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Sequence Breaking: Difference between revisions

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'''Sequence Breaking''' is the name given when a player goes to areas, or collects items, before they are intended. Since there is usually a set order that items are intended to be collected, but making use of a glitch or technique to collect items outside of this sequence is a sequence break. Almost every [[Metroid (series)|Metroid]] game has at least one sequence break in it.
{{Event
|image=[[file:Early Plasma Beam mp1 Screenshot 01.png|250px]]
|caption=Acquiring the [[Plasma Beam]] before the [[Gravity Suit]]
|games=All [[Metroid (series)|''Metroid'' games]] <small>(except ''[[Metroid Prime Pinball]]'' & [[Metroid 2]])</small>
|participants=
|location=
|occurrence=
|resolution=
}}
 
{{stub}}
'''Sequence Breaking''' is the act of acquiring items or access to areas out of the intended linear sequence of the story, or skipping events and actions that would normally be required to complete the game. Sequence breaking usually entails exploiting glitches or using game mechanics in a manner other than they were originally intended.
 
Virtually all [[Metroid (series)|''Metroid'' games]] can be manipulated through sequence breaking, usually to the end of improving game completion times for [[Speedrunning]].
 
[[Category:Game Mechanics]]

Latest revision as of 14:47, 25 May 2021

Sequence Breaking
Early Plasma Beam mp1 Screenshot 01.png

Acquiring the Plasma Beam before the Gravity Suit

Game(s)

All Metroid games (except Metroid Prime Pinball & Metroid 2)

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Sequence Breaking is the act of acquiring items or access to areas out of the intended linear sequence of the story, or skipping events and actions that would normally be required to complete the game. Sequence breaking usually entails exploiting glitches or using game mechanics in a manner other than they were originally intended.

Virtually all Metroid games can be manipulated through sequence breaking, usually to the end of improving game completion times for Speedrunning.