Slench: Difference between revisions

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The '''Slench''' is type of security mechaniod that was designed by the [[Alimbic]]s to protect important relics. It has the appearence of a giant eye, but is in fact mechanical. It is attached to the wall or ceiling by three tentacle-like synapses, which control the Energy Blasters. While on the wall, the main body of the Slench is surrounded by a forcefield, but the synapses are vulnerable. If each one is damaged enough, the Slench will go to its B form. The Slench will float around the room, firing shots at [[Samus Aran|Samus]] and ramming her. The more damage the Slench takes, the faster it will move around the room. Different versions are vulnerable to certian weapons. Each Slench guards an [[Octolith]].
The '''Slench''' is type of security mechaniod that was designed by the [[Alimbic]]s to protect important relics. It has the appearance of a giant eye, but is in fact mechanical. It is attached to the wall or ceiling by three tentacle-like synapses, which control the Energy Blasters. While on the wall, the main body of the Slench is surrounded by a forcefield, but the synapses are vulnerable. If each one is damaged enough, the Slench will go to its B form. The Slench will float around the room, firing shots at [[Samus Aran|Samus]] and ramming her. The more damage the Slench takes, the faster it will move around the room. Different versions are vulnerable to certain weapons. Each Slench guards an [[Octolith]].
==Versions==
==Versions==
===Slench 1===
===Slench 1===
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{{logbook
{{logbook
|name=Slench 2B
|name=Slench 2B
|entrytext=When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
|entrytext=When aggravated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
|gameabbrev=mph
|gameabbrev=mph
|image=
|image=
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}}{{logbook
}}{{logbook
|name=Slench 3A
|name=Slench 3A
|entrytext=This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.|Slench 3A|Metroid Prime Hunters}}</ref>
|entrytext=This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.|Slench 3A|Metroid Prime Hunters}}</ref>
|gameabbrev=mph
|gameabbrev=mph
|image=
|image=