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Metroid Prime Hunters

From Metroid Wiki
Position in Timeline
Metroid Prime Pinball Release Date Metroid Prime 3: Corruption
Metroid Prime Metroid Chronology Metroid Prime 2: Echoes


Metroid Prime Hunters
Metroid Prime Hunters

Metroid Prime Hunters North American Cover Art

Publisher Nintendo
Developer(s) Nintendo Software Technology
Platform(s) Nintendo DS
Released

North American release March 20, 2006[1]
European release May 5, 2006[1]
Australian release May 25, 2006[1]
Japanese release June 1, 2006[1]
South Korean release December 6, 2007[1]

Genre Action-Adventure, First-Person Shooter
Ratings *ESRB: T[2]
Modes Single-player, Multiplayer, Online Multiplayer
Media 512 megabit cartridge
Input D-Pad, buttons, touch screen, microphone
Theme Title theme

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Metroid Prime Hunters is the ninth installment in the Metroid series and the third game in the Metroid Prime series. The game was developed by Nintendo and released for the Nintendo DS in 2006. Although not directly related to the Metroid Prime storyline, it chronologically falls between the events of Metroid Prime and Metroid Prime 2: Echoes.

Plot[edit | edit source]

Mission File 79109[edit | edit source]

The Galactic Federation, with the help of Federation Empaths, intercepted and translated a repeating Neural Thread from an uncharted sector of the Tetra Galaxy known as the Alimbic Cluster.[3] The message read only, "The secret to ULTIMATE POWER lies in the ALIMBIC CLUSTER." Alarmed by the content of the thread, the Federation contacted Samus Aran and hired her to investigate the meaning of the telepathic message: they order Samus to obtain this power and ensure federation control or destroy it.[4]

Hunters artwork

Despite their efforts, a number of Bounty Hunters have intercepted the message.[5] Samus goes to the Alimbic Cluster and discovers the ruins of the great Alimbic civilization. She uses their abandoned technology to gather strange artifacts called Octoliths. After examining the messages left by the Alimbics, she learns of how their civilization was destroyed by the creature Gorea, who also must have sent the false message. Despite the warnings, Samus uses the Octoliths to open the way to Gorea's prison, and the other Hunters get there first, thinking to destroy the threat.

They instead destroy the Seal Sphere containing Gorea, and he ascends, ripping their energy out of them and using it on Samus. Samus manages to weaken Gorea, and an Alimbic device activates. Samus gains the Omega Cannon, which she uses to kill Gorea once and for all. Samus and the other hunters manage to escape, with the "Ultimate Power" destroyed.

Characters[edit | edit source]

Sylux, one of the bounty hunters
Sylux, one of the bounty hunters

Metroid Prime Hunters was the first game to introduce other bounty hunters besides Samus to the series. More bounty hunters were introduced later in Metroid Prime 3: Corruption. The following bounty hunters appear in the game.

  • Kanden is a result of a failed experiment to create a super-soldier. He is insane and unpredictable, first encountered on Celestial Archives.
  • Noxus is a bounty hunter originating from Vhozon he believes in and fights for justice.
  • Samus Aran is a bounty hunter working under the Galactic Federation. She is the main protagonist of the game.
  • Spire is the only survivor of the Diamont race. He is searching for the truth of what happened to his race.
  • Sylux is a bounty hunter that is in a enemy relation with the Galactic Federation.
  • Trace is a bounty hunter originating from the Kriken race.
  • Weavel is a Space Pirate. He is able to split into two halves because his bottom half is a cyberkinetic life support unit, which was caused by his body being destroyed by Samus in the past.

Locations[edit | edit source]

Gameplay[edit | edit source]

Hunters is a first-person shooter.

Rumble Pak Support[edit | edit source]

Metroid Prime Hunters was compatible with the Nintendo DS rumble pak, which could be inserted into the GBA slot on the Nintendo DS handheld.

