allows much faster time for defeating heavily-armored enemies as well as open up Phazon passages. Due to the Hypermode feature, [[Beam|Beams]] cannot be switched freely. Instead, when acquiring new beam weapons, the current Arm Cannon form transforms into the new one, and cannot revert back to the original form. The Hyper Beam Cannon remains the same throughout the course of the game. Upgrades such as the [[Seeker Missile]] cannot be performed in Hypermode, whereas Hypermode upgrades such as the [[Hyper Missile]] cannot be performed outside of Hypermode. A new system of currency is introduced in ''Corruption'', but does not effect actual gameplay and is only used to buy artwork and bonus content. The Credits, in the form of the [[Screw Attack]] logo, are acquired after performing certain tasks such as defeating bosses and locating hidden passages.
The overall gameplay of ''Corruption'' is somewhat different than ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes|Echoes]]''. Instead of somehow losing all of their upgrades at the beginning of the game, the player progresses through the entire game without any weapons and items being lost. Also new to the series is the ability to enter [[Samus Aran's Gunship]] and interact with its features, which consist of an autopilot feature, a blast shield function, a Missile launching system, a radio console, a Corruption analysis, thruster controls, and game status information. None of these features are essential to completing the game besides the autopilot. One of the main new forms of gameplay is entering Hypermode with Samus' newly acquired [[Phazon Enhancement Device Suit]]. This greatly amplifies Samus' firepower by transforming her weapons into Phazon-based weaponry, such as the [[Hyper Beam]]. This allows much faster time for defeating heavily-armored enemies as well as open up Phazon passages. Due to the Hypermode feature, [[Beam|Beams]] cannot be switched freely. Instead, when acquiring new beam weapons, the current Arm Cannon form transforms into the new one, and cannot revert back to the original form. The Hyper Beam Cannon remains the same throughout the course of the game. Upgrades such as the [[Seeker Missile]] cannot be performed in Hypermode, whereas Hypermode upgrades such as the [[Hyper Missile]] cannot be performed outside of Hypermode. A new system of currency is introduced in ''Corruption'', but does not effect actual gameplay and is only used to buy artwork and bonus content. The Credits, in the form of the [[Screw Attack]] logo, are acquired after performing certain tasks such as defeating bosses and locating hidden passages.
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