Slench: Difference between revisions

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{{logbook
{{logbook
|name=Slench 1A
|name=Slench 1A
|entrytext=Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.<ref>{{cite|Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.|Slench 1A|Metroid Prime Hunters}}</ref>
|entry=Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.<ref>{{cite|Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.|Slench 1A|Metroid Prime Hunters}}</ref>
|gameabbrev=mph
|game=mph
|location=
|image=
|image=
|imageleft=
|imageleft=
|roundtype={{roundt|20px}}
|position=top
|clear=no
|ref=no
}}
}}
{{logbook
{{logbook
|name=Slench 1B
|name=Slench 1B
|entrytext=When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.|Slench 1B|Metroid Prime Hunters}}</ref>
|entry=When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.|Slench 1B|Metroid Prime Hunters}}</ref>
|gameabbrev=mph
|game=mph
|location=
|image=
|image=
|imageleft=
|imageleft=
|roundtype={{round|0px}}
|position=mid
|clear=no
|ref=no
}}
}}
{{logbook
{{logbook
|name=Slench 2A
|name=Slench 2A
|entrytext=This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
|entry=This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
|gameabbrev=mph
|game=mph
|location=
|image=
|image=
|imageleft=
|imageleft=
|roundtype={{round|0px}}
|position=mid
|clear=no
|ref=no
}}
}}
{{logbook
{{logbook
|name=Slench 2B
|name=Slench 2B
|entrytext=When aggravated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
|entry=When aggravated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
|gameabbrev=mph
|game=mph
|location=
|image=
|image=
|imageleft=
|imageleft=
|roundtype={{roundb|20px}}
|position=mid
|clear=no
|ref=no
}}{{logbook
}}
{{logbook
|name=Slench 3A
|name=Slench 3A
|entrytext=This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.|Slench 3A|Metroid Prime Hunters}}</ref>
|entry=This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.|Slench 3A|Metroid Prime Hunters}}</ref>
|gameabbrev=mph
|game=mph
|location=
|image=
|image=
|imageleft=
|imageleft=
|roundtype={{roundt|20px}}
|position=mid
|clear=no
|ref=no
}}
}}
{{logbook
{{logbook
|name=Slench 3B
|name=Slench 3B
|entrytext=Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
|entry=Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
|gameabbrev=mph
|game=mph
|location=
|image=
|image=
|imageleft=
|imageleft=
|roundtype={{round|0px}}
|position=mid
|clear=no
|ref=no
}}
}}
{{logbook
{{logbook
|name=Slench 4A
|name=Slench 4A
|entrytext=The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
|entry=The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
|gameabbrev=mph
|game=mph
|location=
|image=
|image=
|imageleft=
|imageleft=
|roundtype={{round|0px}}
|position=mid
|clear=no
|ref=no
}}
}}
{{logbook
{{logbook
|name=Slench 4B
|name=Slench 4B
|entrytext=Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
|entry=Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
|gameabbrev=mph
|game=mph
|location=
|image=
|image=
|imageleft=
|imageleft=
|roundtype={{roundb|20px}}
|position=bottom
|clear=no
|ref=no
}}
}}
{{clear}}
{{clear}}
{{refbar}}
{{refbar}}
[[Category:Bosses]]
[[Category:Bosses]]