Multiplayer[edit | edit source]

Metroid Prime Hunters was the second Metroid title to implement a multiplayer game mode, but the first to offer online multiplayer through use of the Nintendo Wi-fi Connection and the first title that allowed the player to play as characters other than Samus. On top of online multiplayer, local Wi-fi was also available through use of either Single-Card or Multi-Card Play.

There are seven different playable characters and each have a different playable alternate form:

There are seven different gameplay modes:

  • Battle: A straight deathmatch. Player's fight each other until a pre-selected score or time limit is reached, in which highest score wins.
  • Survival: Like Battle, except with lives instead of points. Player's fight until one player remains or a time limit is reached.
  • Prime Hunter: One player is given the title "Prime Hunter", all others must kill that player to take the title. Player's fight each other until one player has retained the title of "Prime Hunter" for a set amount of time.
  • Capture: Capture the Octolith, in teams of two. Player's fight each other until a pre-selected score or time limit is reached, in which the highest score wins.
  • Bounty: A lot like Capture, except teams are optional, and there's only one Octolith for player's to fight over. Player's fight each other until a pre-selected score or time limit is reached, in which highest score wins.
  • Defender: Like Nodes, but with only one ring, and like Prime Hunter in that Player's are trying to occupy it solely for a set amount of time. Player's fight each other until one player reaches the set time in the ring first.
  • Nodes: Several rings will be scattered around the stage, the goal is to capture them. After about 15 seconds of occupying a ring, you will start slowly gaining points, however if another player enters your ring, the points will stop. Player's fight each other until a pre-selected score or time limit is reached, in which highest score wins.

There are 26 different playable maps in multiplayer, 8 are unlocked from the start, 12 are unlocked for playing various amounts of local wireless multiplayer matches, 1 is unlocked for playing a 4 player multiplayer match and 5 are locked through doing certain things in Adventure mode. It should be noted that not all gameplay modes are available on some maps. It should also be noted that the hunters beams and the affinity weapon, cloak and double damage power ups are not on every map and the DeathAlt and Omega Canon power ups are only on 3 maps and 1 map respectively.

The maps are as follows:

Listings[edit | edit source]

Characters[edit | edit source]

Bosses[edit | edit source]

Enemies[edit | edit source]

Locations[edit | edit source]

Items[edit | edit source]

Glitches[edit | edit source]

Reception[edit | edit source]

Trivia[edit | edit source]

  • In some sources, such as Super Smash Bros. Brawl, there is often a colon inserted after "Prime" in Metroid Prime Hunters. However, more official sources, such as Nintendo's website, do not have the colon.
  • Metroid Prime Hunters is the only Metroid game to not actually involve any Metroids.

Gallery[edit | edit source]

External Links[edit | edit source]

References[edit source]

  1. 1.0 1.1 1.2 1.3 1.4 Release Information for Metroid Prime Hunters - Moby Games
  2. 2.0 2.1 2.2 Metroid Prime Hunters - Nintendo DS Cover Art - Moby Games
  3. "---MISSION FILE 79109---
    "The secret to ULTIMATE POWER lies in the ALIMBIC CLUSTER."
    ---DATA CONFIRMATION---
    This repeating neural thread, originating from an uncharted region of the TETRA GALAXY known as the ALIMBIC CLUSTER, was recently intercepted and translated by federation empaths.
    " —Introduction (Metroid Prime Hunters)
  4. "---ROGUE CONTRACT---
    1. Discover the meaning behind this mysterious telepathic message.
    2. If the "ULTIMATE POWER" can be secured, ensure Federation control.
    3. If the power cannot be secured, ensure that it remains secret or destroy it.
    " —Introduction (Metroid Prime Hunters)
  5. "---POTENTIAL COMPLICATIONS---
    This operation must remain covert. The TETRA GALAXY is outisde of federation-controlled space, and the ALIMBIC CLUSTER is a wild and uncharted region.
    While we have kept our communications classified, we know other entities have intercepted the thread.
    The lure of ULTIMATE POWER will be irresistible to many. Disposition of rival interests is presumed hostile.
    " —Introduction (Metroid Prime Hunters)


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